Spiel konfigurieren · YAML-Editor

Spyro 2 konfigurieren

Zum Spielekatalog

Spyro 2 · World 2.1.0 · Paket 2.1.0 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 5 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

goal
Hilfe · Gewichtung möglich

Choose the completion goal. Ripto - Collect enough orbs to open the arena and beat Ripto. 64 Orb - Collect 64 orbs and beat Ripto. 100 Percent - Collect all talismans, orbs, and gems and beat Ripto. In Open World mode, no talismans are required. 10 Tokens - Collect 8000 gems and 55 orbs to unlock the theme park and collect all 10 tokens in Dragon Shores. All Skillpoints - Collect all 16 skill points in the game. Epilogue - Unlock the full epilogue by collecting all 16 skill points and defeating Ripto.

World-Standard: 0

guaranteed_items
Hilfe

Guarantees that the specified items will be in the item pool

World-Standard: {}

death_link
Hilfe · Gewichtung möglich

Spyro will die when a DeathLink is received and will send them on his death. Not every death will trigger a DeathLink, and not every received DeathLink will kill Spyro.

World-Standard: 0

Enabled Locations · 13 Optionen
enable_25_pct_gem_checks
Hilfe · Gewichtung möglich

Adds checks for getting 25% of the gems in a level

World-Standard: 0

enable_50_pct_gem_checks
Hilfe · Gewichtung möglich

Adds checks for getting 50% of the gems in a level

World-Standard: 0

enable_75_pct_gem_checks
Hilfe · Gewichtung möglich

Adds checks for getting 75% of the gems in a level

World-Standard: 0

enable_gem_checks
Hilfe · Gewichtung möglich

Adds checks for getting all gems in a level

World-Standard: 0

enable_total_gem_checks
Hilfe · Gewichtung möglich

Adds checks for every 500 gems you collect total. Gems currently paid to Moneybags do not count towards your total. Logic assumes you pay Moneybags everywhere you can so you cannot be locked out of checks.

World-Standard: 0

max_total_gem_checks
Hilfe · Gewichtung möglich

The highest number of total gems that can be required for Total Gem Count checks. Has no effect if Enable Total Gem Count Checks is disabled.

World-Standard: 4000

enable_gemsanity
Hilfe · Gewichtung möglich

Adds checks for each individual gem. If Moneybagssanity is off, all Moneybags prices will be set to 0 in game. Full requires the host to edit allow_full_gemsanity in their yaml file, as it is very disruptive. Off: Individual gems are not checks. Partial: Only some number of randomly chosen gems become checks. For every level with loose gems (not speedways), Gem Bundle items giving gems for that level will be added to the pool. Full: All gems are checks.

World-Standard: 0

gemsanity_item_locations
Hilfe · Gewichtung möglich

Should gem items be shuffled only in your world, or spread across the entire multiworld. Global is more disruptive to other players.

World-Standard: 0

gemsanity_reward_type
Hilfe · Gewichtung möglich

Adds item rewards to the pool to match the applicable gem locations. Gems: If Gemsanity is set to FULL, each gem location in the game will have its individual matching gem added to the item pool. Applies only to full gemsanity. Choosing this slows down generation significantly. Bundles: Adds items that grant a number of gems for an individual level to the item pool. If Gemsanity=FULL, extra gem locations may contain other/filler items. If Gemsanity=PARTIAL, This option is selected automatically

World-Standard: 0

gemsanity_gem_bundle_size
Hilfe · Gewichtung möglich

Define the amount of gems awarded by each Gem Bundle item. Determines how many items are added to the item pool. Determines how many gem locations are randomly selected if Gemsanity is set to Partial (adds one location per bundle item). WARNING: Selecting an option smaller than 25 requires the host to edit allow_full_gemsanity in their yaml file. Default (50):adds 8 Gem Bundles per Level to the Item Pool (168 Total) 10: 40 Bundles/Level (840 Total) , 16: 25 Bundles/level (525 Total) 20: 20 Bundles/Level (420 Total) , 25: 16 Bundles/Level (336 Total) 40: 10 Bundles/Level (210 Total) , 50: 8 Bundles/Level (168 Total) 80: 5 Bundles/Level (105 Total) , 100: 4 Bundles/Level (84 Total)

World-Standard: 50

enable_skillpoint_checks
Hilfe · Gewichtung möglich

Adds checks for getting skill points

World-Standard: 0

enable_life_bottle_checks
Hilfe · Gewichtung möglich

Adds checks for getting life bottles

World-Standard: 0

enable_spirit_particle_checks
Hilfe · Gewichtung möglich

Adds checks for getting all spirit particles in a level. Some minigame enemies are counted as spirit particles, like Draclets in Crystal Glacier. Some enemies only release spirit particles while the camera is on them.

World-Standard: 0

Game Progression · 9 Optionen
enable_open_world
Hilfe · Gewichtung möglich

If on, Crush and Gulp do not require talismans. Removes talisman items from the pool. Effectively allows early access to each homeworld, though swim and climb may logicially lock progression.

World-Standard: 0

start_with_abilities
Hilfe · Gewichtung möglich

The player will start with swim, climb, headbash.

World-Standard: 0

open_world_warp_unlocks
Hilfe · Gewichtung möglich

The player will start with warps to all 3 worlds. Only has an effect in open world mode.

World-Standard: 0

level_lock_options
Hilfe · Gewichtung möglich

Rules for unlocking each level. Glimmer, homeworlds, and bosses always have their vanilla requirements. If Moneybagssanity is off, sets prices to 0 to ensure beatable seeds. Vanilla: Levels are available if you meet the vanilla requirements. Keys: Levels are unlocked by finding "Unlock" items. Note: you may need to increase the number of locations (for example, by adding gem checks) to provide spots for the keys.

World-Standard: 0

level_unlocks
Hilfe · Gewichtung möglich

How many level unlocks the player starts with. The player always has access to Glimmer, homeworlds, and bosses. Only has an effect when level locks are on.

World-Standard: 8

ripto_door_orbs
Hilfe · Gewichtung möglich

How many orbs are required to unlock the door to Ripto.

World-Standard: 40

moneybags_settings
Hilfe · Gewichtung möglich

Settings for Moneybags unlocks. Vanilla - Pay Moneybags to progress as usual Moneybagssanity - You cannot pay Moneybags at all and must find unlock items to progress. Glimmer Bridge is excluded to avoid issues with early game randomization.

World-Standard: 0

wt_warp_options
Hilfe · Gewichtung möglich

When warping to Winter Tundra from outside Crush or Gulp, reroutes the warp to inside the castle. Logically grants access to inner Winter Tundra. Represents planned vanilla functionality that was cut. Vanilla: Warps always go to outside the castle. Door: Warps inside the castle if you have unlocked the door with headbash. Wall Orb: Warps inside the castle if you have the WT wall orb. Always: Warps always go to inside the castle. Logic will expect homeworld navigation via Winter Tundra's castle warp.

World-Standard: 0

open_professor_door
Hilfe · Gewichtung möglich

Automatically open the Professor's door in Autumn Plains, which normally requires 8 orbs (normally bypassable with tricks). This door also affects the behavior of the warp from Crush to Autumn Plains. When the door is open, this warp will bring you next to Gulp, allowing you to skip needing climb to access the second half of Autumn Plains. This option is intended for use with open world with open world warps, but can be used without.

World-Standard: 0

Item Pool · 12 Optionen
double_jump_ability
Hilfe · Gewichtung möglich

Settings for the unintended double jump ability, where jumping then pressing square without letting go of jump gains extra height. May impact logic on harder trick settings. Duckstation must be run in Interpreter mode for this to have any effect. Vanilla - Double Jump behaves normally. In Pool - Adds Double Jump to the item pool. The ability is disabled until you acquire the item. Off - Double Jump is disabled.

World-Standard: 0

permanent_fireball_ability
Hilfe · Gewichtung möglich

Settings for the Dragon Shores permanent fireball ability. May impact logic, even on the easiest trick settings. Vanilla - The fireball powerup in Dragon Shores behaves normally. In Pool - Adds Permanent Fireball to the item pool. The Dragon Shores powerup does not work. Off - Permanent Fireball is disabled. The Dragon Shores powerup does not work. Start With - You begin the game with fireball, as in New Game Plus.

World-Standard: 0

enable_filler_extra_lives
Hilfe · Gewichtung möglich

Adds extra lives to the item pool.

World-Standard: 1

enable_destructive_spyro_filler
Hilfe · Gewichtung möglich

Adds to the item pool an item temporarily powering up Spyro so anything destructible he touches is destroyed. Affects enemies, strong chests, breakable walls, etc. Warning: Behavior is not consistent while charging.

World-Standard: 0

enable_filler_color_change
Hilfe · Gewichtung möglich

Adds changing Spyro's color to the item pool.

World-Standard: 0

enable_filler_big_head_mode
Hilfe · Gewichtung möglich

Adds turning on Big Head Mode and flat Spyro Mode to the item pool.

World-Standard: 0

enable_filler_heal_sparx
Hilfe · Gewichtung möglich

Adds healing Sparx to the item pool. Sparx must be alive to be healed.

World-Standard: 0

trap_filler_percent
Hilfe · Gewichtung möglich

The percentage of filler items that will be traps.

World-Standard: 0

enable_trap_damage_sparx
Hilfe · Gewichtung möglich

Adds damaging Sparx to the item pool. Cannot directly kill Spyro.

World-Standard: 0

enable_trap_sparxless
Hilfe · Gewichtung möglich

Adds an item removing Sparx to the item pool.

World-Standard: 0

enable_trap_invisibility
Hilfe · Gewichtung möglich

Adds turning Spyro invisible briefly to the item pool. Duckstation must be run in Interpreter mode for this to have any effect.

World-Standard: 0

enable_trap_lazy_sparx
Hilfe · Gewichtung möglich

Adds making Sparx refuse to pick up gems for 30 seconds to the item pool.

World-Standard: 0

Sparx Settings · 5 Optionen
enable_progressive_sparx_health
Hilfe · Gewichtung möglich

Start the game with lower max health and add items to the pool to increase your max health. Off - The game behaves normally. Blue - Your max health starts at blue Sparx. Green - Your max health starts at green Sparx. Sparxless - Your max health starts at no Sparx. True Sparxless - Your max health is permanently Sparxless.

World-Standard: 0

enable_progressive_sparx_logic
Hilfe · Gewichtung möglich

Certain Sparx health amounts are expected before you are required to enter different levels. Aquaria Towers, Crush, and Autumn Plains expects green Sparx. Entering Skelos Badlands, Gulp, and Winter Tundra expects blue Sparx. Entering Ripto expects gold Sparx. This does nothing unless Enable Progressive Sparx Health Upgrades is set to blue, green, or Sparxless,

World-Standard: 0

sparx_gem_finder
Hilfe · Gewichtung möglich

Settings for Sparx's gem finder ability. Vanilla - Holding L1+R1+R2 has Sparx point to the nearest gem. Beating Ripto makes the effect permanent. In Pool - Adds Sparx Gem Finder to the item pool. Behaves like Vanilla once you find the item. Off - Removes the ability for Sparx to point to gems.

World-Standard: 0

extended_sparx_range
Hilfe · Gewichtung möglich

Settings for Extended Sparx range. Vanilla - Beating Ripto doubles Sparx's range. In Pool - Adds Extended Sparx Range to the item pool. This item doubles Sparx's range. Beating Ripto has no effect on your range.

World-Standard: 0

extra_hit_point
Hilfe · Gewichtung möglich

Adds an extra hit point (equivalent to the in game cheat code) to the item pool. This does not affect progressive health logic. Has no effect when Progressive Sparx Health Upgrades are True Sparxless.

World-Standard: 0

Game Difficulty · 13 Optionen
trick_difficulty
Hilfe · Gewichtung möglich

Determines which tricks, if any, are in logic. See https://github.com/Uroogla/S2AP/wiki/Tricks-and-Presets Off: Only dev-intended strategies are expected. Easy Tricks: Straightforward double jumps and fireball usage may be required. Medium Tricks: Standard speedrunning tricks, including more difficult double jumps, may be required. Custom: Choose exactly which tricks are in logic.

World-Standard: 0

custom_tricks
Hilfe

Set various tricks for logic. Only used if Trick Difficulty is Custom. Format as a comma-separated list of "nice" names: ["Sunny Beach Turtle Soup without Climb", "Crystal Glacier Bridge without Moneybags"]. A full list of supported tricks can be found at: https://github.com/Uroogla/S2AP/blob/main/apworld/spyro2/LogicTricks.py

World-Standard: []

colossus_starting_goals
Hilfe · Gewichtung möglich

How many goals you start with in both Colossus orb challenges.

World-Standard: 0

idol_easy_fish
Hilfe · Gewichtung möglich

Red fish behave the same as other types of fish in Idol Springs.

World-Standard: 0

hurricos_easy_lightning_orbs
Hilfe · Gewichtung möglich

Lightning thieves do not steal the orbs in Hurricos.

World-Standard: 0

breeze_required_gears
Hilfe · Gewichtung möglich

How many gears you must collect to complete the trolley orb.

World-Standard: 50

scorch_bombo_settings
Hilfe · Gewichtung möglich

Settings for the Bombo orb in Scorch. Vanilla - Bombo behaves as normal. First Only - Complete the first (shortest) path to complete the orb. Attackless First Only - Complete the first (shortest) path to complete the orb. Bombo will not attack.

World-Standard: 0

fracture_require_headbash
Hilfe · Gewichtung möglich

Whether Hunter requires headbash to start Earthshaper Bash. Without headbash, this orb can be completed with fireball or the Fracture Easy Earthshapers setting. This changes the orb's logic.

World-Standard: 1

fracture_easy_earthshapers
Hilfe · Gewichtung möglich

Removes the 7 earthshapers from the Alchemist area and reduces the maximum number of spirit particles in the level. Removes the headbash requirement from the Fracture Hills all spirit particles check. The second orb still requires headbash, unless Fracture Require Headbash is disabled.

World-Standard: 0

magma_spyro_starting_popcorn
Hilfe · Gewichtung möglich

How many popcorn crystals you start with in each Hunter orb challenge.

World-Standard: 0

magma_hunter_starting_popcorn
Hilfe · Gewichtung möglich

How many popcorn crystals Hunter starts with in each Hunter orb challenge.

World-Standard: 0

shady_require_headbash
Hilfe · Gewichtung möglich

Whether Free Hippos in Shady Oasis requires headbash to start. Without headbash, this orb can be completed with fireball. This changes the orb's logic.

World-Standard: 1

easy_gulp
Hilfe · Gewichtung möglich

Spyro does double damage to Gulp.

World-Standard: 0

Cosmetics · 4 Optionen
portal_gem_collection_color
Hilfe · Gewichtung möglich

Changes the color of the number that appears when gems are collected, as well as the text on portals.

World-Standard: 0

gem_color
Hilfe · Gewichtung möglich

Changes the color of gem types (and some other items in game). Default: No changes. Shuffle: Mixes up the colors of gem types. Random Choice: Gem colors are randomly selected from a curated set of options. True Random: Gem colors are completely random. This probably won't look great.

World-Standard: 0

musicsanity
Hilfe · Gewichtung möglich

Shuffles most of the music in game. Off: No changes. Like With Like: Music is shuffled within its type: Homeworld, Normal Level, Boss. Full: Music is shuffled regardless of type.

World-Standard: 0

streamer_music
Hilfe · Gewichtung möglich

Streaming platforms sometimes mute VODs with the Autumn Plains or Winter Tundrea homeworld music. Replaces these with Summer Forest.

World-Standard: 0

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.