Spiel konfigurieren · YAML-Editor

TUNIC konfigurieren

Zum Spielekatalog

TUNIC · World 5.0.2 · Paket 5.0.2 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 19 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

sword_progression
Hilfe · Gewichtung möglich

Adds four sword upgrades to the item pool that will progressively grant stronger melee weapons, including two new swords with increased range and attack power.

World-Standard: 1

start_with_sword
Hilfe · Gewichtung möglich

Start with a sword in the player's inventory. Does not count towards Sword Progression.

World-Standard: 0

keys_behind_bosses
Hilfe · Gewichtung möglich

Places the three hexagon keys behind their respective boss fight in your world. If playing Hexagon Quest, it will place three gold hexagons at the boss locations.

World-Standard: 0

ability_shuffling
Hilfe · Gewichtung möglich

Locks the usage of Prayer, Holy Cross*, and the Icebolt combo until the relevant pages of the manual have been found. If playing Hexagon Quest, abilities are instead randomly unlocked after obtaining 25%, 50%, and 75% of the required Hexagon goal amount, unless the option is set to have them unlock via pages instead. * Certain Holy Cross usages are still allowed, such as the free bomb codes, the seeking spell, and other player-facing codes.

World-Standard: 1

fool_traps
Hilfe · Gewichtung möglich

Replaces low-to-medium value money rewards in the item pool with fool traps, which cause random negative effects to the player.

World-Standard: 1

laurels_location
Hilfe · Gewichtung möglich

Force the Hero's Laurels to be placed at a location in your world. For if you want to avoid or specify early or late Laurels.

World-Standard: 0

shuffle_ladders
Hilfe · Gewichtung möglich

Turns several ladders in the game into items that must be found before they can be climbed on. Adds more layers of progression to the game by blocking access to many areas early on. "Ladders were a mistake." —Andrew Shouldice

World-Standard: 0

shuffle_fuses
Hilfe · Gewichtung möglich

Praying at a fuse will reward a check instead of turning on the power. The power from each fuse gets turned into an item that must be found in order to restore power for that part of the path.

World-Standard: 0

shuffle_bells
Hilfe · Gewichtung möglich

The East and West bells are shuffled into the item pool and must be found in order to unlock the Sealed Temple. Ringing the bells will instead now reward a check.

World-Standard: 0

breakable_shuffle
Hilfe · Gewichtung möglich

Turns approximately 250 breakable objects in the game into checks.

World-Standard: 0

shuffle_enemy_drops
Hilfe · Gewichtung möglich

Every individual enemy and boss drops a check when defeated (excluding The Heir). On: Adds about ~600 locations. Extra: Includes nighttime and New Game+ enemy spawns for an additional ~90 checks. (Note: These enemies will appear alongside the normal enemy pool, since nighttime is not in the randomizer.)

World-Standard: 0

shuffle_enemy_souls
Hilfe · Gewichtung möglich

Enemies do not appear until their corresponding "Soul" item is found. There are about 30 Enemy Soul items in total, including one for The Heir that is required to beat the game. This option has no effect if you do not have Shuffle Enemy Drops enabled.

World-Standard: 0

grass_randomizer
Hilfe · Gewichtung möglich

Turns over 6,000 blades of grass and bushes in the game into checks.

World-Standard: 0

local_fill
Hilfe · Gewichtung möglich

Choose the percentage of your filler/trap items that will be kept local or distributed to other TUNIC players with this option enabled. The default value for this option will be higher or lower depending on what combination of options you have enabled: - Grass Randomizer + Breakable Shuffle or Shuffled Enemy Drops = 96% - Grass Randomizer = 95% - Shuffled Enemy Drops + Breakable Shuffle = 73% - Shuffled Enemy Drops = 65% - Breakable Shuffle = 40% If you have any of the following options enabled, this option must be set greater than or equal to the corresponding value to avoid flooding the item pool: - Grass Randomizer: >= 95% - Shuffled Enemy Drops + Breakable Shuffle: >= 40% - Shuffled Enemy Drops: >= 30% The host can remove the above restriction by turning off the limit_local_fill setting in host.yaml. This option ignores items placed in your local_items or non_local_items. This option does nothing in single player games.

World-Standard: -1

all_random
Hilfe · Gewichtung möglich

Sets all options that can be random to random. For test gens.

World-Standard: 0

fixed_shop
Hilfe · Gewichtung möglich

This Option has been Removed.

World-Standard: ""

logic_rules
Hilfe · Gewichtung möglich

This Option has been Removed.

World-Standard: ""

Hexagon Quest Options · 4 Optionen
hexagon_quest
Hilfe · Gewichtung möglich

An alternate goal that shuffles Gold "Questagon" items into the item pool and allows the game to be completed after collecting the required number of them.

World-Standard: 0

hexagon_goal
Hilfe · Gewichtung möglich

How many Gold Questagons are required to complete the game on Hexagon Quest.

World-Standard: 20

extra_hexagon_percentage
Hilfe · Gewichtung möglich

How many extra Gold Questagons are shuffled into the item pool, taken as a percentage of the goal amount. The max number of Gold Questagons that can be in the item pool is 100, so this option may be overridden and/or reduced if the Hexagon Goal amount is greater than 50.

World-Standard: 50

hexagon_quest_ability_type
Hilfe · Gewichtung möglich

Determines how abilities are unlocked when playing Hexagon Quest with Shuffled Abilities enabled. Hexagons: A new ability is randomly unlocked after obtaining 25%, 50%, and 75% of the required Hexagon goal amount. Requires at least 3 Gold Hexagons in the item pool, or 15 if Keys Behind Bosses is enabled. Pages: Abilities are unlocked by finding specific pages in the manual. This option does nothing if Shuffled Abilities is not enabled.

World-Standard: 0

Logic Options · 7 Optionen
combat_logic
Hilfe · Gewichtung möglich

If enabled, the player will logically require a combination of stat upgrade items and equipment to get some checks or navigate to some areas, with a goal of matching the vanilla combat difficulty. The player may still be expected to run past enemies, reset aggro (by using a checkpoint or doing a scene transition), or find sneaky paths to checks. This option marks many more items as progression and may force weapons much earlier than normal. Bosses Only makes it so that additional combat logic is only added to the boss fights and the Gauntlet. If disabled, the standard, looser logic is used. The standard logic does not include stat upgrades, just minimal weapon requirements, such as requiring a Sword or Magic Wand for Quarry, or not requiring a weapon for Swamp.

World-Standard: 0

lanternless
Hilfe · Gewichtung möglich

When enabled, you may be required to navigate dark areas without the Lantern. The Lantern is marked as Useful instead of Progression.

World-Standard: 0

maskless
Hilfe · Gewichtung möglich

When enabled, you may be required to traverse Lower Quarry without the Scavenger's Mask. The Scavenger's Mask is marked as Useful instead of Progression.

World-Standard: 0

laurels_zips
Hilfe · Gewichtung möglich

Choose whether to include using the Hero's Laurels to zip through gates, doors, and tricky spots. Notable inclusions are the Monastery gate, Ruined Passage door, Old House gate, Forest Grave Path gate, and getting from the Back of Swamp to the Middle of Swamp.

World-Standard: 0

ice_grappling
Hilfe · Gewichtung möglich

Choose whether grappling frozen enemies is in logic. Easy includes ice grappling enemies that are in range without luring them. May include clips through terrain. Medium includes using ice grapples to push enemies through doors or off ledges without luring them. Also includes bringing an enemy over to the Temple Door to grapple through it. Hard includes luring or grappling enemies to get to where you want to go. Enabling any of these difficulty options will give the player the Torch to return to the Overworld checkpoint to avoid softlocks. Using the Torch is considered in logic. Note: You will still be expected to ice grapple to the slime in East Forest from below with this option off.

World-Standard: 0

ladder_storage
Hilfe · Gewichtung möglich

Choose whether Ladder Storage is in logic. Easy includes uses of Ladder Storage to get to open doors over a long distance without too much difficulty. May include convenient elevation changes (going up Mountain stairs, stairs in front of Special Shop, etc.). Medium includes the above as well as changing your elevation using the environment and getting knocked down by melee enemies mid-LS. Hard includes the above as well as going behind the map to enter closed doors from behind, shooting a fuse with the magic wand to knock yourself down at close range, and getting into the Cathedral Secret Legend room mid-LS. Enabling any of these difficulty options will give the player the Torch to return to the Overworld checkpoint to avoid softlocks. Using the Torch is considered in logic. Opening individual chests while doing ladder storage is excluded due to tedium. Knocking yourself out of LS with a bomb is excluded due to the problematic nature of consumables in logic.

World-Standard: 0

ladder_storage_without_items
Hilfe · Gewichtung möglich

If disabled, you logically require Stick, Sword, Magic Orb, or Shield to perform Ladder Storage. If enabled, you will be expected to perform Ladder Storage without progression items. This can be done with the plushie code, a Golden Coin, Prayer, and many other options. This option has no effect if you do not have Ladder Storage Logic enabled.

World-Standard: 0

Entrance Randomizer · 4 Optionen
entrance_rando
Hilfe · Gewichtung möglich

Randomize the connections between scenes. A small, very lost fox on a big adventure. If you set this option's value to a string, it will be used as a custom seed. Every player who uses the same custom seed will have the same entrances, choosing the most restrictive settings among these players for the purpose of pairing entrances.

World-Standard: 0

entrance_layout
Hilfe · Gewichtung möglich

Decide how the Entrance Randomizer chooses how to pair the entrances. Standard: Entrances are randomly connected. There are 6 shops in the pool with this option. Fixed Shop: Forces the Windmill entrance to lead to a shop, and removes the other shops from the pool. Adds another entrance in Rooted Ziggurat Lower to keep an even number of entrances. Direction Pairs: Entrances facing opposite directions are paired together. There are 8 shops in the pool with this option. Note: For seed groups, if one player in a group chooses Fixed Shop and another chooses Direction Pairs, it will error out. Either of these options will override Standard within a seed group.

World-Standard: 0

decoupled
Hilfe · Gewichtung möglich

Decouple the entrances, so that when you go from one entrance to another, the return trip won't necessarily bring you back to the same place. Note: For seed groups, all players in the group must have this option enabled or disabled.

World-Standard: 0

plando_connections
Hilfe

Generic connection plando. Format is: - entrance: Entrance Name exit: Exit Name direction: Direction percentage: 100 Direction must be one of entrance, exit, or both, and defaults to both if omitted. Direction entrance means the entrance leads to the exit. Direction exit means the exit leads to the entrance. If you do not have Decoupled enabled, you do not need the direction line, as it will only use both. Percentage is an integer from 0 to 100 which determines whether that connection will be made. Defaults to 100 if omitted. If the Entrance Layout option is set to Standard or Fixed Shop, you can plando multiple shops. If the Entrance Layout option is set to Direction Pairs, your plando connections must be facing opposite directions. Shop Portal 1-6 are South portals, and Shop Portal 7-8 are West portals. This option does nothing if Entrance Rando is disabled.

World-Standard: []

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.