Spiel konfigurieren · YAML-Editor

Touhou Youyoumu ~ Perfect Cherry Blossom konfigurieren

Zum Spielekatalog

Touhou Youyoumu ~ Perfect Cherry Blossom · World 1.2.3 · Paket 1.2.3 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 40 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

mode
Hilfe · Gewichtung möglich

Which mode you are playing on. Practice Mode: You need to unlock the stage in order to progress. Normal Mode: The resources are only given at Stage 1. Add 3 Continues to the Item Pools Restriction in life, bomb or difficulty for stages 3/4 and 5/6 and character are the only logical gate Easy difficulty is not available in this mode as it stop at the stage 5

World-Standard: 0

stage_unlock
Hilfe · Gewichtung möglich

How the stage unlock are grouped in Practice mode and for the Extra Stage if it's apart Global: No group By Character: Stage group by character By Shot Type: Stage group by shot type If there is no check by shot type or by difficulty, the option 'By Shot Type' will act as 'By Character' since there is no enough location otherwise. Furthermore, 3 out of the 5 '+25 Power Point' are removed when there is the minimum amount of location

World-Standard: 0

exclude_lunatic
Hilfe · Gewichtung möglich

If the Lunatic difficulty is excluded

World-Standard: 0

cherry_border
Hilfe · Gewichtung möglich

Determine if the ability to get the Cherry Border is randomized Randomized: One item is added that unlock the Cherry Border Progressive Randomized: The item is added in 6 exemplars, the first one unlock the Cherry Border, the other 5 decrease the value needed to activate it (By 5000 points each)

World-Standard: 0

number_life_mid
Hilfe · Gewichtung möglich

Number of life the randomizer expect you to have before facing Alice and Prismriver sisters

World-Standard: 0

number_bomb_mid
Hilfe · Gewichtung möglich

Number of bombs the randomizer expect you to have before facing Alice and Prismriver sisters

World-Standard: 0

difficulty_mid
Hilfe · Gewichtung möglich

The difficulty expected in order to face Alice and Prismriver sisters (Starting from Lunatic and got to Easy)

World-Standard: 0

number_life_end
Hilfe · Gewichtung möglich

Number of life the randomizer expect you to have before facing Youmu and Yuyuko

World-Standard: 0

number_bomb_end
Hilfe · Gewichtung möglich

Number of bombs the randomizer expect you to have before facing Youmu and Yuyuko

World-Standard: 0

difficulty_end
Hilfe · Gewichtung möglich

The difficulty expected in order to face Youmu and Yuyuko (Starting from Lunatic and got to Easy)

World-Standard: 0

shorter_stage_4
Hilfe · Gewichtung möglich

QoL: Shorten the stage 4 by making it start at the midboss. Only work in Practice Mode and can be changed later.

World-Standard: 0

extra_stage
Hilfe · Gewichtung möglich

Determine if the extra stage is included Linear: The extra stage is considered as the 7th stage Apart: The extra stage has it's own item for it to be unlocked This option will follow the rule of how the stage are unlocked in Practice Mode (Global, By Character or By Shot Type)

World-Standard: 0

number_life_extra
Hilfe · Gewichtung möglich

Number of life the randomizer expect you to have before facing Ran

World-Standard: 0

number_bomb_extra
Hilfe · Gewichtung möglich

Number of bombs the randomizer expect you to have before facing Ran

World-Standard: 0

phantasm_stage
Hilfe · Gewichtung möglich

Determine if the phantasm stage is included Linear: The Extra Stage must be enabled and the phantasm stage is unlocked after beating it Apart: The phantasm stage has it's own item for it to be unlocked This option will follow the rule of how the stage are unlocked in Practice Mode (Global, By Character or By Shot Type)

World-Standard: 0

number_life_phantasm
Hilfe · Gewichtung möglich

Number of life the randomizer expect you to have before facing Yukari

World-Standard: 0

number_bomb_phantasm
Hilfe · Gewichtung möglich

Number of bombs the randomizer expect you to have before facing Yukari

World-Standard: 0

shot_type
Hilfe · Gewichtung möglich

"If each shot type have their own check and are not just separated by character

World-Standard: 0

difficulty_check
Hilfe · Gewichtung möglich

If checks are separated by difficulty.

World-Standard: 0

check_multiple_difficulty
Hilfe · Gewichtung möglich

For difficulty check, choose if the check of the highest difficulty include the check of the lower difficulties that are unlocked. Can be changed later.

World-Standard: 0

goal
Hilfe · Gewichtung möglich

If the Extra or Phantasm Stage is included, determine which boss is the goal.

World-Standard: 0

ending_required
Hilfe · Gewichtung möglich

How many time do you need to beat the required boss. All Shot Type is only available when check by shot type are enabled. Itt will default to All Character if it's not the case

World-Standard: 0

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too. Can be changed later.

World-Standard: 0

death_link_trigger
Hilfe · Gewichtung möglich

When does a death link is triggerd. Can be changed later. Life: Send a death link when losing a life Game Over: Send a death link when getting a game over

World-Standard: 0

death_link_amnesty
Hilfe · Gewichtung möglich

Number of death before sending a DeathLink. Can be changed later.

World-Standard: 0

ring_link
Hilfe · Gewichtung möglich

Whether your in-level Power Point gain/loss is linked to other players. Can be changed later.

World-Standard: 0

limit_lives
Hilfe · Gewichtung möglich

Limit on the maximum number of lives you can have. It only apply on the client, not on the item pool or logic. Can be changed later.

World-Standard: 8

limit_bombs
Hilfe · Gewichtung möglich

Limit on the maximum number of bombs you can have. It only apply on the client, not on the item pool generation or logic. Can be changed later

World-Standard: 8

traps
Hilfe · Gewichtung möglich

Percentage of fillers that are traps

World-Standard: 0

power_point_trap
Hilfe · Gewichtung möglich

Weight of the -50% power point trap. This trap reduce the power point by 50%

World-Standard: 20

bomb_trap
Hilfe · Gewichtung möglich

Weight of the -1 bomb trap. This trap remove 1 bomb

World-Standard: 0

life_trap
Hilfe · Gewichtung möglich

Weight of the -1 life trap. This trap remove 1 life

World-Standard: 0

no_focus_trap
Hilfe · Gewichtung möglich

Weight of the no focus trap. This trap remove the focus ability

World-Standard: 20

reverse_movement_trap
Hilfe · Gewichtung möglich

Weight of the Reverse Movement trap. This trap reverse the movement of the player

World-Standard: 20

aya_speed_trap
Hilfe · Gewichtung möglich

Weight of the Aya speed trap. This trap make the speed of the player more extreme (faster normally, slower focus)

World-Standard: 20

freeze_trap
Hilfe · Gewichtung möglich

Weight of the freeze trap. This trap freeze the player for a short amount of time

World-Standard: 5

power_point_drain_trap
Hilfe · Gewichtung möglich

Weight of the power point drain trap. This trap drain the power point of the player (1 power point per second)

World-Standard: 15

no_cherry_trap
Hilfe · Gewichtung möglich

Weight of the no cherry trap. This trap set your current cherry and cherry+ to 0

World-Standard: 20

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.