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Yellow Taxi Goes Vroom konfigurieren

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Yellow Taxi Goes Vroom · World 0.7.0 · Paket 0.7.0 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 11 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

goal
Hilfe · Gewichtung möglich

Which boss is your victory condition.

World-Standard: 1

goal_portal_gear_percentage
Hilfe · Gewichtung möglich

Percentage of Gear items needed to access the goal portal.

World-Standard: 60

remove_goal_portal_locations
Hilfe · Gewichtung möglich

If true, removes locations from within the goal portal from the pool.

World-Standard: 0

remove_post_goal_portals
Hilfe · Gewichtung möglich

If true, removes portals that are after your current goal portal. Note that the game does not currently support any portals after Tosla's Offices, so these will always be removed.

World-Standard: 0

expert_level
Hilfe · Gewichtung möglich

Difficulty level for location access. Higher level means more difficult locations will get in logic earlier. Universal Tracker will by default display 1 expert level above your own as "glitched logic". You can increase the level shown by using "/manually_collect Additional Expert Logic Level".

World-Standard: 0

include_out_of_bounds
Hilfe · Gewichtung möglich

Adds out-of-bounds logic. Barely: Adds coins that exist barely out-of-bounds but are collectable by bumping into certain floors/walls. Full: Adds logic to fully clip in/out of bounds in various places, depending on expert level. Same as Barely for Expert 0.

World-Standard: 0

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

death_link_amnesty
Hilfe · Gewichtung möglich

How many deaths it takes to send a DeathLink.

World-Standard: 1

ring_link
Hilfe · Gewichtung möglich

Whether your coin gain/loss is linked to other players.

World-Standard: 0

Location Options · 14 Optionen
extra_demo_collectables
Hilfe · Gewichtung möglich

Adds demo-exclusive locations. Adds 5 additional gears and 2 additional bunnies. The corresponding Rocket level will require all available Morio's Lab Bunnies.

World-Standard: 0

time_trial_gears
Hilfe · Gewichtung möglich

Adds each individual gear in Time Trials as a location, and adds the corresponding amount of gears to the pool.

World-Standard: 0

bunnysanity
Hilfe · Gewichtung möglich

Adds Golden Bunnies as items and locations. These bunnies are filler items unless Mosk's Rocket is shuffled.

World-Standard: 0

hatsanity
Hilfe · Gewichtung möglich

Shuffles Hats into the pool. Hatsanity makes one check per purchasable hat. Shopsanity makes any individual place a hat can be purchased into a check, including duplicates and "no hat" locations. In Shopsanity, extra hats will be added to the pool to compensate for the extra hat slots, regardless of the "Hatsanity Filler Hats" setting

World-Standard: 0

hatsanity_filler_hats
Hilfe · Gewichtung möglich

If Hatsanity is not set to disabled, add as many not-available hats as possible to the filler pool before doing random fill.

World-Standard: 1

checkpointsanity
Hilfe · Gewichtung möglich

Adds checkpoints as locations.

World-Standard: 0

safesanity
Hilfe · Gewichtung möglich

Adds freestanding safes as locations.

World-Standard: 0

chestsanity
Hilfe · Gewichtung möglich

Adds freestanding chests as locations.

World-Standard: 0

chestsanity_percent
Hilfe · Gewichtung möglich

What percentage of individual chests will be made into locations if Chestsanity is enabled.

World-Standard: 50

coinbagsanity
Hilfe · Gewichtung möglich

Adds freestanding coin bags as locations.

World-Standard: 0

coinbagsanity_percent
Hilfe · Gewichtung möglich

What percentage of individual coin bags will be made into locations if Coinbagsanity is enabled.

World-Standard: 20

coinsanity
Hilfe · Gewichtung möglich

Adds freestanding individual coins as locations.

World-Standard: 0

coinsanity_percent
Hilfe · Gewichtung möglich

What percentage of individual coins will be made into locations if Coinsanity is enabled. In a multiworld, the following restriction is in place: If the value is higher than the "multiworld_coinsanity_percentage_cap" in the host.yaml (default: 100), it will be lowered to that value.

World-Standard: 1

cheesesanity
Hilfe · Gewichtung möglich

Adds cheeses as locations.

World-Standard: 0

World Options · 15 Optionen
open_grannys_island
Hilfe · Gewichtung möglich

Opens up Granny's Island so that the main part of the island is available moveless.

World-Standard: 0

locked_morios_lab
Hilfe · Gewichtung möglich

Locks Morio's Lab and adds a "Lab Key" item into the multiworld. Adds a location for talking to Morio in Morio's Room. If "Open Granny's Island" is on, you will start outside the locked lab, and if it's off you will start inside the locked lab.

World-Standard: 0

locked_morios_wardrobe
Hilfe · Gewichtung möglich

Locks Morio's Wardrobe and adds a "Morio's Wardrobe" item into the multiworld. Adds a location for talking to the Mori-O-Tron in Morio's Wardrobe. If "Hatsanity" is not disabled, you will require logical access to the wardrobe in order to use hats.

World-Standard: 0

locked_time_trials
Hilfe · Gewichtung möglich

Whether Time Trials are locked behind an item. If set to anything but Open, will add locations for completing each Time Trial. Open: Time Trials TVs can always be accessed Single Item: Adds a "Time Trial Remote" item that is needed to access Time Trial TVs Split Items: Adds three specific Time Trial Remote items, each corresponding to an individual Time Trial. Progressive Items: Adds three "Progressive Time Trial Remote" items, each one allowing access to the next sequential Time Trial.

World-Standard: 0

psycho_taxi_unlock_condition
Hilfe · Gewichtung möglich

How Psycho Taxi is unlocked. At this time, the Psycho Taxi level contains no locations. Vanilla: Picking up the Psycho Taxi Cartridge in Arcade Panik will unlock Psycho Taxi. Same as Excluded if there's no logical access to Arcade Panik Open: Psycho Taxi will always be unlocked. Shuffle Cartridge: Adds the Psycho Taxi Cartridge into the item pool and adds a location for picking up the Cartridge in Arcade Panik. If Arcade Panik is not an included level, talking to the Psycho Taxi Arcade Machine will be the location instead. Excluded: The Psycho Taxi Arcade Machine will never turn on.

World-Standard: 2

gym_gears_unlock_condition
Hilfe · Gewichtung möglich

How Gym Gears is unlocked. Open: Gym Gears entrance is always available in Granny's Island. Full Game: Gym Gears entrance will open after receiving Full Game Unlock. Same as Open if Shuffle Full Game is off. Shuffle Gym Membership: Gym Gears entrance will be unlocked after receiving "Gym Membership" from the multiworld. Adds a purchasable location from the Ultra Chad in Gym Gears. Exclude: Gym Gears entrance is always closed and Gym Gears will not be accessible

World-Standard: 0

fecal_matters_unlock_condition
Hilfe · Gewichtung möglich

How Fecal Matters is unlocked. Vanilla: Talk to Doggo in Morio's Lab to unlock the house in Granny's Island. Open: The house in Granny's Island is always open. Full Game: The house in Granny's Island will open after receiving Full Game Unlock. Same as Open if Shuffle Full Game is off. Shuffle Doggo: The house in Granny's Island will be unlocked after receiving "Doggo" from the multiworld. Adds a location for talking to Doggo in Morio's Lab. Exclude: The house in Granny's Island is always closed and Fecal Matters will not be accessible

World-Standard: 2

flushed_away_unlock_condition
Hilfe · Gewichtung möglich

How Flushed Away is unlocked. If set to anything other than "Exclude", an NPC will be added who will take you to the Sewer Island if you have no possible logical path to it. Open: The Sewer Entrance in Granny's Island is always open. Full Game: The Sewer Entrance in Granny's Island will open after receiving Full Game Unlock. Same as Open if Shuffle Full Game is off. Shuffle Sewer Key: The house in Granny's Island will be unlocked after receiving "Sewer Key" from the multiworld. Adds a location for talking to Michele in Flushed Away. Exclude: The Sewer Entrance in Granny's Island is always closed and Flushed Away will not be accessible

World-Standard: 1

rocket_unlock_condition
Hilfe · Gewichtung möglich

How Mosk's Rocket is unlocked. Open: Mosk's Rocket will always appear in Granny's Island Shuffle Rocket: Adds the Mosk's Rocket to the item pool and adds a location for defeating the final boss on the Moon. If the Moon is not an included level, or is the goal and Remove Goal Portal locations is enabled, talking to Alien Mosk in Granny's Island will be the location instead. Exclude: Mosk's Rocket will never appear.

World-Standard: 3

shuffle_gela_toni
Hilfe · Gewichtung möglich

Adds the unlock for the Ice Cream Truck Entrance in Granny's Island into the item pool and adds a location for defeating Bomboss in Bombeach. If goal is Bomboss and Remove Goal Portal locations is enabled, the location will instead be talking to him in Granny's Island.

World-Standard: 1

shuffle_pizza_king
Hilfe · Gewichtung möglich

Adds the unlock for the Pizza Oven Entrance in Granny's Island into the item pool and adds a location for completing Pizza King's quest in Pizza Time. If Pizza Time is not an included level, the location will instead be talking to him in Granny's Island.

World-Standard: 1

shuffle_orange_switch
Hilfe · Gewichtung möglich

Adds the Orange Switch into the item pool and adds a location for pressing the Orange Switch in Crash Test Industries. If Crash Test Industries is not an included level, talking to Ocra Taxi at the end of Crash again will be the location instead.

World-Standard: 1

shuffle_morios_password
Hilfe · Gewichtung möglich

Adds Morio's Password into the item pool and adds a location for obtaining the key in Morio's Mind. If Morio's Mind is not an included level, talking to Morio in the Dream Machine in Morio's Lab will be the location instead.

World-Standard: 0

shuffle_full_game
Hilfe · Gewichtung möglich

Starts the game in "Demo" mode, locking areas of Morio's Lab until a "Full Game Unlock" item is received. Adds a location for hitting the true demo wall in Morio's Lab. If the Full Game Unlock item is received, passing through where the wall used to be will send the location. The mod does not work in the actual demo, you are still required to purchase the full game to play!

World-Standard: 1

demo_portal_mode
Hilfe · Gewichtung möglich

When the game is in the Demo state, which portals should appear. Has no effect if Shuffle Full Game is off. Basic: Matches current Steam demo, only containing the first two portals. Next Fest: Matches the Next Fest demo, which includes the first three portals. Influencers: Matches the demo given to certain influencers, containing the first four portals. Open: Portals will not be removed while in demo mode and will solely require gears to unlock.

World-Standard: 2

Ability Randomizer Options · 9 Optionen
shuffle_flip_o_will
Hilfe · Gewichtung möglich

Shuffles the Flip O' Will into the item pool as 2 Progressive Boosts and 2 Progressive Jumps. Adds 4 corresponding locations by talking to NPCs, 3 PICIs in Morio's Lab and Morio in Morio's Island. If set to "Per Level", each level will have its own boost and jump items. No additional locations are added, so this will eat into the filler pool and, if needed, gear count.

World-Standard: 3

allow_top_down_jumps
Hilfe · Gewichtung möglich

Allows you to interrupt the Flip O' Will in top-down sections where you usually aren't allowed to. This breaks the level design significantly, but logic will account for this!

World-Standard: 0

shuffle_spin_attack
Hilfe · Gewichtung möglich

Shuffles the ability to attack using the Flip O' Will into the pool. This attack will knock back enemies and break blocks and oil pumps.

World-Standard: 1

shuffle_glide
Hilfe · Gewichtung möglich

Shuffles the ability to stall in midair by tapping the gas button into the item pool and adds a new location for talking to a PICI in Morio's Lab. This item is not logically required for any locations at this time, and as such will be considered "Useful"

World-Standard: 0

early_move
Hilfe · Gewichtung möglich

If Flip O' Will Shuffle is enabled, forces either a Progressive Boost or Progressive Jump to local sphere 0. Prevents an early BK depending on settings. If per-level Flip O' Will randomization is performed, this will be a Hub move.

World-Standard: 0

shuffle_golden_spring
Hilfe · Gewichtung möglich

Shuffles the Golden Spring into the item pool and adds a new location for defeating the Tosla's Offices boss. If Tosla's Offices is not an included level, talking to Morio near the Tosla's Offices Portal will be the location instead.

World-Standard: 1

shuffle_golden_propeller
Hilfe · Gewichtung möglich

Shuffles the Golden Propeller into the item pool and adds a new location for talking to Morio in Ruined Observatory. If Ruined Observatory is not an included level, talking to Nick-O-Will near the top of Granny's Island will be the location instead.

World-Standard: 1

pizza_wheels
Hilfe · Gewichtung möglich

Shuffles Pizza Wheels into the item pool and adds a new location for talking to MacPizza in Pizza Time. If Pizza Time is not an included level, talking to Chef Pepe in Morio's Lab will be the location instead. Pizza Wheels have three modes, corresponding to different item classifications: Progression: The cheese on the pizza protects your tires from spikes, allowing you to drive across them safely. Useful: Pizza Wheels can only protect you from spikes after receiving the Golden Spring Blueprints. No logic implications. Filler: Pizza Wheels are purely cosmetic, and have no effect on gameplay.

World-Standard: 0

shuffle_rat
Hilfe · Gewichtung möglich

Adds Michele the Rat into the item pool and adds a location for talking to Michele in Pizza Time. If Pizza Time is not an included level, Michele will instead be found in Granny's Island.

World-Standard: 0

Entrance Randomization Options · 7 Optionen
use_separate_entrance_pools
Hilfe · Gewichtung möglich

If enabled, shuffled levels will be split up into separate pools, and will only be at an entrance from that pool. If disabled, any shuffled level can be at any shuffled entrance.

World-Standard: 0

allow_shuffling_removed_levels
Hilfe · Gewichtung möglich

When on, allows levels to be shuffled when they would normally not be included in the game. These levels will potentially replace shuffled levels that would normally be included by your settings. Note that Time Trials, Psycho Taxi, and Mosk's Rocket are unaffected by this setting, and will be shuffled into the pool if their shuffle settings are enabled regardless of being excluded or not. None: Only shuffle levels that would be included by your non-ER options Portal Levels Only: Only the Portal levels in Morio's Lab will be potentially shuffled in if not normally included. Any: Portal Levels and the three Granny's Island levels will be potentially shuffled in if not normally included.

World-Standard: 1

portal_order
Hilfe · Gewichtung möglich

Which order portals will appear. Vanilla: The default portal level order. Internal: Follows the code level #s. Changes the first 4 levels to: Bombeach, Pizza Time, Morio's Home, Arcade Panik This order puts more moveless locations early! Shuffle: Shuffles portal levels. If "Use Separate Entrance Pools" is true, these will be in their own unique pool.

World-Standard: 0

shuffle_grannys_levels
Hilfe · Gewichtung möglich

Whether the three Granny's Island Levels (Gym Gears, Fecal Matters, and Flushed Away) should be shuffled. If "Use Separate Entrance Pools" is true, these will be in their own unique pool.

World-Standard: 0

shuffle_time_trial_entrances
Hilfe · Gewichtung möglich

Whether the three Time Trials should have their entrances be shuffled. If "Use Separate Entrance Pools" is true, these will be in the "Miscellaneous" pool.

World-Standard: 0

shuffle_rocket_entrance
Hilfe · Gewichtung möglich

Whether Mosk's Rocket should have its entrance shuffled. If "Mosk's Rocket Unlock Condition" is set to "Exclude", will shuffle the level into the pool, but not the entrance. If "Use Separate Entrance Pools" is true, it will be in the "Miscellaneous" pool.

World-Standard: 0

shuffle_psycho_taxi_entrance
Hilfe · Gewichtung möglich

Whether Psycho Taxi should have its entrance shuffled. If "Psycho Taxi Unlock Condition" is set to "Exclude" or to "Default" when Arcade Panik is not an included level, will shuffle the level into the pool, but not the entrance. If "Use Separate Entrance Pools" is true, it will be in the "Miscellaneous" pool.

World-Standard: 0

Quality of Life Options · 4 Optionen
quick_pickups
Hilfe · Gewichtung möglich

When enabled, all collectables will use the quick pickup animation, rather than freezing the player in place.

World-Standard: 0

shop_hints
Hilfe · Gewichtung möglich

When backing out of a shop without purchasing, should a hint be generated and, if so, for what item types?

World-Standard: 3

purchase_rebate_percent
Hilfe · Gewichtung möglich

When you die, the coins you lose are added to a secret counter that causes coin bags, chests, and safes to give more money until you are reimbursed. This setting allows any in-game purchases to also increment this counter by a % of the cost, allowing you to more easily regain spent coins. Note that the counter is saved per-session, restarting the game will result in it being reset to 0!

World-Standard: 25

easy_alien_mosk
Hilfe · Gewichtung möglich

When fighting Alien Mosk in Tosla's Offices, there are 4 different positions at which a Golden Spring will spawn. In all phases except the first, the fight will spawn one Golden Spring at the furthest position from the player. When this option is enabled, all four golden springs will spawn on all boss phases instead.

World-Standard: 0

Trap Options · 4 Optionen
trap_link
Hilfe · Gewichtung möglich

Whether your received traps are linked to other players.

World-Standard: 0

trap_link_uses_whitelist
Hilfe · Gewichtung möglich

If true, Trap Link will only receive traps from the "Enabled Traps" list. If false, Trap Link can receive any valid trap, including some that are exclusive to Trap Links from other games.

World-Standard: 0

trap_fill_percent
Hilfe · Gewichtung möglich

What percentage of filler items will be replaced by traps.

World-Standard: 0

enabled_traps
Hilfe

Which trap types are enabled.

World-Standard: ["Burger Hat Trap", "Cutscene Trap", "Explosion Trap", "Fast Trap", "Invisible Trap", "Literature Trap", "No Hat Trap", "Phone Trap", "Pixelate Trap", "Screen Flip Trap", "Slip Trap", "Slow Trap", "Spam Trap", "Stun Trap", "Timer Trap", "Whirlpool Trap"]

Cosmetic Options · 2 Optionen
taxi_skin
Hilfe · Gewichtung möglich

Default taxi skin. Custom will load "{FunnyFaces}Taxi.png" from the FunnyFaces Folder, where {FunnyFaces} is the string set for the Funny Faces setting. The first time you load into a game, it will export the base taxi texture to this folder as "TestTaxi.png" for copying and editing. If the custom taxi skin does not exist, the base skin will be used.

World-Standard: 0

funny_faces
Hilfe · Gewichtung möglich

In your installation folder for Yellow Taxi Goes Vroom, there exists an "Extras" folder containing a "FunnyFaces" subfolder. Setting this option will load an image from this folder for both the TV Hat and coins, if available. If this is set to anything other than a blank string, you will start with the TV Hat. If Hatsanity is set to Shopsanity, a "No Hat" item will replace the TV Hat in the pool, and hats cannot be fully unequipped unless this is found.

World-Standard: ""

Advanced Options · 1 Optionen
coinsanity_non_filler_cap
Hilfe · Gewichtung möglich

What percentage of total available coins will be able to be anything other than filler items. If your Coinsanity Percent is set to 10 and this is set to 5, half of your rolled coin locations will be forced filler. If your Coinsanity Percent is lower than this number, all coins could potentially be progression. In a multiworld, the following restriction is in place: If the value is higher than the "multiworld_coinsanity_percentage_non_filler_cap" in the host.yaml (default: 5), it will be lowered to that value.

World-Standard: 5

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.