Spiel konfigurieren · YAML-Editor

Skyward Sword konfigurieren

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Skyward Sword · World 0.5.6 · Paket 0.5.6 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 76 Optionen
progression_balancing
Hilfe · Gewichtung möglich

Algorithm for moving progression items into earlier spheres to make the gameplay experience a bit smoother. The higher the value, the more frontloaded the world is.

World-Standard: 65

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

required_dungeon_count
Hilfe · Gewichtung möglich

Determines the number of dungeons required to beat the seed. Beating Sky Keep is **NOT** required. Lanayru Mining Facility is beaten when exiting to the Temple of Time at the end of the dungeon. The other dungeons are only beaten when the Goddess Crest at the end is struck with a Skyward Strike.

World-Standard: 2

triforce_required
Hilfe · Gewichtung möglich

If enabled, the three Triforces will be required to open the door to Hylia's Realm at the end of the game.

World-Standard: 1

triforce_shuffle
Hilfe · Gewichtung möglich

Choose where Triforces will appear in the game. **Vanilla**: Triforces are placed in their vanilla locations in Sky Keep. **Sky Keep**: Triforces are shuffled only within Sky Keep. **Anywhere**: Triforces are shuffled with all other valid locations in the game.

World-Standard: 2

got_sword_requirement
Hilfe · Gewichtung möglich

Determines the sword needed to open the Gate of Time.

World-Standard: 4

got_dungeon_requirement
Hilfe · Gewichtung möglich

Enables dungeon requirements for opening the Gate of Time. **Required**: beating the required dungeons is necessary to open the Gate of Time. **Unrequired**: the Gate of Time can be opened without beating the required dungeons.

World-Standard: 0

imp2_skip
Hilfe · Gewichtung möglich

If enabled, the requirement to defeat Imprisoned 2 at the end of the game is skipped.

World-Standard: 1

skip_horde
Hilfe · Gewichtung möglich

If enabled, the requirement to defeat The Horde at the end of the game is skipped.

World-Standard: 0

skip_g3
Hilfe · Gewichtung möglich

If enabled, the requirement to defeat Ghirahim 3 at the end of the game is skipped.

World-Standard: 0

skip_demise
Hilfe · Gewichtung möglich

If enabled, the requirement to defeat Demise at the end of the game is skipped.

World-Standard: 0

got_start
Hilfe · Gewichtung möglich

Determines whether the Gate of Time starts raised or lowered. **Lowered**: the Goddess's Harp is needed to raise the Gate of Time. **Raised**: the Gate of Time is raised from the start of the game.

World-Standard: 0

open_thunderhead
Hilfe · Gewichtung möglich

Determines how the Thunderhead is unlocked. **Ballad**: the Thunderhead opens when the Ballad of the Goddess song is found. **Open**: the Thunderhead is open from the start of the game.

World-Standard: 0

open_et
Hilfe · Gewichtung möglich

If enabled, the Earth Temple door (requiring 5 key pieces to unlock) is opened at the start of the game.

World-Standard: 0

open_lmf
Hilfe · Gewichtung möglich

Determines the conditions for opening the Lanayru Mining Facility dungeon. **Nodes**: requires activating the 3 nodes (vanilla). **Main Node**: requires only the main generator to be activated. **Open**: the Lanayru Mining Facility is open at the start of the game.

World-Standard: 2

open_lake_floria
Hilfe · Gewichtung möglich

Choose how to access Lake Floria. **Vanilla**: logically requires you to talk to Yerbal and draw on the Floria Gates to enter Lake Floria. **Talk to Yerbal**: logically requires you to talk to Yerbal to enter Lake Floria. **Open**: the Floria Gates are opened from the start of the game.

World-Standard: 0

progression_goddess_chests
Hilfe · Gewichtung möglich

If enabled, Goddess Chests can contain progression items. If not enabled, all Goddess Chests will contain junk (filler) items.

World-Standard: 1

progression_minigames
Hilfe · Gewichtung möglich

If enabled, Minigames can contain progression items. If not enabled, all Minigames will contain junk (filler) items.

World-Standard: 1

progression_crystals
Hilfe · Gewichtung möglich

If enabled, Crystal Quests can contain progression items. If not enabled, all Crystals Quests will contain junk (filler) items.

World-Standard: 1

progression_scrapper
Hilfe · Gewichtung möglich

If enabled, Scrapper Quests can contain progression items. If not enabled, all Scrapper Quests will contain junk (filler) items.

World-Standard: 1

progression_batreaux
Hilfe · Gewichtung möglich

Controls the maximum Batreaux's reward that can contain progression items. Progression locations will begin with Batreaux's first rewards. Any locations after this number will contain junk (filler) items. 0 means no rewards may contain progression, 7 means all rewards may contain progression. NOTE: Batreaux's chest falls under the third reward, and the seventh reward falls under the sixth reward, since they are given at the same time.

World-Standard: 7

empty_unrequired_dungeons
Hilfe · Gewichtung möglich

If enabled, only the required dungeons will contain progression items. If not enabled, all dungeons and Sky Keep can potentially contain progression items.

World-Standard: 1

map_mode
Hilfe · Gewichtung möglich

Determines the placement of maps. **Start With**: start with all maps. **Vanilla**: maps appear in their vanilla locations. **Own Dungeon - Restricted**: dungeon maps cannot appear on boss heart containers or the ending checks of dungeons. **Own Dungeon - Unrestricted**: dungeon maps appear anywhere within their own dungeon. **Anywhere**: maps can appear outside of dungeons in any world.

World-Standard: 2

small_key_mode
Hilfe · Gewichtung möglich

Determines the placement of small keys. **Vanilla**: keys will be in their vanilla locations (The Skyview Digging Spot will not contain a key). **Own Dungeon**: keys will be within their own dungeons in your own world. **Anywhere**: keys can appear outside of dungeons in any world.

World-Standard: 1

lanayru_caves_small_key
Hilfe · Gewichtung möglich

Determines the placement of the Lanayru Caves small key. **Start With**: start with the key in your inventory. **Caves**: places the key within the caves. **Lanayru**: places the key in the Lanayru surface region. The key will only be in an accessible area of Lanayru. **Anywhere**: key can appear outside of lanayru in any world.

World-Standard: 2

boss_key_mode
Hilfe · Gewichtung möglich

Determines the placement of boss keys. **Vanilla**: boss keys appear in their vanilla locations. **Own Dungeon**: boss keys appear within their own dungeon in your own world. **Anywhere**: boss keys can appear outside of dungeons in any world.

World-Standard: 1

fs_lava_flow
Hilfe · Gewichtung möglich

If enabled, the lava in the last room of Fire Sanctuary will be flowing by default (without needing to blow up the underground boulder).

World-Standard: 0

shuffle_trial_objects
Hilfe · Gewichtung möglich

Shuffles obtainable items in Silent Realms (within the same Silent Realm). **None**: trial objects appear in their vanilla locations. **Simple**: only shuffles tears and light fruits. **Advanced**: also shuffles dusk relics. **Full**: also shuffles stamina fruits.

World-Standard: 0

treasuresanity_in_silent_realms
Hilfe · Gewichtung möglich

Randomizes treasures in Silent Realms to items. Items other than relics will glow in Silent Realms (Yellow in Faron, Blue in Eldin, Green in Lanayru, and Red on Skyloft)

World-Standard: 0

trial_treasure_amount
Hilfe · Gewichtung möglich

How many treasures per Silent Realm you want to randomize.

World-Standard: 5

randomize_entrances
Hilfe · Gewichtung möglich

Shuffles entrances with one another. **None**: entrances are vanilla. **Required Dungeons Only**: only required dungeon entrances are shuffled with each other. **Dungeons Only**: all dungeon entrances are shuffled with each other. **All Entrances**: all shuffle-able entrances are shuffled with each other, with some limitations.

World-Standard: 0

randomize_trials
Hilfe · Gewichtung möglich

If enabled, the Silent Realm that a Trial Gate entrance leads to is shuffled.

World-Standard: 0

random_start_entrance
Hilfe · Gewichtung möglich

Determines where you will spawn you start the game. **Vanilla**: You will spawn in Link's bedroom. **Bird Statues**: You will spawn at a random Bird Statue or Link's bedroom. **Any Surface Region**: You will spawn at any valid surface entrance or Link's bedroom. **Any**: You will spawn at any valid entrance. **TIP**: You can ask Fi to warp you back to the starting point.

World-Standard: 0

random_start_statues
Hilfe · Gewichtung möglich

If enabled, the starting statue for each surface region will be randomized. All overworld statues except Inside the Volcano and Inside Fire Sanctuary may be chosen.

World-Standard: 0

shopsanity
Hilfe · Gewichtung möglich

Determines if shops are randomized. When enabled, shop items and locations will be shuffled like normal items, and the shop locations will get a randomized item. When disabled, shops will always contain their vanilla items, however those items may still be required for progression. **Currently shuffled shops**: Beedle's Airshop

World-Standard: 1

rupoor_mode
Hilfe · Gewichtung möglich

Adds or replaces junk items with Rupoors. **Off**: no Rupoors are added as junk items. **Added**: adds 15 rupoors as junk items. **Rupoor Mayhem**: replaces half of the junk items with Rupoors. **Rupoor Insanity**: replaces all junk items with Rupoors. Note, Rupoors may also be added if there are not enough junk items for the game to randomize.

World-Standard: 0

rupeesanity
Hilfe · Gewichtung möglich

Shuffles freestanding rupees. When unshuffled, all freestanding rupees will remain vanilla. Note, it is not possible to shuffle some freestanding rupees yet (e.g. the rupees on the Lumpy Pumpkin chandelier).

World-Standard: 1

tadtonesanity
Hilfe · Gewichtung möglich

If enabled, 17 "Group of Tadtones" items will be shuffled throughout the world and each of the tadtone groups in Flooded Faron Woods will give an item when collected. Get all 17 "Group of Tadtones" items to complete the music scroll and receive an item from the Water Dragon in Flooded Faron Woods."

World-Standard: 0

gondo_upgrades
Hilfe · Gewichtung möglich

If enabled, the extra progressive items upgradeable in the Scrap Shop in vanilla will be shuffled. Includes: Quick Beetle, Tough Beetle, Iron Bow, Sacred Bow, Big Bug Net and Scattershot. Note, there are no random items obtainable by talking to Gondo at the Scrap Shop.

World-Standard: 1

sword_dungeon_reward
Hilfe · Gewichtung möglich

Determines if swords should be rewarded for beating required dungeons. **None**: swords are shuffled anywhere. **Heart Container**: end of required dungeon heart containers are swords. **Final Check**: the final check of required dungeons are swords. Note, if there aren't enough swords to place, some required dungeons will not force a sword at the end.

World-Standard: 0

batreaux_counts
Hilfe · Gewichtung möglich

Determines the amount of crystals Batreaux will require for each of his rewards. **Vanilla**: The normal required crystal counts (5, 10, 30, 40, 50, 70, 80). **Half**: Half of the normal required crystal counts (2, 5, 15, 20, 25, 35, 40). **Shuffled**: Completely random required crystal counts (min 1, max 80). **Shuffled - High**: Higher random required crystal counts (min 30, max 80). **Shuffled - Low**: Lower random required crystal counts (min 1, max 50).

World-Standard: 0

randomize_boss_key_puzzles
Hilfe · Gewichtung möglich

If enabled, the starting position of the boss keys will be randomized.

World-Standard: 0

random_puzzles
Hilfe · Gewichtung möglich

Randomizes the Isle of Songs puzzle, the Ancient Cistern/Sandship directional door puzzles, and the Lanayru Mining Facility switches puzzle.

World-Standard: 0

peatrice_conversations
Hilfe · Gewichtung möglich

How many times you need to talk to Peatrice before she calls you "darling" and you can start Peater's quest.

World-Standard: 6

demise_count
Hilfe · Gewichtung möglich

Determines how many demises appear in the final fight of the game. **WARNING**: Enabling more than one makes the fight very difficult. **DOUBLE WARNING**: Enabling more than 3 demises produces a lot of lag and can make the game unplayable.

World-Standard: 1

bit_patches
Hilfe · Gewichtung möglich

Changes how the Back in Time (BiT) glitch works. **Disable BiT**: Makes it impossible to activate BiT. **Vanilla**: Keeps the vanilla game behaviour where BiT is possible but Eldin BiT (and others) will still crash. **Fix BiT Crashes**: Does not load some arcs to make all areas accessible in BiT. **WARNING**: All 3 files must be filled BEFORE activating BiT otherwise this will not work.

World-Standard: 0

dowsing_after_whitesword
Hilfe · Gewichtung möglich

If enabled, obtaining the Goddess White Sword will unlock rupee, crystal, treasure and goddess cube dowsing.

World-Standard: 1

full_wallet_upgrades
Hilfe · Gewichtung möglich

If enabled, wallets you find throughout the game will already be filled with Rupees. E.g. Finding the Giant Wallet will add 4000 Rupees to your Rupee counter.

World-Standard: 0

ammo_availability
Hilfe · Gewichtung möglich

Determines the number of locations where ammo refills can be found. **Scarce**: Ammo will only be available from chance-based drops and Rupin's Gear shop. **Vanilla**: Ammo will appear when breaking pots and barrels in the same way as the vanilla game. **Useful**: Ammo pots will be added in key places near checks requiring a specific ammo to reduce back-tracking. **Plentiful**: Ammo pots will be added next to all Bird Statues.

World-Standard: 3

upgraded_skyward_strike
Hilfe · Gewichtung möglich

If enabled, the Skyward Strike will be fully upgraded for all swords (excluding Practice Sword). This increases the reach and the charge speed of the Skyward Strike.

World-Standard: 1

fast_air_meter
Hilfe · Gewichtung möglich

If enabled, the air meter depletes twice as fast when under water.

World-Standard: 0

enable_heart_drops
Hilfe · Gewichtung möglich

If enabled, heart flowers will spawn and hearts may drop from defeated enemies, broken pots, broken barrels, cut grass, and digging spots.

World-Standard: 0

damage_multiplier
Hilfe · Gewichtung möglich

Determines the overall damage multiplier. **Normal Mode** (default) damage is x1. **Hero Hode** (new game +) damage is x2. At x12 or higher, the hot cave in Eldin Volcano logically requires Fireshield Earrings to traverse."

World-Standard: 1

starting_sword
Hilfe · Gewichtung möglich

Select which sword to start with. The remaining upgrades will be shuffled into the item pool.

World-Standard: 2

starting_tablet_count
Hilfe · Gewichtung möglich

The number of tablets to start with. Tablets are selected randomly and the remainder are randomized as progress items.

World-Standard: 1

starting_crystal_packs
Hilfe · Gewichtung möglich

How many gratitude crystal packs to start with.

World-Standard: 0

starting_bottles
Hilfe · Gewichtung möglich

Determines how many empty bottles start in your pouch. **WARNING**: If you start with more pouch items than pouch slots, the extra items will become usable after finding additional pouches.

World-Standard: 0

starting_heart_containers
Hilfe · Gewichtung möglich

Determines how many heart containers to start with.

World-Standard: 0

starting_heart_pieces
Hilfe · Gewichtung möglich

Determines how many heart pieces to start with.

World-Standard: 0

starting_tadtones
Hilfe · Gewichtung möglich

How many groups of Tadtones to start with.

World-Standard: 0

random_starting_item
Hilfe · Gewichtung möglich

Gives you a random progression item at the start of the game in addition to any starting items. This includes: Bow, Beetle, Slingshot, Digging Mitts, Pouch, Bomb Bag, Clawshots, Whip, Gust Bellows, Water Dragon's Scale, Fireshield Earrings, Goddess's Harp and Spiral Charge.

World-Standard: 0

start_with_hylian_shield
Hilfe · Gewichtung möglich

If enabled, you will start with the Hylian Shield in your pouch. **WARNING**: If you start with more pouch items than pouch slots, the extra items will become usable after finding additional pouches. Hylian Shield will always be placed in the first pouch slot.

World-Standard: 1

full_starting_wallet
Hilfe · Gewichtung möglich

If enabled, you will start with a full wallet. This changes based on the number of starting wallets and extra wallets.

World-Standard: 0

max_starting_bugs
Hilfe · Gewichtung möglich

If enabled, you will start with 99 of each type of bug.

World-Standard: 0

max_starting_treasures
Hilfe · Gewichtung möglich

If enabled, you will start with 99 of each type of treasure.

World-Standard: 0

hint_distribution
Hilfe · Gewichtung möglich

Determines what hints are placed throughout the world. **Standard**: The standard hint distribution. **Junk**: 0 Fi hints, and only junk hints on gossip stones. Note that this distribution is different from the original randomizer's hint distribution option. Archipelago hints in game are placed differently than the original randomizer's hints.

World-Standard: 0

song_hints
Hilfe · Gewichtung möglich

Determines how hints appear on songs. **None**: Silent Realm rewards will be hinted on Gossip Stones. **Basic**: the song text indicates if beating the trial rewards a progress item. **Advanced**: the song text indicates if beating the trial rewards a SotS, junk or potientially required item. **Direct**: the song text states the reward for beating the trial directly.

World-Standard: 0

chest_dowsing
Hilfe · Gewichtung möglich

Determines the main quest (top) dowsing option. **Vanilla**: dowsing points to Trial Gates and the Sandship (after obtaining the necessary song or Sea Chart first). **All Chests**: dowsing points to all chests (regardless of their contents). **Progress Items**: dowsing only points to chests containing progress items (Goddess Chests must be activated by their respective Goddess Cube before being dowsable)).

World-Standard: 0

dungeon_dowsing
Hilfe · Gewichtung möglich

If enabled, dowsing will be re-enabled in dungeons and other dungeon-like areas like the Great Tree and Waterfall Cave.

World-Standard: 0

impa_sot_hint
Hilfe · Gewichtung möglich

If enabled, Impa in Hylia's Temple to give a hint to the location of the Stone of Trials. Does not appear if the Stone of Trials is a starting item.

World-Standard: 0

cube_sots
Hilfe · Gewichtung möglich

If enabled, when a SotS hint points to a Goddess Chest, the hint will change to indicate this and display which of the cube progress regions is SotS. If the precise hints option is enabled, it will display the exact Goddess chest and cube.

World-Standard: 0

precise_item_hints
Hilfe · Gewichtung möglich

If enabled, item hints will indicate the exact location within a region that is being hinted. If disabled, only the region will be hinted. This applies to item hints ONLY.

World-Standard: 1

precise_hints
Hilfe · Gewichtung möglich

If enabled, hints will indicate the exact location within a region that is being hinted. If disabled, only the region will be hinted. This applies to item hints, SotS hints, path hints, and entrance hints.

World-Standard: 0

explicit_hints
Hilfe · Gewichtung möglich

If enabled, Fi hints and gossip stones hint text will be as explicit as possible. For a more immersive game, keep this off.

World-Standard: 0

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

breath_link
Hilfe · Gewichtung möglich

When you run out of stamina, everyone with breath link enabled does. Of course, the reverse is true too.

World-Standard: 0

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

starting_items
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.