Spiel konfigurieren · YAML-Editor

Zork Grand Inquisitor konfigurieren

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Zork Grand Inquisitor · World 3.0.0 · Paket 3.0.0 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 3 Optionen
death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

Goal Options · 5 Optionen
goal
Hilfe · Gewichtung möglich

Determines the victory condition. Three Artifacts: Retrieve the Coconut of Quendor, the Cube of Foundation and the Skull of Yoruk Artifact of Magic Hunt: Retrieve X artifacts of magic and bring them to the walking castle Spell Heist: Acquire all spells and travel to the Port Foozle signpost Zork Tour: Visit all 23 landmarks and travel to the Port Foozle signpost Grim Journey: Experience all 31 player deaths and go beyond the gates of Hades

World-Standard: 0

artifacts_of_magic_total
Hilfe · Gewichtung möglich

Determines how many Artifacts of Magic are in the item pool. Only relevant if the selected goal is Artifact of Magic Hunt.

World-Standard: 20

artifacts_of_magic_required
Hilfe · Gewichtung möglich

Determines how many Artifacts of Magic are required to win. Only relevant if the selected goal is Artifact of Magic Hunt.

World-Standard: 15

landmarks_required
Hilfe · Gewichtung möglich

Determines how many Landmarks are required to win. Only relevant if the selected goal is Zork Tour.

World-Standard: 23

deaths_required
Hilfe · Gewichtung möglich

Determines how many Deaths are required to win. Only relevant if the selected goal is Grim Journey.

World-Standard: 31

Gameplay Options · 10 Optionen
starting_location
Hilfe · Gewichtung möglich

Determines the in-game location the player will start at. The player always starts with VOXAM, which can be used to teleport back to the starting location at any time. Depending on the starting location, the player may also be given a starter kit of items to help them get going. Note: VOXAM will only work from the spell quickbar. It will have no effect from the spellbook.

World-Standard: "random"

hotspots
Hilfe · Gewichtung möglich

Determines the behavior of hotspots (interactable areas of the screen) in the game. Enabled: All hotspots will be enabled at the start of the game Require Item per Region: An item will enable all hotspots for a given region (e.g. Hotspots: Crossroads) Require Item per Hotspot: An item will enable a specific hotspot (e.g. Hotspot: Subway Token Slot)

World-Standard: 0

craftable_spells
Hilfe · Gewichtung möglich

Determines the behavior when craftable spells (BEBURTT, OBIDIL, SNAVIG, YASTARD) are obtained. Spells in a starting location's starter kit always have precedence over this option. Vanilla: After crafting a spell, the player will be given that exact spell Any Spell: After crafting a spell, the player will be given a random spell Anything: After crafting a spell, a random item from the multiworld will be unlocked

World-Standard: 2

wild_voxam
Hilfe · Gewichtung möglich

If true, casting VOXAM will have a small chance to teleport the player to a different location. This option can enable small stretches of out-of-logic gameplay in the early game, with strong diminishing returns as the game progresses.

World-Standard: 0

wild_voxam_chance
Hilfe · Gewichtung möglich

Determines the percentage chance that a VOXAM cast will be wild.

World-Standard: 5

deathsanity
Hilfe · Gewichtung möglich

If true, adds 31 unique player death locations to the world. This option will be forced on if your goal is Grim Journey.

World-Standard: 0

landmarksanity
Hilfe · Gewichtung möglich

If true, adds 23 landmark locations to the world. This option will be forced on if your goal is Zork Tour.

World-Standard: 1

shuffle_time_tunnels
Hilfe · Gewichtung möglich

If true, shuffles the destination of the three time tunnels. For example, the time tunnel in the Dungeon Master's Lair could lead to the Dragon Archipelago instead of the White House.

World-Standard: 0

entrance_randomizer
Hilfe · Gewichtung möglich

Determines the behavior of entrances in the game. Disabled: Entrances are not randomized and lead to their vanilla areas Coupled: Entrances are randomized. Going back through an entrance will lead back to the previous area Uncoupled: Entrances are randomized. Going back through an entrance can lead to a different area

World-Standard: 0

entrance_randomizer_include_subway_destinations
Hilfe · Gewichtung möglich

If true, the entrance randomizer will include subway destinations in the randomization pool. Only relevant if the entrance randomizer is enabled.

World-Standard: 0

Trap Options · 5 Optionen
trap_percentage
Hilfe · Gewichtung möglich

Determines the percentage chance that a trap will replace a filler item. Possible traps are: - Infinite Corridor Trap: The player is teleported to a random depth in the Infinite Corridor - Reverse Controls Trap: The player's panorama controls are reversed for 30 seconds - Teleport Trap: The player is teleported to a random location - ZVision Trap: The player's vision is distorted for 30 seconds

World-Standard: 0

infinite_corridor_trap_weight
Hilfe · Gewichtung möglich

Determines the weight of the Infinite Corridor Trap. The higher the weight, the more likely this trap will be chosen when a trap is rolled.

World-Standard: 1

reverse_controls_trap_weight
Hilfe · Gewichtung möglich

Determines the weight of the Reverse Controls Trap. The higher the weight, the more likely this trap will be chosen when a trap is rolled.

World-Standard: 1

teleport_trap_weight
Hilfe · Gewichtung möglich

Determines the weight of the Teleport Trap. The higher the weight, the more likely this trap will be chosen when a trap is rolled.

World-Standard: 1

zvision_trap_weight
Hilfe · Gewichtung möglich

Determines the weight of the ZVision Trap. The higher the weight, the more likely this trap will be chosen when a trap is rolled.

World-Standard: 1

Client Options · 3 Optionen
grant_missable_location_checks
Hilfe · Gewichtung möglich

If true, performing an irreversible action will grant the location checks that would have become unobtainable as a result of that action as soon as they are in logic. Otherwise, the player is expected to potentially have to use the save system to reach those location checks. If you don't like the idea of rarely having to reload an earlier save to get a location check, make sure this option is enabled. Note: This option requires Universal Tracker to be installed alongside the client. Without it, no location checks are granted.

World-Standard: 0

client_seed_information
Hilfe · Gewichtung möglich

Determines what information about the seed the client will reveal after using the /zork command. Reveal Nothing: No information about the seed is displayed Reveal Goal: Only the goal of the seed is displayed Reveal Goal and Options: Both the goal and the options of the seed are displayed

World-Standard: 2

in_game_overlay
Hilfe · Gewichtung möglich

Determines what information the client displays on top of the game. Disabled: Nothing is displayed Enabled: Goal progress, received and sent item notifications, trap countdowns and death link announcements are displayed Enabled with Tracker: Same as Enabled, plus a list of the locations currently in logic (requires Universal Tracker)

World-Standard: 1

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.