Spiel konfigurieren · YAML-Editor

The Minish Cap konfigurieren

Zum Spielekatalog

The Minish Cap · World 0.3.1 · Paket 0.3.1 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 9 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

death_link_gameover
Hilfe · Gewichtung möglich

If disabled, deathlinks are sent when reaching 0HP, before a fairy is used. Received deathlinks will drop you to 0HP, using a fairy if you have one. If enabled, deathlinks are only sent when reaching the gameover screen. Received deathlinks will also send you straight to a gameover, fairy or not.

World-Standard: 0

gold_fusion_access
Hilfe · Gewichtung möglich

How/when are the Gold Kinstone Fusions accessible? - Closed: Gold Kinstones aren't in the item pool and none of their fusions are accessible - Vanilla: Gold Kinstones are added to the item pool and their fusions must be completed as normal - Combined: Same as Vanilla except all Gold Fusions are changed to request only 'Kinstone Cloud Tops' - Open: Gold Kinstones aren't in the item pool and all of their fusions are accessible

World-Standard: 1

red_fusion_access
Hilfe · Gewichtung möglich

How/when are the Red Kinstone Fusions accessible? - Closed: Red Kinstones aren't in the item pool and none of their fusions are accessible - Vanilla: Red Kinstones are added to the item pool and their fusions must be completed as normal - Combined: Same as Vanilla except all Red Fusions are changed to request only 'Kinstone Red W' - Open: Red Kinstones aren't in the item pool and all of their fusions are accessible

World-Standard: 3

green_fusion_access
Hilfe · Gewichtung möglich

How/when are the Green Kinstone Fusions accessible? - Closed: Green Kinstones aren't in the item pool and none of their fusions are accessible - Vanilla: Green Kinstones are added to the item pool and their fusions must be completed as normal - Combined: Same as Vanilla except all Green Fusions are changed to request only 'Green Kinstone [' - Open: Green Kinstones aren't in the item pool and all of their fusions are accessible

World-Standard: 3

blue_fusion_access
Hilfe · Gewichtung möglich

How/when are the Blue Kinstone Fusions accessible? - Closed: Blue Kinstones aren't in the item pool and none of their fusions are accessible - Vanilla: Blue Kinstones are added to the item pool and their fusions must be completed as normal - Combined: Same as Vanilla except all Blue Fusions are changed to request only 'Kinstone Blue L' - Open: Blue Kinstones aren't in the item pool and all of their fusions are accessible

World-Standard: 3

remote_items
Hilfe · Gewichtung möglich

Should all randomized items be handled through AP? This will require a connection to a server during all gameplay. If you crash or lose your savefile, all items should be sent back to you. (Dungeons still have to re-cleared) When finding items placed in world, your items will use the remote item sprite instead of their usual sprite.

World-Standard: 0

Goal · 7 Optionen
goal
Hilfe · Gewichtung möglich

- 'Vaati' (default): Kill Vaati to goal. dhc_access and the ped requirements change how soon you can reach Vaati. - 'Pedestal': Complete Pedestal to goal. The ped requirements change what's needed.

World-Standard: 0

dhc_access
Hilfe · Gewichtung möglich

When should DHC be accessible? If your goal is Pedestal then dhc_access can't be pedestal and will default to closed instead. - 'Closed' (false): DHC is never accessible. If your goal is Vaati, the room after pedestal goes straight to Vaati. - 'Pedestal' (default): DHC is locked until pedestal is completed. - 'Open' (true): DHC is accessible from the beginning. If your goal is Pedestal, activate pedestal from within DHC.

World-Standard: 1

ped_elements
Hilfe · Gewichtung möglich

How many elements are required to activate Pedestal?

World-Standard: 4

ped_swords
Hilfe · Gewichtung möglich

Which sword tier is required to activate Pedestal? When Progressive Sword is disabled, requires the exact tier listed here. Ex. If set to 3, pedestal would specifically require 'White Sword (Two Elements)', neither 'White Sword (Three Elements)' nor 'Four Sword' would count towards the pedestal.

World-Standard: 5

ped_dungeons
Hilfe · Gewichtung möglich

How many dungeons are required to activate Pedestal?

World-Standard: 0

ped_figurines
Hilfe · Gewichtung möglich

How many figurines are required to activate Pedestal?

World-Standard: 0

figurine_amount
Hilfe · Gewichtung möglich

How many figurines are added to the pool? Should not be lower than ped_figurines, otherwise it will be overridden to match ped_figurines.

World-Standard: 0

Dungeon Shuffle · 6 Optionen
shuffle_elements
Hilfe · Gewichtung möglich

Lock elements to specific locations. - 'Vanilla': Elements are in the same dungeons as vanilla - 'Dungeon Prize' (false/default): Elements are shuffled between the 6 dungeon prizes - 'Anywhere' (true): Elements are in completely random locations

World-Standard: 7

dungeon_small_keys
Hilfe · Gewichtung möglich

- 'Own Dungeon' (false/default): Randomized within the dungeon they're normally found in - 'Anywhere' (true): Items are in completely random locations *Note*: If using anything other than "anywhere" and you include small keys in start_inventory_from_pool, you may get the warning "tried to remove items from their pool that don't exist". This is expected, the keys have safely been added to your inventory from the pool.

World-Standard: 3

dungeon_big_keys
Hilfe · Gewichtung möglich

- 'Own Dungeon' (false/default): Randomized within the dungeon they're normally found in - 'Anywhere' (true): Items are in completely random locations *Note*: If using anything other than "anywhere" and you include big keys in start_inventory_from_pool, you may get the warning "tried to remove items from their pool that don't exist". This is expected, the keys have safely been added to your inventory from the pool.

World-Standard: 3

dungeon_maps
Hilfe · Gewichtung möglich

- 'Own Dungeon' (false/default): Randomized within the dungeon they're normally found in - 'Anywhere' (true): Items are in completely random locations - 'Start With': Items are automatically added to the start_inventory_from_pool *Note*: If using anything other than "anywhere" and you include dungeon maps in start_inventory_from_pool, you may get the warning "tried to remove items from their pool that don't exist". This is expected, the maps have safely been added to your inventory from the pool.

World-Standard: 3

dungeon_compasses
Hilfe · Gewichtung möglich

- 'Own Dungeon' (false/default): Randomized within the dungeon they're normally found in - 'Anywhere' (true): Items are in completely random locations - 'Start With': Items are automatically added to the start_inventory_from_pool *Note*: If using anything other than "anywhere" and you include dungeon compasses in start_inventory_from_pool, you may get the warning "tried to remove items from their pool that don't exist". This is expected, the compass has safely been added to your inventory from the pool.

World-Standard: 3

non_element_dungeons
Hilfe · Gewichtung möglich

Should dungeons that don't have elements restrict the items that can be placed in them? Only takes effect when shuffle_elements is dungeon_prize or vanilla and ped_dungeons is 4 or less. Standard: Non-Element dungeons are filled just like any other location with no restrictions. Excluded: Non-Element dungeons are automatically added to the excluded_locations list, only placing filler inside.

World-Standard: 0

Location Shuffle · 10 Optionen
ped_reward
Hilfe · Gewichtung möglich

What item should you get as soon as you complete the pedestal requirements?

World-Standard: 0

rupeesanity
Hilfe · Gewichtung möglich

Add all rupees locations to the pool to be randomized. This setting will not shuffle Rupees that also belong to another pool such as underwater rupees.

World-Standard: 0

shuffle_pots
Hilfe · Gewichtung möglich

Add all special pots that drop a unique item to the pool. Includes the LonLon Ranch Pot.

World-Standard: 0

shuffle_digging
Hilfe · Gewichtung möglich

Add all dig spots that drop a unique item to the pool.

World-Standard: 0

shuffle_underwater
Hilfe · Gewichtung möglich

Add all underwater items to the pool. Includes the ToD underwater pot

World-Standard: 0

shuffle_gold_enemies
Hilfe · Gewichtung möglich

Add the drops from the 9 golden enemies to the pool.

World-Standard: 0

cucco_rounds
Hilfe · Gewichtung möglich

How many rounds of the cucco catching minigame will be shuffled and playable? Rounds 1-9 are accessible from Sphere 1, Round 10 is accessible with either Roc's Cape or Flippers. Rounds are always included from the end to ensure the Round 10 reward is always accessible. Ex, if you play with 3 rounds, Rounds 8-10 are playable.

World-Standard: 1

goron_sets
Hilfe · Gewichtung möglich

How many sets of items do you want to purchase from the Goron Shop in town? There are 5 total sets with 3 items each.

World-Standard: 0

extra_shop_item
Hilfe · Gewichtung möglich

Should Stockwell sell an extra item (same as the extra bomb bag from US/JP versions) for 600 rupees?

World-Standard: 0

shuffle_biggoron
Hilfe · Gewichtung möglich

Should the biggoron location be enabled and if so what should the requirement be?

World-Standard: 0

Difficulty · 6 Optionen
starting_hearts
Hilfe · Gewichtung möglich

How much health should you start with? If you start with 10 hearts or more, Heart Containers & Piece of Hearts will be Useful instead of Progression.

World-Standard: 3

early_weapon
Hilfe · Gewichtung möglich

Force a weapon to be in your sphere 1. The weapon placed will be random based off the enabled `weapon` options. Swords will always be one of the possible weapons placed.

World-Standard: 0

weapon_bomb
Hilfe · Gewichtung möglich

Bombs can damage nearly every enemy, Bombs are never considered for Simon Simulations, and Golden Enemies. - 'No': Bombs are not considered as Weapons. - 'Yes': Bombs are considered as weapons for most regular enemy fights. - 'Yes + Bosses': Bombs are considered as weapons for most enemy fights. Fighting Green/Blu Chu, Madderpillars and Darknuts require only 10 bomb bag. Gleerok, Mazaal and Scissor Beetles require at least 30 bomb bag. Octo and Gyorg cannot be defeated with bombs.

World-Standard: 0

weapon_bow
Hilfe · Gewichtung möglich

Bow can damage most enemies, many enemies are very resilient to damage. Chu Bosses and Darknuts are Immune. - 'false': Bows are not considered as Weapons. - 'true': Bows are considered as weapons for most enemy fights. Bows are never considered for Chu Bossfights, Darknuts, Scissor Beetles, Madderpillar, Wizzrobes, Simon Simulations, and Golden Enemies.

World-Standard: 0

weapon_gust
Hilfe · Gewichtung möglich

Gust Jar can suck up various enemies like Ghini(Ghosts) and Beetles (The things that grab onto link). It can also grab objects and fire them like projectiles to kill enemies, some enemies or parts of enemies can be used as projectiles such as Helmasaurs and Stalfos. - 'false': Gust Jar is never considered for killing enemies. - 'true': Gust Jar is considered as weapons for all enemies that get sucked up by it, you are never expected to use objects as projectiles to kill enemies.

World-Standard: 0

weapon_lantern
Hilfe · Gewichtung möglich

The lit Lantern can instantly kill Wizzrobes by walking through them. - 'false': Lantern is not considered as a Weapon. - 'true': Lantern is considered as a weapon for fighting Wizzrobes.

World-Standard: 0

Item Pool · 9 Optionen
progressive_sword
Hilfe · Gewichtung möglich

Should swords be given progressively? You'll receive the swords in the following order: - Smith's Sword - White Sword - White Sword (Two Elements) - White Sword (Three Elements) - Four Sword When disabled you'll need the exact sword to create its normal number of clones. E.g. You'll need White Sword (Two Elements) to only create 2 clones even if already have Four Sword.

World-Standard: 1

progressive_bow
Hilfe · Gewichtung möglich

Should bows be given progressively?

World-Standard: 1

progressive_boomerang
Hilfe · Gewichtung möglich

Should boomerangs be given progressively?

World-Standard: 1

progressive_shield
Hilfe · Gewichtung möglich

Should shields be given progressively?

World-Standard: 1

progressive_scroll
Hilfe · Gewichtung möglich

Should spin scrolls be given progressively? You'll pick up the spin scrolls in the following order: - Spin Attack - Fast Spin - Fast Split - Great Spin - Long Spin

World-Standard: 1

heart_containers
Hilfe · Gewichtung möglich

How many Heart Containers should be placed in the world? If there are enough Heart Containers to reach 10 Hearts without any Piece of Hearts, then Piece of Hearts will be marked Useful instead of Progression

World-Standard: 6

piece_of_hearts
Hilfe · Gewichtung möglich

How many hearts worth of Piece of Hearts should be placed in the world? If there isn't enough Starting HP, Heart Containers & Piece of Hearts to reach 10 Hearts for the Lake Hylia Dojo, then Lake Hylia Dojo will be disabled.

World-Standard: 11

random_bottle_contents
Hilfe · Gewichtung möglich

Put random contents into the shuffled bottles, these contents are never considered in logic

World-Standard: 0

traps_enabled
Hilfe · Gewichtung möglich

Traps may be placed around the world. Traps for local items will have their sprite randomized to a local item before pickup. When picked up it'll turn into an exclamation mark (!) and activate a specific trap such as spawning enemies, setting you on fire, freezing you, etc.

World-Standard: 0

Fast Travel · 12 Optionen
dungeon_warp_dws
Hilfe · Gewichtung möglich

Whether you should start with the Blue/Red warps for DeepWood Shrine

World-Standard: 0

dungeon_warp_cof
Hilfe · Gewichtung möglich

Whether you should start with the Blue/Red warps for Cave of Flames

World-Standard: 0

dungeon_warp_fow
Hilfe · Gewichtung möglich

Whether you should start with the Blue/Red warps for Fortress of Winds

World-Standard: 0

dungeon_warp_tod
Hilfe · Gewichtung möglich

Whether you should start with the Blue/Red warps for Temple of Droplets

World-Standard: 0

dungeon_warp_pow
Hilfe · Gewichtung möglich

Whether you should start with the Blue/Red warps for Palace of Winds

World-Standard: 0

dungeon_warp_dhc
Hilfe · Gewichtung möglich

Whether you should start with the Blue/Red warps for Dark Hyrule Castle

World-Standard: 0

wind_crest_crenel
Hilfe · Gewichtung möglich

Whether you should start with the Mount Crenel Wind Crest

World-Standard: 0

wind_crest_falls
Hilfe · Gewichtung möglich

Whether you should start with the Veil Falls Wind Crest

World-Standard: 0

wind_crest_clouds
Hilfe · Gewichtung möglich

Whether you should start with the Cloud Tops Wind Crest

World-Standard: 0

wind_crest_castor
Hilfe · Gewichtung möglich

Whether you should start with the Castor Wilds Wind Crest

World-Standard: 0

wind_crest_south_field
Hilfe · Gewichtung möglich

Whether you should start with the South Field Wind Crest

World-Standard: 0

wind_crest_minish_woods
Hilfe · Gewichtung möglich

Whether you should start with the Minish Woods Wind Crest

World-Standard: 0

Quality of Life · 6 Optionen
goron_jp_prices
Hilfe · Gewichtung möglich

Should the Goron Merchant use JP/US prices instead of EU prices for the item sets. They are as follows: EU 1st set: 200/100/50 EU 2nd set: 300/200/100 EU 3rd set: 400/300/200 EU 4th set: 500/400/300 EU 5th set: 600/500/400 JP all sets: 300/200/50

World-Standard: 0

ocarina_on_select
Hilfe · Gewichtung möglich

Should your Select button be bound to use the Ocarina? Prevents Ezlo Buffering glitches

World-Standard: true

boots_on_l
Hilfe · Gewichtung möglich

Should your L button be bound to use the Pegasus Boots?

World-Standard: true

boots_as_minish
Hilfe · Gewichtung möglich

Should the Pegasus Boots still work while you're minish size?

World-Standard: false

big_octo_manipulation
Hilfe · Gewichtung möglich

Should Big Octorok automatically skip the Ink & Charge phases. This is meant to produce a similar result to the speedrunning RNG manipulation. Performing the RNG manipulation trick may be more difficult while receiving items from other worlds.

World-Standard: true

replica_tod_boss_door
Hilfe · Gewichtung möglich

Add a replica Boss Door to the Temple of Droplets Main Hall. This only makes a difference if you have at least one ToD warp enabled or are using glitches. Disabling allows the Boss Door Clip and Octo Clip (if the Boss Door has not been opened) glitches to behave like they do in the vanilla game.

World-Standard: true

Advanced · 2 Optionen
tricks
Hilfe

- bombable_dust: Bombs may be required to blow away dust instead of Gust Jar - crenel_mushroom_gust_jar: The mushroom near the edge of a cliff on Mt Crenel may be required to be grabbed with the gust jar to climb higher - light_arrows_break_objects: A charged light arrow shot may be required to destroy obstacles like pots or small trees - bobombs_destroy_walls: Either a Sword or the Gust Jar may be required to blow up walls near Bobombs - like_like_cave_no_sword: Opening the chests in the digging cave in Minish Woods, guarded by a pair of LikeLikes, may be required without a weapon - boots_skip_town_guard: A very precise boot dash may be required to skip the guard blocking the west exit of town - beam_crenel_switch: A switch across a gap on Mt Crenel must be hit to extend a bridge to reach cave of flames, hitting it with a sword beam may be required - down_thrust_spikey_beetle: Spikey Beetles can be flipped over with a down thrust, which may be required to kill them - dark_rooms_no_lantern: Dark rooms may require being traversed without the lantern. Link always has a small light source revealing his surroundings - cape_extensions: Some larger gaps across water can be crossed by extending the distance you can jump (Release cape after the hop, then press and hold the glide) - lake_minish_no_boots: Lake hylia can be explored as minish without using the boots to bonk a tree by jumping down from the middle island - cabin_swim_no_lilypad: Lake Cabin has a path used to enter as minish, the screen transition can be touched by swimming into it - cloud_sharks_no_weapons: The Sharks in cloud tops can be killed by standing near the edge and watching them jump off - fow_pot_gust_jar: A pot near the end of Fortress can be grabbed with the gust jar through a wall from near the beginning of the dungeon - pow_2f_no_cane: After climbing the first clouds of Palace, a moving platform can be reached with a precise jump - pot_puzzle_no_bracelets: The Minish sized pot puzzle in Palace can be avoided by hitting the switch that drops the item at a later point in the dungeon - dhc_cannons_no_four_sword: The Cannon puzzle rooms of DHC can be completed without the four sword by using a well timed bomb strat and sword slash - dhc_pads_no_four_sword: The clone puzzles that press down four pads in DHC can be completed with less clones by shuffling across the pads - dhc_switches_no_four_sword: The clone puzzle that slashes 4 switches in DHC can be completed with a well placed spin attack

World-Standard: []

filler_items_distribution
Hilfe

How frequently should each filler item appear? Traps will be removed automatically if they're disabled.

World-Standard: {"1 Rupee": 36, "10 Arrow Refill": 22, "10 Bomb Refill": 22, "100 Rupees": 18, "20 Rupees": 53, "200 Rupees": 15, "30 Arrow Refill": 16, "30 Bomb Refill": 16, "5 Arrow Refill": 34, "5 Bomb Refill": 34, "5 Rupees": 49, "50 Rupees": 25, "Bat Trap": 8, "Bomb Trap": 8, "Burn Trap": 8, "Curse Trap": 5, "Freeze Trap": 8, "LikeLike Trap": 8, "Recovery Heart": 29, "Rope Trap": 8, "Rupee Trap": 5, "Stink Trap": 8, "Zap Trap": 8}

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.