Spiel konfigurieren · YAML-Editor

Ys 8 konfigurieren

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Ys 8 · World 1.2.0 · Paket 1.2.0 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 2 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

Goal Settings · 5 Optionen
final_boss_access
Hilfe · Gewichtung möglich

Sets the goal for reaching the final boss and unlocking the Selection Sphere. Find Crew: Find the required number of castaways (1-28, tied to moving objects). Seiren Escape: Find three specific items: Seiren Area Map, Ship Blueprints, and Mistilteinn. Release the Psyches: Defeat the specified number of Wardens of Evolution (4 will exist and will be chosen randomly). Interact with the starting checkpoint crystal to see which bosses exist and what bosses are required to access them. Untouchable: Reach the bottom of Former Sanctuary Crypt and defeat Melaiduma. Forces Former Sanctuary Crypt on.

World-Standard: 0

octus_count_crew_mode
Hilfe · Gewichtung möglich

For Find Crew mode: Sets the number of castaways required to open Octus Overlook Entrance.

World-Standard: 16

octus_count_psyches_mode
Hilfe · Gewichtung möglich

For Release the Psyches mode: Sets the number of Wardens of Evolution required to defeat to open Octus Overlook Entrance.

World-Standard: 2

goal_count_crew_final_boss
Hilfe · Gewichtung möglich

For Find Crew mode: Sets the number of castaways required to access the final boss.

World-Standard: 20

goal_count_psyches_final_boss
Hilfe · Gewichtung möglich

For Release the Psyches mode: Sets the number of Wardens of Evolution required to defeat to access the final boss.

World-Standard: 3

Shuffle Modifiers · 4 Optionen
discovery_sanity
Hilfe · Gewichtung möglich

Puts the landmarks in the item pool. Finding a landmark unlocks the ability to warp to it on the map. This drastically changes logic and movement around the world. This also creates way more ways to espace the starting area and access the North Side early. It is recommended on for AP as it makes BK pretty unlikely outside of very early game scenarios.

World-Standard: true

dungeon_entrance_shuffle
Hilfe · Gewichtung möglich

Shuffles the entrances to dungeon maps. The entrance to one dungeon may lead to another. East Coast Cave is treated as the entrance for Pirate Ship Eleftheria with this setting on.

World-Standard: false

shuffle_boss_levels
Hilfe · Gewichtung möglich

Shuffles the levels of bosses. With this setting off, bosses are found at their intended level. Balanced: Boss levels are shuffled but distributed in a way to avoid extreme outliers and to keep early game bosses at relatively lower levels. Chaotic: Boss levels are completely shuffled with no restrictions. This can lead to extreme outliers and early game bosses being late game levels.

World-Standard: 0

shuffle_damage_types
Hilfe · Gewichtung möglich

Shuffles the damage types of characters. Shuffles damage types like strike, slash, and pierce among the characters. The distribution will remain the same with two characters having each damage type, but which character has which type will be random. This will also carry over to the elements types associated with each damage type in the randomizer: Slash: Water Pierce: Light Strike: Earth

World-Standard: false

Progression Placement Modifiers · 10 Optionen
jewel_trade_items
Hilfe · Gewichtung möglich

Sets which Prismatic Jewel trades at Dina's shop can become progression items. Dina must join the village to access these trades. There are 10 total trades distributed across different jewel costs.

World-Standard: 10

fish_trades
Hilfe · Gewichtung möglich

Sets the number of unique fish required for Shoebill's rewards. Shoebill joining the village is not required. The fishing rod is required to make these checks. There are 6 total rewards, now at 1, 2, 3, 4, 5, and 6 unique fish respectively.

World-Standard: 6

food_trades
Hilfe · Gewichtung möglich

Sets the number of unique cooked recipes required for Mishy Mishy's rewards. There are 6 total rewards, now at 1, 2, 3, 4, 5, and 6 unique recipes respectively. Access to Gendarme's Midpoint is required to make these checks.

World-Standard: 6

map_completion
Hilfe · Gewichtung möglich

Sets the map completion percentage required for Euron/Captain Barbaros rewards. Euron must join the village to make these checks. The Eagle Eye Orb is considered required for percentages of 60% or greater. Logically progression can never land at 100%.

World-Standard: 60

discoveries
Hilfe · Gewichtung möglich

Sets whether to require half (12) or all (24) discoveries for the rewards. Austin must join the village to make these checks. Both rewards are on by default with the 'all' setting.

World-Standard: 2

dogi_intercept_rewards
Hilfe · Gewichtung möglich

Enables Dogi's 5 rewards for completing specific intercept stages (2, 3, 5, 7, and 9). Intercepts are now unlocked via Progressive Raid Lists found in the world. Dogi is unlocked from the first one found.

World-Standard: true

master_kong_rewards
Hilfe · Gewichtung möglich

Sets whether Master Kong rewards can contain progression items. Master Kong involves a fairly lengthy chain that spans the game.

World-Standard: false

silvia_progression
Hilfe · Gewichtung möglich

Sets whether Silvia can block progression. This only refers to the optional boss fight.

World-Standard: false

mephorash_progression
Hilfe · Gewichtung möglich

Sets whether Mephorash can block progression. Mephorash is the highest level optional fight in the game outside Former Sanctuary Crypt and the Silent Tower is a high requirement location. Silent Tower can still have progression, just not the item from Mephorash or the chest behind him.

World-Standard: false

former_sanctuary_crypt
Hilfe · Gewichtung möglich

Sets whether Former Sanctuary Crypt exists as a location. If turned off, the dungeon is closed. Also controls if it's entrances is used for dungeon entrance shuffle and if Melaiduma can be a boss in Release the Psyches mode. All essence keystones are placed within the dungeon unless Essence Key Sanity is on.

World-Standard: false

Pacing Modifiers · 12 Optionen
experience_multiplier
Hilfe · Gewichtung möglich

Divides character's min and max Exp values allowing for quicker leveling. A multiplier of 8 provides well-balanced pacing for quick seeds. A couple things to remember. Ys 8 has a pretty aggressive fall off for experience if you outlevel enemies and Nightmare and Inferno cut experience gain in half. Level exp growth in Ys is also exponential. So it's a game that generally favors higher multipliers.

World-Standard: 8

additional_intercept_rewards
Hilfe · Gewichtung möglich

Causes intercepts to give out up to four additional rewards after returning to Castaway Village post-intercept. These are meant to help with resource gathering, leveling, etc.

World-Standard: false

fast_intercepts
Hilfe · Gewichtung möglich

Shortens Raids and Hunts. Raids have their waves halved rounded down starting from the final wave. So a 5 wave raid becomes 2 waves and the makeup of the waves would be the same as wave 4 and 5. Hunts spawn the boss during the first wave.

World-Standard: true

battle_logic
Hilfe · Gewichtung möglich

Attempts to smooth combat pacing by guaranteeing the player always has access to some amount of strength for each boss. No battle logic is applied to non-forced encounters, with the small exceptions of Octus and Former Sanctuary Crypt having some battle logic applied to entering them. Highly recommended to be left on, especially for Inferno difficulty.

World-Standard: 2

progressive_super_items
Hilfe · Gewichtung möglich

Both the Mistilteinn and Spirit Ring are in the pool. Players find Broken Mistilteinn or Broken Spirit Ring instead. Speaking with Kathleen after maxing the forge will fix the broken weapon. If "Fun Items" are on then there are broken versions of Laxia, Sahad, Hummel, and Ricotta's accessories. These are turned into Euron at max forge instead of Kathleen, since he's the accessory guy.

World-Standard: true

fun_items
Hilfe · Gewichtung möglich

Adds fun, powerful items to the item pool. The items are one new arm equipment anyone can equip, and four unique accessories that can only be equipped by Laxia, Sahad, Hummel, and Ricotta respectively. These are considered for combat logic, they are meant to be powerful and also give Laxia, Sahad, Hummel, and Ricotta items with parity to Mistilteinn and Spirit Ring.

World-Standard: false

octus_paths_opened
Hilfe · Gewichtung möglich

All bridges in Octus start lowered. Bosses and mini-bosses are still present but do not need to be defeated to access everywhere in the dungeon. Mini-bosses remain an excellent EXP farm.

World-Standard: true

extra_shop_ranks
Hilfe · Gewichtung möglich

Adds Progressive Shop Ranks to the item pool (0-10 additional stones). There are 7 Progressive Shop Ranks by default, so 3 additional puts it at a round 10. Makes hitting max level more likely without being excessive.

World-Standard: 3

recipes_with_ingredients
Hilfe · Gewichtung möglich

Grants the player essentially infinite ingredients necessary to cook a dish upon obtaining their respective Recipe Book. There's not currently havey logic around ingredient access so it's recommended to use this for things like Mishy. The pacing of the rando also generally works better without having to farm ingredients and things like the attack/defense recipes are used in battle logic as they're very powerful.

World-Standard: true

north_side_open
Hilfe · Gewichtung möglich

The playthrough will start with the Crystal Checkpoint to Temple Approach unlocked. Completing Mt Gendarme is no longer mandatory to access the North Side. You may need to explore the North Side while underleveled.

World-Standard: false

infinity_mode
Hilfe · Gewichtung möglich

Activates Infinity Mode, a New Game+ that drastically scales up enemy levels. The lowest level enemies are in the mid-60s and the highest level is 120. It is recommended you upgrade your starting loadout drastically with this on.

World-Standard: false

scale_exp_items
Hilfe · Gewichtung möglich

Scales experience reward items (Hermit's Elixir, Bitter Remedy, Sweet Remedy) to attempt to make them less rewarding due to experience multiplier options and to smooth out pacing.

World-Standard: false

Final Boss Settings · 4 Optionen
final_boss
Hilfe · Gewichtung möglich

Sets which boss(es) will be the final ones. If set to both, Theos and Origin fights happen consecutively.

World-Standard: 0

theos_start_phase
Hilfe · Gewichtung möglich

Sets which phase the Theos fight will start in. 1: Tentacle phase 2: Circular platform with crystals 3: Head form

World-Standard: 1

origin_care_package
Hilfe · Gewichtung möglich

Origin is a long fight and higher level than Theos. Since the Abyss is skipped in randomizer, this provides balance. Lite: A few ripe items and recipes Generous: Stacks of ripe items and recipes

World-Standard: 0

origin_start_phase
Hilfe · Gewichtung möglich

Sets which phase the Origin fight starts in. 1: Mobbing phase 2: Main boss

World-Standard: 2

Misc Settings · 4 Optionen
essence_key_sanity
Hilfe · Gewichtung möglich

If Former Sanctuary Crypt is on, Essence Key Stones can be placed anywhere in the game instead of just within the dungeon itself. If set to on, forces Former Sanctuary Crypt on.

World-Standard: false

starting_character_weights
Hilfe

Set the weight/chance for each starting character. Higher values mean more likely to be selected as the starting character. Set to 0 to disable a character from being selectable.

World-Standard: {"Adol": 1, "Dana": 1, "Gratika": 1, "Hummel": 1, "Laxia": 1, "Luminous": 1, "Ricotta": 1, "Sahad": 1}

death_link
Hilfe · Gewichtung möglich

If enabled, players will share death. When one player dies, the other player(s) will also die.

World-Standard: false

helper_text
Hilfe · Gewichtung möglich

If enabled, this will display additional descriptive text about items. This is meant to help with new player onboarding. For remote items it will show the information in the client.

World-Standard: false

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.