Hint Research Projects ↺ Standard
hint_research_projects
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Enable research project hints in the Avenger laboratory and shadow chamber.
Can be changed in-game via Mod Config Menu.
off: Reveal no item info and don't create server hints.
partial: Reveal item categories but don't create server hints.
full: Reveal all item info and create server hints.
World-Standard: 0
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Skip Tedious Missions ↺ Standard
skip_mission_types
Erweiterte Option · YAML-Wert
Hilfe Automatically skip these mission types when they are spawned from a regular calendar event.
Can be changed in-game via Mod Config Menu.
Valid values: 'SupplyRaid', 'CouncilMission', 'ResistanceOp'
World-Standard: ["CouncilMission", "ResistanceOp", "SupplyRaid"]
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Disarm Covert Action Risks ↺ Standard
disable_covert_action_risks
Erweiterte Option · YAML-Wert
Hilfe Disable these covert action risks.
Can be changed in-game via Mod Config Menu.
Valid values: 'Ambush', 'Capture'
World-Standard: ["Ambush", "Capture"]
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Supply Raid Reward Base ↺ Standard
supply_raid_reward_base
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Set the amount of resources that are rewarded for skipped supply raids.
The base represents a percentage of set maximum values for supplies (200), alien alloys (80), elerium crystals (40) and elerium cores (3).
The error determines the range of possible values, e.g. 35-65% for default settings.
Can be changed in-game via Mod Config Menu.
World-Standard: 50
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Supply Raid Reward Error ↺ Standard
supply_raid_reward_error
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Set the amount of resources that are rewarded for skipped supply raids.
The base represents a percentage of set maximum values for supplies (200), alien alloys (80), elerium crystals (40) and elerium cores (3).
The error determines the range of possible values, e.g. 35-65% for default settings.
Can be changed in-game via Mod Config Menu.
World-Standard: 15
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Extra XP Gain ↺ Standard
extra_xp_gain
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Set the amount of extra XP that soldiers gain passively.
Each time an enemy dies, each soldier has the given fraction of a kill attributed to them, speeding up promotions.
Because this system is agnostic to who got the final hit, soldiers with low kill counts will benefit more from the increase.
In general, the effect will be much stronger than it seems; the default setting for example will work out to a 35% increase in XP from kills,
but something like a 140% increase in XP from assists, meaning the actual bonus lies somewhere in between.
Can be changed in-game via Mod Config Menu.
World-Standard: 35
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Extra Corpse Gain ↺ Standard
extra_corpse_gain
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Set the amount of extra corpses that each enemy drops.
Can be changed in-game via Mod Config Menu.
World-Standard: 1
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Instant Rookie Training ↺ Standard
instant_rookie_training
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Make training rookies in the GTS instant.
Can be changed in-game via Mod Config Menu.
World-Standard: false
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Disable Day One Traps ↺ Standard
disable_day_one_traps
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Disable traps when they are received during the first day of a campaign.
One use for this is if you wish to retire traps received during previous runs after a restart.
Can be changed in-game via Mod Config Menu.
World-Standard: false
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Remove Corpse Costs ↺ Standard
remove_corpse_costs
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Remove corpse costs from all items.
World-Standard: false
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