Progression Balancing ↺ Standard
progression_balancing
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
A lower setting means more getting stuck. A higher setting means less getting stuck.
World-Standard: 50
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Accessibility ↺ Standard
accessibility
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Set rules for reachability of your items/locations.
**Full:** ensure everything can be reached and acquired.
**Minimal:** ensure what is needed to reach your goal can be acquired.
World-Standard: 0
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Unlock Clockwerk ↺ Standard
UnlockClockwerk
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
What you need to do to unlock Cold Heart of Hate to defeat Clockwerk
World-Standard: 1
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Fast Clockwerk ↺ Standard
FastClockwerk
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If enabled, unlocking Cold Heart of Hate will give you access directly to the Clockwerk boss fight skipping all the previous levels.
World-Standard: 0
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RequiredBosses ↺ Standard
RequiredBosses
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
How many members of the Fiendish Five you need to defeat before Cold Heart of Hate is unlocked.
Only used if boss victories is selected as the Unlock Clockwerk option.
World-Standard: 4
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MaxPages ↺ Standard
MaxPages
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
How many pages are available to collect in the multiworld.
These pages are NOT the same as the normal pages that give you thief moves.
Only used if page hunt is selected as the Unlock Clockwerk option.
Note that this option requires more locations than usual. Cluesanity is recommended.
World-Standard: 25
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RequiredPages ↺ Standard
RequiredPages
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
How many pages of the Thievius Raccoonus you need to collect before Cold Heart of Hate is unlocked.
These pages are NOT the same as the normal pages that give you thief moves.
Only used if page hunt is selected as the Unlock Clockwerk option.
World-Standard: 20
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Starting Episode ↺ Standard
StartingEpisode
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Determines which episode you will start in. You will be able to do the initial level for it, but
will only be able to continue if you receive a key for that episode (or unlock a different episode)
from a location within it. Avoid Early BK is suggested if you want to avoid early stuck points.
World-Standard: 1
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Include Hourglasses ↺ Standard
IncludeHourglasses
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If enabled, Hourglasses are included in the locations.
World-Standard: 0
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Hourglasses Require Roll ↺ Standard
HourglassesRequireRoll
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Some Hourglasses are tough without the Roll move.
If enabled, at least one Progressive Roll will logically be required for Hourglasses.
World-Standard: 0
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Avoid Early BK ↺ Standard
AvoidEarlyBK
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Determines if you will start with 1 key for your chosen starting episode.
If all is selected, you are given 1 key for a random episode.
World-Standard: 0
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Exclude Minigames ↺ Standard
ExcludeMinigames
Erweiterte Option · YAML-Wert
Hilfe
Choose which minigames types you want to exclude as locations.
Crabs: Treasure in the Depths
Races: At the Dog Track, A Desperate Race
Turrets: Murray's Big Gamble, The King of the Hill
Hover Blasters: A Ghastly Voyage, Rapid Fire Assault
Chicken Killing: Down Home Cooking
Swamp Skiff: Piranha Lake
World-Standard: []
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Minigame Caches ↺ Standard
MinigameCaches
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Determines how many additional "minigame cache" checks that minigame levels send when completed.
Minigame levels will still have a key location even if this is set to 0.
This is ignored for any minigame levels excluded above. Allows a range from 0-10.
World-Standard: 0
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Location Cluesanity Bundle Size ↺ Standard
LocationCluesanityBundleSize
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Determines how many bottles you need to collect for each check.
Set to 0 to disable. Allows a range between 0 and 5.
World-Standard: 0
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Item Cluesanity Bundle Size ↺ Standard
ItemCluesanityBundleSize
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Determines how many bottles you will receive for a given level.
Set to 0 to disable. Allows a range between 0 and 5.
World-Standard: 0
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Enable Tricks ↺ Standard
EnableTricks
Erweiterte Option · YAML-Wert
Hilfe
This option allows you to enable alternative forms of logic to access parts of the game via tricks.
Intended for use by people who know speedrun tricks already, but if you would like to learn, watch an
Any% run of the game for reference on how to do the below tricks.
Tide of Terror supports tot_second_half_early and tot_raleigh_early.
Sunset Snake Eyes supports sse_second_half_early and sse_muggshot_early.
Vicious Voodoo only supports vv_second_half early as Mz. Ruby does not have known methods of early access.
Fire in the Sky supports fits_second_half_early and fits_panda_early.
Additionally, an 8th trick unseen_foe_invis_skip is supported which puts all Unseen Foe locations into logic
without requiring any progressive invisibility items.
Including any of the tricks below will potentially require you to do those tricks to progress, depending
on the randomization.
World-Standard: []
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Cutscene Skip ↺ Standard
CutsceneSkip
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Automatically skips dialogue and FMV cutscenes if enabled.
Dialogue can be skipped with the R2 button whether this option is on or off.
World-Standard: 1
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Include Traps ↺ Standard
TrapChance
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Determines the chance for a filler item to become a trap.
Set it to 0 for no traps.
World-Standard: 0
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Ice Physics Trap Weight ↺ Standard
IcePhysicsTrapWeight
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
The weight of ice physics traps in the trap pool.
Ice physics traps turn on the low friction cheat code for 10 seconds.
World-Standard: 25
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Speed Change Trap Weight ↺ Standard
SpeedChangeTrapWeight
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
The weight of speed change traps in the trap pool.
Speed change traps change the game speed for 10 seconds.
World-Standard: 25
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Invisibility Trap Weight ↺ Standard
InvisibilityTrapWeight
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
The weight of invisibility traps in the trap pool.
Invisibility traps turn Sly completely invisible for 10 seconds.
World-Standard: 25
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Ball Trap Weight ↺ Standard
BallTrapWeight
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
The weight of ball traps in the trap pool.
Ball traps force Sly to stay in the roll form for 10 seconds.
World-Standard: 25
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