Hilfe
This is a setting that offers low-level control over what locations get
randomized, for situations where the above settings do not suffice.
Each entry is a category (like 'health' or 'secret-big-armor'), followed by
':' and a percentage, e.g. 'health:50' to randomize 50% of all health items.
See doc/categories.md for a detailed explanation of officially supported
categories.
Using an item name, e.g. 'ArmorBonus:none', is also permitted, and will
match that exact item. To avoid ambiguity, you have to use Doom's internal
name, e.g. 'ClipBox' instead of 'Bullets' and 'ArtiHealth' instead of
'Quartz Flask'.
Instead of a percentage, you can also use 'all', 'none', 'shuffle', or
'vanilla', with the same meanings as above; or 'start' to place the matching
items directly into the player's starting inventory, although
start_inventory_from_pool is preferred for that.
Entries are checked left to right, with earlier ones taking precedence over
later ones; locations that match multiple entries are only affected by the
first one. So, for example, this setting:
['health:none', 'small:all', 'ammo:50']
Would randomize no health of any size, all small items (that aren't health),
and 50% of whatever (non-health, non-small) ammo is left.
On a technical level, this setting is checked before anything else,
including UZArchipelago's built in baseline settings and the toggles above,
so it offers significant control over how the item and location pools are
populated, but also makes it easy to write settings that cannot generate.
World-Standard: []
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