Progression Balancing ↺ Standard
progression_balancing
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
A lower setting means more getting stuck. A higher setting means less getting stuck.
World-Standard: 50
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Accessibility ↺ Standard
accessibility
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Set rules for reachability of your items/locations.
**Full:** ensure everything can be reached and acquired.
**Minimal:** ensure what is needed to reach your goal can be acquired.
World-Standard: 0
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Goal ↺ Standard
progression
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Free Duel mode means progression will be made through the Free Duel menu
culminating in a fight against Yami Yugi.
Your game will be longer per duelist you set to play against.
You do not enter tournaments in this mode.
Tournament mode means progression will be made in Tournaments with the
goal being completing The Last Judgement in the Dark Tournament Division.
24 - 72 duel wins required, depending on checks you receive.
World-Standard: 0
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Tournament Rewards ↺ Standard
tournament_rewards
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
This option only matters when your Progression mode is Tournament.
Choose whether you will be awarded one, two or three checks every time
you complete a Tournament.
World-Standard: 2
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Free Duel Rewards ↺ Standard
free_duel_rewards
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
This option only matters when your Progression mode is Free Duel.
Choose whether you will be awarded one or two checks every time
a duelist is defeated in Free Duel.
World-Standard: 1
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Starting Duelists ↺ Standard
starting_duelists
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
This option only matters when your Progression mode is Free Duel.
The number of Duelists to start with unlocked.
World-Standard: 10
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Free Duel Goal ↺ Standard
free_duel_goal
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
This option only matters when your Progression mode is Free Duel.
The number of duelists defeated required to unlock your goal duel (against Yami Yugi).
A higher number leads to a longer game.
World-Standard: 45
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Free Duel Pool ↺ Standard
free_duel_pool
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
This option only matters when your Progression mode is Free Duel.
Set the number of duelists that locations will be created for
in Free Duel progression mode.
Lowering your location count allows you to send out fewer items
if you set and achieve an early goal.
If this number is set below FreeDuelGoal,
it will be raised to match it.
World-Standard: 45
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Dice Stats ↺ Standard
dice_stats
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
The double option changes all dice crest faces to have
double their normal value. This can reduce the amount of time
spent rolling for necessary crests in battle and can give
AI opponents a little more bite than normal.
Normal leaves crest faces as they are in vanilla gameplay.
World-Standard: 1
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Randomize Starting Dice ↺ Standard
randomize_starting_dice
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
In the base game your starting pool is lightly randomized to begin with,
but this setting takes off the guardrails and generates you with any
15 dice from the game (no duplicates).
It is impossible to generate a starting pool with only items and no creatures to summon.
With this option active you have to select all of your new dice from your collection
before the first duel begins.
World-Standard: 0
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Set Starting Dice ↺ Standard
set_starting_dice
Erweiterte Option · YAML-Wert
Hilfe
If RandomizeStartingDice is True, you can set some or all of the dice
you'd like to start with here.
Leave this empty if you'd like all random starting dice.
You can specify up to 15 Dice, any entries
after the 15th will be ignored, if you don't provide
enough the rest will be random.
You can include multiples of the same dice.
Dice names are case sensitive, invalid names should
raise an exception on game Generation.
Example Syntax for a Harpie Lady Sisters and two Lord of D.'s
["Harpie Lady Sisters", "Lord of D.", "Lord of D."]
World-Standard: []
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Bonus Item Mode ↺ Standard
bonus_item_mode
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Decide what you would like to receive from filler checks.
Random Dice will reward any random die from the game.
In Tournament Progression mode, Grandpa's Shop can still progress
although it is quite slow. Approximately 3-6 Tournament wins per shop level.
Shop Progress makes collecting Dice locations. You may be required
to buy dice from Grandpa's Shop to progress. This mode will divide the
number of filler checks between Shop Levels and Gold items.
This will halt normal shop progression if you have chosen Tournament mode.
World-Standard: 0
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Gold Reward Amount ↺ Standard
gold_reward_amount
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
This option only matters when your Bonus Item Mode option is Shop Progress.
The amount of gold you will receive from Gold filler checks.
World-Standard: 100
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Set Free Duel Opponents ↺ Standard
set_free_duel_opponents
Erweiterte Option · YAML-Wert
Hilfe
This option only matters when your Progression mode is Free Duel.
You can write in names of Duelists you'd like to gaurantee
appearing in your free duel pool.
Leave this empty if you'd like all opponents to be random.
You can specify as many duelists up to the size of your pool,
any additional entries will be ignored, if you don't provide
enough the rest will be random.
Duelist names are case sensitive, invalid names should
raise an exception on game Generation.
Yami Yugi and Yugi Moto always appear, they are invalid
entries for this option.
Example Syntax for Mai Valentine and Joey Wheeler
["Mai Valentine", "Joey Wheeler"]
World-Standard: []
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