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Yacht Dice Bliss konfigurieren

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Yacht Dice Bliss · World 2.3.4 · Paket 2.3.4 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 8 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

game_difficulty
Hilfe · Gewichtung möglich

Difficulty. This option determines how difficult the scores are to achieve. The difficulties are ordered from easiest to hardest. Please try the difficulty to see if it is feasible and fun. Best way to test is to see if you can beat the score in logic when all items are unlocked. I DO NOT RECOMMEND OUTRAGEOUS AND IMPOSSIBLE FOR MULTIWORLDS

World-Standard: 2

score_for_last_check
Hilfe · Gewichtung möglich

The items in the item pool will always allow you to reach a score of 1000. By default, the last check is also at a score of 1000. However, you can set the score for the last check to be lower. This will make the game shorter and easier.

World-Standard: 1000

score_for_goal
Hilfe · Gewichtung möglich

This option determines what score you need to reach to finish the game. It cannot be higher than the score for the last check (if it is, this option is changed automatically).

World-Standard: 777

minimal_number_of_dice_and_rolls
Hilfe · Gewichtung möglich

The minimal number of dice and rolls in the pool. These are guaranteed, unlike the later items. You can never get more than 8 dice and 5 rolls. You start with one dice and one roll.

World-Standard: 2

number_of_dice_fragments_per_dice
Hilfe · Gewichtung möglich

Dice can be split into fragments, gathering enough will give you an extra dice. You start with one dice, and there will always be one full dice in the pool. The other dice are split into fragments, according to this option. Setting this to 1 fragment per dice just puts "Dice" objects in the pool.

World-Standard: 4

number_of_roll_fragments_per_roll
Hilfe · Gewichtung möglich

Rolls can be split into fragments, gathering enough will give you an extra roll. You start with one roll, and there will always be one full roll in the pool. The other rolls are split into fragments, according to this option. Setting this to 1 fragment per roll just puts "Roll" objects in the pool.

World-Standard: 4

Categories · 7 Optionen
total_number_of_categories
Hilfe · Gewichtung möglich

Number of categories in the game. Note if the list of allowed categories is smaller, there will be fewer categories.

World-Standard: 16

allowed_normal_categories
Hilfe

Normal categories that are allowed to appear.

World-Standard: ["Category Ones", "Category Twos", "Category Threes", "Category Fours", "Category Fives", "Category Sixes", "Category Choice", "Category Inverse Choice", "Category Pair", "Category Three of a Kind", "Category Four of a Kind", "Category Tiny Straight", "Category Small Straight", "Category Large Straight", "Category Full House", "Category Yacht"]

allowed_alternative_categories
Hilfe

Alternative categories that are allowed to appear.

World-Standard: ["Category Distincts", "Category Two times Ones", "Category Half of Sixes", "Category Twos and Threes", "Category Sum of Odds", "Category Sum of Evens", "Category Double Threes and Fours", "Category Quadruple Ones and Twos", "Category Micro Straight", "Category Three Odds", "Category 1-2-1 Consecutive", "Category Three Distinct Dice", "Category Two Pair", "Category 2-1-2 Consecutive", "Category Five Distinct Dice", "Category 4\u00265 Full House", "Category Pair SUM", "Category Three of a Kind SUM", "Category Four of a Kind SUM", "Category Tiny Straight SUM", "Category Small Straight SUM", "Category Large Straight SUM", "Category Full House SUM", "Category Yacht SUM", "Category Micro Straight SUM", "Category 1-2-1 Consecutive SUM", "Category Two Pair SUM", "Category 2-1-2 Consecutive SUM"]

percentage_alternative_categories
Hilfe · Gewichtung möglich

How likely alternative categories are to appear. 0 means no chance, 100 means only alternative categories.

World-Standard: 0

allowed_starting_categories
Hilfe

Set of categories that may appear as starting categories. Leave this empty to have randomly selected starting categories. If this list is smaller than the number of starting categories you want, random categories are added as starting.

World-Standard: ["Category Choice", "Category Double Threes and Fours", "Category Inverse Choice", "Category Quadruple Ones and Twos"]

number_of_starting_categories
Hilfe · Gewichtung möglich

Number of categories from the list of allowed starting categories that you start your game with. Note that you may start with more dice or rolls if the starting categories are really bad or require many dice.

World-Standard: 2

fill_start_inventory_if_needed
Hilfe · Gewichtung möglich

Hidden option. If you only pick categories that need many dice or rolls, you might get stuck early on. If this option is on, you will start with as many extra dice or rolls needed to get to a score of 5 at the start. When this option is off and you have difficult categories, other games in multiworld might save you.

World-Standard: true

Extra progression items · 8 Optionen
weight_of_dice
Hilfe · Gewichtung möglich

The item pool is always filled in such a way that you can reach a score of 1000. Extra progression items are added that will help you on your quest. You can set the weight for each extra progressive item in the following options. Of course, more dice = more points!

World-Standard: 5

weight_of_roll
Hilfe · Gewichtung möglich

With more rolls, you will be able to reach higher scores.

World-Standard: 20

weight_of_fixed_score_multiplier
Hilfe · Gewichtung möglich

Getting a Fixed Score Multiplier will boost all future scores by 10%.

World-Standard: 30

weight_of_step_score_multiplier
Hilfe · Gewichtung möglich

The Step Score Multiplier boosts your multiplier after every roll by 1%, and resets on sheet reset. So, keep high scoring categories for later to get the most out of them. By default, this item is not included. It is fun however, you just need to know the above strategy.

World-Standard: 0

weight_of_double_category
Hilfe · Gewichtung möglich

This option allows categories to appear multiple times. Each time you get a category after the first, its score value gets doubled.

World-Standard: 50

double_category_calculation
Hilfe · Gewichtung möglich

This option determines how the score of a category is calculated when it appears multiple times. double: the multiplier is doubled each time the category is obtained. increment: the multiplier is increased by 1 each time the category is obtained.

World-Standard: 1

weight_of_points
Hilfe · Gewichtung möglich

Are you tired of rolling dice countless times and tallying up points one by one, all by yourself? Worry not, as this option will simply add some points items to the item pool! And getting one of these points items gives you... points! Imagine how nice it would be to find tons of them. Or even better, having others find them FOR you!

World-Standard: 20

points_size
Hilfe · Gewichtung möglich

If you choose to add points to the item pool, you can choose to have many small points, medium-size points, a few larger points, or a mix of them.

World-Standard: 2

Other items · 4 Optionen
minimize_extra_items
Hilfe · Gewichtung möglich

Besides necessary items, Yacht Dice has extra useful/filler items in the item pool. It is possible however to decrease the number of locations and extra items. This option will: - decrease the number of locations at the start (you'll start with 2 dice and 2 rolls). - will limit the number of dice/roll fragments per dice/roll to 2. - in multiplayer games, it will reduce the number of filler items.

World-Standard: 1

add_bonus_points
Hilfe · Gewichtung möglich

Yacht Dice typically has space for extra items. This option determines if bonus points are put into the item pool. They make the game a little bit easier, as they are not considered in the logic. All Of It: fill all locations with extra points Sure: put some bonus points in Never: do not put any bonus points

World-Standard: 2

add_story_chapters
Hilfe · Gewichtung möglich

Yacht Dice typically has space for more items. This option determines if extra story chapters are put into the item pool. Note: if you have extra points on "all_of_it", there will not be story chapters. All Of It: fill all locations with story chapters Sure: if there is space left, put in 10 story chapters. Never: do not put any story chapters in, I do not like reading (but I am glad you are reading THIS!)

World-Standard: 3

which_story
Hilfe · Gewichtung möglich

The most important part of Yacht Dice is the narrative. Of course you will need to add story chapters to the item pool. You can read story chapters in the feed on the website and there are several stories to choose from.

World-Standard: -1

Misc · 6 Optionen
include_scores
Hilfe

Scores in this set will always be included. Note that if you put many scores here, there will be many filler items too. You can put numbers 1 up to (including) 1000. Note that scores above last check don't count. You can also set this option to just ['Everything'], this adds all possible scores to the pool (up to last check).

World-Standard: ["1"]

maximum_rng_in_itempool
Hilfe · Gewichtung möglich

When you add many or all scores in the above option, the item pool will be filled with many filler "RNG" items. This option determines the maximum number of filler items in the item pool and possibly put in other worlds.

World-Standard: 50

allow_manual_input
Hilfe · Gewichtung möglich

If allowed, players can roll IRL dice and input them manually into the game. By sending "manual" in the chat, an input field appears where you can type your dice rolls. Of course, we cannot check anymore if the player is playing fair.

World-Standard: 1

receive_death_link_toggle
Hilfe · Gewichtung möglich

With this option on, your current game will be reset when someone else in the multiworld dies.

World-Standard: false

send_death_link_toggle
Hilfe · Gewichtung möglich

With this option on, other players with deathlink will die when you put a "0" in one of the categories. Instead of putting a 0, you can just reset your game and the other players will be fine. So, this deathlink is very much preventable if you pay attention not to put a 0. When you put a 0, your own game will be reset as well.

World-Standard: false

number_of_keys
Hilfe · Gewichtung möglich

Add this many keys to the itempool. You need *all* keys to be able to do anything in the game.

World-Standard: 0

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.