Spiel konfigurieren · YAML-Editor

Timespinner konfigurieren

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Timespinner · World 1.38.1 · Paket 1.38.1 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 86 Optionen
death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

start_with_jewelry_box
Hilfe · Gewichtung möglich

Start with Jewelry Box unlocked

World-Standard: 0

downloadable_items
Hilfe · Gewichtung möglich

With the tablet you will be able to download items at terminals

World-Standard: 1

eye_spy
Hilfe · Gewichtung möglich

Requires Oculus Ring in inventory to be able to break hidden walls.

World-Standard: 0

start_with_meyef
Hilfe · Gewichtung möglich

Start with Meyef, ideal for when you want to play multiplayer.

World-Standard: 0

quick_seed
Hilfe · Gewichtung möglich

Start with Talaria Attachment, Nyoom!

World-Standard: 0

specific_keycards
Hilfe · Gewichtung möglich

Keycards can only open corresponding doors

World-Standard: 0

inverted
Hilfe · Gewichtung möglich

Start in the past

World-Standard: 0

gyre_archives
Hilfe · Gewichtung möglich

Gyre locations are in logic. New warps are gated by Merchant Crow and Kobo

World-Standard: 0

cantoran
Hilfe · Gewichtung möglich

Cantoran's fight and check are available upon revisiting his room

World-Standard: 0

lore_checks
Hilfe · Gewichtung möglich

Memories and journal entries contain items.

World-Standard: 0

boss_rando
Hilfe · Gewichtung möglich

Wheter all boss locations are shuffled, and if their damage/hp should be scaled.

World-Standard: 0

boss_rando_type
Hilfe · Gewichtung möglich

Sets what type of boss shuffling occurs. Shuffle: Bosses will be shuffled amongst each other Chaos: Bosses will be randomized with the chance of duplicate bosses Singularity: All bosses will be replaced with a single boss Manual: Bosses will be placed according to the Boss Rando Overrides setting

World-Standard: 0

boss_rando_overrides
Hilfe

Manual mapping of bosses to the boss they will be replaced with. Bosses that you don't specify will be the vanilla boss.

World-Standard: {"Aelana": "Aelana", "AzureQueen": "AzureQueen", "Cantoran": "Cantoran", "FelineSentry": "FelineSentry", "Genza": "Genza", "GoldenIdol": "GoldenIdol", "Ifrit": "Ifrit", "Maw": "Maw", "Nightmare": "Nightmare", "Nuvius": "Nuvius", "Prince": "Prince", "Ravenlord": "Ravenlord", "Sandman": "Sandman", "Varndagroth": "Varndagroth", "Vol": "Vol", "Xarion": "Xarion"}

enemy_rando
Hilfe · Gewichtung möglich

Wheter enemies will be randomized, and if their damage/hp should be scaled.

World-Standard: 0

damage_rando
Hilfe · Gewichtung möglich

Randomly nerfs and buffs some orbs and their associated spells as well as some associated rings.

World-Standard: 0

damage_rando_overrides
Hilfe

Manual +/-/normal odds for an orb. Put 0 if you don't want a certain nerf or buff to be a possibility. Orbs that you don't specify will roll with 1/1/1 as odds

World-Standard: {"Blade": {"MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1}, "Blood": {"MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1}, "Blue": {"MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1}, "Empire": {"MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1}, "Eye": {"MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1}, "Fire": {"MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1}, "ForbiddenTome": {"MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1}, "Gun": {"MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1}, "Ice": {"MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1}, "Iron": {"MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1}, "Nether": {"MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1}, "Plasma": {"MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1}, "Radiant": {"MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1}, "Shattered": {"MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1}, "Umbra": {"MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1}, "Wind": {"MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1}}

hp_cap
Hilfe · Gewichtung möglich

Sets the number that Lunais's HP maxes out at.

World-Standard: 999

aura_cap
Hilfe · Gewichtung möglich

Sets the maximum Aura Lunais is allowed to have. Level 1 is 80. Djinn Inferno costs 45.

World-Standard: 999

level_cap
Hilfe · Gewichtung möglich

Sets the max level Lunais can achieve.

World-Standard: 99

extra_earrings_xp
Hilfe · Gewichtung möglich

Adds additional XP granted by Galaxy Earrings.

World-Standard: 0

boss_healing
Hilfe · Gewichtung möglich

Enables/disables healing after boss fights. NOTE: Currently only applicable when Boss Rando is enabled.

World-Standard: 1

shop_fill
Hilfe · Gewichtung möglich

Sets the items for sale in Merchant Crow's shops. Default: No sunglasses or trendy jacket, but sand vials for sale. Randomized: Up to 4 random items in each shop. Vanilla: Keep shops the same as the base game. Empty: Sell no items at the shop.

World-Standard: 0

shop_warp_shards
Hilfe · Gewichtung möglich

Shops always sell warp shards (when keys possessed), ignoring inventory setting.

World-Standard: 1

shop_multiplier
Hilfe · Gewichtung möglich

Multiplier for the cost of items in the shop. Set to 0 for free shops.

World-Standard: 1

loot_pool
Hilfe · Gewichtung möglich

Sets the items that drop from enemies (does not apply to boss reward checks) Vanilla: Drops are the same as the base game Randomized: Each slot of every enemy's drop table is given a random use item or piece of equipment. Empty: Enemies drop nothing.

World-Standard: 0

drop_rate_category
Hilfe · Gewichtung möglich

Sets the drop rate when 'Loot Pool' is set to 'Random' Tiered: Based on item rarity/value Vanilla: Based on bestiary slot the item is placed into Random: Assigned a random tier/drop rate Fixed: Set by the 'Fixed Drop Rate' setting

World-Standard: 0

fixed_drop_rate
Hilfe · Gewichtung möglich

Base drop rate percentage when 'Drop Rate Category' is set to 'Fixed'

World-Standard: 5

loot_tier_distro
Hilfe · Gewichtung möglich

Sets how often items of each rarity tier are placed when 'Loot Pool' is set to 'Random' Default Weight: Rarer items will be assigned to enemy drop slots less frequently than common items Full Random: Any item has an equal chance of being placed in an enemy's drop slot Inverted Weight: Rarest items show up the most frequently, while common items are the rarest

World-Standard: 0

show_bestiary
Hilfe · Gewichtung möglich

All entries in the bestiary are visible, without needing to kill one of a given enemy first

World-Standard: 0

show_drops
Hilfe · Gewichtung möglich

All item drops in the bestiary are visible, without needing an enemy to drop one of a given item first

World-Standard: 0

enter_sandman
Hilfe · Gewichtung möglich

The Ancient Pyramid is unlocked by the Twin Pyramid Keys, but the final boss door opens if you have all 5 Timespinner pieces

World-Standard: 0

dad_percent
Hilfe · Gewichtung möglich

The win condition is beating the boss of Emperor's Tower

World-Standard: 0

rising_tides
Hilfe · Gewichtung möglich

Random areas are flooded or drained, can be further specified with RisingTidesOverrides

World-Standard: 0

rising_tides_overrides
Hilfe

Odds for specific areas to be flooded or drained, only has effect when RisingTides is on. Areas that are not specified will roll with the default 33% chance of getting flooded or drained

World-Standard: {"AncientPyramidShaft": {"Dry": 67, "Flooded": 33}, "CastleBasement": {"Dry": 66, "Flooded": 17, "FloodedWithSavePointAvailable": 17}, "CastleCourtyard": {"Dry": 67, "Flooded": 33}, "CastleMoat": {"Dry": 67, "Flooded": 33}, "Lab": {"Dry": 67, "Flooded": 33}, "LakeDesolation": {"Dry": 67, "Flooded": 33}, "LakeSerene": {"Dry": 33, "Flooded": 67}, "LakeSereneBridge": {"Dry": 67, "Flooded": 33}, "Maw": {"Dry": 67, "Flooded": 33}, "Sandman": {"Dry": 67, "Flooded": 33}, "Xarion": {"Dry": 67, "Flooded": 33}}

unchained_keys
Hilfe · Gewichtung möglich

Start with Twin Pyramid Key, which does not give free warp; warp items for Past, Present, (and ??? with Enter Sandman) can be found.

World-Standard: 0

back_to_the_future
Hilfe · Gewichtung möglich

When inverted, allows using the refugee camp warp when both the Timespinner Wheel and Spindle is acquired.

World-Standard: 0

prism_break
Hilfe · Gewichtung möglich

Adds 3 Laser Access items to the item pool to remove the lasers blocking the military hangar area instead of needing to beat the Golden Idol, Aelana, and The Maw.

World-Standard: 0

lock_key_amadeus
Hilfe · Gewichtung möglich

Lasers in Amadeus' Laboratory are disabled via items, rather than by de-powering the lab. Experiments will spawn in the lab.

World-Standard: 0

risky_warps
Hilfe · Gewichtung möglich

Expanded free-warp eligible locations, including Azure Queen, Xarion, Amadeus' Laboratory, and Emperor's Tower.

World-Standard: 0

pyramid_start
Hilfe · Gewichtung möglich

Start in ???. Takes priority over Inverted. Additional chests in Dark Forest and Pyramid. Sandman door behaves as it does in Enter Sandman.

World-Standard: 0

gate_keep
Hilfe · Gewichtung möglich

The castle drawbridge starts raised, and can be lowered via item.

World-Standard: 0

royal_roadblock
Hilfe · Gewichtung möglich

The Royal Towers entrance door requires a royal orb (Plasma Orb, Plasma Geyser, or Royal Ring) to enter.

World-Standard: 0

pure_torcher
Hilfe · Gewichtung möglich

All lanterns contain checks. (Except tutorial)

World-Standard: 0

find_the_flame
Hilfe · Gewichtung möglich

Lanterns in 'Pure Torcher' will not break without new item 'Cube of Bodie'.

World-Standard: 0

trap_chance
Hilfe · Gewichtung möglich

Chance of traps in the item pool. Traps will only replace filler items such as potions, vials and antidotes

World-Standard: 10

traps
Hilfe

List of traps that may be in the item pool to find

World-Standard: ["Meteor Sparrow Trap", "Poison Trap", "Chaos Trap", "Neurotoxin Trap", "Bee Trap", "Throw Stun Trap", "Spider Trap", "Lights Out Trap", "Palm Punch Trap"]

StartWithJewelryBox
Hilfe · Gewichtung möglich

Start with Jewelry Box unlocked

World-Standard: 0

DownloadableItems
Hilfe · Gewichtung möglich

With the tablet you will be able to download items at terminals

World-Standard: 1

EyeSpy
Hilfe · Gewichtung möglich

Requires Oculus Ring in inventory to be able to break hidden walls.

World-Standard: 0

StartWithMeyef
Hilfe · Gewichtung möglich

Start with Meyef, ideal for when you want to play multiplayer.

World-Standard: 0

QuickSeed
Hilfe · Gewichtung möglich

Start with Talaria Attachment, Nyoom!

World-Standard: 0

SpecificKeycards
Hilfe · Gewichtung möglich

Keycards can only open corresponding doors

World-Standard: 0

Inverted
Hilfe · Gewichtung möglich

Start in the past

World-Standard: 0

GyreArchives
Hilfe · Gewichtung möglich

Gyre locations are in logic. New warps are gated by Merchant Crow and Kobo

World-Standard: 0

Cantoran
Hilfe · Gewichtung möglich

Cantoran's fight and check are available upon revisiting his room

World-Standard: 0

LoreChecks
Hilfe · Gewichtung möglich

Memories and journal entries contain items.

World-Standard: 0

BossRando
Hilfe · Gewichtung möglich

Wheter all boss locations are shuffled, and if their damage/hp should be scaled.

World-Standard: 0

EnemyRando
Hilfe · Gewichtung möglich

Wheter enemies will be randomized, and if their damage/hp should be scaled.

World-Standard: 0

DamageRando
Hilfe · Gewichtung möglich

Randomly nerfs and buffs some orbs and their associated spells as well as some associated rings.

World-Standard: 0

DamageRandoOverrides
Hilfe

Manual +/-/normal odds for an orb. Put 0 if you don't want a certain nerf or buff to be a possibility. Orbs that you don't specify will roll with 1/1/1 as odds

World-Standard: {"Blade": {"MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1}, "Blood": {"MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1}, "Blue": {"MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1}, "Empire": {"MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1}, "Eye": {"MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1}, "Fire": {"MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1}, "ForbiddenTome": {"MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1}, "Gun": {"MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1}, "Ice": {"MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1}, "Iron": {"MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1}, "Nether": {"MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1}, "Plasma": {"MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1}, "Radiant": {"MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1}, "Shattered": {"MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1}, "Umbra": {"MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1}, "Wind": {"MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1}}

HpCap
Hilfe · Gewichtung möglich

Sets the number that Lunais's HP maxes out at.

World-Standard: 999

LevelCap
Hilfe · Gewichtung möglich

Sets the max level Lunais can achieve.

World-Standard: 99

ExtraEarringsXP
Hilfe · Gewichtung möglich

Adds additional XP granted by Galaxy Earrings.

World-Standard: 0

BossHealing
Hilfe · Gewichtung möglich

Enables/disables healing after boss fights. NOTE: Currently only applicable when Boss Rando is enabled.

World-Standard: 1

ShopFill
Hilfe · Gewichtung möglich

Sets the items for sale in Merchant Crow's shops. Default: No sunglasses or trendy jacket, but sand vials for sale. Randomized: Up to 4 random items in each shop. Vanilla: Keep shops the same as the base game. Empty: Sell no items at the shop.

World-Standard: 0

ShopWarpShards
Hilfe · Gewichtung möglich

Shops always sell warp shards (when keys possessed), ignoring inventory setting.

World-Standard: 1

ShopMultiplier
Hilfe · Gewichtung möglich

Multiplier for the cost of items in the shop. Set to 0 for free shops.

World-Standard: 1

LootPool
Hilfe · Gewichtung möglich

Sets the items that drop from enemies (does not apply to boss reward checks) Vanilla: Drops are the same as the base game Randomized: Each slot of every enemy's drop table is given a random use item or piece of equipment. Empty: Enemies drop nothing.

World-Standard: 0

DropRateCategory
Hilfe · Gewichtung möglich

Sets the drop rate when 'Loot Pool' is set to 'Random' Tiered: Based on item rarity/value Vanilla: Based on bestiary slot the item is placed into Random: Assigned a random tier/drop rate Fixed: Set by the 'Fixed Drop Rate' setting

World-Standard: 0

FixedDropRate
Hilfe · Gewichtung möglich

Base drop rate percentage when 'Drop Rate Category' is set to 'Fixed'

World-Standard: 5

LootTierDistro
Hilfe · Gewichtung möglich

Sets how often items of each rarity tier are placed when 'Loot Pool' is set to 'Random' Default Weight: Rarer items will be assigned to enemy drop slots less frequently than common items Full Random: Any item has an equal chance of being placed in an enemy's drop slot Inverted Weight: Rarest items show up the most frequently, while common items are the rarest

World-Standard: 0

ShowBestiary
Hilfe · Gewichtung möglich

All entries in the bestiary are visible, without needing to kill one of a given enemy first

World-Standard: 0

ShowDrops
Hilfe · Gewichtung möglich

All item drops in the bestiary are visible, without needing an enemy to drop one of a given item first

World-Standard: 0

EnterSandman
Hilfe · Gewichtung möglich

The Ancient Pyramid is unlocked by the Twin Pyramid Keys, but the final boss door opens if you have all 5 Timespinner pieces

World-Standard: 0

DadPercent
Hilfe · Gewichtung möglich

The win condition is beating the boss of Emperor's Tower

World-Standard: 0

RisingTides
Hilfe · Gewichtung möglich

Random areas are flooded or drained, can be further specified with RisingTidesOverrides

World-Standard: 0

RisingTidesOverrides
Hilfe

Odds for specific areas to be flooded or drained, only has effect when RisingTides is on. Areas that are not specified will roll with the default 33% chance of getting flooded or drained

World-Standard: {"AncientPyramidShaft": {"Dry": 67, "Flooded": 33}, "CastleBasement": {"Dry": 66, "Flooded": 17, "FloodedWithSavePointAvailable": 17}, "CastleCourtyard": {"Dry": 67, "Flooded": 33}, "CastleMoat": {"Dry": 67, "Flooded": 33}, "Lab": {"Dry": 67, "Flooded": 33}, "LakeDesolation": {"Dry": 67, "Flooded": 33}, "LakeSerene": {"Dry": 33, "Flooded": 67}, "LakeSereneBridge": {"Dry": 67, "Flooded": 33}, "Maw": {"Dry": 67, "Flooded": 33}, "Sandman": {"Dry": 67, "Flooded": 33}, "Xarion": {"Dry": 67, "Flooded": 33}}

UnchainedKeys
Hilfe · Gewichtung möglich

Start with Twin Pyramid Key, which does not give free warp; warp items for Past, Present, (and ??? with Enter Sandman) can be found.

World-Standard: 0

PresentAccessWithWheelAndSpindle
Hilfe · Gewichtung möglich

When inverted, allows using the refugee camp warp when both the Timespinner Wheel and Spindle is acquired.

World-Standard: 0

TrapChance
Hilfe · Gewichtung möglich

Chance of traps in the item pool. Traps will only replace filler items such as potions, vials and antidotes

World-Standard: 10

Traps
Hilfe

List of traps that may be in the item pool to find

World-Standard: ["Meteor Sparrow Trap", "Poison Trap", "Chaos Trap", "Neurotoxin Trap", "Bee Trap", "Throw Stun Trap", "Spider Trap", "Lights Out Trap", "Palm Punch Trap"]

DeathLink
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

has_replaced_options
Hilfe · Gewichtung möglich

For internal use will display a warning message if true

World-Standard: 0

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.