Spiel konfigurieren · YAML-Editor

Yu-Gi-Oh! Dungeon Dice Monsters konfigurieren

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Yu-Gi-Oh! Dungeon Dice Monsters · World 0.3.4 · Paket 0.3.4 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 14 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

progression
Hilfe · Gewichtung möglich

Free Duel mode means progression will be made through the Free Duel menu culminating in a fight against Yami Yugi. Your game will be longer per duelist you set to play against. You do not enter tournaments in this mode. Tournament mode means progression will be made in Tournaments with the goal being completing The Last Judgement in the Dark Tournament Division. 24 - 72 duel wins required, depending on checks you receive.

World-Standard: 0

tournament_rewards
Hilfe · Gewichtung möglich

This option only matters when your Progression mode is Tournament. Choose whether you will be awarded one, two or three checks every time you complete a Tournament.

World-Standard: 2

free_duel_rewards
Hilfe · Gewichtung möglich

This option only matters when your Progression mode is Free Duel. Choose whether you will be awarded one or two checks every time a duelist is defeated in Free Duel.

World-Standard: 1

starting_duelists
Hilfe · Gewichtung möglich

This option only matters when your Progression mode is Free Duel. The number of Duelists to start with unlocked.

World-Standard: 10

free_duel_goal
Hilfe · Gewichtung möglich

This option only matters when your Progression mode is Free Duel. The number of duelists defeated required to unlock your goal duel (against Yami Yugi). A higher number leads to a longer game.

World-Standard: 45

free_duel_pool
Hilfe · Gewichtung möglich

This option only matters when your Progression mode is Free Duel. Set the number of duelists that locations will be created for in Free Duel progression mode. Lowering your location count allows you to send out fewer items if you set and achieve an early goal. If this number is set below FreeDuelGoal, it will be raised to match it.

World-Standard: 45

dice_stats
Hilfe · Gewichtung möglich

The double option changes all dice crest faces to have double their normal value. This can reduce the amount of time spent rolling for necessary crests in battle and can give AI opponents a little more bite than normal. Normal leaves crest faces as they are in vanilla gameplay.

World-Standard: 1

randomize_starting_dice
Hilfe · Gewichtung möglich

In the base game your starting pool is lightly randomized to begin with, but this setting takes off the guardrails and generates you with any 15 dice from the game (no duplicates). It is impossible to generate a starting pool with only items and no creatures to summon. With this option active you have to select all of your new dice from your collection before the first duel begins.

World-Standard: 0

set_starting_dice
Hilfe

If RandomizeStartingDice is True, you can set some or all of the dice you'd like to start with here. Leave this empty if you'd like all random starting dice. You can specify up to 15 Dice, any entries after the 15th will be ignored, if you don't provide enough the rest will be random. You can include multiples of the same dice. Dice names are case sensitive, invalid names should raise an exception on game Generation. Example Syntax for a Harpie Lady Sisters and two Lord of D.'s ["Harpie Lady Sisters", "Lord of D.", "Lord of D."]

World-Standard: []

bonus_item_mode
Hilfe · Gewichtung möglich

Decide what you would like to receive from filler checks. Random Dice will reward any random die from the game. In Tournament Progression mode, Grandpa's Shop can still progress although it is quite slow. Approximately 3-6 Tournament wins per shop level. Shop Progress makes collecting Dice locations. You may be required to buy dice from Grandpa's Shop to progress. This mode will divide the number of filler checks between Shop Levels and Gold items. This will halt normal shop progression if you have chosen Tournament mode.

World-Standard: 0

gold_reward_amount
Hilfe · Gewichtung möglich

This option only matters when your Bonus Item Mode option is Shop Progress. The amount of gold you will receive from Gold filler checks.

World-Standard: 100

set_free_duel_opponents
Hilfe

This option only matters when your Progression mode is Free Duel. You can write in names of Duelists you'd like to gaurantee appearing in your free duel pool. Leave this empty if you'd like all opponents to be random. You can specify as many duelists up to the size of your pool, any additional entries will be ignored, if you don't provide enough the rest will be random. Duelist names are case sensitive, invalid names should raise an exception on game Generation. Yami Yugi and Yugi Moto always appear, they are invalid entries for this option. Example Syntax for Mai Valentine and Joey Wheeler ["Mai Valentine", "Joey Wheeler"]

World-Standard: []

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.