Spiel konfigurieren · YAML-Editor

The Grinch konfigurieren

Zum Spielekatalog

The Grinch · World 1.6.3 · Paket 1.6.3+dsatool.1 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 6 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

goal
Hilfe · Gewichtung möglich

sleigh_ride: Sleigh parts are placed in their local areas that you must physically collect them to goal. missions_completed: You must complete a certain number of missions to goal. macguffin_hunt: Same as sleigh_ride, except you must allow the Grinch's heart to grow just enough to access the Sleigh Room. supadows_completed: You are required to win every supadow minigame to goal and obtain access to their minigames to do so. squashing_all_gifts: You must squash every gift in the entire game to goal. slaughter: You must kill every Who, every animal, and every robot to goal.

World-Standard: 0

missions_completed
Hilfe · Gewichtung möglich

If your goal is missions_completed, set how many missions you want to complete to goal. If your goal is missions_completed_with_gifts, this option will be ignored.

World-Standard: 12

include_gift_squash
Hilfe · Gewichtung möglich

If your goal is missions_completed, include the squashing all gift missions. Otherwise, if your goal is not missions_completed, this will do nothing.

World-Standard: 0

heart_size_required
Hilfe · Gewichtung möglich

If your goal is macguffin_hunt, set how many Heart Size Increase items you want to allow access to the Sleigh Room.

World-Standard: 20

Item Pool · 10 Optionen
progressive_vacuums
Hilfe · Gewichtung möglich

Determines whether you get access to main areas progressively. If enabled, you will receive Whoville, Who Forest, Who Dump, and Who Lake in that order.

World-Standard: 0

starting_area
Hilfe · Gewichtung möglich

Here, you can select which area you'll start the game with. Whichever one you pick is the region you'll have access to at the start of the Multiworld. If "progressive_vacuums" is enabled, this is not considered and will always start in Whoville.

World-Standard: 0

progressive_gadgets
Hilfe · Gewichtung möglich

Determines whether you get access to a gadget as the individual blueprint count.

World-Standard: 0

gadget_rando
Hilfe · Gewichtung möglich

Determines whether the Grinch's gadgets will be randomized or not. Disabling this will give you every gadget at the start from gadgets_to_randomize.

World-Standard: 1

gadgets_to_randomize
Hilfe

If "gadget_rando" is enabled, gadgets that you add to the dictionary will be randomized.

World-Standard: ["Binoculars", "Rotten Egg Launcher", "Rocket Spring", "Slime Shooter", "Octopus Climbing Device", "Marine Mobile", "Grinch Copter"]

exclude_gc
Hilfe · Gewichtung möglich

Tired of getting Grinch Copter? This option ensures Grinch Copter is entirely taken out from the multiworld. Note that locations that hard require Grinch Copter will also be removed.

World-Standard: 0

move_rando
Hilfe · Gewichtung möglich

Determines whether the Grinch's moves will be randomized or not. Disabling this will give you every gadget at the start from moves_to_randomize.

World-Standard: 0

moves_to_randomize
Hilfe

If "move_rando" is enabled, the Grinch's moves that you add to the dictionary will be randomized.

World-Standard: ["Pancake", "Bad Breath", "Seize", "Max", "Sneak"]

randomize_mission_items
Hilfe · Gewichtung möglich

Allows mission specific items to be randomized in the itempool. NOTE: Excluding Submarine World from `exclude_environments` will still require you to enter the region to collect the Twin-End Tuba. NOTE: Disabling this adds the locations and will not add their items to the item pool. Enabling this removes these locations and adds the items.

World-Standard: 1

randomize_sleigh_parts
Hilfe · Gewichtung möglich

Allows the sleigh parts to be randomized in the itempool. NOTE: Disabling this adds the locations and will not add their items to the item pool. Enabling this removes these locations and adds the items.

World-Standard: 1

Location Settings · 6 Optionen
missionsanity
Hilfe · Gewichtung möglich

Adds individual tasks of a particular mission as locations.

World-Standard: 0

exclude_environments
Hilfe

Allows entire environments to be entirely removed to ensure you are not logically required to enter the environment along with any and all checks that are in that environment too. Valid keys: "Post Office", "Clock Tower", "City Hall", "Ski Resort", "Civic Center", "Minefield", "Power Plant", "Generator Building", "Scout's Hut", "North Shore", "Mayor's Villa", "Submarine World"

World-Standard: []

giftsanity
Hilfe · Gewichtung möglich

Determines if individual gifts are checks NOTE: This currently only disables the missions relating to squashing all gifts for an entire region.

World-Standard: 0

supadow_minigames
Hilfe · Gewichtung möglich

Enables completing minigames through the Supadows in Mount Crumpit as checks. NOTE: Each difficulty will need to be played separately. These are not mixed with other difficulties for how locations get checked

World-Standard: 0

killsanity
Hilfe

Determines whether you consider killing/destroying certain enemies throughout the games are checks. "Whos" are considereed as people such as guards, children, and other humanoid related figures. "Animals" are considered as non-human species such as Summer beasts, porcupines, moose, and mosquitoes. "Robots" are considered mechanical beings that electrocute the player, specifically the robots you find in Who Dump.

World-Standard: []

misc_checks
Hilfe · Gewichtung möglich

Adds locations that aren't specifically categorized and are either random events or just unnecessarily added locations that don't mean anything.

World-Standard: 0

Logic Settings · 1 Optionen
advanced_logic
Hilfe · Gewichtung möglich

Enables logic to allow skips, damage boosts, glitches, game restarts, excessive egg usage, and various other unintentional ways that beginners wouldn't grasp on their first playthrough if this is enabled to be considered logical.

World-Standard: 0

In-Game Tweaks · 5 Optionen
unlimited_eggs
Hilfe · Gewichtung möglich

Determine if you run out of rotten eggs when you utilize your gadgets. This will also give 1 nitro egg/thistle per 0.5 seconds if in their respective regions. NOTE: Attempting to enable this with ringlink will force generation to stop until either option is disabled.

World-Standard: 0

damage_rate
Hilfe · Gewichtung möglich

How much damage can the Grinch tolerate before death 0 = Invincible 1 = Base game damage rate 78 = Instant death without any Hearts of Stone 88 = Instant death with one Heart of Stone 99 = Instant death with two Hearts of Stone 110 = Instant death with three Hearts of Stone 120 = Instant death

World-Standard: 1

music_rando
Hilfe · Gewichtung möglich

Randomizes all music in the game

World-Standard: 0

reduced_cutscenes
Hilfe · Gewichtung möglich

Certain cutscenes no longer trigger if enabled for a faster experience

World-Standard: 0

teleport_multibind
Hilfe · Gewichtung möglich

Enables functionality to directly teleport back to Mount Crumpit on command. To teleport, you must be in the notebook and hold start followed by L1 + R1

World-Standard: 0

Filler/Trap Settings · 6 Optionen
filler_weight
Hilfe

Determines which filler is added to the pool.

World-Standard: {"10 Rotten Eggs": 25, "20 Rotten Eggs": 25, "5 Rotten Eggs": 50}

trap_percentage
Hilfe · Gewichtung möglich

Determines how much filler is replaced with traps.

World-Standard: 0

trap_weight
Hilfe

Determines which traps are replaced with filler in the pool.

World-Standard: {"Depletion Trap": 34, "Dump it to Crumpit": 33, "Who sent me back?": 33}

ring_link
Hilfe · Gewichtung möglich

Whenever this is toggled, your ammo is linked with other ringlink-compatible games that also have this enabled. Due to instability, ringlink will not give you eggs if you are in either the Sleigh Ride or any of the minigames in Mount Crumpit. NOTE: Attempting to enable this with unlimited_eggs will force generation to stop until either option is enabled.

World-Standard: 0

trap_link
Hilfe · Gewichtung möglich

If a trap is sent from Grinch, traps that are compatible with other games are triggered as well.

World-Standard: 0

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too. NOTE: Due to instability, you will not be able to send or receive deaths if you are in the following areas: Mount Crumpit, Sleigh Ride, any minigame in Mount Crumpit, Clock Tower, City Hall, and Post Office

World-Standard: 0

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.