Spiel konfigurieren · YAML-Editor

Stardew Valley konfigurieren

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Stardew Valley · World 7.4.25 · Paket 7.4.25 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 2 Optionen
trap_items
Hilfe · Gewichtung möglich

Deprecated setting, replaced by TrapDifficulty

World-Standard: ""

bundle_plando
Hilfe · Gewichtung möglich

Deprecated setting, replaced by BundleWhitelist and BundleBlacklist

World-Standard: ""

General · 7 Optionen
goal
Hilfe · Gewichtung möglich

Goal for this playthrough Community Center: Complete the Community Center Grandpa's Evaluation: 4 lit candles in Grandpa's evaluation Bottom of the Mines: Reach level 120 in the mines Cryptic Note: Complete the quest "Cryptic Note" (Skull Cavern Floor 100) Master Angler: Catch every fish. Adapts to Fishsanity Complete Collection: Complete the museum collection Full House: Get married and have 2 children Greatest Walnut Hunter: Find 130 Golden Walnuts. Pairs well with Walnutsanity Protector of the Valley: Complete the monster slayer goals. Adapts to Monstersanity Full Shipment: Ship every item. Adapts to Shipsanity Gourmet Chef: Cook every recipe. Adapts to Cooksanity Craft Master: Craft every item Legend: Earn 10 000 000g Mystery of the Stardrops: Find every stardrop Mad Hatter: Complete all your hatsanity locations. If hatsanity is disabled, will enable it on "Easy+Tailoring" Ultimate Foodie: Eat all items in the game. Adapts to Eatsanity Allsanity: Complete every check in your slot Perfection: Attain Perfection

World-Standard: 0

farm_type
Hilfe · Gewichtung möglich

What farm to play on? Custom farms are not supported

World-Standard: "random"

bundle_randomization
Hilfe · Gewichtung möglich

What items are needed for the community center bundles? Vanilla: Standard bundles from the vanilla game. Thematic: Every bundle will require random items compatible with their original theme. Remixed: Picks bundles at random from thematic, vanilla remixed and new custom ones. Remixed Anywhere: Remixed, but bundles are not locked to specific rooms. Shuffled: Every bundle will require random items and follow no particular structure. Meme: A set of entirely custom bundles are generated purely based on jokes, references, and trolling. Funny but not balanced at all. Not for the faint of heart.

World-Standard: 3

bundle_price
Hilfe · Gewichtung möglich

How many items are needed for the community center bundles? Minimum: Every bundle will require only one item Very Cheap: Every bundle will require 2 items fewer than usual Cheap: Every bundle will require 1 item fewer than usual Normal: Every bundle will require the vanilla number of items Expensive: Every bundle will require 1 extra item Very Expensive: Every bundle will require 2 extra items Maximum: Every bundle will require many extra items

World-Standard: 0

bundle_per_room
Hilfe · Gewichtung möglich

How many bundles are in each room of the community center? Rooms that already have the max cannot increase further 2 Fewer: Every room will have 2 fewer bundles 1 Fewer: Every room will have 1 fewer bundle Normal: Every room will have its usual number of bundles 1 Extra: Every room will have 1 extra bundle 2 Extra: Every room will have 2 extra bundles 3 Extra: Every room will have 3 extra bundles 4 Extra: Every room will have 4 extra bundles

World-Standard: 0

entrance_randomization
Hilfe · Gewichtung möglich

Should area entrances be randomized? Disabled: No entrance randomization is done Pelican Town: Only doors in the main town area are randomized with each other Non Progression: Only entrances that are always available are randomized with each other Buildings: All entrances that allow you to enter a building are randomized with each other Buildings Without House: Buildings, but excluding the farmhouse Chaos: Same as "Buildings", but the entrances get reshuffled every single day!

World-Standard: 0

exclude_ginger_island
Hilfe · Gewichtung möglich

Exclude Ginger Island? This option will forcefully exclude everything related to Ginger Island from the slot. If you pick a goal that requires Ginger Island, this option will get forced to 'false'

World-Standard: 0

Major Unlocks · 8 Optionen
season_randomization
Hilfe · Gewichtung möglich

Should seasons be randomized? Disabled: Start in Spring with all seasons unlocked. Randomized: Start in a random season and the other 3 must be unlocked randomly. Randomized Not Winter: Same as randomized, but the start season is guaranteed not to be winter. Progressive: Start in Spring and unlock the seasons in their original order.

World-Standard: 1

cropsanity
Hilfe · Gewichtung möglich

Pierre now sells a random amount of seasonal seeds and Joja sells them without season requirements, but only in huge packs. Disabled: All the seeds are unlocked from the start, there are no location checks for growing and harvesting crops Enabled: Seeds are unlocked as archipelago items, for each seed there is a location check for growing and harvesting that crop

World-Standard: 1

backpack_progression
Hilfe · Gewichtung möglich

Shuffle the backpack? Vanilla: You can buy backpacks at Pierre's General Store. Progressive: You will randomly find Progressive Backpack upgrades. Early Progressive: Same as progressive, but one backpack will be placed early in the multiworld.

World-Standard: 2

tool_progression
Hilfe · Gewichtung möglich

Shuffle the tool upgrades? Vanilla: Clint will upgrade your tools with metal bars. Progressive: Your tools upgrades are randomized. Cheap: Tool Upgrades have a 60% discount Very Cheap: Tool Upgrades have an 80% discount

World-Standard: 1

elevator_progression
Hilfe · Gewichtung möglich

Shuffle the elevator? Vanilla: Reaching a mineshaft floor unlocks the elevator for it Progressive: You will randomly find Progressive Mine Elevators to go deeper. Progressive from previous floor: Same as progressive, but you cannot use the elevator to check elevator locations. You must reach elevator floors on your own.

World-Standard: 2

skill_progression
Hilfe · Gewichtung möglich

Shuffle skill levels? Vanilla: Leveling up skills is normal Progressive: Skill levels are unlocked randomly, and earning xp sends checks. Masteries are excluded With Masteries: Skill levels are unlocked randomly, and earning xp sends checks. Masteries are included

World-Standard: 1

building_progression
Hilfe · Gewichtung möglich

Shuffle Carpenter Buildings? Vanilla: You can buy each building normally. Progressive: You will receive the buildings and will be able to build the first one of each type for free, once it is received. If you want more of the same building, it will cost the vanilla price. Cheap: Buildings will have a 50% discount Very Cheap: Buildings will have an 80% discount

World-Standard: 3

start_without
Hilfe

Items that, in vanilla, you generally start with (or get very quickly), but in Archipelago, you would rather start without them. If the relevant item is not randomized, this option will do nothing. Tools: Start without an Axe, Pickaxe, Hoe, Watering can and Scythe Backpack: Start with 4 backpack slots, instead of 12, if your backpack size allows it Landslide: Start without the landslide that leads to the mines Community Center: Start without the key to the Community Center, and the Forest Magic to allow reading the bundles Buildings: Start without the Shipping Bin and Pet Bowl

World-Standard: []

Extra Shuffling · 12 Optionen
festival_locations
Hilfe · Gewichtung möglich

Shuffle Festival Activities? Disabled: You do not need to attend festivals Easy: Every festival has checks, but they are easy and usually only require attendance Hard: Festivals have more checks, and many require performing well, not just attending

World-Standard: 1

arcade_machine_locations
Hilfe · Gewichtung möglich

Shuffle the arcade machines? Disabled: The arcade machines are not included. Victories: Each Arcade Machine will contain one check on victory Victories Easy: Same as Victories, but both games are made considerably easier. Full Shuffling: The arcade machines will contain multiple checks each, and different buffs that make the game easier are in the item pool. Junimo Kart has one check at the end of each level. Journey of the Prairie King has one check after each boss, plus one check for each vendor equipment.

World-Standard: 3

special_order_locations
Hilfe · Gewichtung möglich

Shuffle Special Orders? Vanilla: The special orders are not included in the Archipelago shuffling. You may need to complete some of them anyway for their vanilla rewards Board Only: The Special Orders on the board in town are location checks Board and Qi: The Special Orders from Mr Qi's walnut room are checks, in addition to the board in town Short: All Special Order requirements are reduced by 40% Very Short: All Special Order requirements are reduced by 80%

World-Standard: 5

quest_locations
Hilfe · Gewichtung möglich

Include location checks for quests None: No quests are checks Story: Only story quests are checks Number: Story quests and help wanted quests are checks up to the specified amount. Multiple of 7 recommended Out of every 7 help wanted quests, 4 will be item deliveries, and then 1 of each for: Fishing, Gathering and Slaying Monsters. Extra Help wanted quests might be added if current settings don't have enough locations

World-Standard: 7

fishsanity
Hilfe · Gewichtung möglich

Locations for catching each fish the first time? None: There are no locations for catching fish Legendaries: Each of the 5 legendary fish are checks, plus the extended family if qi board is turned on Special: A curated selection of strong fish are checks Randomized: A random selection of fish are checks All: Every single fish in the game is a location that contains an item. Exclude Legendaries: Every fish except legendaries Exclude Hard Fish: Every fish under difficulty 80 Only Easy Fish: Every fish under difficulty 50

World-Standard: 0

museumsanity
Hilfe · Gewichtung möglich

Locations for museum donations? None: There are no locations for donating artifacts and minerals to the museum Milestones: The donation milestones from the vanilla game are checks Randomized: A random selection of minerals and artifacts are checks All: Every single donation is a check

World-Standard: 1

friendsanity
Hilfe · Gewichtung möglich

Shuffle Friendships? None: Friendship hearts are earned normally Bachelors: Hearts with bachelors are shuffled Starting NPCs: Hearts for NPCs available immediately are shuffled All: Hearts for all npcs are shuffled, including Leo, Kent, Sandy, etc All With Marriage: All hearts for all npcs are shuffled, including romance hearts up to 14 when applicable

World-Standard: 0

monstersanity
Hilfe · Gewichtung möglich

Locations for slaying monsters? None: There are no checks for slaying monsters One per Category: Every category visible at the adventure guild gives one check One per Monster: Every unique monster gives one check Monster Eradication Goals: The Monster Eradication Goals each contain one check Short Monster Eradication Goals: The Monster Eradication Goals each contain one check, but are reduced by 60% Very Short Monster Eradication Goals: The Monster Eradication Goals each contain one check, but are reduced by 90% Progressive Eradication Goals: The Monster Eradication Goals each contain 5 checks, each 20% of the way Split Eradication Goals: The Monster Eradication Goals are split by monsters, each monster has one check

World-Standard: 1

chefsanity
Hilfe

Locations for learning cooking recipes? Omitted categories are learned normally Queen of Sauce: Every Queen of Sauce episode is a check Purchases: Every purchasable recipe is a check Friendship: Recipes obtained from friendship are checks Skills: Recipes obtained from skills are checks

World-Standard: []

booksanity
Hilfe · Gewichtung möglich

Shuffle Books? None: All books behave like vanilla Power: Power books are turned into checks Power and Skill: Power and skill books are turned into checks. All: Lost books are also included in the shuffling

World-Standard: 2

walnutsanity
Hilfe

Shuffle Walnuts? Puzzles: Walnuts obtained from solving a special puzzle or winning a minigame Bushes: Walnuts that are in a bush and can be collected by clicking it Dig Spots: Walnuts that are underground and must be digged up. Includes Journal scrap walnuts Repeatables: Random chance walnuts from normal actions (fishing, farming, combat, etc)

World-Standard: []

moviesanity
Hilfe · Gewichtung möglich

Add checks for watching movies? None: No movie checks One: There is a check for watching a movie, regardless of which All Movies: Watching all individual movies are checks All Movies Loved: Watching all individual movies are checks, but you have to invite someone who loves it All Movies With Loved Snacks: Watching movies only counts if you invite someone who loves it and buy them a loved snack All Movies And All Snacks: Watch all movies with someone who loves them, and purchase all the snacks once All Movies And All Loved Snacks: Watch all movies with someone who loves them, and purchase all the snacks for someone who loves them

World-Standard: 1

Extreme Options · 7 Optionen
shipsanity
Hilfe · Gewichtung möglich

Locations for shipping items? None: There are no checks for shipping items Crops: Every crop and forageable being shipped is a check Fish: Every fish being shipped is a check Full Shipment: Every item in the Collections page is a check Full Shipment With Fish: Every item in the Collections page and every fish is a check Everything: Every item in the game that can be shipped is a check

World-Standard: 0

cooksanity
Hilfe · Gewichtung möglich

Locations for cooking food? None: There are no checks for cooking Queen of Sauce: Every Queen of Sauce Recipe can be cooked for a check All: Every cooking recipe can be cooked for a check

World-Standard: 0

craftsanity
Hilfe · Gewichtung möglich

Checks for crafting items? If enabled, all recipes purchased in shops will be checks as well. Recipes obtained from other sources will depend on their respective archipelago settings

World-Standard: 0

eatsanity
Hilfe

Locations for eating various items? Cooking: Includes all cooked and crafted edible items Crops: Includes all crops and forageable edible items Fish: Includes all fish and fished edible items Artisan: Includes all edible items produced by machines and animals Shop: Includes all edible items purchased primarily in shops Poisonous: Includes items that cause negative effects when consumed Lock Effects: Whether each positive effect from edible items is unlocked through an archipelago "Enzyme" item. Requires some eatsanity locations to be enabled.

World-Standard: []

secretsanity
Hilfe

Add checks for the various secrets and easter eggs present in Stardew Valley. Some of them can be very obscure. If you enable this setting, you should expect to need the wiki a lot. Easy: Secrets that can be obtained quickly and easily, if you know what to do Difficult: Includes secrets that require a lot of grinding or a lot of luck. Not for the faint of heart. Enabling this will also modify some secrets from the other categories to require their harder variation, if there is one. Fishing: Various special items and furniture that can be fished up in specific places Secret Notes: Complete tasks described in the various secret notes, when applicable

World-Standard: []

hatsanity
Hilfe

Add checks for wearing hats? Tailoring: Locations for wearing the hats created through tailoring Easy: Locations for wearing the easily obtainable hats Medium: Locations for wearing the hats that are obtainable through a task that requires a bit of effort Difficult: Locations for wearing hats that are difficult to obtain RNG: Locations for wearing hats that are extremely rng-dependent to obtain. Generally an unpleasant grind. Near Perfection: Locations for wearing hats that are late game and generally obtained by doing the equivalent of a perfection task Post Perfection: Locations for wearing all hats, including the hyper-late game ones that require more work than perfection itself

World-Standard: []

include_endgame_locations
Hilfe · Gewichtung möglich

Whether to include, as locations, several very expensive things that are usually purchased during the end-game in vanilla. Examples: Obelisks, Community Upgrades, Catalogues, etc

World-Standard: 0

Multipliers, Buffs and extra customization · 11 Optionen
starting_money
Hilfe · Gewichtung möglich

Amount of gold when arriving at the farm. Set to -1 or unlimited for infinite money

World-Standard: 5000

profit_margin
Hilfe · Gewichtung möglich

Multiplier over all gold earned in-game by the player.

World-Standard: 100

experience_multiplier
Hilfe · Gewichtung möglich

How fast you want to earn skill experience. A lower setting mean less experience. A higher setting means more experience.

World-Standard: 200

friendship_multiplier
Hilfe · Gewichtung möglich

How fast you want to earn friendship points with villagers. A lower setting mean less friendship per action. A higher setting means more friendship per action.

World-Standard: 200

friendsanity_heart_size
Hilfe · Gewichtung möglich

If using friendsanity, how many hearts are received per heart item, and how many hearts must be earned to send a check A higher value will lead to fewer heart items in the item pool, reducing bloat

World-Standard: 4

debris_multiplier
Hilfe · Gewichtung möglich

How much debris will spawn on the player's farm? Vanilla: debris spawns normally Half: debris will spawn at half the normal rate Quarter: debris will spawn at one quarter of the normal rate None: No debris will spawn on the farm, ever Start Clear: debris will spawn at the normal rate, but the farm will be completely clear when starting the game

World-Standard: 1

backpack_size
Hilfe · Gewichtung möglich

Customize the granularity of the backpack upgrades This works with vanilla and progressive backpack. Default size is 12, which means you start with one backpack (12 slots), and get 2 more upgrades up to 36 slots. If you pick 4, then you start with 3 backpacks (12 slots), and get 6 more upgrades up to 36 slots. If you picked "Start Without Backpack", you will only be provided start upgrades up to 4 slots, instead of up to 12

World-Standard: 12

movement_buff_number
Hilfe · Gewichtung möglich

Number of movement speed buffs to the player that exist as items in the pool. Each movement speed buff is a +25% multiplier that stacks additively

World-Standard: 4

enabled_filler_buffs
Hilfe

Enable various permanent player buffs to roll as filler items Luck: Increased daily luck Damage: Increased Damage % Defense: Increased Defense Immunity: Increased Immunity Health: Increased Max Health Energy: Increased Max Energy Bite Rate: Shorter delay to get a bite when fishing Fish Trap: Effect similar to the Trap Bobber, but weaker Fishing Bar Size: Increased Fishing Bar Size

World-Standard: ["Bite Rate", "Defense", "Luck"]

trap_difficulty
Hilfe · Gewichtung möglich

When rolling filler items, including resource packs, the game can also roll trap items. Trap items are negative items that cause problems or annoyances for the player. This setting is for choosing how punishing traps will be. Lower difficulties will be on the funny annoyance side, higher difficulty will be on the extreme problems side. Only play Nightmare at your own risk.

World-Standard: 2

quick_start
Hilfe · Gewichtung möglich

Do you want the quick start package? You will get a few items to help early game automation, so you can use the multiple day sleep at its maximum.

World-Standard: 1

Advanced Options · 8 Optionen
gifting
Hilfe · Gewichtung möglich

Do you want to enable gifting items to and from other Archipelago slots? Items can only be sent to games that also support gifting

World-Standard: 1

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

allowed_filler_items
Hilfe

Types of filler items that can be generated for this slot. All allowed fillers have the same odds, and duplicates can roll Farming Items: Items to help with farming. Fertilizers, sprinklers... Fishing Items: Items to help with fishing. Baits, Bobbers... Fruit Trees: Extra Fruit Trees Food: Food that doesn't give buffs Buff Food: Food that gives buffs Consumables: Other consumables. Warp Totems, Staircases... Machines: Various machines. Enables a lot of OoL Storage: Storage items. Chests, Big Chests... Quality Of Life: Items that are nice to have. Key to the town, Horse Flute... Materials: Construction Materials. Wood, Stone... Money: Packs of money Currencies: Packs of other currencies. Walnuts, Qi Gems, Calico eggs... Rings: Various rings Hats: Various hats. Decorations: Various decorations and furniture

World-Standard: ["Buff Food", "Consumables", "Currencies", "Decorations", "Farming Items", "Fishing Items", "Food", "Fruit Trees", "Hats", "Machines", "Materials", "Money", "Quality Of Life", "Rings", "Storage"]

trap_distribution
Hilfe

Specify the weighted chance of rolling individual traps when rolling random filler items. The average filler item should be considered to be "100", as in 100%. So a trap on "200" will be twice as likely to roll as any filler item. A trap on "10" will be 10% as likely. You can use weight "0" to disable this trap entirely. The maximum weight is 1000, for x10 chance

World-Standard: {"Babies Trap": 100, "Bark Trap": 100, "Benjamin Budton Trap": 100, "Bomb Trap": 100, "Burnt Trap": 100, "Darkness Trap": 100, "Debris Trap": 100, "Drought Trap": 100, "Frozen Trap": 100, "Inflation Trap": 100, "Jinxed Trap": 100, "Meow Trap": 100, "Monsters Trap": 100, "Nauseated Trap": 100, "Nudge Trap": 100, "Pariah Trap": 100, "Random Teleport Trap": 100, "Shuffle Trap": 100, "Slimed Trap": 100, "Taxes Trap": 100, "The Crows Trap": 100, "Time Flies Trap": 100, "Weakness Trap": 100}

bundle_whitelist
Hilfe

If using Remixed or Meme bundles, this guarantees some of them will show up in your community center. If more bundles are specified than what fits in their parent room, that room will randomly pick from only the whitelist ones

World-Standard: []

bundle_blacklist
Hilfe

If using Remixed or Meme bundles, this guarantees some of them will not show up in your community center. If too many bundles are blacklisted for a given room, that room will pick all the non-blacklist bundles, then random blacklisted ones.

World-Standard: []

multiple_day_sleep_enabled
Hilfe · Gewichtung möglich

Enable the ability to sleep automatically for multiple days straight?

World-Standard: 1

multiple_day_sleep_cost
Hilfe · Gewichtung möglich

How much gold it will cost to use MultiSleep. You will have to pay that amount for each day skipped.

World-Standard: 0

Very Advanced Options · 4 Optionen
mods
Hilfe

List of mods that will be included in the shuffling.

World-Standard: []

custom_logic
Hilfe

Enable various customizations to the logic of the generator. Some flags are inherently incompatible with each other, the harder flag takes priority. Some of these toggles can, if the player is not careful, force them to reset days. Chair Skips: Chair skips are considered in-logic Easy Fishing: +2 Required fishing levels Hard Fishing: -2 Required fishing levels Extreme Fishing: -4 Required fishing levels Easy Mining: +1 required pickaxes and +2 required mining levels Hard Mining: -1 required pickaxes and -2 required mining levels Extreme Mining: -2 required pickaxes and -4 required mining levels Easy Combat: +1 required weapon and +2 required combat levels Hard Combat: -1 required weapon and -2 required combat levels Extreme Combat: -2 required weapon and -4 required combat levels Deep Mining: x2 Mine depth expectations Very Deep Mining: x4 Mine depth expectations Ignore Birthdays: Villager birthdays are not considered in logic Easy Money: x0.25 to earnings expectations Hard Money: x2 to earnings expectations Extreme Money: x8 to earnings expectations Nightmare Money: x20 to earnings expectations Bomb Hoeing: Hoeing ground is in logic without a hoe Rain Watering: Watering crops is in logic without a watering can Critical Free Samples: Free samples of items are considered in logic without a renewable source

World-Standard: []

progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

Jojapocalypse · 6 Optionen
jojapocalypse
Hilfe · Gewichtung möglich

Joja Co opens a new Archipelago branch, selling you any and all location checks you might want or need, in exchange for money. But are you ready to pay the price... Disabled: Joja does not sell location checks Allowed: Joja sells location checks, that you can buy if you want Forced: The only way to obtain location checks is through Joja

World-Standard: 0

joja_start_price
Hilfe · Gewichtung möglich

The price of Jojapocalypse items at the very beginning of the game. This price will increase with each Jojapocalypse purchase

World-Standard: 100

joja_end_price
Hilfe · Gewichtung möglich

The price of the very last Jojapocalypse item you will buy. An individual location check will never go above this. Consider your number of checks before choosing a price, as the total amount of money you spend will highly scale with it.

World-Standard: 10000

joja_pricing_pattern
Hilfe · Gewichtung möglich

Chooses the pricing strategy of Jojapocalypse sold location checks. Prices will always increase, but you can pick the increase pattern.

World-Standard: 1

joja_purchases_for_membership
Hilfe · Gewichtung möglich

After buying this number of location checks for Joja, you will earn your very own Joja Membership! The world will change accordingly. If you are on "Allowed", receiving your first Movie Theater before earning your membership will close down Joja permanently. If you obtain your membership, the movie theater will instead replace the Community Center, and some location checks will become only obtainable through Joja. If you are on "Forced", You will start as a Joja Member.

World-Standard: 10

joja_are_you_sure
Hilfe · Gewichtung möglich

Jojapocalypse will be an extremely unfulfilling experience. The main driving directive behind its Design is to make the player feel bad and guilty about picking Joja. Most of the things you buy will come with heavy, painful consequences, and they are explicitly done with the intent of being unfun and annoying. This game mode is not supposed to be fun. You will have a bad time. Are you really sure you want to do this?

World-Standard: 0

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.