Spiel konfigurieren · YAML-Editor

Twilight Princess konfigurieren

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Twilight Princess · World 0.0.0 · Paket git-fe8257929a96+dsatool.2 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 5 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

small_keys_on_bosses
Hilfe · Gewichtung möglich

If disabled, Small keys cannot be placed on boss rewards

World-Standard: false

modify_shop_models
Hilfe · Gewichtung möglich

NON-DEFAULT CHOICE NOT REPRESENTED IN GAME (must self enforce if changed from default) If enabled, swap shop models with the items that are placed there.

World-Standard: false

Item Pool / Location Settings · 9 Optionen
golden_bugs_shuffled
Hilfe · Gewichtung möglich

If enabled, golden bugs will be shuffled into the itempool. If disabled, bugs will be vanilla and agitha will not be progression

World-Standard: true

sky_characters_shuffled
Hilfe · Gewichtung möglich

If enabled, sky characters will be shuffled into the itempool. If disabled, sky characters will be vanilla.

World-Standard: true

npc_items_shuffled
Hilfe · Gewichtung möglich

If enabled, Gifts from NPCs can be progression items.

World-Standard: true

shop_items_shuffled
Hilfe · Gewichtung möglich

If enabled, Shop Items can be progression items.

World-Standard: true

hidden_skills_shuffled
Hilfe · Gewichtung möglich

If enabled, golden wolfs can be progression items. *Hidden skills will always be shuffled into item pool.

World-Standard: true

poe_shuffled
Hilfe · Gewichtung möglich

If enabled, Poes will be shuffled into the itempool. If disabled, Poes will be vanilla.

World-Standard: true

heart_piece_shuffled
Hilfe · Gewichtung möglich

If enabled, Heart Piece locations can contain progression items.

World-Standard: true

overworld_shuffled
Hilfe · Gewichtung möglich

If enabled, Overworld locations can contain progression items. Cannot be disabled if Dungeon shuffle is disabled Note: Disabling may lead to generation failures as the possible location count is reduced dramtically.

World-Standard: true

dungeons_shuffled
Hilfe · Gewichtung möglich

If enabled, Dungeons locations can contain progression items. Cannot be disabled if Overworld shuffle is disabled

World-Standard: true

Logic Settings · 4 Optionen
logic_rules
Hilfe · Gewichtung möglich

Controls what types of tricks the logic can expect you to perform. - Glitchless: Only intended mechanics are required - Glitched: Some glitches may be required

World-Standard: 0

castle_requirements
Hilfe · Gewichtung möglich

NON-DEFAULT CHOICE NOT REPRESENTED IN GAME (must self enforce if changed from default) Controls requirements for accessing Hyrule Castle. - Open: No requirements - Fused Shadows: Requires all Fused Shadows - Mirror Shards: Requires all Mirror Shards - All Dungeons: Requires completing all dungeons - Vanilla: Beat Palace of Twilight Note: Choosing All Dungeons or Vanilla will force dungeons items to be in Hyrule Castle if Any Dungeon is chosen for them This also removes Hyrule castle from list of dungeons for other of that dungeon item to be in

World-Standard: 0

palace_requirements
Hilfe · Gewichtung möglich

NON-DEFAULT CHOICE NOT REPRESENTED IN GAME (must self enforce if changed from default) Controls requirements for accessing Palace of Twilight. - Open: No requirements - Fused Shadows: Requires all Fused Shadows - Mirror Shards: Requires all Mirror Shards - Vanilla: Beat City in the Sky Note: Choosing Vanilla will force dungeons items to be in Palace of Twilight if Any Dungeon is chosen for them This also removes Palace of Twilight from list of dungeons for other of that dungeon item to be in

World-Standard: 0

faron_woods_logic
Hilfe · Gewichtung möglich

NON-DEFAULT CHOICE NOT REPRESENTED IN GAME (must self enforce if changed from default) Controls logic for accessing Faron Woods. - Open: No special requirements - Closed: Requires forest temple to be beaten before leaving faron woods Note: Choosing Closed will force dungeons items to be in Forest Temple if Any Dungeon is chosen for them This also removes Forest Temple from list of dungeons for other of that dungeon item to be in

World-Standard: 0

Dungeon Items · 4 Optionen
small_key_settings
Hilfe · Gewichtung möglich

Controls how small keys are randomized. - **Start With Small Keys:** You will start the game with the small keys for all dungeons. - **Vanilla Small Keys:** Small keys will be kept in their vanilla location (non-randomized). - **Own Dungeon Small Keys:** Small keys will be randomized locally within their own dungeon. - **Any Dungeon Small Keys:** Small keys will be randomized locally within any dungeon. - **Anywhere:** Small keys can be found in any progression location, if dungeons are randomized. Note: Not shuffling Dungeons will overwrite this to vanilla, unless you selected start with

World-Standard: 0

big_key_settings
Hilfe · Gewichtung möglich

Controls how big keys are randomized. - **Start With Big Keys:** You will start the game with the big keys for all dungeons. - **Vanilla Big Keys:** Big keys will be kept in their vanilla location (non-randomized). - **Own Dungeon Big Keys:** Big keys will be randomized locally within their own dungeon. - **Any Dungeon Big Keys:** Big keys will be randomized locally within any dungeon. - **Anywhere:** Big keys can be found in any progression location. Note: Not shuffling Dungeons will overwrite this to vanilla, unless you selected start with

World-Standard: 0

map_and_compass_settings
Hilfe · Gewichtung möglich

Controls how dungeon maps and compasses are randomized. - **Start With Maps & Compasses:** You will start the game with the dungeon maps and compasses for all dungeons. - **Vanilla Maps & Compasses:** Dungeon maps and compasses will be kept in their vanilla location (non-randomized). - **Own Dungeon Maps & Compasses:** Dungeon maps and compasses will be randomized locally within their own dungeon. - **Any Dungeon Maps & Compasses:** Dungeon maps and compasses will be randomized locally within any dungeon. - **Anywhere:** Dungeon maps and compasses can be found anywhere, without restriction. Note: Not shuffling Dungeons will overwrite this to vanilla, unless you selected start with

World-Standard: 0

dungeon_rewards_progression
Hilfe · Gewichtung möglich

Controls whether dungeon reward and heart containers are forced to have progression items.

World-Standard: true

Timesavers · 9 Optionen
skip_minor_cutscenes
Hilfe · Gewichtung möglich

NON-DEFAULT CHOICE NOT REPRESENTED IN GAME (must self enforce if changed from default) If enabled, minor cutscenes are skipped.

World-Standard: true

skip_major_cutscenes
Hilfe · Gewichtung möglich

NON-DEFAULT CHOICE NOT REPRESENTED IN GAME (must self enforce if changed from default) If enabled, major cutscenes are skipped.

World-Standard: true

fast_iron_boots
Hilfe · Gewichtung möglich

NON-DEFAULT CHOICE NOT REPRESENTED IN GAME (must self enforce if changed from default) If enabled, movement is not slowed when wearing Iron Boots.

World-Standard: true

quick_transform
Hilfe · Gewichtung möglich

NON-DEFAULT CHOICE NOT REPRESENTED IN GAME (must self enforce if changed from default) If enabled, you can quickly transform by pressing R + Y.

World-Standard: true

instant_message_text
Hilfe · Gewichtung möglich

NON-DEFAULT CHOICE NOT REPRESENTED IN GAME (must self enforce if changed from default) If enabled, message text is instant.

World-Standard: true

open_map
Hilfe · Gewichtung möglich

NON-DEFAULT CHOICE NOT REPRESENTED IN GAME (must self enforce if changed from default) If enabled, Map areas are unlocked and portals unlocked.

World-Standard: true

increase_spinner_speed
Hilfe · Gewichtung möglich

NON-DEFAULT CHOICE NOT REPRESENTED IN GAME (must self enforce if changed from default) If enabled, spinner speed is increased. *Spinner speed not taken into account in logic.

World-Standard: true

open_door_of_time
Hilfe · Gewichtung möglich

NON-DEFAULT CHOICE NOT REPRESENTED IN GAME (must self enforce if changed from default) If enabled, the Door of Time is open.

World-Standard: true

early_shadow_crystal
Hilfe · Gewichtung möglich

When Enabled Shadow Crystal will be placed into Sphere 1 of the local world

World-Standard: false

Additional Settings · 6 Optionen
transform_anywhere
Hilfe · Gewichtung möglich

NON-DEFAULT CHOICE NOT REPRESENTED IN GAME (must self enforce if changed from default) If enabled, the player can transform anywhere.

World-Standard: true

increase_wallet
Hilfe · Gewichtung möglich

NON-DEFAULT CHOICE NOT REPRESENTED IN GAME (must self enforce if changed from default) If enabled, the wallet capacity is increased.

World-Standard: true

bonks_do_damage
Hilfe · Gewichtung möglich

NON-DEFAULT CHOICE NOT REPRESENTED IN GAME (must self enforce if changed from default) If enabled, bonks do damage.

World-Standard: false

trap_frequency
Hilfe · Gewichtung möglich

Controls the frequency of traps in the game.

World-Standard: 0

damage_magnification
Hilfe · Gewichtung möglich

NON-DEFAULT CHOICE NOT REPRESENTED IN GAME (must self enforce if changed from default) Multiplies the damage the player takes.

World-Standard: 1

starting_tod
Hilfe · Gewichtung möglich

NON-DEFAULT CHOICE NOT REPRESENTED IN GAME (must self enforce if changed from default) Controls the starting time of day.

World-Standard: 0

Dungeon Entrance Settings · 6 Optionen
skip_lakebed_entrance
Hilfe · Gewichtung möglich

NON-DEFAULT CHOICE NOT REPRESENTED IN GAME (must self enforce if changed from default) If enabled, the Lakebed does not require water bombs.

World-Standard: true

skip_arbiters_grounds_entrance
Hilfe · Gewichtung möglich

NON-DEFAULT CHOICE NOT REPRESENTED IN GAME (must self enforce if changed from default) If enabled, entering Arbiters Grounds does not require defeating King Bublin.

World-Standard: true

skip_snowpeak_entrance
Hilfe · Gewichtung möglich

NON-DEFAULT CHOICE NOT REPRESENTED IN GAME (must self enforce if changed from default) If enabled, Snowpeak does not require Reekfish Scent.

World-Standard: true

skip_city_in_the_sky_entrance
Hilfe · Gewichtung möglich

NON-DEFAULT CHOICE NOT REPRESENTED IN GAME (must self enforce if changed from default) If enabled, City in The Sky does not require filled Skybook.

World-Standard: true

goron_mines_entrance
Hilfe · Gewichtung möglich

NON-DEFAULT CHOICE NOT REPRESENTED IN GAME (must self enforce if changed from default) Controls requirements for accessing the Goron Mines. - **Closed:** Player must wrestle Gor Coron to enter the mines. - **No Wrestling:** Player does not have to wrestle Gor Coron. - **Open:** Same as No Wrestling but you can use the elevator immediately.

World-Standard: 2

tot_entrance
Hilfe · Gewichtung möglich

NON-DEFAULT CHOICE NOT REPRESENTED IN GAME (must self enforce if changed from default) Controls requirements for accessing the Temple of Time. - **Closed:** Player must defeat Skull Kid to access Sacred Grove. Master Sword needed to access Past. - **Open Grove:** Player doesn't need to defeat Skull Kid. Master Sword needed to access Past. - **Open:** Open Grove but player does not need Master Sword to access Past.

World-Standard: 2

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.