Progression Balancing ↺ Standard
progression_balancing
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
A lower setting means more getting stuck. A higher setting means less getting stuck.
World-Standard: 50
Als erweiterten YAML-Wert bearbeiten
Accessibility ↺ Standard
accessibility
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Set rules for reachability of your items/locations.
**Full:** ensure everything can be reached and acquired.
**Minimal:** ensure what is needed to reach your goal can be acquired.
World-Standard: 0
Als erweiterten YAML-Wert bearbeiten
Duelist Progression ↺ Standard
duelist_progression
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Whenever you receive a "Progressive Duelist" item, the next duelist or group of duelists will be unlocked. This
setting controls what those duelist groups are.
"Thematic" places duelists in large groups based on theme. You will start with all of Egypt 1 unlocked, then unlock
all of World Tournament, then all of Egypt 2, then Final 6 one at a time.
"Campaign" unlocks duelists roughly the same way as in Campaign mode: you will start with all of Egypt 1 unlocked
except Seto 1, then unlock Seto 1, then each of the World Tournament duelists one at a time, then Mage Soldier and
the Jono and Teana refights all together, then 2 random low mage and high mage pairs at the same time, then
Labryinth Mage, then Seto 2, then the rest of Egypt 2 all at once, then Final 6.
"Singular" unlocks every duelist one at a time in the same order they're encountered in the campaign up until the
mages, then unlocks mages one at a time at random without respecting low and high mage pairs.
Regardless of your choice, you will always have Simon Muran and Duel Master K unlocked, and Heishin 1 is always
excluded until Heishin 2 is unlocked.
World-Standard: 1
Als erweiterten YAML-Wert bearbeiten
Randomize Duelist Unlock Order ↺ Standard
randomize_duelist_order
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If enabled, the order of the groups of duelists you unlock up until Final 6 will be randomized. Your starting
group of duelists remains unchanged.
For "Campaign" and "Singular" progression choices, you are guaranteed to unlock all of the Egypt 1 and
World Tournament duelists before unlocking any Egypt 2 duelists.
World-Standard: false
Als erweiterten YAML-Wert bearbeiten
Item Mode ↺ Standard
item_mode
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Selects what type of items to place at checks in addition to the required Progressive Duelist items.
"Starchips" places a value of starchips behind checks.
"Cards" splits the pool of accessible checks in half, reserving one half as reward items, and the other half as
check locations. The reward cards are used to fill the check locations instead of starchips. Using a tracker is
highly recommended for this setting since there's no other way to determine which cards are randomly selected to be
the check locations.
World-Standard: "Starchips"
Als erweiterten YAML-Wert bearbeiten
Local Starchip Bias ↺ Standard
local_starchips
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If enabled, 75% of your starchip items will be local to your world.
Has no effect unless "Starchips" is selected for Item Mode.
World-Standard: false
Als erweiterten YAML-Wert bearbeiten
Unobtainable Cards As Items ↺ Standard
unobtainable_rewards
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
When using the "Cards" Item Mode, normally only cards that would be eligible as checks under your settings can be
selected as reward items. If this setting is enabled, any card can be selected as a reward, including cards that
cannot be otherwise obtained by the player like Black Luster Soldier.
Note that enabling this setting may trivialize the game if cards such as Blue-Eyes Ultimate Dragon or Gate Guardian
are rolled as item rewards.
Has no effect unless "Cards" is selected for Item Mode.
World-Standard: false
Als erweiterten YAML-Wert bearbeiten
Final 6 Progression ↺ Standard
final6_progression
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
"Fixed": The check you receive for defeating a member of Final 6 is guaranteed to unlock the next Final 6 duelist.
This means you will have Go Mode as soon as the first Final 6 duelist is unlocked.
"Shuffled": The Progressive Duelist items to unlock each Final 6 duelist are shuffled into the item pool.
World-Standard: 0
Als erweiterten YAML-Wert bearbeiten
Final 6 Sequence ↺ Standard
final6_sequence
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
"Vanilla": You will always unlock the Final 6 duelists in this order: Guardian Sebek, Guardian Neku, Heishin 2, Seto
3, DarkNite, Nitemare.
"First 5 Shuffled": The order you unlock the Final 6 duelists is randomized, except Nitemare will always be last.
"All 6 Shuffled": The order you unlock the Final 6 duelists is completely randomized, and you'll reach your goal
when you defeat the last one. Depending on your other settings, "All 6 Shuffled" could put Nitemare ATecs into logic
in the lategame.
World-Standard: 0
Als erweiterten YAML-Wert bearbeiten
Extra Progressive Duelist Items ↺ Standard
extra_progressive_duelists
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Adds extra Progressive Duelist items into the item pool. Note that this setting can allow all but the final Final 6
member to be skipped.
World-Standard: 0
Als erweiterten YAML-Wert bearbeiten
ATec Logic ↺ Standard
atec_logic
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Sets which duelists' SATec drop pools are considered in logic.
"Off" means you'll never be expected to do an ATec for progression.
"Pegasus Only" means only Pegasus's SATec pool is in logic.
"Hundo ATecs" means that ATecs are in logic for the duelists typically ATec'd during a Hundo run, specifically:
Pegasus, Kaiba, Mage Soldier, Meadow Mage, and NiteMare.
"All" means all duelists' SATec pools are in logic.
Regardless of your choice, you will never be expected to do an ATec until you have access to a duelist who drops a
trap card of equal strength or stronger than the trap speicified by your "Weakest Trap for ATecs" setting.
World-Standard: 2
Als erweiterten YAML-Wert bearbeiten
Weakest Trap for ATecs ↺ Standard
atec_trap
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
The weakest (i.e. lowest mox Attack Point activation) trap card with which you can be expected to ATec a duelist.
ATecs will be in logic as soon as you have access to a duelist who drops this card or a stronger trap card,
excluding their SATec drop pool. Your other ATec settings are still respected.
Note that Fake Trap puts ATecs in logic right from the start since it drops off of Simon Muran and Simon Muran is
always unlocked.
World-Standard: 2
Als erweiterten YAML-Wert bearbeiten
Exclusion Drop Rate ↺ Standard
drop_rate_logic
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Prohibits progression items from being placed behind cards with a drop rate at or below the specified value (out of
2048). This logic takes your duelist progression into account, such that if the duelists you logically have access
to drop at or below this rate, the card will be excluded until you have access to a duelist with a higher rate if
one exists, or forever excluded otherwise.
World-Standard: 4
Als erweiterten YAML-Wert bearbeiten
Death Link ↺ Standard
death_link
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich When you die, everyone who enabled death link dies. Of course, the reverse is true too.
World-Standard: 0
Als erweiterten YAML-Wert bearbeiten