Spiel konfigurieren · YAML-Editor

Wario Land 3 konfigurieren

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Wario Land 3 · World 0.0.0 · Paket 0.7.0+dsatool.1 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 19 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

difficulty
Hilfe · Gewichtung möglich

Sets whether knowledge checks and/or hard tricks may be required in logic. Standard: Requires no extra knowledge besides what is used to beat the vanilla game. Knowledge Checks: Requires the player to know basic shortcuts, such as breaking hidden blocks in walls. Hard Tricks: Everything from "knowledge checks", and also may require the player to perform more difficult tricks, such as jumping off of a thrown enemy in midair.

World-Standard: 0

minor_glitches
Hilfe · Gewichtung möglich

Sets whether minor glitches may be required in logic. Easy glitches: Simple glitches such as water walking or block clipping with flat form. All glitches: Everything from easy glitches as well as things like wall jumps and screen wrapping.

World-Standard: 0

victory_condition
Hilfe · Gewichtung möglich

Which condition unlocks the Rudy fight. Music Boxes: collect enough music boxes (see Music Boxes Required). Bosses: defeat enough bosses (see Bosses Required). Only the selected condition is active — the other's required count is ignored.

World-Standard: 0

music_boxes_required
Hilfe · Gewichtung möglich

How many of the 5 music boxes Wario must collect before the Temple opens and Rudy becomes accessible. Only active when Victory Condition = Music Boxes. Set to 0 to make Temple always open.

World-Standard: 5

bosses_required
Hilfe · Gewichtung möglich

Number of Bosses needed to access the Rudy fight. Bossess include: Wormwould, Shoot, Scowler, Jamano, Anonster, Wolfenboss, Pesce, Muddee, Doll Boy, and Yellow Belly.

World-Standard: 0

start_with
Hilfe · Gewichtung möglich

Items Wario will start with. Starting with axe or more than two random level starts is suggested so that early items aren't forcibly placed early. axe: Unlocks The Peaceful Village and The Vast Plain from the start. magnifying_glass: shows what you've collected in a level (hold B on the overworld). both: start with both. nothing: start with neither.

World-Standard: 3

random_level_starts
Hilfe · Gewichtung möglich

Extra random level-unlock items pre-collected (0 = off, 1-8 = that many).

World-Standard: 0

combined_items
Hilfe · Gewichtung möglich

Controls which multi-item requirements are combined into single items. Off: No combining; multi-item requirements stay as-is. Overworld: Combine items that gate level access (e.g. Blue+Green Tablet → Tablets). In Level: Combine items that gate chests/keys within a level (e.g. Blue+Red Chemical → Chemicals). Both: Combine both overworld and in-level pairs.

World-Standard: 3

key_shuffle
Hilfe · Gewichtung möglich

Controls how the 100 level keys (4 per level × 25 levels) are handled. Vanilla: Each key location is vanilla Full: Keys and treasures are shuffled together across all 200 locations. (This adds 100 checks) During syncs, it is highly recommended to couple this option with a large number of keyrings below.

World-Standard: 0

keyring_count
Hilfe · Gewichtung möglich

Number of levels whose 4 keys are replaced by a single Keyring item. 0 = off (each key is its own item). 1-24 = that many randomly-chosen levels get a Keyring (the other levels keep individual keys). 25 = every level gets a Keyring (no individual key items in the pool). When above 0, Key Shuffle is forced to Full so that the remaining individual keys are still shuffled.

World-Standard: 0

transformation_shuffle
Hilfe · Gewichtung möglich

Shuffle transformation abilities (Zombie, Vampire, Fire, etc.) as items. When on, you must find each Form item to use that transformation via Select+button combos; the forms are placed in logic. When off, behaves as vanilla

World-Standard: 0

bigcoinsanity
Hilfe · Gewichtung möglich

Adds 200 big-coin (musical coin) locations — 8 per level — to the pool.

World-Standard: 0

boss_defeats
Hilfe · Gewichtung möglich

Adds 10 boss-defeat locations to the pool. This option can be used with "Bosses_Required" as well Bosses include: Wormwould, Shoot, Scowler, Jamano, Anonster, Wolfenboss, Pesce, Muddee, Doll Boy, Yellow Belly.

World-Standard: 0

enemizer
Hilfe · Gewichtung möglich

This setting is mostly stable, but isn't guaranteed to be crash-free. If you do run into a crash, use the command "/vanillaenemies" to revert the current room (or previous room if in the overworld) back to vanilla enemies." off: Enemies stay vanilla. full: Enemies are fully randomized with limited restrictions. grouped: Enemies are randomized by type (Ground, Flying and Water-safe) Rooms with throw blocks are guaranteed a throwable enemy in both 'full' and 'grouped' modes. Bosses always stay vanilla.

World-Standard: 0

hidden_passages_revealed
Hilfe · Gewichtung möglich

Reveal hidden blocks and blocks that always contain color coins in-game. - vanilla: nothing revealed or recolored (default WL3 behavior). - hidden_blocks: hidden passages are revealed with their corresponding cracked/ non-cracked blocks. Hidden throw/fire/yarn blocks aren't included. - hidden_blocks_and_color_coins: same as hidden_blocks, plus blocks that guarantee color coin drops.

World-Standard: 0

death_link
Hilfe · Gewichtung möglich

Send and receive deaths to/from other players. This will trigger the "Game Over" screen when you die, forcing you to restart the level. If Death Mode is set to "Grabs" or "Grabs and Golf", then certain enemy grabs or golf failures will also trigger deaths. You can still receive deaths from other players even if your own Death Mode is set to None. screen from being captured by Rudy. You can include "Death Mode" below to add more death link options locally.

World-Standard: 0

death_mode
Hilfe · Gewichtung möglich

Controls what locally counts as a death. None: deaths are never triggered, unless death link is on and is from other players. Grabs: enemy grabs that teleport you (e.g. RoboMouse, Scowler, Rudy) instead trigger a Game Over death. Grabs and Golf: same as Grabs, plus failing a golf hole par triggers a death

World-Standard: 0

Shopsanity · 2 Optionen
shopsanity
Hilfe · Gewichtung möglich

Adds 10 shop locations to the pool, purchasable with coins from the new overworld node east of the hidden temple. Prices scale with slot number and the shop_price_tier option.

World-Standard: 0

shop_price_tier
Hilfe · Gewichtung möglich

Prices below are spread evenly with two towards the bottom, two towards the top, and six prices in the middle. cheap: 1-99 coins normal: 25-200 coins expensive: 50-500 coins

World-Standard: 1

Golf · 4 Optionen
golf_price
Hilfe · Gewichtung möglich

Sets the coin cost for the mini-games (golf). Vanilla: Tier-based cost (10 / 30 / 50 coins). Free: FREE GOLF! Cheap: Reduced tier-based cost (5 / 10 / 15 coins). The Golf Building courses are always free regardless of this setting.

World-Standard: 1

golf_building
Hilfe · Gewichtung möglich

Controls whether the Golf Building is always open or requires crayons to open. Open: Golf Building can always be entered (always free to play). Vanilla: the Golf Building requires all 7 crayons to open (vanilla behavior).

World-Standard: 0

i_hate_golf
Hilfe · Gewichtung möglich

Automatically win the golf mini-game as soon as it starts. The hole is immediately cleared without having to play. Has no effect in the Golf Building — those courses always run vanilla.

World-Standard: 0

golf_par_hints
Hilfe · Gewichtung möglich

Hint an AP item when you clear a Golf Building hole or course at par or better. Nothing: Vanilla, no hints are given. Music Boxes (per hole/course): Hint a Music Box location — either every hole cleared at par or only after clearing all 5 holes of a course at par. Progression (per hole/course): Hint any item AP classifies as progression (keys, music boxes, progression treasures, forms, abilities, etc.). Anything (per hole/course): Hint any unhinted, unchecked AP item. If the chosen category has no unhinted matches left, falls back to Anything.

World-Standard: 0

Quality of Life · 7 Optionen
reduce_flashing
Hilfe · Gewichtung möglich

Disables flashing/blinking background palette cycling in certain rooms (e.g. underground areas, Warped Void). Recommended for photosensitivity. This option is automatically on if any palette shuffle is active, since palette cycling can be very visually jarring when combined with random palettes.

World-Standard: 0

non_stop_chests
Hilfe · Gewichtung möglich

Stay in the level after opening a treasure chest instead of exiting to the overworld.

World-Standard: 1

in_game_messages
Hilfe · Gewichtung möglich

Which in-game pop-up messages the client should display. Everything: show every message — your own item pickups, items received from other players, and items you sent to other players (default). Progression: only show received items that are Progression-classified. Items you SEND to other players still show (so you can see what they're getting); items YOU receive show only when they're flagged Progression. Nothing: don't display any in-game messages at all (received, own, or sent).

World-Standard: 0

trap_fill
Hilfe · Gewichtung möglich

Percentage of filler items replaced with transformation traps. When a trap is received, Wario is set on fire the next safe frame. 0 = no traps (default), 100 = every filler item is a trap.

World-Standard: 0

trap_weights
Hilfe

Weighted option for traps. When a filler item is replaced with a trap, the chosen trap is picked from a weighted pool (i.e. 3 = 3x more).

World-Standard: {"Bouncy Trap": 1, "Darkness Trap": 1, "Electric Trap": 1, "Fire Trap": 1, "Ice Skate Trap": 1, "PERFECT Trap": 1, "Yarn Trap": 1}

local_fill_percent
Hilfe · Gewichtung möglich

Percentage of your filler items kept in your OWN world instead of being shuffled into the multiworld. This helps by preventing other worlds from being flooded with your filler items, particularly with "Big Coinsanity" on.

World-Standard: 0

rudy_hit_points
Hilfe · Gewichtung möglich

How many hits Wario must land on Rudy before he's defeated. Vanilla is 4.

World-Standard: 4

Cosmetics · 6 Optionen
music_shuffle
Hilfe · Gewichtung möglich

Randomize the background music played in each level. Split: Day and night music are shuffled within their own groups (day with day, night with night). Full: All music tracks are fully randomized regardless of day/night.

World-Standard: 0

overworld_bg_palette_shuffle
Hilfe · Gewichtung möglich

Randomize the title menu and overworld map background palettes. Does NOT affect key portrait colors.

World-Standard: 0

level_bg_palette_shuffle
Hilfe · Gewichtung möglich

Randomize level background (BG) palettes.

World-Standard: 0

enemy_palette_shuffle
Hilfe · Gewichtung möglich

Randomize enemy sprite palettes.

World-Standard: 0

wario_palette_shuffle
Hilfe · Gewichtung möglich

Randomize Wario's color palette. Off: No changes. Shirt: Randomize the shirt/highlight color (hat and eyes too). Overalls: Randomize the overalls/outline color (also a few other tones). Both: Randomize both independently. Any hex set under Wario Colors overrides the corresponding slot here.

World-Standard: 0

wario_colors
Hilfe

Custom hex colors for Wario shirt (also hat and eyes) and overalls (also a few other in-game tones). Values: hex like #RRGGBB / RRGGBB / #RGB / RGB. The closest GBC color is used. (Example: shirt: '#daff47')

World-Standard: {"overalls": "", "shirt": ""}

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.