Spiel konfigurieren · YAML-Editor

Super Metroid konfigurieren

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Super Metroid · World 0.0.0 · Paket 0.0.0 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 5 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

start_inventory_removes_from_pool
Hilfe · Gewichtung möglich

Remove items in starting inventory from pool.

World-Standard: 0

remote_items
Hilfe · Gewichtung möglich

Items from your own world are sent via the Archipelago server. This allows co-op play of a world and means that you will not lose items on death or save file loss.

World-Standard: 0

death_link
Hilfe · Gewichtung möglich

When DeathLink is enabled and someone else with DeathLink dies, you will die. If "Enable Survive" is selected, reserve tanks can save you.

World-Standard: 0

Logic · 5 Optionen
preset
Hilfe · Gewichtung möglich

Determines the general difficulty of the item placements by adjusting the list of tricks that logic allows. - Newbie: New to randomizers, but completed Super Metroid 100% and knows basic techniques (Wall Jump, Shinespark, Mid-air Morph) - Casual: Occasional rando player. No hell runs or suitless Maridia, some easy to learn tricks in logic. - Regular: Plays rando regularly. Knows many tricks that open up the game. - Veteran: Experienced rando player. Harder everything, some tougher tricks in logic. - Expert: Knows almost all tricks: full suitless Maridia, Lower Norfair hell runs, etc. - Master: Everything on hardest, all tricks known. In-depth details on each preset can be found on the VARIA website: https://varia.run/presets You may also specify "varia_custom" to use varia_custom_preset option, or specify "custom" to use custom_preset option.

World-Standard: 2

max_difficulty
Hilfe · Gewichtung möglich

Maximum difficulty of tricks that are allowed from the seed's Preset. Depending on the perceived difficulties of the techniques, bosses, hell runs etc. from the preset, it will prevent the Randomizer from placing an item in a location too difficult to reach with the current items.

World-Standard: 4

start_location
Hilfe · Gewichtung möglich

Choose where you want to start the game.

World-Standard: 1

varia_custom_preset
Hilfe

use an entry from the preset list on https://varia.run/presets

World-Standard: {}

custom_preset
Hilfe

see https://varia.run/presets for detailed info on each preset settings knows: each skill (know) has a pair [can use, perceived difficulty using one of 1, 5, 10, 25, 50 or 100 each one matching a max_difficulty] settings: hard rooms, hellruns and bosses settings controller: predefined controller mapping and moon walk setting

World-Standard: {"controller": {}, "knows": {}, "settings": {}}

Objectives and Endgame · 8 Optionen
objective
Hilfe

If ""Custom objectives"" is disabled, choose which objectives are required to sink the Golden Four statue and to open access to Tourian. You can choose from 0 to 5 objectives. Up to the first 5 objectives from the list will be selected. Note: If you leave the list empty no objective is required to access Tourian, ie. it's open. Note: See the Tourian parameter to enable fast Tourian or trigger the escape when all objectives are completed. Note: Current percentage of collected items is displayed in the inventory pause menu. Note: In AP, Items% and areas objectives are counted toward location checks, not items collected or received, except for "collect all upgrades" Format as a comma-separated list of objective names: ["kill three G4", "collect 75% items"]. The default is ["kill all G4"]. A full list of supported objectives can be found at: https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/sm/variaRandomizer/utils/objectives.py

World-Standard: ["kill all G4"]

custom_objective
Hilfe · Gewichtung möglich

Use randomized custom objectives. You can choose which objectives are available for the randomizer to choose from. If enabled, the randomizer will choose "Custom objective count" objectives from "Custom objective list". Otherwise, only objective is used. Default is disabled.

World-Standard: 0

custom_objective_count
Hilfe · Gewichtung möglich

By default you need to complete 4 objectives from the list to access Tourian. You can choose between 1 and 5. This setting is ignored if ""Custom objectives"" is set to false.

World-Standard: 4

custom_objective_list
Hilfe

If ""Custom objectives"" is enabled, "Custom Objective count" will be used to pick an amount of objective from the list. This setting is ignored if ""Custom objectives"" is set to false. Note: If you leave the list empty no objective is required to access Tourian, ie. it's open. Note: See the Tourian parameter to enable fast Tourian or trigger the escape when all objectives are completed. Note: Current percentage of collected items is displayed in the inventory pause menu. Note: Collect 100% items is excluded by default as it requires you to complete all the objectives. Note: In AP, Items% and areas objectives are counted toward location checks, not items collected or received, except for "collect all upgrades" Format as a comma-separated list of objective names: ["kill three G4", "collect 75% items"] or ["random"] to specify the whole list except "collect 100% items" and "nothing". The default is ["random"]. A full list of supported objectives can be found at: https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/sm/variaRandomizer/utils/objectives.py

World-Standard: ["random"]

tourian
Hilfe · Gewichtung möglich

Choose endgame Tourian behaviour: - Vanilla: regular vanilla Tourian - Fast: speed up Tourian to skip Metroids, Zebetites, and all cutscenes (including Mother Brain 3 fight). Golden Four statues are replaced by an invincible Gadora until all objectives are completed. - Disabled: skip Tourian entirely; the escape sequence is triggered as soon as all objectives are completed.

World-Standard: 0

escape_rando
Hilfe · Gewichtung möglich

When leaving Tourian, get teleported to the exit of a random Map station (between Brinstar/Maridia/Norfair/Wrecked Ship). You then have to find your way to the ship in the remaining time. Allotted time depends on area layout, but not on skill settings and is pretty generous. During the escape sequence: - All doors are opened - Maridia tube is opened - The Hyper Beam can destroy Bomb, Power Bomb and Super Missile blocks and open blue/green gates from both sides - All mini bosses are defeated - All minor enemies are removed to allow you to move faster and remove lag During regular game only Crateria Map station door can be opened and activating the station will act as if all map stations were activated at once. Animals Challenges: You can use the extra available time to: - find the animals that are hidden behind a (now blue) map station door - go to the vanilla animals door to cycle through the 4 available escapes, and complete as many escapes as you can Pick your challenge, or try to do both, but watch your timer!

World-Standard: 0

remove_escape_enemies
Hilfe · Gewichtung möglich

Remove enemies during escape sequence, disable it to blast through enemies with your Hyper Beam and cause lag.

World-Standard: 0

animals
Hilfe · Gewichtung möglich

Replace saving the animals in the escape sequence by a random surprise. Note: This setting is not available when Escape Randomization is enabled, as it is replaced by Animals Challenges (see Escape Randomization help for more information).

World-Standard: 0

Areas and Layout · 6 Optionen
area_randomization
Hilfe · Gewichtung möglich

Randomize areas together using bidirectional access portals. - Off: No change. All rooms are connected the same as in the original game. - Full: All doors connecting areas will be randomized. "Areas" are roughly determined, but generally are regions with different tilesets or music. For example, red Brinstar and green/pink Brinstar are different areas, Crocomire and upper Norfair are different areas, etc. - Light: Keep the same number of transitions between areas as in vanilla. So Crocomire area will always be connected to upper Norfair, there'll always be two transitions between Crateria/blue Brinstar and green/pink Brinstar, etc.

World-Standard: 0

area_layout
Hilfe · Gewichtung möglich

Some layout tweaks to make your life easier in areas randomizer.

World-Standard: 0

doors_colors_rando
Hilfe · Gewichtung möglich

Randomize the color of Red/Green/Yellow doors. Add four new types of doors which require Ice/Wave/Spazer/Plasma Beams to open them.

World-Standard: 0

allow_grey_doors
Hilfe · Gewichtung möglich

When randomizing the color of Red/Green/Yellow doors, some doors can be randomized to Grey. Grey doors will never open; you will have to go around them.

World-Standard: 0

boss_randomization
Hilfe · Gewichtung möglich

Randomize Golden 4 bosses access doors using bidirectional access portals.

World-Standard: 0

layout_patches
Hilfe · Gewichtung möglich

Include the anti-softlock layout patches. Disable at your own softlocking risk!

World-Standard: 1

Item Pool · 10 Optionen
morph_placement
Hilfe · Gewichtung möglich

Influences where the Morphing Ball will be placed.

World-Standard: 0

strict_minors
Hilfe · Gewichtung möglich

Instead of using the Minors proportions as probabilities, enforce a strict distribution to match the proportions as closely as possible.

World-Standard: 0

missile_qty
Hilfe · Gewichtung möglich

The higher the number, the higher the probability of choosing Missiles when placing a minor.

World-Standard: 30

super_qty
Hilfe · Gewichtung möglich

The higher the number, the higher the probability of choosing Super Missiles when placing a minor.

World-Standard: 20

power_bomb_qty
Hilfe · Gewichtung möglich

The higher the number, the higher the probability of choosing Power Bombs when placing a minor.

World-Standard: 10

minor_qty
Hilfe · Gewichtung möglich

From 7%, minimum number of minors required to finish the game, to 100%.

World-Standard: 100

energy_qty
Hilfe · Gewichtung möglich

Choose how many Energy/Reserve Tanks will be available, from 0-1 in ultra sparse, 4-6 in sparse, 8-12 in medium and 18 in vanilla.

World-Standard: 3

fun_combat
Hilfe · Gewichtung möglich

Forces removal of Plasma Beam and Screw Attack if the preset and settings allow it. In addition, can randomly remove Spazer and Wave Beam from the Combat set. If used, might force 'minimal' accessibility.

World-Standard: 0

fun_movement
Hilfe · Gewichtung möglich

Forces removal of Space Jump if the preset allows it. In addition, can randomly remove High Jump, Grappling Beam, Spring Ball, Speed Booster, and Bombs from the Movement set. If used, might force 'minimal' accessibility.

World-Standard: 0

fun_suits
Hilfe · Gewichtung möglich

If the preset and seed layout allow it, will force removal of at least one of Varia Suit and/or Gravity Suit. If used, might force 'minimal' accessibility.

World-Standard: 0

Misc Tweaks · 7 Optionen
varia_tweaks
Hilfe · Gewichtung möglich

Include minor tweaks for the game to behave 'as it should' in a randomizer context: - Bomb Torizo always activates after picking up its item and does not require Bomb to activate - Wrecked Ship item on the Energy Tank Chozo statue is present before defeating Phantoon - Lower Norfair Chozo statue that lowers the acid toward Gold Torizo does not require Space Jump to activate

World-Standard: 0

gravity_behaviour
Hilfe · Gewichtung möglich

Modify the heat damage and enemy damage reduction qualities of the Gravity and Varia Suits. - Vanilla: Gravity provides full protection against all environmental damage (heat, spikes, etc.) - Balanced: Removes Gravity environmental protection. Doubles Varia environmental protection. Enemy damage protection is vanilla (50% Varia, 75% Gravity). - Progressive: Gravity provides 50% heat reduction, Varia provides full heat reduction. Each suit adds 50% enemy and environmental reduction, stacking to 75% reduction if you have both.

World-Standard: 1

nerfed_charge
Hilfe · Gewichtung möglich

Samus begins with a starter Charge Beam that does one third of charged shot damage that can damage bosses. Pseudo Screws also do one third damage. Special Beam Attacks do normal damage but cost 3 Power Bombs instead of 1. Once the Charge Beam item has been collected, it does full damage and special attacks are back to normal.

World-Standard: 0

spin_jump_restart
Hilfe · Gewichtung möglich

Allows Samus to start spinning in mid air after jumping or falling.

World-Standard: 0

rando_speed
Hilfe · Gewichtung möglich

Let Samus keeps her momentum when landing from a fall or from jumping.

World-Standard: 0

infinite_space_jump
Hilfe · Gewichtung möglich

Space jumps can be done quicker and at any time in air, water or lava, even after falling long distances.

World-Standard: 0

relaxed_round_robin_cf
Hilfe · Gewichtung möglich

Changes Crystal Flashes behavior and requirements as follows: You can perform a Crystal Flash with any amount of ammo, but you need at least one Power Bomb to begin the process. After consuming 1 ammo, Samus gains 50 energy, and it will try a different ammo type next, cycling through Missiles, Supers, and Power Bombs as available. The cycling is to keep the consumption even between ammo types. If one of your ammo types is at 0, it will be skipped. The Crystal Flash ends when Samus is out of ammo or a total of 30 ammo has been consumed.

World-Standard: 0

Quality of Life · 3 Optionen
elevators_speed
Hilfe · Gewichtung möglich

Accelerate elevators transitions.

World-Standard: 1

fast_doors
Hilfe · Gewichtung möglich

Accelerate doors transitions.

World-Standard: 1

refill_before_save
Hilfe · Gewichtung möglich

Refill energy and ammo when saving.

World-Standard: 0

Cosmetic · 4 Optionen
hud
Hilfe · Gewichtung möglich

Displays the current area name and the number of remaining items of selected item split in the HUD for the current area.

World-Standard: 0

hide_items
Hilfe · Gewichtung möglich

Hides half of the visible items. Items always visible: - Energy Tank, Gauntlet - Energy Tank, Terminator - Morphing Ball - Missile (Crateria moat) - Missile (green Brinstar below super missile) - Missile (above Crocomire) - Power Bomb (lower Norfair above fire flea room) - Missile (Gravity Suit) - Missile (green Maridia shinespark)

World-Standard: 0

no_music
Hilfe · Gewichtung möglich

Disable the background music.

World-Standard: 0

random_music
Hilfe · Gewichtung möglich

Randomize the background music.

World-Standard: 0

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.