Spiel konfigurieren · YAML-Editor

Spelunky 2 konfigurieren

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Spelunky 2 · World 0.4.0 · Paket 0.4.0 · Core 0.6.7
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung gesperrt. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 48 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

goal
Hilfe · Gewichtung möglich

When is your world considered finished. Easy: Requires completing the "normal" ending by reaching 6-4 and defeating Tiamat Hard: Requires completing the "hard" ending by reaching 7-4 and defeating Hundun CO: Requires reaching a specified level in Cosmic Ocean

World-Standard: 0

goal_level
Hilfe · Gewichtung möglich

Which level in Cosmic Ocean are you required to clear to consider your game as beaten. This option can be ignored if your goal is not set to "CO"

World-Standard: 30

goal_ironman
Hilfe · Gewichtung möglich

Cannot enter goal level unless you started your run from the world start (Not using a shortcut)

World-Standard: 0

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

bypass_ankh
Hilfe · Gewichtung möglich

Sets whether deaths sent through Death Link will trigger the Ankh, or ignore it.

World-Standard: 0

death_link_amnesty_count
Hilfe · Gewichtung möglich

A "grace" count of how many deaths you are allowed before you send a Deathlink out to the multiworld.

World-Standard: 2

death_link_grace_count
Hilfe · Gewichtung möglich

How many deaths you receive before you fall victim to a Deathlink from the multiworld.

World-Standard: 2

include_hard_locations
Hilfe · Gewichtung möglich

Include the following more problematic journal entries as locations in the AP world: Caveman Shopkeeper Journal Entry | Lavamander Journal Entry | Magmar Journal Entry Mech Rider Journal Entry | Queen Bee Journal Entry | Scorpion Journal Entry True Crown Journal Entry

World-Standard: 0

journal_entry_required
Hilfe · Gewichtung möglich

Should the Journal Entry of an item be required for its Item/Waddler upgrade to take effect?

World-Standard: 1

starting_wallet
Hilfe · Gewichtung möglich

Should treasure (gold/emerald/sapphire/ruby/diamond) you receive from other players increase the amount of gold you begin with after death.

World-Standard: 0

starting_characters
Hilfe

Characters that are immediately selectable. Adding more or less to this will adjust how many character locations you need to visit. Normally unlocked characters (Ana/Margaret/Colin/Roffy) will show up in shopkeeper locked cages if a hired hand would be there -OR- in Vlad's Castle If you do not specify ANY then Ana will be the only unlocked character Options: - Alto Singh | Ana Spelunky | Au | Classic Guy | Coco Von Diamonds | Colin Northward | Demi Von Diamonds | Dirk Yamaoka | Guy Spelunky | Lise Project - Little Jay | Liz Mutton | Manfred Tunnel | Margaret Tunnel | Nekka the Eagle | Pilot | Princess Airyn | Roffy D. Sloth | Tina Flan | Valerie Crump

World-Standard: ["Ana Spelunky", "Colin Northward", "Margaret Tunnel", "Roffy D. Sloth"]

progressive_worlds
Hilfe · Gewichtung möglich

Progressive worlds are unlocked in order: Volcana, Jungle, Olmec's Lair, Tide Pool, Temple, Ice Caves, Neo Babylon, Sunken City, Cosmic Ocean. Set this to 'false' to unlock worlds individually.

World-Standard: 1

shortcut_mode
Hilfe · Gewichtung möglich

Should shortcuts unlock as you gain worlds, or instead receive them from the multiworld (You still the associated world for the shortcut to be open when you receive it from the multiworld)

World-Standard: 0

starting_health
Hilfe · Gewichtung möglich

How much Health should you initially start with.

World-Standard: 4

health_upgrades
Hilfe · Gewichtung möglich

Increases how much health you will begin with after death.

World-Standard: 10

starting_bombs
Hilfe · Gewichtung möglich

How many Bombs should you initially start with.

World-Standard: 4

bomb_upgrades
Hilfe · Gewichtung möglich

Increases how many bombs you will begin with after death.

World-Standard: 5

starting_ropes
Hilfe · Gewichtung möglich

How many Ropes should you initially start with.

World-Standard: 4

rope_upgrades
Hilfe · Gewichtung möglich

Increases how many ropes you will begin with after death.

World-Standard: 0

restricted_items
Hilfe

Items that must be unlocked in the multi-world before they appear in the game. (Quest items like Hou Yi's Bow will be ignored if it's not suitable for your goal) Options ("ALL" can be used for everything): - Alien Compass | Ankh | Arrow of Light | Camera | Cape | Climbing Gloves | Clone Gun | Compass | Crown | Eggplant - Eggplant Crown | Elixir | Excalibur | Four-Leaf Clover | Freeze Ray | Hedjet | Hou Yi's Bow | Hoverpack | Jetpack | Kapala - Machete | Mattock | Paste | Pitcher's Mitt | Plasma Cannon | Powerpack | Scepter | Shield | Skeleton Key | Spectacles - Spike Shoes | Spring Shoes | Tablet of Destiny | Telepack | Teleporter | True Crown | Udjat Eye | Ushabti | Vlad's Cape | Webgun

World-Standard: ["Alien Compass", "Arrow of Light", "Crown", "Excalibur", "Hedjet", "Hou Yi\u0027s Bow", "Scepter", "Tablet of Destiny", "Udjat Eye", "Ushabti"]

item_upgrades
Hilfe

Add the following useful items in the multi-world item pool which are kept on death, AFTER obtaining it's journal entry if 'Journal Entry Required' is true. Options: - Ankh | Camera | Cape | Climbing Gloves | Clone Gun | Compass | Eggplant | Eggplant Crown | Elixir | Four-Leaf Clover - Freeze Ray | Hoverpack | Jetpack | Kapala | Machete | Mattock | Paste | Pitcher's Mitt | Plasma Cannon | Powerpack - Shield | Skeleton Key | Spectacles | Spike Shoes | Spring Shoes | Telepack | Teleporter | True Crown | Vlad's Cape | Webgun

World-Standard: ["Ankh", "Climbing Gloves", "Compass", "Elixir", "Four-Leaf Clover", "Kapala", "Paste", "Skeleton Key", "Spectacles", "Spike Shoes", "Spring Shoes"]

waddler_upgrades
Hilfe

Add the following useful items in the multi-world item pool which are added to Waddler's storage between runs, AFTER obtaining it's journal entry if 'Journal Entry Required' is true. Options (any selected here override options in item_upgrades): - Alien Compass | Ankh | Arrow of Light | Camera | Cape | Climbing Gloves | Clone Gun | Compass | Crown | Eggplant - Eggplant Crown | Elixir | Excalibur | Four-Leaf Clover | Freeze Ray | Hedjet | Hou Yi's Bow | Hoverpack | Jetpack | Kapala - Machete | Mattock | Paste | Pitcher's Mitt | Plasma Cannon | Powerpack | Scepter | Shield | Skeleton Key | Spectacles - Spike Shoes | Spring Shoes | Tablet of Destiny | Telepack | Teleporter | True Crown | Udjat Eye | Ushabti | Vlad's Cape | Webgun

World-Standard: ["Camera", "Cape", "Clone Gun", "Eggplant", "Freeze Ray", "Hoverpack", "Jetpack", "Machete", "Mattock", "Plasma Cannon", "Powerpack", "Telepack", "Teleporter", "Vlad\u0027s Cape", "Webgun"]

can_ankh_skip
Hilfe · Gewichtung möglich

Sets if progression logic should assume you can perform Ankh skipping in Tidepool

World-Standard: 0

can_udjat_skip
Hilfe · Gewichtung möglich

Sets if progression logic should assume you can perform Udjat skipping to get into Black Market/Vlad's Castle

World-Standard: 0

can_qilin_skip
Hilfe · Gewichtung möglich

Sets if progression logic should assume you can perform Qilin skip

World-Standard: 0

can_kingu_skip
Hilfe · Gewichtung möglich

Sets if progression should assume you can kill Kingu without needing Excalibur to break the shell

World-Standard: 0

can_mothership_skip
Hilfe · Gewichtung möglich

Sets if progression should assume you know how to find the Mothership without Alien Compass

World-Standard: 0

rope_pile_weight
Hilfe · Gewichtung möglich

Sets the likelihood of a filler item being a Rope Pile relative to others.

World-Standard: 13

bomb_bag_weight
Hilfe · Gewichtung möglich

Sets the likelihood of a filler item being a Bomb Bag relative to others.

World-Standard: 13

bomb_box_weight
Hilfe · Gewichtung möglich

Sets the likelihood of a filler item being a Bomb Box relative to others.

World-Standard: 5

cooked_turkey_weight
Hilfe · Gewichtung möglich

Sets the likelihood of a filler item being a Cooked Turkey relative to others.

World-Standard: 18

royal_jelly_weight
Hilfe · Gewichtung möglich

Sets the likelihood of a filler item being a Royal Jelly relative to others.

World-Standard: 5

gold_bar_weight
Hilfe · Gewichtung möglich

Sets the likelihood of a filler item being a Gold Bar relative to others.

World-Standard: 20

emerald_gem_weight
Hilfe · Gewichtung möglich

Sets the likelihood of a filler item being an Emerald relative to others.

World-Standard: 10

sapphire_gem_weight
Hilfe · Gewichtung möglich

Sets the likelihood of a filler item being a Sapphire relative to others.

World-Standard: 8

ruby_gem_weight
Hilfe · Gewichtung möglich

Sets the likelihood of a filler item being a Ruby relative to others.

World-Standard: 6

diamond_gem_weight
Hilfe · Gewichtung möglich

Sets the likelihood of a filler item being a Diamond relative to others.

World-Standard: 2

enable_traps
Hilfe · Gewichtung möglich

Whether traps should be included in the item pool.

World-Standard: 0

trap_weight
Hilfe · Gewichtung möglich

Determines the percentage of filler items that will be replaced by traps.

World-Standard: 15

poison_weight
Hilfe · Gewichtung möglich

Sets the likelihood of a trap being a Poison Trap relative to other traps. Poison Traps will instantly poison the player.

World-Standard: 15

curse_weight
Hilfe · Gewichtung möglich

Sets the likelihood of a trap being a Curse Trap relative to other traps. Curse Traps will instantly curse the player.

World-Standard: 5

ghost_weight
Hilfe · Gewichtung möglich

Sets the likelihood of a trap being a Ghost Trap relative to other traps. Ghost Traps will immediately spawn the ghost (or Jelly if in Cosmic Ocean).

World-Standard: 10

stun_weight
Hilfe · Gewichtung möglich

Sets the likelihood of a trap being a Stun Trap relative to other traps. Stun Traps wll stun the player for 1 second.

World-Standard: 25

bomb_weight
Hilfe · Gewichtung möglich

Sets the likelihood of a trap being a Loose Bombs Trap relative to other traps. Loose Bombs Traps will spawn 1 lit bomb at the player's feet every second for 5 seconds.

World-Standard: 15

blind_weight
Hilfe · Gewichtung möglich

Sets the likelihood of a trap being a Blindness Trap relative to other traps. Blindness traps will trigger a darkness effect similar to the "I can't see a thing!" level feeling for the current level.

World-Standard: 20

punish_weight
Hilfe · Gewichtung möglich

Sets the likelihood of a trap being a Punish Ball Trap relative to other traps. Punish Ball Traps will attach a ball and chain to the player for 3 levels.

World-Standard: 10

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: "Bomb: 1"

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.