Spiel konfigurieren · YAML-Editor

Yoshi's Island konfigurieren

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Yoshi's Island · World 1.0.0 · Paket 1.0.0 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 29 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

starting_world
Hilfe · Gewichtung möglich

This sets which world you start in. Other worlds can be accessed by receiving a Gate respective to that world.

World-Standard: 0

starting_lives
Hilfe · Gewichtung möglich

This sets the amount of lives Yoshi will have upon loading the game.

World-Standard: 3

goal
Hilfe · Gewichtung möglich

This sets the goal. Bowser goal requires defeating Bowser at the end of 6-8, while Luigi Hunt requires collecting all required Luigi Pieces.

World-Standard: 0

luigi_pieces_required
Hilfe · Gewichtung möglich

This will set how many Luigi Pieces are required to trigger a victory.

World-Standard: 25

luigi_pieces_in_pool
Hilfe · Gewichtung möglich

This will set how many Luigi Pieces are in the item pool. If the number in the pool is lower than the number required, the amount in the pool will be randomized, with the minimum being the amount required.

World-Standard: 50

extras_enabled
Hilfe · Gewichtung möglich

If enabled, the more difficult Extra stages will be added into logic. Otherwise, they will be inaccessible.

World-Standard: 0

minigame_checks
Hilfe · Gewichtung möglich

This will set minigame victories to give Archipelago checks. This will not randomize minigames amongst themselves, and is compatible with item logic. Bonus games will be expected to be cleared from the Overworld, not the end of levels. Additionally, 1-Up bonus games will accept any profit as a victory.

World-Standard: 0

split_extras
Hilfe · Gewichtung möglich

If enabled, Extra stages will be unlocked individually. Otherwise, there will be a single 'Extra Panels' item that unlocks all of them.

World-Standard: 0

split_bonus
Hilfe · Gewichtung möglich

If enabled, Bonus Games will be unlocked individually. Otherwise, there will be a single 'Bonus Panels' item that unlocks all of them.

World-Standard: 0

hidden_object_visibility
Hilfe · Gewichtung möglich

This will determine the default visibility of objects revealed by the Magnifying Glass. Strict Logic will expect the Secret Lens or a Magnifying Glass to interact with hidden clouds containing stars if they are not set to visible by default.

World-Standard: 1

add_secretlens
Hilfe · Gewichtung möglich

If enabled, the Secret Lens will be added to the item pool. The Secret Lens will act as a permanent Magnifying Glass.

World-Standard: 0

shuffle_midrings
Hilfe · Gewichtung möglich

If enabled, Middle Rings will be added to the item pool.

World-Standard: 0

stage_logic
Hilfe · Gewichtung möglich

This determines what logic mode the stages will use. Strict: Best for casual players or those new to playing Yoshi's Island in AP. Level requirements won't expect anything too difficult of the player. Loose: Recommended for veterans of the original game. Won't expect anything too difficult, but may expect unusual platforming or egg throws. Expert: Logic may expect advanced knowledge or memorization of level layouts, as well as jumps the player may only have one chance to make without restarting.

World-Standard: 0

item_logic
Hilfe · Gewichtung möglich

This will enable logic to expect consumables to be used from the inventory in place of some major items. Logic will expect you to have access to an Overworld bonus game, or a bandit game to get the necessary items. Logic will NOT expect grinding end-of-level bonus games, or any inventory consumables received from checks. Casual logic will only expect consumables from Overworld games; Loose and Expert may expect them from bandit games.

World-Standard: 0

disable_autoscroll
Hilfe · Gewichtung möglich

If enabled, will disable autoscrolling during levels, except during levels which cannot function otherwise.

World-Standard: 0

softlock_prevention
Hilfe · Gewichtung möglich

If enabled, hold R + X to warp to the last used Middle Ring, or the start of the level if none have been activated.

World-Standard: 1

castle_open_condition
Hilfe · Gewichtung möglich

This sets how many bosses need to be defeated to access 6-8. You can check this in-game by pressing SELECT while in any level.

World-Standard: 5

castle_clear_condition
Hilfe · Gewichtung möglich

This sets how many bosses need to be defeated to access the boss of 6-8. You can check this in-game by pressing SELECT while in any level.

World-Standard: 0

bowser_door_mode
Hilfe · Gewichtung möglich

This will set which route you take through 6-8. Manual: You go through the door that you hit with an egg, as normal. Doors: Route will be forced to be the door chosen here, regardless of which door you hit. Gauntlet: You will be forced to go through all 4 routes in order before the final hallway.

World-Standard: 0

level_shuffle
Hilfe · Gewichtung möglich

Disabled: All levels will appear in their normal location. Bosses Guaranteed: All worlds will have a boss on -4 and -8. Full: Worlds may have more than 2 or no bosses in them. Regardless of the setting, 6-8 and Extra stages are not shuffled.

World-Standard: 0

boss_shuffle
Hilfe · Gewichtung möglich

This whill shuffle which boss each boss door will lead to. Each boss can only appear once, and Baby Bowser is left alone.

World-Standard: 0

yoshi_colors
Hilfe · Gewichtung möglich

Sets the Yoshi color for each level. Normal will use the vanilla colors. Random order will generate a random order of colors that will be used in each level. The stage 1 color will be used for Extra stages, and 6-8. Random color will generate a random color for each stage. Singularity will use a single color defined under 'Singularity Yoshi Color' for use in all stages.

World-Standard: 0

yoshi_singularity_color
Hilfe · Gewichtung möglich

Sets which color Yoshi will be if Yoshi Colors is set to singularity.

World-Standard: 0

baby_mario_sound
Hilfe · Gewichtung möglich

Change the sound that Baby Mario makes when not on Yoshi.

World-Standard: 0

traps_enabled
Hilfe · Gewichtung möglich

Will place traps into the item pool. Traps have a variety of negative effects, and will only replace filler items.

World-Standard: 0

trap_percent
Hilfe · Gewichtung möglich

Percentage of the item pool that becomes replaced with traps.

World-Standard: 10

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.