Player Barracks Early Sphere Cost ↺ Standard
player_barracks_early_sphere
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The cost multiplier of units purchased from the player's barracks in earlier spheres.
The map's victory item determines the sphere number.
If a level becomes impossible, use /toggle_costs in the client to toggle dynamic unit costs on and off.
World-Standard: 100
Als erweiterten YAML-Wert bearbeiten
Player Barracks Late Sphere Cost ↺ Standard
player_barracks_late_sphere
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The cost multiplier of units purchased from the player's barracks in later spheres.
The map's victory item determines the sphere number.
If a level becomes impossible, use /toggle_costs in the client to toggle dynamic unit costs on and off.
World-Standard: 100
Als erweiterten YAML-Wert bearbeiten
Player Barracks Early Distance Cost ↺ Standard
player_barracks_early_distance
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The cost multiplier of units purchased from the player's barracks closer to the center.
North levels will have a closer distance, then East levels, then South levels and
West levels will have the farthest. North 2A will have a further distance than West 1.
If a level becomes impossible, use /toggle_costs in the client to toggle dynamic unit costs on and off.
World-Standard: 100
Als erweiterten YAML-Wert bearbeiten
Player Barracks Late Distance Cost ↺ Standard
player_barracks_late_distance
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The cost multiplier of units purchased from the player's barracks farther from the center.
North levels will have a closer distance, then East levels, then South levels and
West levels will have the farthest. North 2A will have a further distance than West 1.
If a level becomes impossible, use /toggle_costs in the client to toggle dynamic unit costs on and off.
World-Standard: 100
Als erweiterten YAML-Wert bearbeiten
Player Barracks Random Low Cost ↺ Standard
player_barracks_random_low_cost
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The cost multiplier of units purchased from the player's barracks determined at random.
This multiplier will be the lowest random multiplier.
If a level becomes impossible, use /toggle_costs in the client to toggle dynamic unit costs on and off.
World-Standard: 100
Als erweiterten YAML-Wert bearbeiten
Player Barracks Random High Cost ↺ Standard
player_barracks_random_high_cost
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The cost multiplier of units purchased from the player's barracks determined at random.
This multiplier will be the highest random multiplier.
If a level becomes impossible, use /toggle_costs in the client to toggle dynamic unit costs on and off.
World-Standard: 100
Als erweiterten YAML-Wert bearbeiten
Player Tower Early Sphere Cost ↺ Standard
player_tower_early_sphere
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The cost multiplier of units purchased from the player's tower in earlier spheres.
The map's victory item determines the sphere number.
If a level becomes impossible, use /toggle_costs in the client to toggle dynamic unit costs on and off.
World-Standard: 100
Als erweiterten YAML-Wert bearbeiten
Player Tower Late Sphere Cost ↺ Standard
player_tower_late_sphere
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The cost multiplier of units purchased from the player's tower in later spheres.
The map's victory item determines the sphere number.
If a level becomes impossible, use /toggle_costs in the client to toggle dynamic unit costs on and off.
World-Standard: 100
Als erweiterten YAML-Wert bearbeiten
Player Tower Early Distance Cost ↺ Standard
player_tower_early_distance
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The cost multiplier of units purchased from the player's tower closer to the center.
North levels will have a closer distance, then East levels, then South levels and
West levels will have the farthest. North 2A will have a further distance than West 1.
If a level becomes impossible, use /toggle_costs in the client to toggle dynamic unit costs on and off.
World-Standard: 100
Als erweiterten YAML-Wert bearbeiten
Player Tower Late Distance Cost ↺ Standard
player_tower_late_distance
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The cost multiplier of units purchased from the player's tower farther from the center.
North levels will have a closer distance, then East levels, then South levels and
West levels will have the farthest. North 2A will have a further distance than West 1.
If a level becomes impossible, use /toggle_costs in the client to toggle dynamic unit costs on and off.
World-Standard: 100
Als erweiterten YAML-Wert bearbeiten
Player Tower Random Low Cost ↺ Standard
player_tower_random_low_cost
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The cost multiplier of units purchased from the player's tower determined at random.
This multiplier will be the lowest random multiplier.
If a level becomes impossible, use /toggle_costs in the client to toggle dynamic unit costs on and off.
World-Standard: 100
Als erweiterten YAML-Wert bearbeiten
Player Tower Random High Cost ↺ Standard
player_tower_random_high_cost
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The cost multiplier of units purchased from the player's tower determined at random.
This multiplier will be the highest random multiplier.
If a level becomes impossible, use /toggle_costs in the client to toggle dynamic unit costs on and off.
World-Standard: 100
Als erweiterten YAML-Wert bearbeiten
Player Hideout Early Sphere Cost ↺ Standard
player_hideout_early_sphere
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The cost multiplier of units purchased from the player's hideout in earlier spheres.
The map's victory item determines the sphere number.
If a level becomes impossible, use /toggle_costs in the client to toggle dynamic unit costs on and off.
World-Standard: 100
Als erweiterten YAML-Wert bearbeiten
Player Hideout Late Sphere Cost ↺ Standard
player_hideout_late_sphere
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The cost multiplier of units purchased from the player's hideout in later spheres.
The map's victory item determines the sphere number.
If a level becomes impossible, use /toggle_costs in the client to toggle dynamic unit costs on and off.
World-Standard: 100
Als erweiterten YAML-Wert bearbeiten
Player Hideout Early Distance Cost ↺ Standard
player_hideout_early_distance
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The cost multiplier of units purchased from the player's hideout closer to the center.
North levels will have a closer distance, then East levels, then South levels and
West levels will have the farthest. North 2A will have a further distance than West 1.
If a level becomes impossible, use /toggle_costs in the client to toggle dynamic unit costs on and off.
World-Standard: 100
Als erweiterten YAML-Wert bearbeiten
Player Hideout Late Distance Cost ↺ Standard
player_hideout_late_distance
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The cost multiplier of units purchased from the player's hideout farther from the center.
North levels will have a closer distance, then East levels, then South levels and
West levels will have the farthest. North 2A will have a further distance than West 1.
If a level becomes impossible, use /toggle_costs in the client to toggle dynamic unit costs on and off.
World-Standard: 100
Als erweiterten YAML-Wert bearbeiten
Player Hideout Random Low Cost ↺ Standard
player_hideout_random_low_cost
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The cost multiplier of units purchased from the player's hideout determined at random.
This multiplier will be the lowest random multiplier.
If a level becomes impossible, use /toggle_costs in the client to toggle dynamic unit costs on and off.
World-Standard: 100
Als erweiterten YAML-Wert bearbeiten
Player Hideout Random High Cost ↺ Standard
player_hideout_random_high_cost
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The cost multiplier of units purchased from the player's hideout determined at random.
This multiplier will be the highest random multiplier.
If a level becomes impossible, use /toggle_costs in the client to toggle dynamic unit costs on and off.
World-Standard: 100
Als erweiterten YAML-Wert bearbeiten
Player Port Early Sphere Cost ↺ Standard
player_port_early_sphere
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The cost multiplier of units purchased from the player's port in earlier spheres.
The map's victory item determines the sphere number.
If a level becomes impossible, use /toggle_costs in the client to toggle dynamic unit costs on and off.
World-Standard: 100
Als erweiterten YAML-Wert bearbeiten
Player Port Late Sphere Cost ↺ Standard
player_port_late_sphere
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The cost multiplier of units purchased from the player's port in later spheres.
The map's victory item determines the sphere number.
If a level becomes impossible, use /toggle_costs in the client to toggle dynamic unit costs on and off.
World-Standard: 100
Als erweiterten YAML-Wert bearbeiten
Player Port Early Distance Cost ↺ Standard
player_port_early_distance
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The cost multiplier of units purchased from the player's port closer to the center.
North levels will have a closer distance, then East levels, then South levels and
West levels will have the farthest. North 2A will have a further distance than West 1.
If a level becomes impossible, use /toggle_costs in the client to toggle dynamic unit costs on and off.
World-Standard: 100
Als erweiterten YAML-Wert bearbeiten
Player Port Late Distance Cost ↺ Standard
player_port_late_distance
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The cost multiplier of units purchased from the player's port farther from the center.
North levels will have a closer distance, then East levels, then South levels and
West levels will have the farthest. North 2A will have a further distance than West 1.
If a level becomes impossible, use /toggle_costs in the client to toggle dynamic unit costs on and off.
World-Standard: 100
Als erweiterten YAML-Wert bearbeiten
Player Port Random Low Cost ↺ Standard
player_port_random_low_cost
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The cost multiplier of units purchased from the player's port determined at random.
This multiplier will be the lowest random multiplier.
If a level becomes impossible, use /toggle_costs in the client to toggle dynamic unit costs on and off.
World-Standard: 100
Als erweiterten YAML-Wert bearbeiten
Player Port Random High Cost ↺ Standard
player_port_random_high_cost
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The cost multiplier of units purchased from the player's port determined at random.
This multiplier will be the highest random multiplier.
If a level becomes impossible, use /toggle_costs in the client to toggle dynamic unit costs on and off.
World-Standard: 100
Als erweiterten YAML-Wert bearbeiten
AI Barracks Early Sphere Cost ↺ Standard
ai_barracks_early_sphere
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The cost multiplier of units purchased from the AI's barracks in earlier spheres.
The map's victory item determines the sphere number.
If a level becomes impossible, use /toggle_costs in the client to toggle dynamic unit costs on and off.
World-Standard: 100
Als erweiterten YAML-Wert bearbeiten
AI Barracks Late Sphere Cost ↺ Standard
ai_barracks_late_sphere
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The cost multiplier of units purchased from the AI's barracks in later spheres.
The map's victory item determines the sphere number.
If a level becomes impossible, use /toggle_costs in the client to toggle dynamic unit costs on and off.
World-Standard: 100
Als erweiterten YAML-Wert bearbeiten
AI Barracks Early Distance Cost ↺ Standard
ai_barracks_early_distance
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The cost multiplier of units purchased from the AI's barracks closer to the center.
North levels will have a closer distance, then East levels, then South levels and
West levels will have the farthest. North 2A will have a further distance than West 1.
If a level becomes impossible, use /toggle_costs in the client to toggle dynamic unit costs on and off.
World-Standard: 100
Als erweiterten YAML-Wert bearbeiten
AI Barracks Late Distance Cost ↺ Standard
ai_barracks_late_distance
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The cost multiplier of units purchased from the AI's barracks farther from the center.
North levels will have a closer distance, then East levels, then South levels and
West levels will have the farthest. North 2A will have a further distance than West 1.
If a level becomes impossible, use /toggle_costs in the client to toggle dynamic unit costs on and off.
World-Standard: 100
Als erweiterten YAML-Wert bearbeiten
AI Barracks Random Low Cost ↺ Standard
ai_barracks_random_low_cost
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The cost multiplier of units purchased from the AI's barracks determined at random.
This multiplier will be the lowest random multiplier.
If a level becomes impossible, use /toggle_costs in the client to toggle dynamic unit costs on and off.
World-Standard: 100
Als erweiterten YAML-Wert bearbeiten
AI Barracks Random High Cost ↺ Standard
ai_barracks_random_high_cost
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The cost multiplier of units purchased from the AI's barracks determined at random.
This multiplier will be the highest random multiplier.
If a level becomes impossible, use /toggle_costs in the client to toggle dynamic unit costs on and off.
World-Standard: 100
Als erweiterten YAML-Wert bearbeiten
AI Tower Early Sphere Cost ↺ Standard
ai_tower_early_sphere
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The cost multiplier of units purchased from the AI's tower in earlier spheres.
The map's victory item determines the sphere number.
If a level becomes impossible, use /toggle_costs in the client to toggle dynamic unit costs on and off.
World-Standard: 100
Als erweiterten YAML-Wert bearbeiten
AI Tower Late Sphere Cost ↺ Standard
ai_tower_late_sphere
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The cost multiplier of units purchased from the AI's tower in later spheres.
The map's victory item determines the sphere number.
If a level becomes impossible, use /toggle_costs in the client to toggle dynamic unit costs on and off.
World-Standard: 100
Als erweiterten YAML-Wert bearbeiten
AI Tower Early Distance Cost ↺ Standard
ai_tower_early_distance
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The cost multiplier of units purchased from the AI's tower closer to the center.
North levels will have a closer distance, then East levels, then South levels and
West levels will have the farthest. North 2A will have a further distance than West 1.
If a level becomes impossible, use /toggle_costs in the client to toggle dynamic unit costs on and off.
World-Standard: 100
Als erweiterten YAML-Wert bearbeiten
AI Tower Late Distance Cost ↺ Standard
ai_tower_late_distance
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The cost multiplier of units purchased from the AI's tower farther from the center.
North levels will have a closer distance, then East levels, then South levels and
West levels will have the farthest. North 2A will have a further distance than West 1.
If a level becomes impossible, use /toggle_costs in the client to toggle dynamic unit costs on and off.
World-Standard: 100
Als erweiterten YAML-Wert bearbeiten
AI Tower Random Low Cost ↺ Standard
ai_tower_random_low_cost
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The cost multiplier of units purchased from the AI's tower determined at random.
This multiplier will be the lowest random multiplier.
If a level becomes impossible, use /toggle_costs in the client to toggle dynamic unit costs on and off.
World-Standard: 100
Als erweiterten YAML-Wert bearbeiten
AI Tower Random High Cost ↺ Standard
ai_tower_random_high_cost
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The cost multiplier of units purchased from the AI's tower determined at random.
This multiplier will be the highest random multiplier.
If a level becomes impossible, use /toggle_costs in the client to toggle dynamic unit costs on and off.
World-Standard: 100
Als erweiterten YAML-Wert bearbeiten
AI Hideout Early Sphere Cost ↺ Standard
ai_hideout_early_sphere
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The cost multiplier of units purchased from the AI's hideout in earlier spheres.
The map's victory item determines the sphere number.
If a level becomes impossible, use /toggle_costs in the client to toggle dynamic unit costs on and off.
World-Standard: 100
Als erweiterten YAML-Wert bearbeiten
AI Hideout Late Sphere Cost ↺ Standard
ai_hideout_late_sphere
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The cost multiplier of units purchased from the AI's hideout in later spheres.
The map's victory item determines the sphere number.
If a level becomes impossible, use /toggle_costs in the client to toggle dynamic unit costs on and off.
World-Standard: 100
Als erweiterten YAML-Wert bearbeiten
AI Hideout Early Distance Cost ↺ Standard
ai_hideout_early_distance
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The cost multiplier of units purchased from the AI's hideout closer to the center.
North levels will have a closer distance, then East levels, then South levels and
West levels will have the farthest. North 2A will have a further distance than West 1.
If a level becomes impossible, use /toggle_costs in the client to toggle dynamic unit costs on and off.
World-Standard: 100
Als erweiterten YAML-Wert bearbeiten
AI Hideout Late Distance Cost ↺ Standard
ai_hideout_late_distance
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The cost multiplier of units purchased from the AI's hideout farther from the center.
North levels will have a closer distance, then East levels, then South levels and
West levels will have the farthest. North 2A will have a further distance than West 1.
If a level becomes impossible, use /toggle_costs in the client to toggle dynamic unit costs on and off.
World-Standard: 100
Als erweiterten YAML-Wert bearbeiten
AI Hideout Random Low Cost ↺ Standard
ai_hideout_random_low_cost
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The cost multiplier of units purchased from the AI's hideout determined at random.
This multiplier will be the lowest random multiplier.
If a level becomes impossible, use /toggle_costs in the client to toggle dynamic unit costs on and off.
World-Standard: 100
Als erweiterten YAML-Wert bearbeiten
AI Hideout Random High Cost ↺ Standard
ai_hideout_random_high_cost
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The cost multiplier of units purchased from the AI's hideout determined at random.
This multiplier will be the highest random multiplier.
If a level becomes impossible, use /toggle_costs in the client to toggle dynamic unit costs on and off.
World-Standard: 100
Als erweiterten YAML-Wert bearbeiten
AI Port Early Sphere Cost ↺ Standard
ai_port_early_sphere
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The cost multiplier of units purchased from the AI's port in earlier spheres.
The map's victory item determines the sphere number.
If a level becomes impossible, use /toggle_costs in the client to toggle dynamic unit costs on and off.
World-Standard: 100
Als erweiterten YAML-Wert bearbeiten
AI Port Late Sphere Cost ↺ Standard
ai_port_late_sphere
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The cost multiplier of units purchased from the AI's port in later spheres.
The map's victory item determines the sphere number.
If a level becomes impossible, use /toggle_costs in the client to toggle dynamic unit costs on and off.
World-Standard: 100
Als erweiterten YAML-Wert bearbeiten
AI Port Early Distance Cost ↺ Standard
ai_port_early_distance
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The cost multiplier of units purchased from the AI's port closer to the center.
North levels will have a closer distance, then East levels, then South levels and
West levels will have the farthest. North 2A will have a further distance than West 1.
If a level becomes impossible, use /toggle_costs in the client to toggle dynamic unit costs on and off.
World-Standard: 100
Als erweiterten YAML-Wert bearbeiten
AI Port Late Distance Cost ↺ Standard
ai_port_late_distance
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The cost multiplier of units purchased from the AI's port farther from the center.
North levels will have a closer distance, then East levels, then South levels and
West levels will have the farthest. North 2A will have a further distance than West 1.
If a level becomes impossible, use /toggle_costs in the client to toggle dynamic unit costs on and off.
World-Standard: 100
Als erweiterten YAML-Wert bearbeiten
AI Port Random Low Cost ↺ Standard
ai_port_random_low_cost
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The cost multiplier of units purchased from the AI's port determined at random.
This multiplier will be the lowest random multiplier.
If a level becomes impossible, use /toggle_costs in the client to toggle dynamic unit costs on and off.
World-Standard: 100
Als erweiterten YAML-Wert bearbeiten
AI Port Random High Cost ↺ Standard
ai_port_random_high_cost
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich The cost multiplier of units purchased from the AI's port determined at random.
This multiplier will be the highest random multiplier.
If a level becomes impossible, use /toggle_costs in the client to toggle dynamic unit costs on and off.
World-Standard: 100
Als erweiterten YAML-Wert bearbeiten