Spiel konfigurieren · YAML-Editor

Stick Ranger konfigurieren

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Stick Ranger · World 1.8.2 · Paket 1.8.2 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 10 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

goal
Hilfe · Gewichtung möglich

Pick a Goal to finish the game. Hell Castle is the usual finish of the game, being the last stage to beat. Volcano and Mountaintop are boss rush stages and are therefore regarded has more difficult stages than Hell Castle.

World-Standard: 0

stages_req_for_castle
Hilfe · Gewichtung möglich

Actual number of required pre-Castle stages to beat. Only used for rules and tracking.

World-Standard: 6

stages_req_for_submarine_shrine
Hilfe · Gewichtung möglich

Actual number of required pre-Submarine Shrine stages to beat. Only used for rules and tracking.

World-Standard: 4

stages_req_for_pyramid
Hilfe · Gewichtung möglich

Actual number of required pre-Pyramid stages to beat. Only used for rules and tracking.

World-Standard: 4

stages_req_for_ice_castle
Hilfe · Gewichtung möglich

Actual number of required pre-Ice Castle stages to beat. Only used for rules and tracking.

World-Standard: 5

stages_req_for_hell_castle
Hilfe · Gewichtung möglich

Actual number of required pre-Hell Castle stages to beat. Only used for rules and tracking.

World-Standard: 7

traps
Hilfe · Gewichtung möglich

What share of the filler items are Traps. The share is of the items left once every stage and class unlock is placed, so at 100 every non-progression check you find is a Trap and Archipelago never hands you a weapon or a compo.

World-Standard: 0

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

Ranger Classes · 7 Optionen
ranger_class_randomizer
Hilfe · Gewichtung möglich

When enabled, start with the Class selected in Class Selector, and unlock other Classes via checks. This also starts you off with the Forget Tree, to switch Classes, and Forget is free.

World-Standard: 0

ranger_class_selected
Hilfe · Gewichtung möglich

Selects the Class you start with when Class Randomizer is enabled.

World-Standard: "random"

classes_req_for_castle
Hilfe · Gewichtung möglich

Number of Ranger Classes you must have before entering the Castle stage. Your starting class counts towards this, so 1 means "no extra classes needed". Ignored unless Class Randomizer is enabled, and raised to match an earlier boss stage that asks for more.

World-Standard: 2

classes_req_for_submarine_shrine
Hilfe · Gewichtung möglich

Number of Ranger Classes you must have before entering the Submarine Shrine stage. Your starting class counts towards this, so 1 means "no extra classes needed". Ignored unless Class Randomizer is enabled, and raised to match an earlier boss stage that asks for more.

World-Standard: 3

classes_req_for_pyramid
Hilfe · Gewichtung möglich

Number of Ranger Classes you must have before entering the Pyramid stage. Your starting class counts towards this, so 1 means "no extra classes needed". Ignored unless Class Randomizer is enabled, and raised to match an earlier boss stage that asks for more.

World-Standard: 4

classes_req_for_ice_castle
Hilfe · Gewichtung möglich

Number of Ranger Classes you must have before entering the Ice Castle stage. Your starting class counts towards this, so 1 means "no extra classes needed". Ignored unless Class Randomizer is enabled, and raised to match an earlier boss stage that asks for more.

World-Standard: 5

classes_req_for_hell_castle
Hilfe · Gewichtung möglich

Number of Ranger Classes you must have before entering the Hell Castle stage. Your starting class counts towards this, so 1 means "no extra classes needed". Ignored unless Class Randomizer is enabled, and raised to match an earlier boss stage that asks for more.

World-Standard: 6

Boss Stage Requirements · 10 Optionen
min_stages_req_for_castle
Hilfe · Gewichtung möglich

Minimum number of pre-Castle stages you must unlock before entering the Castle stage. Pre-Castle stages are: Grassland 1-7, Lake, Hill Country 1-3, Forest 1&2, Cavern 1-3 and Castle Gate.

World-Standard: 6

max_stages_req_for_castle
Hilfe · Gewichtung möglich

Maximum number of pre-Castle stages you must unlock before entering the Castle stage. Pre-Castle stages are: Grassland 1-7, Lake, Hill Country 1-3, Forest 1&2, Cavern 1-3 and Castle Gate.

World-Standard: 10

min_stages_req_for_submarine_shrine
Hilfe · Gewichtung möglich

Minimum number of pre-Submarine Shrine stages you must unlock before entering the Submarine Shrine stage. Pre-Submarine Shrine stages are: Seaside 1-4, Submarine 1-4, Mist Grove 1-3 and ???.

World-Standard: 4

max_stages_req_for_submarine_shrine
Hilfe · Gewichtung möglich

Maximum number of pre-Submarine Shrine stages you must unlock before entering the Submarine Shrine stage. Pre-Submarine Shrine stages are: Seaside 1-4, Submarine 1-4, Mist Grove 1-3 and ???.

World-Standard: 7

min_stages_req_for_pyramid
Hilfe · Gewichtung möglich

Minimum number of pre-Pyramid stages you must unlock before entering the Pyramid stage. Pre-Pyramid stages are: Desert 1-8, Oasis and Beach 1-3.

World-Standard: 4

max_stages_req_for_pyramid
Hilfe · Gewichtung möglich

Maximum number of pre-Pyramid stages you must unlock before entering the Pyramid stage. Pre-Pyramid stages are: Desert 1-8, Oasis and Beach 1-3.

World-Standard: 7

min_stages_req_for_ice_castle
Hilfe · Gewichtung möglich

Minimum number of pre-Ice Castle stages you must unlock before entering the Ice Castle stage. Pre-Ice Castle stages are: Cavern 4-6, Snowfield 1-8, Mountain 1&2 and Frozen Lake.

World-Standard: 5

max_stages_req_for_ice_castle
Hilfe · Gewichtung möglich

Maximum number of pre-Ice Castle stages you must unlock before entering the Ice Castle stage. Pre-Ice Castle stages are: Cavern 4-6, Snowfield 1-8, Mountain 1&2 and Frozen Lake.

World-Standard: 8

min_stages_req_for_hell_castle
Hilfe · Gewichtung möglich

Minimum number of pre-Hell Castle stages you must unlock before entering the Hell Castle stage. Pre-Hell Castle stages are: Snowfield 9, Beach 4, Forest 3-6, !!!, Hell 1-8, Inferno 1-3, Blood Lake, Cavern 7&8 and Hell Gate.

World-Standard: 7

max_stages_req_for_hell_castle
Hilfe · Gewichtung möglich

Maximum number of pre-Hell Castle stages you must unlock before entering the Hell Castle stage. Pre-Hell Castle stages are: Snowfield 9, Beach 4, Forest 3-6, !!!, Hell 1-8, Inferno 1-3, Blood Lake, Cavern 7&8 and Hell Gate.

World-Standard: 12

Links · 2 Optionen
ring_link
Hilfe · Gewichtung möglich

When enabled, your gold is linked to every other Ring Link player's rings. Gold you gain sends rings to the room; rings you receive become gold. It works in both directions, so spending sends a negative.

World-Standard: 0

ring_link_ratio
Hilfe · Gewichtung möglich

How much gold one Ring Link ring is worth, in both directions. Stick Ranger's gold is one to two orders of magnitude larger than the ring counts games like Sonic deal in -- a single enemy drops up to 9999 -- so sending gold unscaled would flood the room. At the default, earning 300 gold sends 3 rings and receiving 10 rings pays 1000 gold.

World-Standard: 100

Checks · 6 Optionen
shuffle_books
Hilfe · Gewichtung möglich

Controls whether buying Books are checks. Either Shuffle Books or Shuffle Enemies needs to be turned on.

World-Standard: 1

shuffle_enemies
Hilfe · Gewichtung möglich

Controls whether enemies drop a check. Either Shuffle Enemies or Shuffle Books needs to be turned on. common enemies: Every non-boss enemy has a 5% chance to drop. boss enemies: Every boss enemy has a 25% chance to drop. both: Both settings are on.

World-Standard: 0

shop_checks
Hilfe · Gewichtung möglich

When enabled, buying each item in a shop for the first time sends a check. That is 462 checks, one per item the shops stock, wherever you buy it. The shop shows an Archipelago logo until the check has been collected, and the normal item afterwards.

World-Standard: 0

shop_hints
Hilfe · Gewichtung möglich

When enabled, the Book shop and the item shop show you what you are buying and send out hints for it. With this off, a shop item that is still a check reads "AP Item" and only its price is shown.

World-Standard: 1

randomize_book_costs
Hilfe · Gewichtung möglich

Randomizes the costs of Books. vanilla: Costs are vanilla (1000*stage number). random_balanced: Costs are randomized, but still balanced. random_extreme: Costs can range between 1-99999. random_extreme_expensive: Costs can range between 1-999999. (Not recommended)

World-Standard: 0

progressive_shop
Hilfe · Gewichtung möglich

When enabled, the shop's stock is unlocked by Progressive Shop items instead of by completing stages. There are 32 of them, one per row of the shop past the first, and they apply to every town's shop rather than only the first one.

World-Standard: 0

Quality of Life · 7 Optionen
gold_multiplier
Hilfe · Gewichtung möglich

Multiplies the gold dropped by enemies.

World-Standard: 1

xp_multiplier
Hilfe · Gewichtung möglich

Multiplies the XP gained per enemy killed.

World-Standard: 1

drop_multiplier
Hilfe · Gewichtung möglich

Multiplies the chance of enemies dropping an item.

World-Standard: 1

ring_gold
Hilfe · Gewichtung möglich

Gold earned every time an Angel throws a ring. 0 turns it off. Angels throw roughly two rings a second each, or seven on a quick ring, so four of them at the maximum out-earns every enemy in the game several times over. The payout is flat: it ignores the Gold Multiplier and the Gold Medal, so the number here is the number you get.

World-Standard: 50

remove_null_compo
Hilfe · Gewichtung möglich

When enabled, buying weapons from the shop removes the 'cross' compo from the second compo slot

World-Standard: 1

free_respec
Hilfe · Gewichtung möglich

When enabled, respeccing at the Forget Tree is always free. Class Randomizer already makes it free, since it hands you the Forget Tree to swap class with. This makes it free without that option too, instead of costing 1000 gold per spent skill point.

World-Standard: 0

enforce_logic
Hilfe · Gewichtung möglich

When enabled, stages that are out of logic cannot be entered at all. They still show on the map, greyed out, so you can see what you hold. There is no way to override it mid-run, which is the point: the run cannot be broken by accident or on purpose.

World-Standard: 0

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.