Spiel konfigurieren · YAML-Editor

Sonic Adventure DX konfigurieren

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Sonic Adventure DX · World 1.2.2 · Paket 1.2.2 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 5 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

ring_link
Hilfe · Gewichtung möglich

Whether your in-level ring gain/loss is linked to other players. Disabled (0): Ring Link is disabled. Enabled (1): Rings are sent and received in normal situations. Enabled Casinopolis (2): Rings are sent and received in most situations, plus while playing Sonic's Casinopolis. Enabled Hard (3): Rings are sent and received when including finishing a level and during the Perfect Chaos fight.

World-Standard: 0

trap_link
Hilfe · Gewichtung möglich

Whether your received traps are linked to other players

World-Standard: 0

General Options · 20 Optionen
logic_level
Hilfe · Gewichtung möglich

Determines the logic the randomizer will use. Normal Logic (0): Very forgiving, ideal if you are not used to this game or its location checks. Hard Logic (1): Less forgiving logic, some checks require performing spindash jumps or dying to get the check. Expert DC Logic (2): The most unforgiving logic, some checks require performing out-of-bounds jumps (DC conversion). Expert DX Logic (3): The most unforgiving logic, some checks require performing out-of-bounds jumps (vanilla DX). Expert+ DX Logic (4): Same as Expert DX but with extra speed runner level tricks (vanilla DX).

World-Standard: 0

gating_mode
Hilfe · Gewichtung möglich

Determines how the rando will close off parts of the adventure field. Emblems (0): Areas are gated based on the number of emblems collected. KeyItems (1): Areas are gated based on key items like the Train or Station Key

World-Standard: 0

goal_requires_levels
Hilfe · Gewichtung möglich

If enabled, you have to complete action stages to unlock the last fight.

World-Standard: 1

levels_percentage
Hilfe · Gewichtung möglich

If Levels are part of the goal, Percentage of the available levels that needed to be completed to unlock the final story.

World-Standard: 100

goal_requires_chaos_emeralds
Hilfe · Gewichtung möglich

If enabled, you have to collect all the Chaos Emeralds to unlock the last fight. Keep in mind selecting emerald hunt will require enough checks to add the 7 emeralds to the pool.

World-Standard: 0

goal_requires_emblems
Hilfe · Gewichtung möglich

If enabled, you have to collect a certain number of emblems to unlock the last fight. The emblems are extra items added to the item pool, so they scale with the number of checks.

World-Standard: 1

max_emblem_cap
Hilfe · Gewichtung möglich

If Emblems are part of the goal, determines the maximum number of emblems that can be in the item pool. If fewer available locations exist in the pool than this number, the number of available locations will be used instead.

World-Standard: 130

emblems_percentage
Hilfe · Gewichtung möglich

If Emblems are part of the goal, percentage of the available emblems needed to unlock the final story.

World-Standard: 75

goal_requires_missions
Hilfe · Gewichtung möglich

If enabled, you have to complete missions to unlock the last fight.

World-Standard: 0

mission_percentage
Hilfe · Gewichtung möglich

If Missions are part of the goal, Percentage of the available missions that needed to be completed to unlock the final story.

World-Standard: 100

goal_requires_bosses
Hilfe · Gewichtung möglich

If enabled, you have to beat all the bosses to unlock the last fight.

World-Standard: 0

boss_percentage
Hilfe · Gewichtung möglich

If Bosses are part of the goal, Percentage of the available bosses that needed to be completed to unlock the final story.

World-Standard: 100

goal_requires_chao_races
Hilfe · Gewichtung möglich

If enabled, you have to beat all the chao races to unlock the last fight.

World-Standard: 0

starting_character
Hilfe · Gewichtung möglich

Select which the character you will start with. Choose between Random (0), Sonic (1), Tails (2), Knuckles (3), Amy (4), Big (5), and Gamma (6).

World-Standard: 0

starting_location
Hilfe · Gewichtung möglich

Select in which location you would like to start. Station Square Main (0): Vanilla starting location and default value. Random (1): Start in a random location (same for all characters). Random per Character (2): Each character starts in a different random location.

World-Standard: 0

egg_carrier_starts_transformed
Hilfe · Gewichtung möglich

If enabled, the Egg Carrier will start transformed allowing easier access to some levels.

World-Standard: 1

entrance_randomizer
Hilfe · Gewichtung möglich

Randomizes the entrances to action stages, bosses, sublevels and Chao Gardens. Disabled (0): No entrance randomization. Stages (1): Only action stages entrances are randomized. Stages and Bosses (2): Action stages, bosses, sublevels and Chao Gardens entrances are randomized.

World-Standard: 0

send_death_link_chance
Hilfe · Gewichtung möglich

When dying, the chance of sending a death link to another player.

World-Standard: 100

receive_death_link_chance
Hilfe · Gewichtung möglich

When receiving a death link, the chance of dying.

World-Standard: 100

ring_loss
Hilfe · Gewichtung möglich

How taking damage is handled. Classic (0): You lose all of your rings when hit. Modern (1): You lose 20 rings when hit. One Hit K.O. (2): You die immediately when hit. One Hit K.O. No Shields (3): You die immediately when hit, and you can't use shields or invincibility power ups.

World-Standard: 0

Characters Options · 6 Optionen
playable_sonic
Hilfe · Gewichtung möglich

Determines whether Sonic is playable.

World-Standard: 1

playable_tails
Hilfe · Gewichtung möglich

Determines whether Tails is playable.

World-Standard: 1

playable_knuckles
Hilfe · Gewichtung möglich

Determines whether Knuckles is playable.

World-Standard: 1

playable_amy
Hilfe · Gewichtung möglich

Determines whether Amy is playable.

World-Standard: 1

playable_big
Hilfe · Gewichtung möglich

Determines whether Big is playable.

World-Standard: 1

playable_gamma
Hilfe · Gewichtung möglich

Determines whether Gamma is playable.

World-Standard: 1

Stage Options · 6 Optionen
sonic_action_stage_missions
Hilfe · Gewichtung möglich

Choose what action stage missions will be a location check for Sonic.

World-Standard: 1

tails_action_stage_missions
Hilfe · Gewichtung möglich

Choose what action stage missions will be a location check for Tails.

World-Standard: 1

knuckles_action_stage_missions
Hilfe · Gewichtung möglich

Choose what action stage missions will be a location check for Knuckles.

World-Standard: 1

amy_action_stage_missions
Hilfe · Gewichtung möglich

Choose what action stage missions will be a location check for Amy.

World-Standard: 1

big_action_stage_missions
Hilfe · Gewichtung möglich

Choose what action stage missions will be a location check for Big.

World-Standard: 1

gamma_action_stage_missions
Hilfe · Gewichtung möglich

Choose what action stage missions will be a location check for Gamma.

World-Standard: 1

Music Options · 4 Optionen
music_source
Hilfe · Gewichtung möglich

Selects the source of the game's music. You can mix and match music from SADX, SA2B, and custom tracks. Custom songs are mapped to the Sonic Heroes soundtrack by default, but you're free to replace them with any songs you prefer. Choose between: SADX (0), SA2B (1), Custom (2), SADX + SA2B (3), SADX + Custom (4), SA2B + Custom (5), or SADX + SA2B + Custom (6). NOTE: You must own SA2B and/or Sonic Heroes on PC to use their music.

World-Standard: 0

music_shuffle
Hilfe · Gewichtung möglich

Controls how music is randomized in the game. Disabled (0 - default): Use original tracks without randomization. Curated (1): Randomize music using a hand-picked list that fits the original tone. By Type (2): Randomize songs within the same category (e.g., levels, bosses). Full (3): Randomize across the entire pool of available tracks. Singularity (4): Replace every song with the same single track. Options 1 and 2 are recommended for the most coherent experience.

World-Standard: 0

music_shuffle_consistency
Hilfe · Gewichtung möglich

Defines how frequently music changes during gameplay. Static (0 - default): Music remains the same for the seed/slot. On Restart (1): Music is reshuffled every time the game is restarted. Per Play (2): Music changes every time it starts playing. Note: Shuffling is handled on the client side, using the seed and song.json file.

World-Standard: 0

life_capsules_change_songs
Hilfe · Gewichtung möglich

If enabled, collecting a Life Capsule will trigger a music change, based on your current Music Shuffle settings. Only available if Music Shuffle is consistency is set to Per Play (2).

World-Standard: 0

Bosses Options · 4 Optionen
boss_checks
Hilfe · Gewichtung möglich

Determines whether beating a boss grants a check (15 Locations).

World-Standard: 1

unify_chaos4
Hilfe · Gewichtung möglich

Determines whether the Chaos 4 fight counts as a single location or three (Sonic, Tails, and Knuckles).

World-Standard: 0

unify_chaos6
Hilfe · Gewichtung möglich

Determines whether the Chaos 6 fight counts as a single location or three (Sonic, Big, and Knuckles).

World-Standard: 0

unify_egg_hornet
Hilfe · Gewichtung möglich

Determines whether the Egg Hornet fight counts as a single location or two (Sonic, Tails).

World-Standard: 0

Sanity Options · 9 Optionen
enemy_sanity
Hilfe · Gewichtung möglich

Determines whether destroying enemies grants checks (710 Locations). You need to enable enemy-sanity for some characters for it to work.

World-Standard: 0

enemy_sanity_list
Hilfe

Determines which enemies are included in enemy-sanity. Character names are used as values

World-Standard: ["Amy", "Big", "Gamma", "Knuckles", "Sonic", "Tails"]

missable_enemies
Hilfe · Gewichtung möglich

Determines whether enemies in missable locations grant checks. This includes: - Enemies in the Casinopolis Sewers (Sonic and Tails) - Enemies in the Kart section of Sonic's Twinkle Park

World-Standard: 1

capsule_sanity
Hilfe · Gewichtung möglich

Determines whether destroying capsules grants checks (692 Locations). You need to enable capsule-sanity for some characters and some types for it to work.

World-Standard: 0

capsule_sanity_list
Hilfe

Determines which capsules are included in capsule-sanity. You can use Character name plus capsule type as values. X-Life, X-Shield, X-PowerUp, and X-Ring with X being the character name (i.e. 'Sonic-PowerUp')

World-Standard: ["Amy-Life", "Amy-PowerUp", "Amy-Ring", "Amy-Shield", "Big-Life", "Big-PowerUp", "Big-Ring", "Big-Shield", "Gamma-Life", "Gamma-PowerUp", "Gamma-Ring", "Gamma-Shield", "Knuckles-Life", "Knuckles-PowerUp", "Knuckles-Ring", "Knuckles-Shield", "Sonic-Life", "Sonic-PowerUp", "Sonic-Ring", "Sonic-Shield", "Tails-Life", "Tails-PowerUp", "Tails-Ring", "Tails-Shield"]

missable_capsules
Hilfe · Gewichtung möglich

Determines whether capsules in missable locations grant checks. This includes: - Capsules in the Casinopolis Sewers (Sonic and Tails) - Capsules in the Kart section of Sonic's Twinkle Park - Capsules in the 'Going Down?' section of Sonic's Speed Highway - Capsules in the Boulder section of Sonic's Lost World

World-Standard: 1

pinball_capsules
Hilfe · Gewichtung möglich

Determines whether pinball's capsules grant checks (5 Locations).

World-Standard: 0

fish_sanity
Hilfe · Gewichtung möglich

Determines whether catching every type of fish grants checks (23 Locations).

World-Standard: 0

lazy_fishing
Hilfe · Gewichtung möglich

Enabling Lazy Fishing grants infinite tension during fishing if you have the Power Rod upgrade. Depending on your option, the Power Rod will be a logic requirement or not for your locations: 0: Disabled (default). 1: Enabled, no requirements (Power Rod is not a logic requirement for any location check). 2: Enabled, fishsanity (Power Rod is a logic requirement for fish-sanity only). 3: Enabled, all (Power Rod is a logic requirement for fish-sanity, B/A/S ranks and every "Keeper" mission for Big).

World-Standard: 0

Extra locations · 11 Optionen
randomized_upgrades
Hilfe · Gewichtung möglich

Determines whether upgrades are randomized and sent to the item pool.

World-Standard: 1

field_emblems_checks
Hilfe · Gewichtung möglich

Determines whether collecting field emblems grants checks (12 Locations).

World-Standard: 1

chao_egg_checks
Hilfe · Gewichtung möglich

Determines whether getting the 3 secret chao eggs grants checks (3 Locations).

World-Standard: 0

chao_races_checks
Hilfe · Gewichtung möglich

Determines whether winning the chao races grants checks (5 Locations).

World-Standard: 0

chao_races_levels_to_access_percentage
Hilfe · Gewichtung möglich

Percentage of the available levels accessible for the chao races to be in logic. Higher values means races are required later in the game.

World-Standard: 100

mission_mode_checks
Hilfe · Gewichtung möglich

Determines whether completing missions grants checks (60 Locations).

World-Standard: 0

auto_start_missions
Hilfe · Gewichtung möglich

Determines whether missions will start already activated.

World-Standard: 0

mission_blacklist
Hilfe

Determines what missions are blacklisted. The default are: Mission 49 (Flags in the Kart section of Twinkle Park). Mission 53 (Triple Jump in the Snowboard section of Ice Cap). Mission 54 (Flags in the Snowboard section of Ice Cap). Mission 58 (Flags in the rolling bounce section of Lost World). Also, you can blacklist all the missions by using the character names. i.e. ['Big', 'Sonic']

World-Standard: ["49", "53", "54", "58"]

twinkle_circuit_checks
Hilfe · Gewichtung möglich

Determines whether beating Twinkle Circuit grants a checks Disabled (0): Twinkle Circuit disabled. Enabled (1): Twinkle Circuit enabled (1 location). Enabled Multiple (2): Enable a different track for each character as well (+5 locations).

World-Standard: 1

sand_hill_checks
Hilfe · Gewichtung möglich

Determines whether beating Sand Hill grants a check: Disabled (0): Sand Hill disabled. Enabled (1): Sand Hill enabled (1 location). Enabled Hard (2): Harder (points-based) Sand Hill mission enabled (+1 location).

World-Standard: 1

sky_chase_checks
Hilfe · Gewichtung möglich

Determines whether beating Sky Chase grants a check: Disabled (0): Sky Chase disabled. Enabled (1): Sky Chase Act 1 and 2 enabled (2 locations). Enabled Hard (2): Harder (points-based) Sky Chase missions enabled (+2 locations).

World-Standard: 1

Junk Options · 12 Optionen
junk_fill_percentage
Hilfe · Gewichtung möglich

Replace a percentage of non-required emblems in the item pool with random junk items.

World-Standard: 50

trap_fill_percentage
Hilfe · Gewichtung möglich

Replace a percentage of junk items in the item pool with random traps.

World-Standard: 0

ice_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap that freezes the player in place.

World-Standard: 2

spring_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap that spawns a spring that sends the player flying in the opposite direction.

World-Standard: 2

police_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap that spawns a lot of Cop Speeder enemies.

World-Standard: 2

buyon_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap that spawns a lot of Buyon enemies.

World-Standard: 2

reverse_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap that reverses your controls.

World-Standard: 2

gravity_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap that increments your gravity.

World-Standard: 2

reverse_trap_duration
Hilfe · Gewichtung möglich

How many seconds the reverse control trap will last. If set to 0, the trap will last until you die or change level.

World-Standard: 10

traps_and_filler_on_adventure_fields
Hilfe · Gewichtung möglich

If enabled, traps and filler can activate in the adventure field.

World-Standard: 1

traps_and_filler_on_boss_fights
Hilfe · Gewichtung möglich

If enabled, traps and filler can activate during boss fights.

World-Standard: 1

traps_and_filler_on_perfect_chaos_fight
Hilfe · Gewichtung möglich

If enabled, traps and filler can activate during the Perfect Chaos fight. Keep in mind that enemy traps will subtract rings from the player.

World-Standard: 0

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.