Experience Multiplier ↺ Standard
experience_multiplier
Erweiterte Option · YAML-Wert
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Divides character's min and max Exp values allowing for quicker leveling.
A multiplier of 8 provides well-balanced pacing for quick seeds.
A couple things to remember. Ys 8 has a pretty aggressive fall off
for experience if you outlevel enemies and Nightmare and Inferno cut experience gain in half.
Level exp growth in Ys is also exponential. So it's a game that generally favors higher multipliers.
World-Standard: 8
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Additional Intercept Rewards ↺ Standard
additional_intercept_rewards
Erweiterte Option · YAML-Wert
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Causes intercepts to give out up to four additional rewards after returning
to Castaway Village post-intercept. These are meant to help with resource gathering,
leveling, etc.
World-Standard: false
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Fast Intercepts ↺ Standard
fast_intercepts
Erweiterte Option · YAML-Wert
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Shortens Raids and Hunts.
Raids have their waves halved rounded down starting from the final wave.
So a 5 wave raid becomes 2 waves and the makeup of the waves would be the same as wave 4 and 5.
Hunts spawn the boss during the first wave.
World-Standard: true
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Battle Logic ↺ Standard
battle_logic
Erweiterte Option · YAML-Wert
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Attempts to smooth combat pacing by guaranteeing the player always has access
to some amount of strength for each boss. No battle logic is applied to non-forced
encounters, with the small exceptions of Octus and Former Sanctuary Crypt having some
battle logic applied to entering them.
Highly recommended to be left on, especially for Inferno difficulty.
World-Standard: 2
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Progressive Super Items ↺ Standard
progressive_super_items
Erweiterte Option · YAML-Wert
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Both the Mistilteinn and Spirit Ring are in the pool.
Players find Broken Mistilteinn or Broken Spirit Ring instead.
Speaking with Kathleen after maxing the forge will fix the broken weapon.
If "Fun Items" are on then there are broken versions of Laxia, Sahad, Hummel, and Ricotta's accessories.
These are turned into Euron at max forge instead of Kathleen, since he's the accessory guy.
World-Standard: true
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Fun Items ↺ Standard
fun_items
Erweiterte Option · YAML-Wert
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Adds fun, powerful items to the item pool.
The items are one new arm equipment anyone can equip,
and four unique accessories that can only be equipped by Laxia, Sahad, Hummel, and Ricotta respectively.
These are considered for combat logic, they are meant to be powerful
and also give Laxia, Sahad, Hummel, and Ricotta items with parity to Mistilteinn and Spirit Ring.
World-Standard: false
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Octus Paths Opened ↺ Standard
octus_paths_opened
Erweiterte Option · YAML-Wert
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All bridges in Octus start lowered. Bosses and mini-bosses are still present
but do not need to be defeated to access everywhere in the dungeon.
Mini-bosses remain an excellent EXP farm.
World-Standard: true
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Extra Shop Ranks ↺ Standard
extra_shop_ranks
Erweiterte Option · YAML-Wert
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Adds Progressive Shop Ranks to the item pool (0-10 additional stones).
There are 7 Progressive Shop Ranks by default, so 3 additional puts it at a round 10.
Makes hitting max level more likely without being excessive.
World-Standard: 3
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Recipes Come With Ingredients ↺ Standard
recipes_with_ingredients
Erweiterte Option · YAML-Wert
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Grants the player essentially infinite ingredients necessary to cook a dish
upon obtaining their respective Recipe Book. There's not currently havey logic
around ingredient access so it's recommended to use this for things like Mishy.
The pacing of the rando also generally works better without having to farm ingredients
and things like the attack/defense recipes are used in battle logic as they're very powerful.
World-Standard: true
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North Side Open ↺ Standard
north_side_open
Erweiterte Option · YAML-Wert
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The playthrough will start with the Crystal Checkpoint to Temple Approach unlocked.
Completing Mt Gendarme is no longer mandatory to access the North Side.
You may need to explore the North Side while underleveled.
World-Standard: false
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Infinity Mode ↺ Standard
infinity_mode
Erweiterte Option · YAML-Wert
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Activates Infinity Mode, a New Game+ that drastically scales up enemy levels.
The lowest level enemies are in the mid-60s and the highest level is 120.
It is recommended you upgrade your starting loadout drastically with this on.
World-Standard: false
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Scale Exp Items ↺ Standard
scale_exp_items
Erweiterte Option · YAML-Wert
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Scales experience reward items (Hermit's Elixir, Bitter Remedy, Sweet Remedy) to attempt
to make them less rewarding due to experience multiplier options and to smooth out pacing.
World-Standard: false
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