Spiel konfigurieren · YAML-Editor

Tony Hawk's Pro Skater 1 + 2 konfigurieren

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Tony Hawk's Pro Skater 1 + 2 · World 1.2.0 · Paket 1.2.0 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 2 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

Goal Options · 3 Optionen
goal
Hilfe · Gewichtung möglich

Determines the victory condition. Secret Tapes + Final Level: Collect enough Secret Tapes to unlock a Final Level and score 1 Million Points on it. Secret Tape Hunt: Collect a set number of Secret Tapes spread across the multiworld.

World-Standard: 0

secret_tapes_total
Hilfe · Gewichtung möglich

Determines how many Secret Tapes are in the item pool.

World-Standard: 20

secret_tapes_required
Hilfe · Gewichtung möglich

Determines how many Secret Tapes are required to either win or unlock the final level. If this number is higher than the total number of Secret Tapes, it will be set to that number instead.

World-Standard: 15

Skater Options · 2 Optionen
skater_selection
Hilfe

Determines which Skaters can be considered for inclusion in the multiworld. Set any Skater you don't want to possibly play as to false. At least one Skater needs to be selected to play this implementation.

World-Standard: {"Andrew Reynolds": true, "Aori Nishimura": true, "Bob Burnquist": true, "Bucky Lasek": true, "Chad Muska": true, "Elissa Steamer": true, "Eric Koston": true, "Geoff Rowley": true, "Jamie Thomas": true, "Kareem Campbell": true, "Leo Baker": true, "Leticia Bufoni": true, "Lizzie Armanto": true, "Nyjah Huston": true, "Officer Dick": false, "Riley Hawk": true, "Rodney Mullen": true, "Roswell Alien": false, "Rune Glifberg": true, "Shane O\u0027Neill": true, "Steve Caballero": true, "Tony Hawk": true, "Tyshawn Jones": true}

skater_count
Hilfe · Gewichtung möglich

Determines how many Skaters will be picked from your selection for inclusion in the multiworld. Every Skater will have their own location checks on every level, as well as their own item progression. Make sure your selection is adequate for the desired game length. If this number is higher than the size of your Skater selection, it will be set to that number instead.

World-Standard: 1

Level Options · 2 Optionen
level_selection
Hilfe

Determines which Levels can be considered for inclusion in the multiworld. Set any Level you don't want to possibly play as to false. A minimum of 8 Levels needs to be selected to play this implementation.

World-Standard: {"Burnside": true, "Chopper Drop": false, "Downhill Jam": true, "Downtown": true, "Mall": true, "Marseille": true, "NY City": true, "Philadelphia": true, "Roswell": true, "School": true, "School II": true, "Skate Heaven": false, "Skate Park": true, "Skatestreet": true, "Streets": true, "The Bullring": true, "The Hangar": true, "Venice Beach": true, "Warehouse": true}

level_count
Hilfe · Gewichtung möglich

Determines how many Levels will be picked for inclusion in the multiworld. If this number is higher than the size of your Level selection, it will be set to that number instead.

World-Standard: 8

Location Options · 6 Optionen
include_platinum_scores
Hilfe · Gewichtung möglich

If enabled, locations for Platinum Scores on each level will be created when generating the multiworld.

World-Standard: 0

include_platinum_combo_scores
Hilfe · Gewichtung möglich

If enabled, locations for Platinum Combo Scores on each level will be created when generating the multiworld.

World-Standard: 0

include_signature_specials
Hilfe · Gewichtung möglich

If enabled, locations for landing each of the 3 Signature Specials for each included Skater will be created when generating the multiworld.

World-Standard: 0

include_long_tricks
Hilfe · Gewichtung möglich

If enabled, locations for landing a set of random long grinds, lips and manuals on each level will be created when generating the multiworld.

World-Standard: 0

include_gaps
Hilfe · Gewichtung möglich

If enabled, locations for landing a set number of random Gaps on each level will be created when generating the multiworld.

World-Standard: 0

gap_count_per_level
Hilfe · Gewichtung möglich

Determines how many random Gaps will be selected for each level to have locations for, if Gaps are included.

World-Standard: 3

Score Requirement Options · 4 Optionen
score_requirement_mode
Hilfe · Gewichtung möglich

Determines how Score requirements are set. Same for All Levels: A single percentage will be applied to the Score requirements of all levels Random per Level: Each level will have a random percentage applied to its Score requirements

World-Standard: 0

score_requirement_percentage
Hilfe · Gewichtung möglich

Determines the percentage to apply Score requirements. You will not unlock location checks until you reach or exceed the Score requirements on a given level. When the requirement mode is set to random per level, the specified percentage will act as the maximum possible.

World-Standard: 100

combo_score_requirement_mode
Hilfe · Gewichtung möglich

Determines how Combo Score requirements are set. Same for All Levels: A single percentage will be applied to the Combo Score requirements of all levels Random per Level: Each level will have a random percentage applied to its Combo Score requirements

World-Standard: 0

combo_score_requirement_percentage
Hilfe · Gewichtung möglich

Determines the percentage to apply Combo Score requirements. You will not unlock location checks until you reach or exceed the Combo Score requirements on a given level. When the requirement mode is set to random per level, the specified percentage will act as the maximum possible.

World-Standard: 100

Gameplay Options · 2 Optionen
starting_trick_type_weights
Hilfe

Determines the relative weights of each starting trick type for a given Skater. At least one weight needs to be 1 or more.

World-Standard: {"Flip Tricks": 1, "Grab Tricks": 3, "Grind Tricks": 3, "Lip Tricks": 1, "Manual Tricks": 2}

include_overpowered_abilities
Hilfe · Gewichtung möglich

If enabled, items for abilities that could be considered overpowered will be added to the pool. Progressive Grind Tricks gets another tier that grants perfect balance. Progressive Lip Tricks gets another tier that grants perfect balance. Progressive Manual Tricks gets another tier that grants perfect balance. Progressive Stats gets another tier that prevents the skater from ever bailing.

World-Standard: 1

Trap Options · 2 Optionen
trap_percentage
Hilfe · Gewichtung möglich

Determines what percentage of filler items will get converted to trap items. Trap Items are made up of the following types: - Post-Processing Effects (Black and White, Bloom, Chromatic, Color Inversion, Mobile Game, Retro, Tunnel Vision) - Skater Model Effects (Giant, Tiny, Wide) - Physics Effects (High Gravity, Low Gravity, Super Speed) - Control Effects (Reverse Directional Controls)

World-Standard: 0

trap_weights
Hilfe

Determines the relative weights of each Trap Type, if Trap Percentage is greater than 0. Each weight is required to be zero or more.

World-Standard: {"Black and White Trap": 1, "Bloom Trap": 1, "Chromatic Trap": 1, "Color Inversion Trap": 1, "Giant Trap": 1, "High Gravity Trap": 1, "Low Gravity Trap": 1, "Mobile Game Trap": 1, "Retro Trap": 1, "Reverse Directional Controls Trap": 1, "Super Speed Trap": 1, "Tiny Trap": 1, "Tunnel Vision Trap": 1, "Wide Trap": 1}

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.