Progression Balancing ↺ Standard
progression_balancing
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
A lower setting means more getting stuck. A higher setting means less getting stuck.
World-Standard: 50
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Accessibility ↺ Standard
accessibility
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Set rules for reachability of your items/locations.
**Full:** ensure everything can be reached and acquired.
**Minimal:** ensure what is needed to reach your goal can be acquired.
**Items:** ensure all logically relevant items can be acquired. Some items, such as keys, may be self-locking, and
some locations may be inaccessible.
World-Standard: 1
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Shuffle Golden Coins ↺ Standard
shuffle_golden_coins
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Vanilla: Golden Coins are received when defeating bosses.
Shuffle: Shuffle the Golden Coins into the item pool and make bosses location checks.
Mario Coin Fragment Hunt: You start with all Golden Coins except the Mario Coin, which has been fragmented into many pieces.
You will see a Golden Coin being received when defeating bosses regardless of whether you are actually getting a coin.
World-Standard: 0
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Golden Coins Required ↺ Standard
required_golden_coins
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Number of Golden Coins required to enter Mario's Castle. Ignored on Mario Coin Fragment Hunt.
World-Standard: 6
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Mario Coin Fragment Percentage ↺ Standard
mario_coin_fragment_percentage
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Percentage of filler items to be replaced with Mario Coin Fragments. Note that the Coinsanity and Coinsanity
Checks options will greatly impact the number of replaceable filler items.
World-Standard: 20
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Mario Coin Fragments Required Percentage ↺ Standard
mario_coin_fragments_required_percentage
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Percentage of the Mario Coins in the item pool that are required to put the Mario Coin together.
World-Standard: 75
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Coinsanity ↺ Standard
coinsanity
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Shuffles the singular coins found freestanding and in question mark blocks into the item pool, and adds location
checks made by obtaining a sufficient number of coins in particular levels within a single playthrough.
World-Standard: 0
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Coinsanity Checks ↺ Standard
coinsanity_checks
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Number of Coinsanity checks.
A higher number means more checks, and smaller coin amounts per coin item in the item pool.
If Accessibility is set to Full, auto-scroll levels may have a lower maximum count, which may lead to this
value being limited.
World-Standard: 150
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Shuffle Midway Bells ↺ Standard
shuffle_midway_bells
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Shuffle Midway Bells into the item pool. You can always start at the beginning of a level after obtaining the
Midway Bell by holding SELECT while entering the level (until you load into the level).
The Midway Bells in levels will trigger location checks whether this option is on or not, but they will only
set the checkpoint if this is off, otherwise you must obtain the Midway Bell item from the item pool.
World-Standard: 0
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Mario's Castle Midway Bell ↺ Standard
marios_castle_midway_bell
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Adds a Midway Bell to the final stage, just before the Wario fight.
World-Standard: 0
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Shuffle Pipe Traversal ↺ Standard
shuffle_pipe_traversal
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Single: Shuffle a Pipe Traversal item into the item pool, which is required to enter any pipes.
Split: Shuffle 4 Pipe Traversal items, one required for entering pipes from each direction.
Note that being unable to enter pipes is very limiting and affects nearly half of all levels.
World-Standard: 0
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Auto Scroll Mode ↺ Standard
auto_scroll_mode
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Always: Any auto scroll levels will always auto-scroll.
Global Trap Item: Auto scroll levels will only auto-scroll after obtaining the Auto Scroll trap item.
Level Trap Items: As with Trap Item, but there is a separate trap item for each auto scroll level.
Global Cancel Item: Auto Scroll levels will stop auto-scrolling after obtaining the Auto Scroll Cancel item.
Level Cancel Items: As with Cancel Item, but there is a separate cancel item for each auto scroll level.
Chaos: Each level will randomly always auto scroll, have an Auto Scroll Trap, or have an Auto Scroll Cancel item.
The effects of Trap and Cancel items are permanent! If Accessibility is not set to Full,
Traps may cause locations to become permanently unreachable.
With individual level items, the number of auto scroll levels may be limited by the available space in the item
pool.
World-Standard: 0
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Auto Scroll Chance ↺ Standard
auto_scroll_chances
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Chance per eligible level to be made into an auto scroll level. Can also set to Vanilla to leave them unchanged.
World-Standard: -1
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Difficulty Mode ↺ Standard
difficulty_mode
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Play in normal or easy mode. You can also start in Normal Mode with an "upgrade" to Easy Mode in the item pool,
or start in Easy Mode with a Normal Mode "trap" in the item pool.
World-Standard: 0
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Randomize Enemies ↺ Standard
randomize_enemies
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Randomize enemies throughout levels.
World-Standard: 0
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Randomize Platforms ↺ Standard
randomize_platforms
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Randomize platforms throughout levels.
World-Standard: 0
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Randomize Music ↺ Standard
randomize_music
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Randomize the music that plays in levels and overworld areas.
World-Standard: 0
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Energy Link ↺ Standard
energy_link
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
All extra lives beyond 1 are transferred into the server's shared EnergyLink storage. If you drop to 0,
1 will be replenished if there is sufficient energy stored.
World-Standard: 1
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