Spiel konfigurieren · YAML-Editor

Stacklands konfigurieren

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Stacklands · World 0.2.6 · Paket v0.2.6 · Core 0.6.7
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung gesperrt. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 2 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

Run Settings · 6 Optionen
boards
Hilfe · Gewichtung möglich

Select which boards will be included in the run. Mainland Only -> Include Mainland Mainland and Forest -> Include Mainland and The Dark Forest Mainland and Island -> Include Mainland and The Island All -> Include Mainland, The Dark Forest and The Island All quests for each selected board will be added as location checks.

World-Standard: 3

board_expansion_mode
Hilfe · Gewichtung möglich

Select how board expansion works in the run. Vanilla -> Build the Shed / Warehouse / Lighthouse from the Ideas as per vanilla to expand the board as you like. Items -> Adds 'Board Expansion' items to the item pool and disables all Sheds / Warehouses / Lighthouses when built.

World-Standard: 0

board_expansion_amount
Hilfe · Gewichtung möglich

How much a Board Expansion item will increase the card limit by. If <Board Expansion Mode> option is 'Vanilla' then this setting will be ignored. NOTE: The card limit for your run will be capped at 20 + (Expansion Amount * Expansion Count). The lower you set Expansion Amount and Expansion Count, the more challenging resource management will be. Physical board size will still be capped at the largest vanilla size (without Lighthouses).

World-Standard: 10

board_expansion_count
Hilfe · Gewichtung möglich

How many 'Board Expansion' items are added to the item pool for each compatible board (Mainland & Island). If <Board Expansion Mode> option is 'Vanilla' then this setting will be ignored. NOTE: The card limit for your run will be capped at 20 + (Expansion Amount * Expansion Count). The lower you set Expansion Amount and Expansion Count, the more challenging resource management will be. Physical board size will still be capped at the largest vanilla size (without Lighthouses).

World-Standard: 8

moon_length
Hilfe · Gewichtung möglich

Set the length of each moon for the run - this disables and overrides the 'Moon Length' option in the 'Start New Run' menu.

World-Standard: 1

pausing
Hilfe · Gewichtung möglich

The player keeps the ability to be able to pause time. If disabled, time will only be paused by cutscenes and end-of-moon routines.

World-Standard: 1

Goal · 1 Optionen
goal
Hilfe · Gewichtung möglich

Select the goal for the run. All Bosses -> Kill each boss from every board selected in the <Boards> option. Random Boss -> Kill one randomly selected boss from the boards selected in the <Boards> option. More goals to be added in future...

World-Standard: 1

Sanities · 6 Optionen
equipmentsanity
Hilfe · Gewichtung möglich

Add checks for crafting one of each Equipment card. (E.g. Club, Sword, Blunderbuss etc.) Will only add checks for Equipment that are reachable on the boards selected in the <Boards> option. This will add 16 checks to Mainland and 6 checks to The Island.

World-Standard: 0

foodsanity
Hilfe · Gewichtung möglich

Add checks for cooking one of each Food card. (E.g. Stew, Fruit Salad, Tamago Sushi etc.) Will only add checks for Foods that are reachable on the boards selected in the <Boards> option. This will add 3 checks to Mainland and 3 checks to The Island.

World-Standard: 0

locationsanity
Hilfe · Gewichtung möglich

Add checks for exploring one of each Location card. (E.g. Mountain, Old Village, Jungle etc.) Will only add checks for Locations that are reachable on the boards selected in the <Boards> option. This will add 4 checks to Mainland and 2 checks to The Island.

World-Standard: 0

mobsanity
Hilfe · Gewichtung möglich

Add checks for killing one of each Mob card. (E.g. Elf, Giant Snail, Tiger etc.) Will only add checks for Mobs that are reachable on the boards selected in the <Boards> option. This will add 18 checks to Mainland, 3 checks to The Dark Forest and 9 checks to The Island.

World-Standard: 0

mobsanity_balancing
Hilfe · Gewichtung möglich

Greatly increases chance for all Packs / Strange Portals / Dark Forest Waves to spawn reachable Mobs that you have not yet killed. It is recommended to set this to 'true' to prevent relying on RNG to reach all Mobsanity checks. If set to 'false' you will be at the mercy of RNG to spawn all Mob types to reach all Mobsanity checks. This setting is ignored if the <Mobsanity> option is 'false'.

World-Standard: 1

structuresanity
Hilfe · Gewichtung möglich

Add checks for building one of each reachable Structure card. (E.g Garden, Market, Distillery etc.) Will only add checks for Structures that are reachable on the boards selected in the <Boards> option. This will add 16 checks to Mainland and 10 checks to The Island.

World-Standard: 0

Traps · 6 Optionen
trap_fill
Hilfe · Gewichtung möglich

The percentage of the filler item pool that should be populated with trap items. 0 -> No trap items will be included in the filler item pool 25 -> Approximately 25% of the filler item pool will be trap items 50 -> Approximately 50% of the filler item pool will be trap items etc.

World-Standard: 25

feed_villagers_trap_weight
Hilfe · Gewichtung möglich

The weighting of Feed Villagers Trap in the trap pool. The higher this number relative to the other trap weightings, the more often it is likely to appear. Feed Villager Trap will force all villagers on the current board to be fed - villagers not fed will die. If <Trap Fill> is 0 then this setting will be ignored.

World-Standard: 50

mob_trap_weight
Hilfe · Gewichtung möglich

The weighting of Mob Traps in the trap pool. The higher this number relative to the other trap weightings, the more often it is likely to appear. Mob Traps will spawn a random, basic enemy to the current board - killing mobs from Mob Traps will not count towards Mobsanity checks. If <Trap Fill> is 0 then this setting will be ignored.

World-Standard: 50

sell_cards_trap_weight
Hilfe · Gewichtung möglich

The weighting of Sell Cards Trap in the trap pool The higher this number relative to the other trap weightings, the more often it is likely to appear. Sell Cards Trap forces you to immediately sell <Sell Cards Trap Amount> of cards from the current board. If <Trap Fill> is 0 then this setting will be ignored.

World-Standard: 50

sell_cards_trap_amount
Hilfe · Gewichtung möglich

How many cards a Sell Cards Trap will force you to sell. You will be forced to sell this amount of all sellable cards when you receive this trap. If you have fewer than this amount, you will instead be forced to sell all remaining sellable cards. If <Trap Fill> is 0 or <Sell Cards Trap Weight> is 0 then this setting will be ignored.

World-Standard: 3

strange_portal_trap_weight
Hilfe · Gewichtung möglich

The weighting of Strange Portal Trap items in the trap pool. The higher this number relative to the other trap weightings, the more often it is likely to appear. Strange Portal Traps will spawn a Strange Portal to the current board. Portals from these traps cannot be used to travel to The Dark Forest and killing enemies spawned from these Portals will not count towards Mobsanity checks. If <Trap Fill> is 0 then this setting will be ignored.

World-Standard: 50

QoL · 1 Optionen
red_structure_spawn
Hilfe · Gewichtung möglich

The position on the board where red structures (Strange Portal / Rare Portal / Pirate Ship) will spawn. Vanilla -> Red structures will spawn in random locations on the current board, as per vanilla behaviour. All Other Values -> Red structures will attempt to spawn at a fixed point in the specified area of the current board.

World-Standard: 0

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: "Bomb: 1"

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.