Progression Balancing ↺ Standard
progression_balancing
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
A lower setting means more getting stuck. A higher setting means less getting stuck.
World-Standard: 50
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Accessibility ↺ Standard
accessibility
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Set rules for reachability of your items/locations.
**Full:** ensure everything can be reached and acquired.
**Minimal:** ensure what is needed to reach your goal can be acquired.
World-Standard: 0
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Sword Progression ↺ Standard
sword_progression
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Adds four sword upgrades to the item pool that will progressively grant stronger melee weapons, including two new swords with increased range and attack power.
World-Standard: 1
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Start With Sword ↺ Standard
start_with_sword
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Start with a sword in the player's inventory. Does not count towards Sword Progression.
World-Standard: 0
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Keys Behind Bosses ↺ Standard
keys_behind_bosses
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Places the three hexagon keys behind their respective boss fight in your world.
If playing Hexagon Quest, it will place three gold hexagons at the boss locations.
World-Standard: 0
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Shuffle Abilities ↺ Standard
ability_shuffling
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Locks the usage of Prayer, Holy Cross*, and the Icebolt combo until the relevant pages of the manual have been found.
If playing Hexagon Quest, abilities are instead randomly unlocked after obtaining 25%, 50%, and 75% of the required
Hexagon goal amount, unless the option is set to have them unlock via pages instead.
* Certain Holy Cross usages are still allowed, such as the free bomb codes, the seeking spell, and other player-facing codes.
World-Standard: 1
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Fool Traps ↺ Standard
fool_traps
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Replaces low-to-medium value money rewards in the item pool with fool traps, which cause random negative effects to the player.
World-Standard: 1
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Laurels Location ↺ Standard
laurels_location
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Force the Hero's Laurels to be placed at a location in your world.
For if you want to avoid or specify early or late Laurels.
World-Standard: 0
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Shuffle Ladders ↺ Standard
shuffle_ladders
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Turns several ladders in the game into items that must be found before they can be climbed on.
Adds more layers of progression to the game by blocking access to many areas early on.
"Ladders were a mistake."
—Andrew Shouldice
World-Standard: 0
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Shuffle Fuses ↺ Standard
shuffle_fuses
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Praying at a fuse will reward a check instead of turning on the power.
The power from each fuse gets turned into an item that must be found in order to restore power for that part of the path.
World-Standard: 0
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Shuffle Bells ↺ Standard
shuffle_bells
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
The East and West bells are shuffled into the item pool and must be found in order to unlock the Sealed Temple.
Ringing the bells will instead now reward a check.
World-Standard: 0
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Breakable Shuffle ↺ Standard
breakable_shuffle
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Turns approximately 250 breakable objects in the game into checks.
World-Standard: 0
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Shuffle Enemy Drops ↺ Standard
shuffle_enemy_drops
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Every individual enemy and boss drops a check when defeated (excluding The Heir).
On: Adds about ~600 locations.
Extra: Includes nighttime and New Game+ enemy spawns for an additional ~90 checks. (Note: These enemies will appear alongside the normal enemy pool, since nighttime is not in the randomizer.)
World-Standard: 0
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Shuffle Enemy Souls ↺ Standard
shuffle_enemy_souls
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Enemies do not appear until their corresponding "Soul" item is found. There are about 30 Enemy Soul items in total, including one for The Heir that is required to beat the game.
This option has no effect if you do not have Shuffle Enemy Drops enabled.
World-Standard: 0
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Grass Randomizer ↺ Standard
grass_randomizer
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Turns over 6,000 blades of grass and bushes in the game into checks.
World-Standard: 0
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Local Fill Percent ↺ Standard
local_fill
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Choose the percentage of your filler/trap items that will be kept local or distributed to other TUNIC players with this option enabled.
The default value for this option will be higher or lower depending on what combination of options you have enabled:
- Grass Randomizer + Breakable Shuffle or Shuffled Enemy Drops = 96%
- Grass Randomizer = 95%
- Shuffled Enemy Drops + Breakable Shuffle = 73%
- Shuffled Enemy Drops = 65%
- Breakable Shuffle = 40%
If you have any of the following options enabled, this option must be set greater than or equal to the corresponding value to avoid flooding the item pool:
- Grass Randomizer: >= 95%
- Shuffled Enemy Drops + Breakable Shuffle: >= 40%
- Shuffled Enemy Drops: >= 30%
The host can remove the above restriction by turning off the limit_local_fill setting in host.yaml.
This option ignores items placed in your local_items or non_local_items.
This option does nothing in single player games.
World-Standard: -1
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All Random Debug ↺ Standard
all_random
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Sets all options that can be random to random.
For test gens.
World-Standard: 0
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fixed_shop ↺ Standard
fixed_shop
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich This Option has been Removed.
World-Standard: ""
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logic_rules ↺ Standard
logic_rules
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich This Option has been Removed.
World-Standard: ""
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