Spiel konfigurieren · YAML-Editor

ULTRAKILL konfigurieren

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ULTRAKILL · World 3.5.6 · Paket 3.5.6 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 6 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

goal
Hilfe · Gewichtung möglich

This Option has been Removed.

World-Standard: ""

include_secret_mission_completion
Hilfe · Gewichtung möglich

This Option has been Removed.

World-Standard: ""

boss_rewards
Hilfe · Gewichtung möglich

This Option has been Removed.

World-Standard: ""

starting_weapon
Hilfe · Gewichtung möglich

This Option has been Removed.

World-Standard: ""

Levels · 13 Optionen
start_level
Hilfe · Gewichtung möglich

Choose which level to start in.

World-Standard: 1

goal_level
Hilfe · Gewichtung möglich

Choose which level must be completed to finish the game.

World-Standard: 33

goal_requirement
Hilfe · Gewichtung möglich

Choose the number of levels that must be completed to unlock the goal.

World-Standard: 15

perfect_goal
Hilfe · Gewichtung möglich

Choose if the goal must be cleared with a perfect rank. Has no effect if the goal level is a secret mission.

World-Standard: 0

skipped_levels
Hilfe

List as many levels as you would like to skip completing for the goal. Skipped levels will still exist in the item pool, and can still be completed to add progress towards unlocking the goal, but will not be considered in logic.

World-Standard: ["0-E", "1-E", "P-1", "P-2"]

auto_exclude_skipped_locations
Hilfe · Gewichtung möglich

Choose if skipped levels should automatically have all of their locations excluded.

World-Standard: 1

auto_exclude_goal_locations
Hilfe · Gewichtung möglich

Choose if the goal level should automatically have all of its locations excluded.

World-Standard: 1

unlock_type
Hilfe · Gewichtung möglich

Choose if levels will be unlocked one at a time, or whole layers at once.

World-Standard: 0

secret_mission_unlock_type
Hilfe · Gewichtung möglich

Choose if secret missions should be unlocked by using their secret exits, or by finding items in the multiworld.

World-Standard: 1

secret_exit_behavior
Hilfe · Gewichtung möglich

Choose if using secret exits should count the current level as completed, or if secret exits should NOT count the current level as completed, and instead add rewards for using each secret exit. Does not affect secret exits leading to prime sanctums.

World-Standard: 1

randomize_skulls
Hilfe · Gewichtung möglich

Turns the red and blue skulls into items that must be found before they will appear in levels.

World-Standard: 0

randomize_limbo_switches
Hilfe · Gewichtung möglich

Randomizes the four switches in the Limbo layer.

World-Standard: 0

randomize_violence_switches
Hilfe · Gewichtung möglich

Randomizes the three switches in 7-2.

World-Standard: 0

Logic · 2 Optionen
require_gutterman_shield_break
Hilfe · Gewichtung möglich

Forces a way to break Guttermen shields (Knuckleblaster or any Alternate Shotgun) to be required in logic.

World-Standard: 1

speedrunner_logic
Hilfe · Gewichtung möglich

Enables various speedrunning tech in logic, such as glitches, out-of-bounds exploits, and other difficult tricks. Work in progress! Only implemented until the end of Layer 3. May contain mistakes or errors! If you choose to test this, please report any issues in the Archipelago Discord server!

World-Standard: 0

Filler / Trap Items · 3 Optionen
trap_percent
Hilfe · Gewichtung möglich

Choose the percentage of trap items that will appear when filling the item pool with junk.

World-Standard: 25

filler_weights
Hilfe

Choose the odds of each filler item being created when filling the item pool with junk.

World-Standard: {"+10,000P": 50, "Air Jump": 50, "Confusing Aura": 50, "Dual Wield": 50, "Infinite Stamina": 50, "Overheal": 50, "Quick Charge": 50, "Soap": 50}

trap_weights
Hilfe

Choose the odds of each trap item being created when filling the item pool with traps.

World-Standard: {"Hands-Free Mode": 50, "Hard Damage": 50, "Radiant Aura": 50, "Stamina Limiter": 50, "Wall Jump Limiter": 50, "Weapon Malfunction": 50}

Extra Location Checks · 9 Optionen
enemy_rewards
Hilfe · Gewichtung möglich

Adds location checks for defeating enemies and unlocking terminal entries. Bosses: Only includes bosses at the end of each act and in Prime Sanctums. Extra: Also includes some additional bosses that usually only appear once. All: Includes all bosses and enemies.

World-Standard: 0

challenge_rewards
Hilfe · Gewichtung möglich

Adds location checks for completing each level's challenge, except for the goal.

World-Standard: 0

p_rank_rewards
Hilfe · Gewichtung möglich

Adds location checks for completing each level with a Perfect Rank, except for the goal.

World-Standard: 0

randomize_clash_mode
Hilfe · Gewichtung möglich

Randomizes the unlock for destroying all crates in 4-S.

World-Standard: 0

fish_rewards
Hilfe · Gewichtung möglich

Adds location checks for catching each fish in 5-S.

World-Standard: 0

cleaning_rewards
Hilfe · Gewichtung möglich

Adds location checks for cleaning every room in 7-S.

World-Standard: 0

hank_rewards
Hilfe · Gewichtung möglich

Adds location checks for giving Hank and Hank Jr. a head in 1-4 and 5-3.

World-Standard: 0

chess_reward
Hilfe · Gewichtung möglich

Adds a location check for winning chess against a bot in the Developer Museum.

World-Standard: 0

rocket_race_reward
Hilfe · Gewichtung möglich

Adds a location check for winning the rocket race in the Developer Museum.

World-Standard: 0

Weapons · 6 Optionen
starting_weapon_pool
Hilfe

Choose a pool of possible starting weapons and their weights of being selected. Some weapons will not be considered valid depending on other options: If the start level is 2-3, 8-2, or 8-3, all arms will be removed from the pool. If choosing to start with Feedbacker, it will be removed from the pool. If choosing not to start with Feedbacker, the Whiplash, Freezeframe, and all Railcannons are removed from the pool. If choosing to randomize secondary fire and not to start with Feedbacker, the S.R.S. Cannon and Firestarter are removed from the pool. If choosing to randomize secondary fire, not to start with Feedbacker, and for the Nailgun to be in its Alternate form, the Overheat is removed from the pool.

World-Standard: {"Feedbacker": 50, "Knuckleblaster": 50, "Nailgun - Attractor": 50, "Nailgun - JumpStart": 50, "Nailgun - Overheat": 50, "Railcannon - Electric": 50, "Railcannon - Malicious": 50, "Railcannon - Screwdriver": 50, "Revolver - Marksman": 50, "Revolver - Piercer": 50, "Revolver - Sharpshooter": 50, "Rocket Launcher - Firestarter": 50, "Rocket Launcher - Freezeframe": 50, "Rocket Launcher - S.R.S. Cannon": 50, "Shotgun - Core Eject": 50, "Shotgun - Pump Charge": 50, "Shotgun - Sawed-On": 50, "Whiplash": 50}

randomize_secondary_fire
Hilfe · Gewichtung möglich

Locks the ability to use a weapon's alternate fire behind items that must be found in the multiworld. Split: Separate items will be created for each weapon and secondary fire. Progressive: Two items will be created for each weapon, the first item found will unlock the weapon, and the second will unlock the secondary fire.

World-Standard: 0

start_with_arm
Hilfe · Gewichtung möglich

Choose whether or not to start the game with the Feedbacker arm.

World-Standard: 1

revolver_form
Hilfe · Gewichtung möglich

Choose whether the revolver should be in its standard or alternate form initially. The Piercer, Marksman, or Sharpshooter revolver still need to be found before the revolver can be used. The other form must be unlocked.

World-Standard: 0

shotgun_form
Hilfe · Gewichtung möglich

Choose whether the shotgun should be in its standard or alternate form initially. The Core Eject, Pump Charge, or Sawed-On shotgun still need to be found before the shotgun can be used. The other form must be unlocked.

World-Standard: 0

nailgun_form
Hilfe · Gewichtung möglich

Choose whether the nailgun should be in its standard or alternate form initially. The Attractor, Overheat, or JumpStart nailgun still need to be found before the nailgun can be used. The other form must be unlocked.

World-Standard: 0

Movement · 4 Optionen
starting_stamina
Hilfe · Gewichtung möglich

Choose how many bars of stamina to start with.

World-Standard: 3

starting_walljumps
Hilfe · Gewichtung möglich

Choose how many wall jumps to start with.

World-Standard: 3

start_with_slide
Hilfe · Gewichtung möglich

Choose whether or not to start the game with the ability to slide.

World-Standard: 1

start_with_slam
Hilfe · Gewichtung möglich

Choose whether or not to start the game with the ability to slam.

World-Standard: 1

Miscellaneous · 7 Optionen
point_multiplier
Hilfe · Gewichtung möglich

Multiplies the amount of points earned to reduce grind.

World-Standard: 1

ui_color_randomizer
Hilfe · Gewichtung möglich

Randomizes UI colors, either once at the beginning of a run, or every time a level is loaded. Does not affect item popup colors. This option can be changed later.

World-Standard: 0

gun_color_randomizer
Hilfe · Gewichtung möglich

Randomizes gun colors, either once at the beginning of a run, or every time a level is loaded. This option can be changed later.

World-Standard: 0

music_randomizer
Hilfe · Gewichtung möglich

Randomizes the music that plays during the game. Music can be re-randomized, or toggled on or off later. Some music is never randomized.

World-Standard: 0

cybergrind_hints
Hilfe · Gewichtung möglich

Every 5 waves cleared in The Cyber Grind will unlock a hint. This option can NOT be changed later.

World-Standard: 1

death_link
Hilfe · Gewichtung möglich

When you die, everyone dies. The reverse is also true. This option can be changed later.

World-Standard: 0

death_link_amnesty
Hilfe · Gewichtung möglich

Choose how many deaths must happen before a death link is sent to the multiworld.

World-Standard: 1

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.