Progression Balancing ↺ Standard
progression_balancing
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
A lower setting means more getting stuck. A higher setting means less getting stuck.
World-Standard: 50
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Accessibility ↺ Standard
accessibility
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Set rules for reachability of your items/locations.
**Full:** ensure everything can be reached and acquired.
**Minimal:** ensure what is needed to reach your goal can be acquired.
World-Standard: 0
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starter_pack ↺ Standard
starter_pack
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich This provides a set of stages and puzzles to start with.
If you're doing Stage Clear only and you don't start in Round 6, the Last Stage will be in Round 6.
Starting with only one Stage Clear round has all 5 stages in that round unlocked.
Starting with only one Puzzle level has all 10 puzzles in that level unlocked.
If there are only extra puzzles and no regular puzzles, the starter level is corrected as such.
Vs Two Stages gives stages 1 and 2.
World-Standard: 0
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stage_clear_goal ↺ Standard
stage_clear_goal
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich This makes Stage Clear Last Stage Clear one of the goals (you will need to complete all goals for the seed).
If multiple modes need to be cleared, each will provide a final item and auto-hint the other win conditions.
Note that if you don't start in round 6, the Last Stage unlock will be in Stage Clear Round 6 Clear.
World-Standard: 1
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puzzle_goal ↺ Standard
puzzle_goal
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich This makes Puzzle and/or Extra Puzzle Round 6 Clear one of the goals (you will need to complete all goals for the seed).
If multiple modes need to be cleared, each will provide a final item and auto-hint the other win conditions.
World-Standard: 1
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versus_goal ↺ Standard
versus_goal
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich This makes Versus one of the goals (you will need to complete all goals for the seed).
If multiple modes need to be cleared, each will provide a final item and auto-hint the other win conditions.
Note that harder difficulties will be forced to end at the goal difficulty's final stage.
If Easy Bowser is enabled for Easy or Normal, the goal becomes Stage 12 at that difficulty.
Stages that come after the goal stage will be extra unlocks and checks.
World-Standard: 2
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stage_clear_inclusion ↺ Standard
stage_clear_inclusion
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich This adds Stage Clear to the randomizer, even if they are not part of the goal.
Note that if the Last Stage is a goal, this won't have any effect.
World-Standard: 0
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puzzle_inclusion ↺ Standard
puzzle_inclusion
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich This adds Puzzles to the randomizer, even if they are not part of the goal.
Note that if (Extra) Puzzle Round 6 Clear is a goal, this won't have any effect unless the other set is not a goal.
World-Standard: 0
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versus_inclusion ↺ Standard
versus_inclusion
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich This adds Versus to the randomizer, even if they are not part of the goal.
Note that if clearing Versus is a goal, this won't have any effect.
World-Standard: 0
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Death Link ↺ Standard
death_link
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich When you die, everyone who enabled death link dies. Of course, the reverse is true too.
World-Standard: 0
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stage_clear_mode ↺ Standard
stage_clear_mode
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Determines how progression works in Stage Clear.
Whole Rounds puts each round as one item.
Individual Stages puts each round as 5 progressive items. All 5 are needed to start a round.
Incremental puts each round as 5 progressive items with optional gate.
Skippable puts each round as 5 or 6 items. You can start a round with some stages locked, but all 5 stages are needed for the Round Clear.
World-Standard: 3
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stage_clear_filler ↺ Standard
stage_clear_filler
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich If enabled, the game will maximize the number of locations (aside from additional Special Stages) and add more filler items to the pool.
Note that there are situations where filler is forced, otherwise the logic would be too tight and lead to unbeatable seeds.
World-Standard: 1
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stage_clear_saves ↺ Standard
stage_clear_saves
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich If enabled, Stage Clear will let you resume rounds at the first unchecked stage or the stage after the last cleared one, whichever is earlier
World-Standard: 1
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special_stage_trap_count ↺ Standard
special_stage_trap_count
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Adds extra locations to certain Stage Clear stages such as Round 3 Clear, but as a consequence adds the Special Stage trap.
When tripped, you must either win or lose the Special Stage before you can continue.
Requires Stage Clear to be included or as a goal.
World-Standard: 1
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special_stage_hp_multiplier ↺ Standard
special_stage_hp_multiplier
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Changes Bowser's HP to this times 100 in the Special Stage traps. Default (vanilla) is 6 (x100).
World-Standard: 6
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last_stage_hp_multiplier ↺ Standard
last_stage_hp_multiplier
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Changes Bowser's HP to this times 100 at the Last Stage. Default (vanilla) is 6 (x100).
For reference, a x2 Chain does 50 damage while a x6 Chain does a total of 980 damage.
World-Standard: 6
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shock_panel_checks ↺ Standard
shock_panel_checks
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Number of items to add to the item pool locked behind clearing shock panels (gray ! panels) in Stage Clear.
Multiply by the panels per check for the total panel count in your slot.
For reference, one panel will spawn per row but will step up to two panels per row if you fall behind.
World-Standard: 0
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shock_panels_per_check ↺ Standard
shock_panels_per_check
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Number of shock panels required to unlock each check.
This also determines the number of panels you get each time you receive the item.
World-Standard: 4
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puzzle_mode ↺ Standard
puzzle_mode
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Determines how progression works in Puzzle.
Whole Levels puts each level as one item.
Individual Stages puts each level as 10 progressive items. All 10 are needed to start a level.
Incremental puts each level as 10 progressive items with optional gate.
Skippable puts each level as 10 or 11 items. You can start a level with some puzzles locked, but all 10 puzzles are needed for the Round Clear.
World-Standard: 3
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puzzle_filler ↺ Standard
puzzle_filler
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich If enabled, the game will maximize the number of locations and add more filler items to the pool.
Note that there are situations where filler is forced, otherwise the logic would be too tight and lead to unbeatable seeds.
World-Standard: 1
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versus_mode ↺ Standard
versus_mode
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Determines how difficulty levels are handled and which ones have locations.
Minimum puts locations on the minimum difficulty level required for each stage except for the last stage.
For example, if the goal is to beat Vs on Hard, stages 1 to 10 will still give checks on Easy.
If filler is included, higher difficulties for early stages are considered non-priority.
Minimum progressive is the same as above, but adds one set of unlocks as progressive from 1 to 10/11/12.
Goal puts locations on the goal difficulty level only, and also forces the game to that difficulty.
Goal progressive is the same as above, but adds one set of unlocks as progressive from 1 to 10/11/12.
World-Standard: 3
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versus_easy_bowser ↺ Standard
versus_easy_bowser
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich When enabled, Kamek can be fought on Easy, and Bowser can be fought on Easy and Normal.
This also changes the goal stage number for Easy and Normal goals.
World-Standard: 0
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music_filter ↺ Standard
music_filter
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Pick the categories of music you want to disable. Menu music also includes the title screen.
World-Standard: 0
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