Spiel konfigurieren · YAML-Editor

XCOM 2 War of the Chosen konfigurieren

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XCOM 2 War of the Chosen · World 0.10.10 · Paket 0.10.10 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 2 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

DLC Options · 1 Optionen
alien_hunters_dlc
Hilfe · Gewichtung möglich

Set which locations and items from the Alien Hunters DLC are enabled. all: All Alien Hunters DLC locations and items are enabled. no_integrated_dlc: Experimental Weapons location is disabled; for playing without the Integrated DLC option. no_alien_rulers: Alien Ruler locations are disabled; for avoiding tedious encounters. none: All Alien Hunters DLC locations and items are disabled; for playing without the Alien Hunters DLC.

World-Standard: 3

Goal Options · 2 Optionen
goal
Hilfe · Gewichtung möglich

Set the goal of the seed. alien_fortress: Beat the Alien Fortress Assault mission. (final mission) network_tower: Beat the ADVENT Network Tower Assault mission. (second to last mission) chosen_stronghold_1: Beat any Chosen Stronghold Assault mission. chosen_stronghold_2: Beat any two Chosen Stronghold Assault missions. chosen_stronghold_3: Beat all three Chosen Stronghold Assault missions.

World-Standard: 0

campaign_completion_requirements
Hilfe

Require these objectives to be completed for the final mission to be unlocked. Set all if you wish to experience a more vanilla XCOM 2 story progression. 'PsiGateObjective': Require completion of the psi gate research. 'StasisSuitObjective': Require completion of the stasis suit research. 'AvatarCorpseObjective': Require acquisition of an avatar corpse.

World-Standard: []

Location Options · 3 Optionen
enemy_sanity
Hilfe · Gewichtung möglich

Enable locations for the first kill of each enemy type.

World-Standard: true

item_sanity
Hilfe · Gewichtung möglich

Enable locations for the first use of each item type.

World-Standard: false

chosen_hunt_sanity
Hilfe · Gewichtung möglich

Shuffle Chosen Hunt covert actions and their rewards, i.e. Resistance Faction influence and Chosen Stronghold missions.

World-Standard: false

Item Options · 3 Optionen
progressive_items
Hilfe

Force these items to be collected in order. Valid values: 'RifleTech', 'RifleTech+' (includes [Tech] Modular Weapons), 'ArmorTech', 'ArmorTech+' (includes [Tech] Hybrid Materials), 'MeleeWeaponTech', 'GREMLINTech', 'PsionicsTech'

World-Standard: ["ArmorTech", "GREMLINTech", "MeleeWeaponTech", "PsionicsTech", "RifleTech"]

chosen_weapon_fragments
Hilfe · Gewichtung möglich

Split Chosen weapons into two or three fragments each. Collect all fragments to unlock the corresponding tech. This should decrease the likelihood of receiving Chosen weapons too early and trivializing the game. NOTE: This option requires enabling additional vacant locations, e.g. through Enemysanity or Itemsanity.

World-Standard: 0

early_proving_ground
Hilfe · Gewichtung möglich

Force the Proving Ground to be unlockable very early (sphere 1). This ensures access to many powerful items but may significantly increase the amount of reachable locations.

World-Standard: false

Filler Options · 6 Optionen
resource_share
Hilfe · Gewichtung möglich

Set the share of filler items to be resources.

World-Standard: 65

weapon_mod_share
Hilfe · Gewichtung möglich

Set the share of filler items to be weapon upgrades.

World-Standard: 15

pcs_share
Hilfe · Gewichtung möglich

Set the share of filler items to be PCSs.

World-Standard: 10

staff_share
Hilfe · Gewichtung möglich

Set the share of filler items to be staff.

World-Standard: 10

trap_share
Hilfe · Gewichtung möglich

Set the share of filler items to be traps.

World-Standard: 0

nothing_share
Hilfe · Gewichtung möglich

Set the share of filler items to be nothing.

World-Standard: 0

Randomization Options · 2 Optionen
enemy_rando
Hilfe · Gewichtung möglich

Enable enemy shuffle, randomizing both scripted and procedural encounters.

World-Standard: false

enemy_plando
Hilfe

If enemy rando is enabled, constrain enemy placements. Define explicit shuffle groups with the 'forced' key. Exempt enemies from shuffling with the 'fixed' key. Example: { 'forced': [ [['Sectoid', 'Muton'], ['Viper', 'Archon']], [['Adv'], ['Adv']] ], 'fixed': ['Gatekeeper', 'Sectopod'] } Sectoids and Mutons will be replaced by Vipers and Archons randomly. All ADVENT enemies will be replaced by random ADVENT enemies. Gatekeepers and Sectopods will not be shuffled. All other enemies will be shuffled among each other.

World-Standard: {"fixed": [], "forced": []}

Config Options · 10 Optionen
hint_research_projects
Hilfe · Gewichtung möglich

Enable research project hints in the Avenger laboratory and shadow chamber. Can be changed in-game via Mod Config Menu. off: Reveal no item info and don't create server hints. partial: Reveal item categories but don't create server hints. full: Reveal all item info and create server hints.

World-Standard: 0

skip_mission_types
Hilfe

Automatically skip these mission types when they are spawned from a regular calendar event. Can be changed in-game via Mod Config Menu. Valid values: 'SupplyRaid', 'CouncilMission', 'ResistanceOp'

World-Standard: ["CouncilMission", "ResistanceOp", "SupplyRaid"]

disable_covert_action_risks
Hilfe

Disable these covert action risks. Can be changed in-game via Mod Config Menu. Valid values: 'Ambush', 'Capture'

World-Standard: ["Ambush", "Capture"]

supply_raid_reward_base
Hilfe · Gewichtung möglich

Set the amount of resources that are rewarded for skipped supply raids. The base represents a percentage of set maximum values for supplies (200), alien alloys (80), elerium crystals (40) and elerium cores (3). The error determines the range of possible values, e.g. 35-65% for default settings. Can be changed in-game via Mod Config Menu.

World-Standard: 50

supply_raid_reward_error
Hilfe · Gewichtung möglich

Set the amount of resources that are rewarded for skipped supply raids. The base represents a percentage of set maximum values for supplies (200), alien alloys (80), elerium crystals (40) and elerium cores (3). The error determines the range of possible values, e.g. 35-65% for default settings. Can be changed in-game via Mod Config Menu.

World-Standard: 15

extra_xp_gain
Hilfe · Gewichtung möglich

Set the amount of extra XP that soldiers gain passively. Each time an enemy dies, each soldier has the given fraction of a kill attributed to them, speeding up promotions. Because this system is agnostic to who got the final hit, soldiers with low kill counts will benefit more from the increase. In general, the effect will be much stronger than it seems; the default setting for example will work out to a 35% increase in XP from kills, but something like a 140% increase in XP from assists, meaning the actual bonus lies somewhere in between. Can be changed in-game via Mod Config Menu.

World-Standard: 35

extra_corpse_gain
Hilfe · Gewichtung möglich

Set the amount of extra corpses that each enemy drops. Can be changed in-game via Mod Config Menu.

World-Standard: 1

instant_rookie_training
Hilfe · Gewichtung möglich

Make training rookies in the GTS instant. Can be changed in-game via Mod Config Menu.

World-Standard: false

disable_day_one_traps
Hilfe · Gewichtung möglich

Disable traps when they are received during the first day of a campaign. One use for this is if you wish to retire traps received during previous runs after a restart. Can be changed in-game via Mod Config Menu.

World-Standard: false

remove_corpse_costs
Hilfe · Gewichtung möglich

Remove corpse costs from all items.

World-Standard: false

Mod Options · 1 Optionen
active_mods
Hilfe

Activate these mods from the x2wotc/mods directory. This is only relevant when modding *the APWorld* (NOT the game), leave empty if you're unsure what that means. List all available mods with the /mods client command.

World-Standard: []

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.