Spiel konfigurieren · YAML-Editor

Slay the Spire konfigurieren

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Slay the Spire · World 2.3.5 · Paket 2.3.5 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 15 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

character
Hilfe · Gewichtung möglich

Please use the `characters` option

World-Standard: ""

characters
Hilfe

Enter the list of characters to play as. Valid characters are: 'Ironclad' 'Silent' 'Defect' 'Watcher' 'Hermit' 'SlimeBoss' 'Guardian' 'Hexaghost' 'Champ' 'Gremlins' 'Automaton' 'Snecko' 'Collector' 'AwakenedOne'

World-Standard: ["Ironclad", "Silent", "Defect", "Watcher"]

pick_num_characters
Hilfe · Gewichtung möglich

Randomly select from the configured characters this many characters to generate for. 0 disables. For example, if "character" is configured to be: character: - Ironclad - Silent - Defect And pick_num_characters is set to 2, then one possible outcome is to have a run with Ironclad and Defect, but not the Silent.

World-Standard: 2

num_chars_goal
Hilfe · Gewichtung möglich

How many characters you need to complete a run with before you goal. 0 means all characters

World-Standard: 0

lock_characters
Hilfe · Gewichtung möglich

Whether in a multi character run "Unlock [Char]" items should be shuffled in. locked_fixed means the unlocked_character option is used to determine which character to start with locked_random means which character you start with is randomized unlocked means you start with all characters available

World-Standard: 1

unlocked_character
Hilfe · Gewichtung möglich

Which character to start unlocked, if lock_characters is set to locked_fixed. Can also enter a character name for modded characters.

World-Standard: ""

use_advanced_characters
Hilfe · Gewichtung möglich

Whether to use the advanced characters feature. The normal options for character, ascension, etc. are ignored. See the "advanced_characters" option.

World-Standard: 0

advanced_characters
Hilfe

The configuration for advanced characters. Each character's options can be configured independently of each other. No validation is done on the character name, so use carefully. Format is: <char name>: ascension: <number> downfall: 0 or 1 final_act: 0 or 1 ascension_down: <number> If using a non-downfall modded character: Enter the internal ID of the character to use. if you don't know the exact ID to enter with the mod installed go to `Mods -> Archipelago Multi-world -> config` to view a list of installed modded character IDs. the downfall characters will only work if you have downfall installed. If the chosen character mod is not installed, checks will be sent when another character sends them. If none of the chosen character mods are installed, you will be playing a very boring Ironclad run.

World-Standard: {"ironclad": {"ascension": 1, "ascension_down": 0, "downfall": 0, "final_act": 1, "key_sanity": 0}}

final_act
Hilfe · Gewichtung möglich

Whether you will need to collect the 3 keys and beat the final act to complete the game.

World-Standard: 0

downfall
Hilfe · Gewichtung möglich

When Downfall is Installed this will switch the played mode to Downfall (aka evil mode aka villain mode; you kill Neow in the run)

World-Standard: 0

ascension
Hilfe · Gewichtung möglich

What Ascension do you wish to play with.

World-Standard: 1

ascension_down
Hilfe · Gewichtung möglich

The number of ascension downs to add to the item pool, per character. Only valid when `use_advanced_characters` is false (see `advanced_characters`), and when `include_floor_checks` is true. Will be ignored if invalid. Logic does NOT account for this.

World-Standard: 0

death_link
Hilfe · Gewichtung möglich

Percentage of health to lose when a death link is received.

World-Standard: 0

Sanities · 12 Optionen
include_floor_checks
Hilfe · Gewichtung möglich

Whether to include reaching new floors as a location. Adds small amounts of gold as items.

World-Standard: 1

campfire_sanity
Hilfe · Gewichtung möglich

Whether to shuffle being able to rest and smith at each campsite per act. Also adds new locations at campsites per act.

World-Standard: 0

gold_sanity
Hilfe · Gewichtung möglich

Whether to enable shuffling gold rewards into the multiworld. Adds 27 locations per character

World-Standard: 0

potion_sanity
Hilfe · Gewichtung möglich

Whether to enable shuffling potion drops into the multiworld; adds 9 locations per character.

World-Standard: 0

key_sanity
Hilfe · Gewichtung möglich

Whether the keys needed to enter the final act should be shuffled into the multiworld; adds 3 locations per character

World-Standard: 0

shop_sanity
Hilfe · Gewichtung möglich

Whether to shuffle shop slots into the pool. Also adds new locations at the shop per slot shuffled.

World-Standard: 0

shop_card_slots
Hilfe · Gewichtung möglich

When shop_sanity is enabled, the number of colored card slots to shuffle.

World-Standard: 2

shop_neutral_card_slots
Hilfe · Gewichtung möglich

When shop_sanity is enabled, the number of neutral card slots to shuffle.

World-Standard: 1

shop_relic_slots
Hilfe · Gewichtung möglich

WHen shop_sanity is enabled, the number of relic slots to shuffle.

World-Standard: 2

shop_potion_slots
Hilfe · Gewichtung möglich

When shop_sanity is enabled, the number of potion slots to shuffle

World-Standard: 2

shop_remove_slots
Hilfe · Gewichtung möglich

When shop_sanity is enabled, whether to shuffle the ability to remove cards at the shop. Progressive based on Act; i.e. you'll gain the ability to remove cards per Act, starting from Act 1. Act 4 will be treated as Act 3.

World-Standard: 0

shop_sanity_costs
Hilfe · Gewichtung möglich

How expensive the AP shop items should be. Tiered means costs map to typical costs rarity for the slot. Progression = Rare, Useful = Uncommon, Filler = Common Logic does not take this option into account. Fixed=15 gold each Super_Discount_Tiered=20% of tiered costs Discount_Tiered=50% of tiered costs Tiered=Vanilla price for slot

World-Standard: 2

Traps · 2 Optionen
trap_chance
Hilfe · Gewichtung möglich

Chance that a filler item is replaced with a trap. Requires `include_floor_checks` for any traps to be added.

World-Standard: 0

trap_weights
Hilfe

The list of traps and corresponding weights that will be added to the item pool. Debuff Trap - Start next combat with a weaker debuff Strong debuff Trap - Start next combat with a strong debuff Killer debuff Trap - Start next combat with a debuff has a good chance of killing you Buff Trap - Next combat, enemies start buffed Strong Buff Trap - Next combat, enemies start with a strong buff Status Card Trap - Start next combat with status cards in your draw pile Gremlin Trap - Next combat, a random gremlin is added to the enemies

World-Standard: {"Buff Trap": 1, "Debuff Trap": 1, "Gremlin Trap": 1, "Killer Debuff Trap": 1, "Status Card Trap": 1, "Strong Buff Trap": 1, "Strong Debuff Trap": 1}

Misc · 3 Optionen
chatty_mc
Hilfe · Gewichtung möglich

Whether the MC should talk about AP events.

World-Standard: 1

filler_weights
Hilfe

The list of filler and corresponding weights that will be added to the item pool 1 Gold - One gold, character bound 5 Gold - Five gold, character bound CAW CAW - CAW CAW Combat Buff - Similar to traps in function, but beneficial instead of detrimental, not character bound

World-Standard: {"1 Gold": 40, "5 Gold": 60, "CAW CAW": 0, "Combat Buff": 0}

seeded
Hilfe · Gewichtung möglich

Whether each character should have a fixed seed to climb the spire with or not.

World-Standard: 0

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.