Spiel konfigurieren · YAML-Editor

Yacht Dice konfigurieren

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Yacht Dice · World 2.1.4 · Paket 2.1.4 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 10 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

game_difficulty
Hilfe · Gewichtung möglich

Difficulty. This option determines how difficult the scores are to achieve. Easy: for beginners. No luck required, just roll the dice and have fun. Lower final goal. Medium: intended difficulty. If you play smart, you will finish the game without any trouble. Hard: you will need to play smart and be lucky. Extreme: really hard mode, which requires many brain wrinkles and insane luck. NOT RECOMMENDED FOR MULTIWORLDS.

World-Standard: 2

score_for_last_check
Hilfe · Gewichtung möglich

The items in the item pool will always allow you to reach a score of 1000. By default, the last check is also at a score of 1000. However, you can set the score for the last check to be lower. This will make the game shorter and easier.

World-Standard: 1000

score_for_goal
Hilfe · Gewichtung möglich

This option determines what score you need to reach to finish the game. It cannot be higher than the score for the last check (if it is, this option is changed automatically).

World-Standard: 777

minimal_number_of_dice_and_rolls
Hilfe · Gewichtung möglich

The minimal number of dice and rolls in the pool. These are guaranteed, unlike the later items. You can never get more than 8 dice and 5 rolls. You start with one dice and one roll.

World-Standard: 2

number_of_dice_fragments_per_dice
Hilfe · Gewichtung möglich

Dice can be split into fragments, gathering enough will give you an extra dice. You start with one dice, and there will always be one full dice in the pool. The other dice are split into fragments, according to this option. Setting this to 1 fragment per dice just puts "Dice" objects in the pool.

World-Standard: 4

number_of_roll_fragments_per_roll
Hilfe · Gewichtung möglich

Rolls can be split into fragments, gathering enough will give you an extra roll. You start with one roll, and there will always be one full roll in the pool. The other rolls are split into fragments, according to this option. Setting this to 1 fragment per roll just puts "Roll" objects in the pool.

World-Standard: 4

alternative_categories
Hilfe · Gewichtung möglich

There are 16 default categories, but there are also 16 alternative categories. These alternative categories can be randomly selected to replace the default categories. They are a little strange, but can give a fun new experience. In the game, you can hover over categories to check what they do. This option determines the number of alternative categories in your game.

World-Standard: 0

allow_manual_input
Hilfe · Gewichtung möglich

If allowed, players can roll IRL dice and input them manually into the game. By sending "manual" in the chat, an input field appears where you can type your dice rolls. Of course, we cannot check anymore if the player is playing fair.

World-Standard: 1

Extra progression items · 7 Optionen
weight_of_dice
Hilfe · Gewichtung möglich

The item pool is always filled in such a way that you can reach a score of 1000. Extra progression items are added that will help you on your quest. You can set the weight for each extra progressive item in the following options. Of course, more dice = more points!

World-Standard: 5

weight_of_roll
Hilfe · Gewichtung möglich

With more rolls, you will be able to reach higher scores.

World-Standard: 20

weight_of_fixed_score_multiplier
Hilfe · Gewichtung möglich

Getting a Fixed Score Multiplier will boost all future scores by 10%.

World-Standard: 30

weight_of_step_score_multiplier
Hilfe · Gewichtung möglich

The Step Score Multiplier boosts your multiplier after every roll by 1%, and resets on sheet reset. So, keep high scoring categories for later to get the most out of them. By default, this item is not included. It is fun however, you just need to know the above strategy.

World-Standard: 0

weight_of_double_category
Hilfe · Gewichtung möglich

This option allows categories to appear multiple times. Each time you get a category after the first, its score value gets doubled.

World-Standard: 50

weight_of_points
Hilfe · Gewichtung möglich

Are you tired of rolling dice countless times and tallying up points one by one, all by yourself? Worry not, as this option will simply add some points items to the item pool! And getting one of these points items gives you... points! Imagine how nice it would be to find tons of them. Or even better, having others find them FOR you!

World-Standard: 20

points_size
Hilfe · Gewichtung möglich

If you choose to add points to the item pool, you can choose to have many small points, medium-size points, a few larger points, or a mix of them.

World-Standard: 2

Other items · 4 Optionen
minimize_extra_items
Hilfe · Gewichtung möglich

Besides necessary items, Yacht Dice has extra useful/filler items in the item pool. It is possible however to decrease the number of locations and extra items. This option will: - decrease the number of locations at the start (you'll start with 2 dice and 2 rolls). - will limit the number of dice/roll fragments per dice/roll to 2. - in multiplayer games, it will reduce the number of filler items.

World-Standard: 1

add_bonus_points
Hilfe · Gewichtung möglich

Yacht Dice typically has space for extra items. This option determines if bonus points are put into the item pool. They make the game a little bit easier, as they are not considered in the logic. All Of It: fill all locations with extra points Sure: put some bonus points in Never: do not put any bonus points

World-Standard: 2

add_story_chapters
Hilfe · Gewichtung möglich

Yacht Dice typically has space for more items. This option determines if extra story chapters are put into the item pool. Note: if you have extra points on "all_of_it", there will not be story chapters. All Of It: fill all locations with story chapters Sure: if there is space left, put in 10 story chapters. Never: do not put any story chapters in, I do not like reading (but I am glad you are reading THIS!)

World-Standard: 3

which_story
Hilfe · Gewichtung möglich

The most important part of Yacht Dice is the narrative. Of course you will need to add story chapters to the item pool. You can read story chapters in the feed on the website and there are several stories to choose from.

World-Standard: -1

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.