Spiel konfigurieren · YAML-Editor

Yu-Gi-Oh! Forbidden Memories konfigurieren

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Yu-Gi-Oh! Forbidden Memories · World 0.0.0 · Paket 2.1.4+dsatool.1 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 14 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

duelist_progression
Hilfe · Gewichtung möglich

Whenever you receive a "Progressive Duelist" item, the next duelist or group of duelists will be unlocked. This setting controls what those duelist groups are. "Thematic" places duelists in large groups based on theme. You will start with all of Egypt 1 unlocked, then unlock all of World Tournament, then all of Egypt 2, then Final 6 one at a time. "Campaign" unlocks duelists roughly the same way as in Campaign mode: you will start with all of Egypt 1 unlocked except Seto 1, then unlock Seto 1, then each of the World Tournament duelists one at a time, then Mage Soldier and the Jono and Teana refights all together, then 2 random low mage and high mage pairs at the same time, then Labryinth Mage, then Seto 2, then the rest of Egypt 2 all at once, then Final 6. "Singular" unlocks every duelist one at a time in the same order they're encountered in the campaign up until the mages, then unlocks mages one at a time at random without respecting low and high mage pairs. Regardless of your choice, you will always have Simon Muran and Duel Master K unlocked, and Heishin 1 is always excluded until Heishin 2 is unlocked.

World-Standard: 1

randomize_duelist_order
Hilfe · Gewichtung möglich

If enabled, the order of the groups of duelists you unlock up until Final 6 will be randomized. Your starting group of duelists remains unchanged. For "Campaign" and "Singular" progression choices, you are guaranteed to unlock all of the Egypt 1 and World Tournament duelists before unlocking any Egypt 2 duelists.

World-Standard: false

item_mode
Hilfe · Gewichtung möglich

Selects what type of items to place at checks in addition to the required Progressive Duelist items. "Starchips" places a value of starchips behind checks. "Cards" splits the pool of accessible checks in half, reserving one half as reward items, and the other half as check locations. The reward cards are used to fill the check locations instead of starchips. Using a tracker is highly recommended for this setting since there's no other way to determine which cards are randomly selected to be the check locations.

World-Standard: "Starchips"

local_starchips
Hilfe · Gewichtung möglich

If enabled, 75% of your starchip items will be local to your world. Has no effect unless "Starchips" is selected for Item Mode.

World-Standard: false

unobtainable_rewards
Hilfe · Gewichtung möglich

When using the "Cards" Item Mode, normally only cards that would be eligible as checks under your settings can be selected as reward items. If this setting is enabled, any card can be selected as a reward, including cards that cannot be otherwise obtained by the player like Black Luster Soldier. Note that enabling this setting may trivialize the game if cards such as Blue-Eyes Ultimate Dragon or Gate Guardian are rolled as item rewards. Has no effect unless "Cards" is selected for Item Mode.

World-Standard: false

final6_progression
Hilfe · Gewichtung möglich

"Fixed": The check you receive for defeating a member of Final 6 is guaranteed to unlock the next Final 6 duelist. This means you will have Go Mode as soon as the first Final 6 duelist is unlocked. "Shuffled": The Progressive Duelist items to unlock each Final 6 duelist are shuffled into the item pool.

World-Standard: 0

final6_sequence
Hilfe · Gewichtung möglich

"Vanilla": You will always unlock the Final 6 duelists in this order: Guardian Sebek, Guardian Neku, Heishin 2, Seto 3, DarkNite, Nitemare. "First 5 Shuffled": The order you unlock the Final 6 duelists is randomized, except Nitemare will always be last. "All 6 Shuffled": The order you unlock the Final 6 duelists is completely randomized, and you'll reach your goal when you defeat the last one. Depending on your other settings, "All 6 Shuffled" could put Nitemare ATecs into logic in the lategame.

World-Standard: 0

extra_progressive_duelists
Hilfe · Gewichtung möglich

Adds extra Progressive Duelist items into the item pool. Note that this setting can allow all but the final Final 6 member to be skipped.

World-Standard: 0

atec_logic
Hilfe · Gewichtung möglich

Sets which duelists' SATec drop pools are considered in logic. "Off" means you'll never be expected to do an ATec for progression. "Pegasus Only" means only Pegasus's SATec pool is in logic. "Hundo ATecs" means that ATecs are in logic for the duelists typically ATec'd during a Hundo run, specifically: Pegasus, Kaiba, Mage Soldier, Meadow Mage, and NiteMare. "All" means all duelists' SATec pools are in logic. Regardless of your choice, you will never be expected to do an ATec until you have access to a duelist who drops a trap card of equal strength or stronger than the trap speicified by your "Weakest Trap for ATecs" setting.

World-Standard: 2

atec_trap
Hilfe · Gewichtung möglich

The weakest (i.e. lowest mox Attack Point activation) trap card with which you can be expected to ATec a duelist. ATecs will be in logic as soon as you have access to a duelist who drops this card or a stronger trap card, excluding their SATec drop pool. Your other ATec settings are still respected. Note that Fake Trap puts ATecs in logic right from the start since it drops off of Simon Muran and Simon Muran is always unlocked.

World-Standard: 2

drop_rate_logic
Hilfe · Gewichtung möglich

Prohibits progression items from being placed behind cards with a drop rate at or below the specified value (out of 2048). This logic takes your duelist progression into account, such that if the duelists you logically have access to drop at or below this rate, the card will be excluded until you have access to a duelist with a higher rate if one exists, or forever excluded otherwise.

World-Standard: 4

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.