Spiel konfigurieren · YAML-Editor

The Wind Waker konfigurieren

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The Wind Waker · World 0.0.0 · Paket 0.0.0 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 3 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

Progression Locations · 23 Optionen
progression_dungeons
Hilfe · Gewichtung möglich

This controls whether dungeon locations are randomized. This means the items found in dungeons will be randomized, not that the entrances to dungeons will be randomized.

World-Standard: 1

progression_dungeon_secrets
Hilfe · Gewichtung möglich

DRC, FW, TotG, ET, and WT each contain 2-3 secret items (11 in total). This controls whether these are randomized. The items are relatively well-hidden (they aren't in chests), so don't select this option unless you're prepared to search each dungeon high and low!

World-Standard: 0

progression_tingle_chests
Hilfe · Gewichtung möglich

Tingle Chests are hidden in dungeons and must be bombed to make them appear. (2 in DRC, 1 each in FW, TotG, ET, and WT). This controls whether they are randomized.

World-Standard: 0

progression_puzzle_secret_caves
Hilfe · Gewichtung möglich

This controls whether the rewards from puzzle-focused secret caves are randomized locations.

World-Standard: 1

progression_combat_secret_caves
Hilfe · Gewichtung möglich

This controls whether the rewards from combat-focused secret caves (besides Savage Labyrinth) are randomized locations.

World-Standard: 0

progression_savage_labyrinth
Hilfe · Gewichtung möglich

This controls whether the two locations in Savage Labyrinth are randomized.

World-Standard: 0

progression_island_puzzles
Hilfe · Gewichtung möglich

This controls whether various island puzzles are randomized (e.g., chests hidden in unusual places).

World-Standard: 0

progression_great_fairies
Hilfe · Gewichtung möglich

This controls whether the items given by Great Fairies are randomized.

World-Standard: 1

progression_submarines
Hilfe · Gewichtung möglich

This controls whether submarines are randomized.

World-Standard: 0

progression_platforms_rafts
Hilfe · Gewichtung möglich

This controls whether lookout platforms and rafts are randomized.

World-Standard: 0

progression_short_sidequests
Hilfe · Gewichtung möglich

This controls whether sidequests that can be completed quickly are randomized.

World-Standard: 0

progression_long_sidequests
Hilfe · Gewichtung möglich

This controls whether long sidequests (e.g., Lenzo's assistant, withered trees, goron trading) are randomized.

World-Standard: 0

progression_spoils_trading
Hilfe · Gewichtung möglich

This controls whether the items you get by trading in spoils to NPCs are randomized.

World-Standard: 0

progression_eye_reef_chests
Hilfe · Gewichtung möglich

This controls whether the chests that appear after clearing out the eye reefs are randomized.

World-Standard: 0

progression_big_octos_gunboats
Hilfe · Gewichtung möglich

This controls whether the items dropped by Big Octos and Gunboats are randomized.

World-Standard: 0

progression_misc
Hilfe · Gewichtung möglich

Miscellaneous locations that don't fit into any of the above categories (outdoors chests, wind shrine, Cyclos, etc). This controls whether these are randomized.

World-Standard: 0

progression_minigames
Hilfe · Gewichtung möglich

This controls whether most minigames are randomized (auctions, mail sorting, barrel shooting, bird-man contest).

World-Standard: 0

progression_battlesquid
Hilfe · Gewichtung möglich

This controls whether the Windfall battleship minigame is randomized.

World-Standard: 0

progression_free_gifts
Hilfe · Gewichtung möglich

This controls whether gifts freely given by NPCs are randomized (Tott, Salvage Corp, imprisoned Tingle).

World-Standard: 1

progression_mail
Hilfe · Gewichtung möglich

This controls whether items received from the mail are randomized.

World-Standard: 0

progression_expensive_purchases
Hilfe · Gewichtung möglich

This controls whether items that cost many Rupees are randomized (Rock Spire shop, auctions, Tingle's letter, trading quest).

World-Standard: 1

progression_triforce_charts
Hilfe · Gewichtung möglich

This controls whether the sunken treasure chests marked on Triforce Charts are randomized.

World-Standard: 0

progression_treasure_charts
Hilfe · Gewichtung möglich

This controls whether the sunken treasure chests marked on Treasure Charts are randomized.

World-Standard: 0

Item Randomizer Modes · 5 Optionen
sword_mode
Hilfe · Gewichtung möglich

Controls whether you start with the Hero's Sword, the Hero's Sword is randomized, or if there are no swords in the entire game. - **Start with Hero's Sword:** You will start the game with the basic Hero's Sword already in your inventory. - **No Starting Sword:** You will start the game with no sword, and have to find it somewhere in the world like other randomized items. - **Swords Optional:** You will start the game with no sword, but they'll still be randomized. However, they are not necessary to beat the game. The Hyrule Barrier will be gone, Phantom Ganon in FF is vulnerable to Skull Hammer, and the logic does not expect you to have a sword. - **Swordless:** You will start the game with no sword, and won't be able to find it anywhere. You have to beat the entire game using other items as weapons instead of the sword. (Note that Phantom Ganon in FF becomes vulnerable to Skull Hammer in this mode.)

World-Standard: 0

randomize_mapcompass
Hilfe · Gewichtung möglich

Controls how dungeon maps and compasses are randomized. - **Start With Maps & Compasses:** You will start the game with the dungeon maps and compasses for all dungeons. - **Vanilla Maps & Compasses:** Dungeon maps and compasses will be kept in their vanilla location (non-randomized). - **Own Dungeon Maps & Compasses:** Dungeon maps and compasses will be randomized locally within their own dungeon. - **Any Dungeon Maps & Compasses:** Dungeon maps and compasses will be randomized locally within any dungeon. - **Local Maps & Compasses:** Dungeon maps and compasses will be randomized locally anywhere. - **Key-Lunacy:** Dungeon maps and compasses can be found anywhere, without restriction.

World-Standard: 2

randomize_smallkeys
Hilfe · Gewichtung möglich

Controls how small keys are randomized. - **Start With Small Keys:** You will start the game with the small keys for all dungeons. - **Vanilla Small Keys:** Small keys will be kept in their vanilla location (non-randomized). - **Own Dungeon Small Keys:** Small keys will be randomized locally within their own dungeon. - **Any Dungeon Small Keys:** Small keys will be randomized locally within any dungeon. - **Local Small Keys:** Small keys will be randomized locally anywhere. - **Key-Lunacy:** Small keys can be found in any progression location, if dungeons are randomized.

World-Standard: 2

randomize_bigkeys
Hilfe · Gewichtung möglich

Controls how big keys are randomized. - **Start With Big Keys:** You will start the game with the big keys for all dungeons. - **Vanilla Big Keys:** Big keys will be kept in their vanilla location (non-randomized). - **Own Dungeon Big Keys:** Big keys will be randomized locally within their own dungeon. - **Any Dungeon Big Keys:** Big keys will be randomized locally within any dungeon. - **Local Big Keys:** Big keys will be randomized locally anywhere. - **Key-Lunacy:** Big keys can be found in any progression location, if dungeons are randomized.

World-Standard: 2

chest_type_matches_contents
Hilfe · Gewichtung möglich

Changes the chest type to reflect its contents. A metal chest has a progress item, a wooden chest has a non-progress item or a consumable, and a green chest has a potentially required dungeon key.

World-Standard: 0

Entrance Randomizer Options · 7 Optionen
randomize_dungeon_entrances
Hilfe · Gewichtung möglich

Shuffles around which dungeon entrances take you into which dungeons. (No effect on Forsaken Fortress or Ganon's Tower.)

World-Standard: 0

randomize_boss_entrances
Hilfe · Gewichtung möglich

Allows dungeon boss doors to act as entrances to be randomized. If on with random dungeon entrances, dungeons may nest within each other, forming chains of connected dungeons.

World-Standard: 0

randomize_miniboss_entrances
Hilfe · Gewichtung möglich

Allows dungeon miniboss doors to act as entrances to be randomized. If on with random dungeon entrances, dungeons may nest within each other, forming chains of connected dungeons.

World-Standard: 0

randomize_secret_cave_entrances
Hilfe · Gewichtung möglich

Shuffles around which secret cave entrances take you into which secret caves.

World-Standard: 0

randomize_secret_cave_inner_entrances
Hilfe · Gewichtung möglich

Allows the pit in Ice Ring Isle's secret cave and the rear exit out of Cliff Plateau Isles' secret cave to act as entrances to be randomized.

World-Standard: 0

randomize_fairy_fountain_entrances
Hilfe · Gewichtung möglich

Allows the pits that lead down into Fairy Fountains to act as entrances to be randomized.

World-Standard: 0

mix_entrances
Hilfe · Gewichtung möglich

Controls how the different types (pools) of randomized entrances should be shuffled. - **Separate Pools:** Each pool of randomized entrances will shuffle into itself (e.g., dungeons into dungeons). - **Mix Pools:** All pools of randomized entrances will be combined into one pool to be shuffled.

World-Standard: 0

Other Randomizers · 2 Optionen
randomize_starting_island
Hilfe · Gewichtung möglich

Randomizes which island you start the game on.

World-Standard: 0

randomize_charts
Hilfe · Gewichtung möglich

Randomizes which sector is drawn on each Triforce/Treasure Chart.

World-Standard: 0

Convenience Tweaks · 6 Optionen
swift_sail
Hilfe · Gewichtung möglich

Sailing speed is doubled and the direction of the wind is always at your back as long as the sail is out.

World-Standard: 1

instant_text_boxes
Hilfe · Gewichtung möglich

Text appears instantly. Also, the B button is changed to instantly skip through text as long as you hold it down.

World-Standard: 1

reveal_full_sea_chart
Hilfe · Gewichtung möglich

Start the game with the sea chart fully drawn out.

World-Standard: 1

skip_rematch_bosses
Hilfe · Gewichtung möglich

Removes the door in Ganon's Tower that only unlocks when you defeat the rematch versions of Gohma, Kalle Demos, Jalhalla, and Molgera.

World-Standard: 1

add_shortcut_warps_between_dungeons
Hilfe · Gewichtung möglich

Adds new warp pots that act as shortcuts connecting dungeons to each other directly. (DRC, FW, TotG, and separately FF, ET, WT.) Each pot must be unlocked before it can be used, so you cannot use them to access dungeons you wouldn't already have access to.

World-Standard: 0

remove_music
Hilfe · Gewichtung möglich

Mutes all ingame music.

World-Standard: 0

Required Bosses · 4 Optionen
required_bosses
Hilfe · Gewichtung möglich

In this mode, you will not be allowed to beat the game until certain randomly-chosen bosses are defeated. Nothing in dungeons for other bosses will ever be required. You can see which islands have the required bosses on them by opening the sea chart and checking which islands have blue quest markers.

World-Standard: 0

num_required_bosses
Hilfe · Gewichtung möglich

Select the number of randomly-chosen bosses that are required in Required Bosses Mode. The door to Puppet Ganon will not unlock until you've defeated all of these bosses. Nothing in dungeons for other bosses will ever be required.

World-Standard: 4

included_dungeons
Hilfe

A list of dungeons that should always be included when required bosses mode is on.

World-Standard: []

excluded_dungeons
Hilfe

A list of dungeons that should always be excluded when required bosses mode is on.

World-Standard: []

Difficulty Options · 4 Optionen
hero_mode
Hilfe · Gewichtung möglich

In Hero Mode, you take four times more damage than normal and heart refills will not drop.

World-Standard: 0

logic_obscurity
Hilfe · Gewichtung möglich

Obscure tricks are ways of obtaining items that are not obvious and may involve thinking outside the box. This option controls the maximum difficulty of obscure tricks the randomizer will require you to do to beat the game.

World-Standard: 0

logic_precision
Hilfe · Gewichtung möglich

Precise tricks are ways of obtaining items that involve difficult inputs such as accurate aiming or perfect timing. This option controls the maximum difficulty of precise tricks the randomizer will require you to do to beat the game.

World-Standard: 0

enable_tuner_logic
Hilfe · Gewichtung möglich

If enabled, the randomizer can logically expect the Tingle Tuner for Tingle Chests. The randomizer behavior of logically expecting Bombs/bomb flowers to spawn in Tingle Chests remains unchanged.

World-Standard: 0

Work-in-Progress Options · 1 Optionen
randomize_enemies
Hilfe · Gewichtung möglich

Randomizes the placement of non-boss enemies. This option is an *incomplete* option from the base randomizer and **may result in unbeatable seeds! Use at your own risk!**

World-Standard: 0

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.