Progression Balancing ↺ Standard
progression_balancing
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
A lower setting means more getting stuck. A higher setting means less getting stuck.
World-Standard: 50
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Accessibility ↺ Standard
accessibility
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Set rules for reachability of your items/locations.
**Full:** ensure everything can be reached and acquired.
**Minimal:** ensure what is needed to reach your goal can be acquired.
World-Standard: 0
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Difficulty Options ↺ Standard
difficulty
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Sets whether knowledge checks and/or hard tricks may be required in logic.
Standard: Requires no extra knowledge besides what is used to beat the vanilla game.
Knowledge Checks: Requires the player to know basic shortcuts,
such as breaking hidden blocks in walls.
Hard Tricks: Everything from "knowledge checks", and also may require the player to
perform more difficult tricks, such as jumping off of a thrown enemy in midair.
World-Standard: 0
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Minor Glitches ↺ Standard
minor_glitches
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Sets whether minor glitches may be required in logic.
Easy glitches: Simple glitches such as water walking or block clipping with flat form.
All glitches: Everything from easy glitches as well as things like wall jumps and screen wrapping.
World-Standard: 0
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Victory Condition ↺ Standard
victory_condition
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Which condition unlocks the Rudy fight.
Music Boxes: collect enough music boxes (see Music Boxes Required).
Bosses: defeat enough bosses (see Bosses Required).
Only the selected condition is active — the other's required count
is ignored.
World-Standard: 0
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Music Boxes Required ↺ Standard
music_boxes_required
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich How many of the 5 music boxes Wario must collect before the
Temple opens and Rudy becomes accessible. Only active when Victory
Condition = Music Boxes. Set to 0 to make Temple always open.
World-Standard: 5
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Bosses Required ↺ Standard
bosses_required
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Number of Bosses needed to access the Rudy fight.
Bossess include: Wormwould, Shoot, Scowler, Jamano, Anonster,
Wolfenboss, Pesce, Muddee, Doll Boy, and Yellow Belly.
World-Standard: 0
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Start With ↺ Standard
start_with
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Items Wario will start with. Starting with axe or more than two random
level starts is suggested so that early items aren't forcibly placed early.
axe: Unlocks The Peaceful Village and The Vast Plain from the start.
magnifying_glass: shows what you've collected in a level (hold B on the overworld).
both: start with both.
nothing: start with neither.
World-Standard: 3
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Random Level Starts ↺ Standard
random_level_starts
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Extra random level-unlock items pre-collected (0 = off, 1-8 = that many).
World-Standard: 0
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Combined Items ↺ Standard
combined_items
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Controls which multi-item requirements are combined into single items.
Off: No combining; multi-item requirements stay as-is.
Overworld: Combine items that gate level access (e.g. Blue+Green Tablet → Tablets).
In Level: Combine items that gate chests/keys within a level (e.g. Blue+Red Chemical → Chemicals).
Both: Combine both overworld and in-level pairs.
World-Standard: 3
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Key Shuffle ↺ Standard
key_shuffle
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Controls how the 100 level keys (4 per level × 25 levels) are handled.
Vanilla: Each key location is vanilla
Full: Keys and treasures are shuffled together across all 200 locations. (This adds 100 checks)
During syncs, it is highly recommended to couple this option with a large number of keyrings below.
World-Standard: 0
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Keyring Count ↺ Standard
keyring_count
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Number of levels whose 4 keys are replaced by a single Keyring item.
0 = off (each key is its own item).
1-24 = that many randomly-chosen levels get a Keyring (the other levels keep individual keys).
25 = every level gets a Keyring (no individual key items in the pool).
When above 0, Key Shuffle is forced to Full so that the remaining individual
keys are still shuffled.
World-Standard: 0
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Transformation Shuffle ↺ Standard
transformation_shuffle
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Shuffle transformation abilities (Zombie, Vampire, Fire, etc.) as items.
When on, you must find each Form item to use that transformation via
Select+button combos; the forms are placed in logic. When off, behaves as vanilla
World-Standard: 0
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Big Coinsanity ↺ Standard
bigcoinsanity
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Adds 200 big-coin (musical coin) locations — 8 per level — to the pool.
World-Standard: 0
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Boss Defeats ↺ Standard
boss_defeats
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Adds 10 boss-defeat locations to the pool. This option can be used
with "Bosses_Required" as well
Bosses include: Wormwould, Shoot, Scowler, Jamano,
Anonster, Wolfenboss, Pesce, Muddee, Doll Boy, Yellow Belly.
World-Standard: 0
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Enemizer ↺ Standard
enemizer
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich This setting is mostly stable, but isn't guaranteed to be crash-free.
If you do run into a crash, use the command "/vanillaenemies" to revert the current room
(or previous room if in the overworld) back to vanilla enemies."
off: Enemies stay vanilla.
full: Enemies are fully randomized with limited restrictions.
grouped: Enemies are randomized by type (Ground, Flying and Water-safe)
Rooms with throw blocks are guaranteed a throwable enemy in both
'full' and 'grouped' modes. Bosses always stay vanilla.
World-Standard: 0
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Hidden Passages Revealed ↺ Standard
hidden_passages_revealed
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Reveal hidden blocks and blocks that always contain color coins in-game.
- vanilla: nothing revealed or recolored (default WL3 behavior).
- hidden_blocks: hidden passages are revealed with their corresponding cracked/
non-cracked blocks. Hidden throw/fire/yarn blocks aren't included.
- hidden_blocks_and_color_coins: same as hidden_blocks, plus blocks that
guarantee color coin drops.
World-Standard: 0
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Death Link ↺ Standard
death_link
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Send and receive deaths to/from other players. This will trigger the "Game Over" screen when you die, forcing you to restart the level. If Death Mode is set to "Grabs" or "Grabs and Golf", then certain enemy grabs or golf failures will also trigger deaths. You can still receive deaths from other players even if your own Death Mode is set to None.
screen from being captured by Rudy. You can include "Death Mode" below to add more
death link options locally.
World-Standard: 0
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Death Mode ↺ Standard
death_mode
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Controls what locally counts as a death.
None: deaths are never triggered, unless death link is on and is from other players.
Grabs: enemy grabs that teleport you (e.g. RoboMouse, Scowler, Rudy)
instead trigger a Game Over death.
Grabs and Golf: same as Grabs, plus failing a golf hole par triggers a death
World-Standard: 0
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