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Sonic Adventure 2 Battle konfigurieren

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Sonic Adventure 2 Battle · World 2.4.6 · Paket 2.4.6 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 6 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

gate_boss_plando
Hilfe · Gewichtung möglich

Possible Locations: "Gate 1 Boss" "Gate 2 Boss" "Gate 3 Boss" "Gate 4 Boss" "Gate 5 Boss" Possible Bosses: "Sonic vs Shadow 1" "Sonic vs Shadow 2" "Tails vs Eggman 1" "Tails vs Eggman 2" "Knuckles vs Rouge 1" "BIG FOOT" "HOT SHOT" "FLYING DOG" "Egg Golem (Sonic)" "Egg Golem (Eggman)" "King Boom Boo"

World-Standard: 0

ring_link
Hilfe · Gewichtung möglich

Whether your in-level ring gain/loss is linked to other players

World-Standard: 0

trap_link
Hilfe · Gewichtung möglich

Whether your received traps are linked to other players You will also receive any linked traps from other players with Trap Link enabled, if you have a weight above "none" set for that trap

World-Standard: 0

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

General Options · 8 Optionen
goal
Hilfe · Gewichtung möglich

Determines the goal of the seed Biolizard: Finish Cannon's Core and defeat the Biolizard and Finalhazard Chaos Emerald Hunt: Find the Seven Chaos Emeralds and reach Green Hill Zone Finalhazard Chaos Emerald Hunt: Find the Seven Chaos Emeralds and reach Green Hill Zone, then defeat Finalhazard Grand Prix: Win every race in Kart Race Mode (all standard levels are disabled) Boss Rush: Beat all of the bosses in the Boss Rush, ending with Finalhazard Cannon's Core Boss Rush: Beat Cannon's Core, then beat all of the bosses in the Boss Rush, ending with Finalhazard Boss Rush Chaos Emerald Hunt: Find the Seven Chaos Emeralds, then beat all of the bosses in the Boss Rush, ending with Finalhazard Chaos Chao: Raise a Chaos Chao to win Minigame Madness: Win a certain amount of each Minigame Trap, then defeat Finalhazard

World-Standard: 0

boss_rush_shuffle
Hilfe · Gewichtung möglich

Determines how bosses in Boss Rush Mode are shuffled Vanilla: Bosses appear in the Vanilla ordering Shuffled: The same bosses appear, but in a random order Chaos: Each boss is randomly chosen separately (one will always be King Boom Boo) Singularity: One boss is chosen and placed in every slot (one will always be replaced with King Boom Boo)

World-Standard: 0

minigame_madness_requirement
Hilfe · Gewichtung möglich

Determines how many of each Minigame Trap must be won (for Minigame Madness goal) Receiving this many of a Minigame Trap will allow you to replay that minigame at-will in the Chao World lobby

World-Standard: 3

minigame_madness_minimum
Hilfe · Gewichtung möglich

Determines the minimum number of each Minigame Trap that are created (for Minigame Madness goal) At least this many of each trap will be created as "Progression Traps", regardless of other trap option selections

World-Standard: 5

logic_difficulty
Hilfe · Gewichtung möglich

What set of Upgrade Requirement logic to use Standard: The logic assumes the "intended" usage of Upgrades to progress through levels Hard: Some simple skips or sequence breaks may be required, but no out-of-bounds Expert: If it is humanly possible, it may be required

World-Standard: 0

required_rank
Hilfe · Gewichtung möglich

Determines what minimum Rank is required to send a check for a mission

World-Standard: 0

max_emblem_cap
Hilfe · Gewichtung möglich

Determines the maximum number of emblems that can be in the item pool. If fewer available locations exist in the pool than this number, the number of available locations will be used instead. Gate and Cannon's Core costs will be calculated based off of that number.

World-Standard: 180

ring_loss
Hilfe · Gewichtung möglich

How taking damage is handled Classic: You lose all of your rings when hit Modern: You lose 20 rings when hit OHKO: You die immediately when hit (NOTE: Some Hard or Expert Logic tricks may require damage boosts!)

World-Standard: 0

Stages · 6 Optionen
mission_shuffle
Hilfe · Gewichtung möglich

Determines whether missions order will be shuffled per level

World-Standard: 0

emblem_percentage_for_cannons_core
Hilfe · Gewichtung möglich

Allows logic to gate the final mission behind a number of Emblems

World-Standard: 50

required_cannons_core_missions
Hilfe · Gewichtung möglich

Determines how many Cannon's Core missions must be completed (for Biolizard or Cannon's Core goals) First: Only the first mission must be completed All Active: All active Cannon's Core missions must be completed

World-Standard: 0

number_of_level_gates
Hilfe · Gewichtung möglich

The number emblem-locked gates which lock sets of levels

World-Standard: 3

level_gate_costs
Hilfe · Gewichtung möglich

Determines how many emblems are required to unlock level gates

World-Standard: 0

level_gate_distribution
Hilfe · Gewichtung möglich

Determines how levels are distributed between level gate regions Early: Earlier regions will have more levels than later regions Even: Levels will be evenly distributed between all regions Late: Later regions will have more levels than earlier regions

World-Standard: 1

Sanity Options · 8 Optionen
keysanity
Hilfe · Gewichtung möglich

Determines whether picking up Chao Keys grants checks (86 Locations)

World-Standard: 1

whistlesanity
Hilfe · Gewichtung möglich

Determines whether whistling at various spots grants checks None: No Whistle Spots grant checks Pipes: Whistling at Pipes grants checks (97 Locations) Hidden: Whistling at Hidden Whistle Spots grants checks (32 Locations) Both: Whistling at both Pipes and Hidden Whistle Spots grants checks (129 Locations)

World-Standard: 0

beetlesanity
Hilfe · Gewichtung möglich

Determines whether destroying Gold Beetles grants checks (27 Locations)

World-Standard: 1

omosanity
Hilfe · Gewichtung möglich

Determines whether activating Omochao grants checks (192 Locations)

World-Standard: 0

animalsanity
Hilfe · Gewichtung möglich

Determines whether unique counts of animals grant checks. (422 Locations) ALL animals must be collected in a single run of a mission to get all checks.

World-Standard: 0

itemboxsanity
Hilfe · Gewichtung möglich

Determines whether collecting Item Boxes grants checks None: No Item Boxes grant checks Extra Lives: Extra Life Boxes grant checks (94 Locations) All: All Item Boxes grant checks (502 Locations Total)

World-Standard: 0

bigsanity
Hilfe · Gewichtung möglich

Determines whether helping Big fish grants checks. (32 Locations)

World-Standard: 0

kart_race_checks
Hilfe · Gewichtung möglich

Determines whether Kart Race Mode grants checks None: No Kart Races grant checks Mini: Each Kart Race difficulty must be beaten only once Full: Every Character must separately beat each Kart Race difficulty

World-Standard: 0

Chao · 14 Optionen
black_market_slots
Hilfe · Gewichtung möglich

Determines how many multiworld items are available to purchase from the Black Market

World-Standard: 0

black_market_unlock_costs
Hilfe · Gewichtung möglich

Determines how many Chao Coins are required to unlock sets of Black Market items

World-Standard: 1

black_market_price_multiplier
Hilfe · Gewichtung möglich

Determines how many rings the Black Market items cost The base ring costs of items in the Black Market range from 50-100, and are then multiplied by this value

World-Standard: 1

chao_race_difficulty
Hilfe · Gewichtung möglich

Determines the number of Chao Race difficulty levels included. Easier difficulty settings means fewer Chao Race checks None: No Chao Races have checks Beginner: Beginner Races Intermediate: Beginner, Challenge, Hero, and Dark Races Expert: Beginner, Challenge, Hero, Dark and Jewel Races

World-Standard: 0

chao_karate_difficulty
Hilfe · Gewichtung möglich

Determines the number of Chao Karate difficulty levels included. (Note: This setting requires purchase of the "Battle" DLC)

World-Standard: 0

chao_stadium_checks
Hilfe · Gewichtung möglich

Determines which Chao Stadium activities grant checks All: Each individual race and karate fight grants a check Prize: Only the races which grant Chao Toys grant checks (final race of each Beginner and Jewel cup, 4th, 8th, and 12th Challenge Races, 2nd and 4th Hero and Dark Races, final fight of each Karate difficulty)

World-Standard: 0

chao_animal_parts
Hilfe · Gewichtung möglich

Determines whether giving Chao various animal parts grants checks (73 Locations)

World-Standard: 0

chao_stats
Hilfe · Gewichtung möglich

Determines the highest level in each Chao Stat that grants checks (Swim, Fly, Run, Power)

World-Standard: 0

chao_stats_frequency
Hilfe · Gewichtung möglich

Determines how many levels in each Chao Stat grant checks (up to the maximum set in the `chao_stats` option) `1` means every level is included, `2` means every other level is included, `3` means every third, and so on

World-Standard: 5

chao_stats_stamina
Hilfe · Gewichtung möglich

Determines whether Stamina is included in the `chao_stats` option

World-Standard: 0

chao_stats_hidden
Hilfe · Gewichtung möglich

Determines whether the hidden stats (Luck and Intelligence) are included in the `chao_stats` option

World-Standard: 0

chao_kindergarten
Hilfe · Gewichtung möglich

Determines whether learning the lessons from the Kindergarten Classroom grants checks (WARNING: VERY SLOW) None: No Kindergarten classes have checks Basics: One class from each category (Drawing, Dance, Song, and Instrument) is a check (4 Locations) Full: Every class is a check (23 Locations)

World-Standard: 0

shuffle_starting_chao_eggs
Hilfe · Gewichtung möglich

Determines whether the starting Chao eggs in the gardens are random

World-Standard: 1

chao_entrance_randomization
Hilfe · Gewichtung möglich

Determines whether entrances in Chao World are randomized

World-Standard: 0

Junk and Traps · 16 Optionen
junk_fill_percentage
Hilfe · Gewichtung möglich

Replace a percentage of non-required emblems in the item pool with random junk items

World-Standard: 50

trap_fill_percentage
Hilfe · Gewichtung möglich

Replace a percentage of junk items in the item pool with random traps

World-Standard: 0

omochao_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which spawns several Omochao around the player

World-Standard: 2

timestop_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which briefly stops time

World-Standard: 2

confusion_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which causes the controls to be skewed for a period of time

World-Standard: 2

tiny_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which causes the player to become tiny

World-Standard: 2

gravity_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which increases gravity

World-Standard: 2

exposition_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which tells you the story

World-Standard: 2

ice_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which makes the world slippery

World-Standard: 2

slow_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which makes you gotta go slow

World-Standard: 2

cutscene_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which makes you watch an unskippable cutscene

World-Standard: 2

reverse_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which reverses your controls

World-Standard: 2

literature_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which forces you to read

World-Standard: 2

controller_drift_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which causes your control sticks to drift

World-Standard: 2

poison_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which causes you to lose rings over time

World-Standard: 2

bee_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which spawns a swarm of bees

World-Standard: 2

Minigames · 14 Optionen
pong_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which forces you to play a Pong minigame

World-Standard: 2

breakout_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which forces you to play a Breakout minigame

World-Standard: 2

fishing_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which forces you to play a Fishing minigame

World-Standard: 2

trivia_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which forces you to play a Trivia minigame

World-Standard: 2

pokemon_trivia_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which forces you to play a Pokemon Trivia minigame

World-Standard: 2

pokemon_count_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which forces you to play a Pokemon Count minigame

World-Standard: 2

number_sequence_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which forces you to play a Number Sequence minigame

World-Standard: 2

light_up_path_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which forces you to play a Light Up Path minigame

World-Standard: 2

pinball_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which forces you to play a Pinball minigame

World-Standard: 2

math_quiz_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which forces you to solve a math problem

World-Standard: 2

snake_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which forces you to play a Snake minigame

World-Standard: 2

input_sequence_trap_weight
Hilfe · Gewichtung möglich

Likelihood of receiving a trap which forces you to press a sequence of inputs

World-Standard: 2

minigame_trap_difficulty
Hilfe · Gewichtung möglich

How difficult any Minigame-style traps are Chaos causes the difficulty to be random per-minigame

World-Standard: 1

big_fishing_difficulty
Hilfe · Gewichtung möglich

How difficult Big's Fishing Minigames are Chaos causes the difficulty to be random per-minigame

World-Standard: 1

Sonic Missions · 5 Optionen
sonic_mission_count
Hilfe · Gewichtung möglich

The number of active missions to include for Sonic stages

World-Standard: 2

sonic_mission_2
Hilfe · Gewichtung möglich

Determines if the Sonic 100 rings missions should be included

World-Standard: 1

sonic_mission_3
Hilfe · Gewichtung möglich

Determines if the Sonic lost chao missions should be included

World-Standard: 1

sonic_mission_4
Hilfe · Gewichtung möglich

Determines if the Sonic time trial missions should be included

World-Standard: 1

sonic_mission_5
Hilfe · Gewichtung möglich

Determines if the Sonic hard missions should be included

World-Standard: 1

Shadow Missions · 5 Optionen
shadow_mission_count
Hilfe · Gewichtung möglich

The number of active missions to include for Shadow stages

World-Standard: 2

shadow_mission_2
Hilfe · Gewichtung möglich

Determines if the Shadow 100 rings missions should be included

World-Standard: 1

shadow_mission_3
Hilfe · Gewichtung möglich

Determines if the Shadow lost chao missions should be included

World-Standard: 1

shadow_mission_4
Hilfe · Gewichtung möglich

Determines if the Shadow time trial missions should be included

World-Standard: 1

shadow_mission_5
Hilfe · Gewichtung möglich

Determines if the Shadow hard missions should be included

World-Standard: 1

Tails Missions · 5 Optionen
tails_mission_count
Hilfe · Gewichtung möglich

The number of active missions to include for Tails stages

World-Standard: 2

tails_mission_2
Hilfe · Gewichtung möglich

Determines if the Tails 100 rings missions should be included

World-Standard: 1

tails_mission_3
Hilfe · Gewichtung möglich

Determines if the Tails lost chao missions should be included

World-Standard: 1

tails_mission_4
Hilfe · Gewichtung möglich

Determines if the Tails time trial missions should be included

World-Standard: 1

tails_mission_5
Hilfe · Gewichtung möglich

Determines if the Tails hard missions should be included

World-Standard: 1

Eggman Missions · 5 Optionen
eggman_mission_count
Hilfe · Gewichtung möglich

The number of active missions to include for Eggman stages

World-Standard: 2

eggman_mission_2
Hilfe · Gewichtung möglich

Determines if the Eggman 100 rings missions should be included

World-Standard: 1

eggman_mission_3
Hilfe · Gewichtung möglich

Determines if the Eggman lost chao missions should be included

World-Standard: 1

eggman_mission_4
Hilfe · Gewichtung möglich

Determines if the Eggman time trial missions should be included

World-Standard: 1

eggman_mission_5
Hilfe · Gewichtung möglich

Determines if the Eggman hard missions should be included

World-Standard: 1

Knuckles Missions · 5 Optionen
knuckles_mission_count
Hilfe · Gewichtung möglich

The number of active missions to include for Knuckles stages

World-Standard: 2

knuckles_mission_2
Hilfe · Gewichtung möglich

Determines if the Knuckles 100 rings missions should be included

World-Standard: 1

knuckles_mission_3
Hilfe · Gewichtung möglich

Determines if the Knuckles lost chao missions should be included

World-Standard: 1

knuckles_mission_4
Hilfe · Gewichtung möglich

Determines if the Knuckles time trial missions should be included

World-Standard: 1

knuckles_mission_5
Hilfe · Gewichtung möglich

Determines if the Knuckles hard missions should be included

World-Standard: 1

Rouge Missions · 5 Optionen
rouge_mission_count
Hilfe · Gewichtung möglich

The number of active missions to include for Rouge stages

World-Standard: 2

rouge_mission_2
Hilfe · Gewichtung möglich

Determines if the Rouge 100 rings missions should be included

World-Standard: 1

rouge_mission_3
Hilfe · Gewichtung möglich

Determines if the Rouge lost chao missions should be included

World-Standard: 1

rouge_mission_4
Hilfe · Gewichtung möglich

Determines if the Rouge time trial missions should be included

World-Standard: 1

rouge_mission_5
Hilfe · Gewichtung möglich

Determines if the Rouge hard missions should be included

World-Standard: 1

Kart Missions · 5 Optionen
kart_mission_count
Hilfe · Gewichtung möglich

The number of active missions to include for Route 101 and 280

World-Standard: 2

kart_mission_2
Hilfe · Gewichtung möglich

Determines if the Route 101 and 280 100 rings missions should be included

World-Standard: 1

kart_mission_3
Hilfe · Gewichtung möglich

Determines if the Route 101 and 280 avoid cars missions should be included

World-Standard: 1

kart_mission_4
Hilfe · Gewichtung möglich

Determines if the Route 101 and 280 avoid walls missions should be included

World-Standard: 1

kart_mission_5
Hilfe · Gewichtung möglich

Determines if the Route 101 and 280 hard missions should be included

World-Standard: 1

Cannon's Core Missions · 5 Optionen
cannons_core_mission_count
Hilfe · Gewichtung möglich

The number of active missions to include for Cannon's Core

World-Standard: 2

cannons_core_mission_2
Hilfe · Gewichtung möglich

Determines if the Cannon's Core 100 rings mission should be included

World-Standard: 1

cannons_core_mission_3
Hilfe · Gewichtung möglich

Determines if the Cannon's Core lost chao mission should be included

World-Standard: 1

cannons_core_mission_4
Hilfe · Gewichtung möglich

Determines if the Cannon's Core time trial mission should be included

World-Standard: 1

cannons_core_mission_5
Hilfe · Gewichtung möglich

Determines if the Cannon's Core hard mission should be included

World-Standard: 1

Aesthetics · 4 Optionen
sadx_music
Hilfe · Gewichtung möglich

Whether the randomizer will include Sonic Adventure DX Music in the music pool SA2B: Only SA2B music will be played SADX: Only SADX music will be played Both: Both SA2B and SADX music will be played NOTE: This option requires the player to own a PC copy of SADX and to follow the addition steps in the setup guide.

World-Standard: 0

music_shuffle
Hilfe · Gewichtung möglich

What type of Music Shuffle is used None: No music is shuffled. Levels: Level music is shuffled. Full: Level, Menu, and Additional music is shuffled. Singularity: Level, Menu, and Additional music is all replaced with a single random song.

World-Standard: 0

voice_shuffle
Hilfe · Gewichtung möglich

What type of Voice Shuffle is used None: No voices are shuffled. Shuffled: Voices are shuffled. Rude: Voices are shuffled, but some are replaced with rude words. Chao: All voices are replaced with chao sounds. Singularity: All voices are replaced with a single random voice.

World-Standard: 0

narrator
Hilfe · Gewichtung möglich

Which menu narrator is used

World-Standard: 0

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.