Spiel konfigurieren · YAML-Editor

Ship of Harkinian konfigurieren

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Ship of Harkinian · World 1.4.1 · Paket 1.4.1 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 3 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

true_no_logic
Hilfe · Gewichtung möglich

Turn off logic completely. Generation will fail if this is enabled and allow_true_no_logic is not set to true in the host.yaml.

World-Standard: 0

Area Access · 9 Optionen
closed_forest
Hilfe · Gewichtung möglich

On - Kokiri Sword & Deku Shield are required to access the Deku Tree, and completing the Deku Tree is required to access the Lost Woods Bridge Exit. Deku Only - Kokiri boy no longer blocks the path to the Bridge but Mido still requires the Kokiri Sword and Deku Shield to access the tree. Off - Mido no longer blocks the path to the Deku Tree. Kokiri boy no longer blocks the path out of the forest.

World-Standard: 2

kakariko_gate
Hilfe · Gewichtung möglich

Closed - The gate will remain closed until Zelda's Letter is shown to the guard. Open - The gate is always open. The Happy Mask Shop will open immediately after obtaining Zelda's Letter.

World-Standard: 1

door_of_time
Hilfe · Gewichtung möglich

Closed - The Ocarina of Time, the Song of Time and all three Spiritual Stones are required to open the Door of Time. Song only - Play the Song of Time in front of the Door of Time to open it. Open - The Door of Time is permanently open with no requirements.

World-Standard: 2

zoras_fountain
Hilfe · Gewichtung möglich

Closed - King Zora obstructs the way to Zora's Fountain. Ruto's Letter must be shown as child Link in order to move him in both time periods. Closed as child - Ruto's Letter is only required to move King Zora as child Link. Zora's Fountain starts open as adult. Open - King Zora has already mweeped out of the way in both time periods. Ruto's Letter is removed from the item pool.

World-Standard: 1

sleeping_waterfall
Hilfe · Gewichtung möglich

Closed: Sleeping Waterfall obstructs the entrance to Zora's Domain. Zelda's Lullaby must be played in order to open it. Open: Sleeping Waterfall is always open. Link may always enter Zora's Domain and Zelda's Lullaby is not required to enter Zora's Domain.

World-Standard: 0

jabu_jabu
Hilfe · Gewichtung möglich

Closed - A fish is required to open Jabu-Jabu's mouth. Open - Jabu-Jabu's mouth opens without the need for a fish.

World-Standard: 0

lock_overworld_doors
Hilfe · Gewichtung möglich

Adds locks to all wooden overworld doors, requiring specific small keys to open them.

World-Standard: 0

enable_all_tricks
Hilfe · Gewichtung möglich

Bypass the individual trick or glitch selections below and enable all of them.

World-Standard: 0

tricks_in_logic
Hilfe

Define what tricks or glitches are considered in logic. For more information on what each trick does, check the Ship of Harkinian Randomizer -> Tricks/Glitches settings. Trick names: Visible Collision, Grottos Without Agony, Fewer Tunic Requirements, Rusted Switches, Flaming Chests, Damage Boost Simple, Hover Boost Simple, Bombchu Beehives, Blue Fire Mud Walls, Open Underwater Chest, KF Adult GS, LW Bridge, LW Mido Backflip, LW GS Bean, HC Storms GS, HF Big Poe Without Epona, Kak Man On Roof, Kak Tower GS, Kak Adult Windmill PoH, Kak Child Windmill PoH, Kak Rooftop GS, GY PoH, GY Child Dampe Race PoH, GY Shadow Fire Arrows, DMT Soil GS, DMT Bombable, DMT Hookshot Lower GS, DMT Hovers Lower GS, DMT Bean Lower GS, DMT JS Lower GS, DMT Climb Hovers, DMT Upper GS, GC Pot, GC Pot Strength, GC Rolling Strength, GC Leftmost, GC Grotto, GC Link Goron Dins, DMC Hover Bean PoH, DMC Bolero Jump, DMC Boulder JS, DMC Boulder Skip, ZR Lower, ZR Upper, ZR Hover, ZR Cucco, ZD King Zora Skip, ZD GS, ZF Great Fairy Without Explosives, LH Lab Wall GS, LH Lab Diving, LH Water Hookshot, Pass Guards With Nothing, GF Jump, GF Warrior With Difficult Weapon, GF Ledge Clip into GTG, HW Crossing, Lens HW, HW Reverse, Colossus GS, Deku B1 Skip, Deku B1 Bow Webs, Deku B1 Backflip Over Spiked Log, DC Scarecrow GS, DC Vines GS, DC Stairs With Bow, DC Slingshot Skip, DC Scrub Room, DC Jump, DC Hammer Floor, DC Dodongo Chu, Jabu Alcove Jump Dive, Jabu Boss Hover, Jabu Near Boss Ranged, Jabu Near Boss Explosives, Lens BotW, BotW Child Deadhand, BotW Basement, Forest First GS, Forest Outdoors East GS, Forest Vines, Forest Outdoors Ledge, Forest Doorframe, Forest Outside Backdoor, Forest Outdoors Hearts Boomerang, Fire Boss Door Jump, Fire SoT, Fire Strength, Fire Scarecrow, Fire Flame Maze, Water Longshot Torch, Water Cracked Wall Hovers, Water Cracked Wall, Water BK Region, Water North Basement Ledge Jump, Water BK Jump Dive, Water FW Central GS, Water Irons Central GS, Water Central Bow, Water Hookshot Falling Platform GS, Water Rang Falling Platform GS, Water River GS, Water Dragon Jump Dive, Water Adult Dragon, Water Child Dragon, Water Morpha Without Hookshot, Lens Shadow, Lens Shadow Platform, Lens Bongo, Shadow Umbrella Hover, Shadow Umbrella Clip, Shadow Umbrella GS, Shadow Freestanding Key, Shadow Statue, Shadow Bongo, Lens Spirit, Spirit Child Chu, Spirit Lobby GS, Spirit Lower Adult Switch, Spirit Lobby Jump, Spirit Platform Hookshot, Spirit Map Chest, Spirit Sun Chest, Spirit Wall, Ice Block GS, Lens GTG, GTG Without Hookshot, GTG Fake Wall, Lens Ganon, Ganon Spirit Trial Hookshot, Damage Boost, Ground Jump, Ground Jump Hard, Hookshot Extension, Bottom of the Well Navi Dive, Lost Wood Navi Dive

World-Standard: []

World Settings · 16 Optionen
starting_age
Hilfe · Gewichtung möglich

Decide whether to start as child Link or adult Link. Child Link starts in Link's House in Kokiri Forest. Adult Link starts in the Temple of Time. CAUTION: When "Closed Forest" is set to "On" or "Door of Time" is set to closed with either "Shuffle Dungeon Rewards" set to "Off" or "Shuffle Ocarinas" set to "Off," this option will be forced to child.

World-Standard: 0

starting_hearts
Hilfe · Gewichtung möglich

Specify the number of starting hearts Link will have. Modifies how many Heart Containers and Heart Pieces are in the pool.

World-Standard: 3

fortress_carpenters
Hilfe · Gewichtung möglich

Sets the state of the carpenters captured by Gerudo in Gerudo Fortress, and with it the number of guards that spawn. Normal - All 4 carpenters are required to be saved. Fast - Only the bottom left carpenter requires rescuing. Free - The bridge is repaired from the start, and Nabooru cannot spawn. Only Normal is compatible with the Gerudo Fortress Key Ring.

World-Standard: 1

rainbow_bridge
Hilfe · Gewichtung möglich

Alters the requirements to open the bridge to Ganon's Castle. Vanilla - Obtain the Shadow Medallion, Spirit Medallion and Light Arrows. Always open - No requirements. Stones - Obtain the specified amount of Spiritual Stones. Medallions - Obtain the specified amount of medallions. Dungeon rewards - Obtain the specified total sum of Spiritual Stones or medallions. Dungeons - Complete the specified amount of dungeons. Dungeons are considered complete after stepping in to the blue warp after the boss. Tokens - Obtain the specified amount of Gold Skulltula Tokens. Greg - Find Greg the Green Rupee.

World-Standard: 7

rainbow_bridge_stones_required
Hilfe · Gewichtung möglich

If Rainbow Bridge is set to Stones, this is how many Spiritual Stones are required to open it. If the Greg Modifier is not set to Reward, the max will be 3.

World-Standard: 3

rainbow_bridge_medallions_required
Hilfe · Gewichtung möglich

If Rainbow Bridge is set to Medallions, this is how many medallions are required to open it. If the Greg Modifier is not set to Reward, the max will be 6.

World-Standard: 6

rainbow_bridge_dungeon_rewards_required
Hilfe · Gewichtung möglich

If Rainbow Bridge is set to Dungeon Rewards, this is how many dungeon rewards are required to open it. If the Greg Modifier is not set to Reward, the max will be 9.

World-Standard: 9

rainbow_bridge_dungeons_required
Hilfe · Gewichtung möglich

If Rainbow Bridge is set to Dungeons, this is how many completed dungeons are required to open it. If the Greg Modifier is not set to Reward, the max will be 8.

World-Standard: 8

rainbow_bridge_skull_tokens_required
Hilfe · Gewichtung möglich

If Rainbow Bridge is set to Tokens, this is how many Gold Skulltula Tokens are required to open it.

World-Standard: 50

rainbow_bridge_greg_modifier
Hilfe · Gewichtung möglich

If Rainbow Bridge is enabled, Greg will count toward the bridge requirement goal. Off - Greg won't count toward the bridge requirement. Reward - Greg will count toward the bridge requirement and be considered in the logic. Wildcard - Greg will count toward the bridge requirement but will not be considered in the logic.

World-Standard: 0

medallion_locked_trials
Hilfe · Gewichtung möglich

Doors to trials will be barred until their corresponding medallion is acquired.

World-Standard: 0

ganons_trials
Hilfe · Gewichtung möglich

Sets the number of Ganon's Trials required to dispel the barrier. Skip - No trials are required and the barrier is already dispelled. Set Number - Select a number of trials that will be required. The required trials will be chosen randomly.

World-Standard: 0

ganons_trials_count
Hilfe · Gewichtung möglich

Sets how many of Ganon's Trials are required to dispel the barrier.

World-Standard: 6

triforce_hunt
Hilfe · Gewichtung möglich

Pieces of the Triforce of Courage have been scattered across the world. Find them all to finish the game! If this option is enabled, Ganon's Boss Key will not be shuffled and the Light Arrow Cutscene (LACS) will revert to its vanilla behavior. When the required amount of pieces has been found, the game will save and credits will roll. Afterward, you can load back into the game to receive Ganon's Boss Key if you desire to beat Ganon.

World-Standard: 0

triforce_hunt_pieces_total
Hilfe · Gewichtung möglich

Specify an exact number of Triforce Pieces to add to the item pool. If the item pool is out of space, no more Triforce Pieces will be added.

World-Standard: 30

triforce_hunt_pieces_required_percentage
Hilfe · Gewichtung möglich

The percentage of Triforce Pieces that will be required to complete the game.

World-Standard: 60

Shuffle Items · 17 Optionen
shuffle_songs
Hilfe · Gewichtung möglich

Shuffles songs into the item pool. Off - Songs will appear at their vanilla locations. Song Locations - Songs will only appear at locations that normally teach songs. Dungeon rewards - Songs appear after beating a major dungeon boss. The 4 remaining songs are located at: - Zelda's Lullaby location - Ice Cavern's Serenade of Water location - Bottom of the Well Lens of Truth location - Gerudo Training Ground Ice Arrows Location Anywhere - Songs can appear at any location.

World-Standard: 1

shuffle_skull_tokens
Hilfe · Gewichtung möglich

Shuffles Gold Skulltula Tokens into the item pool. This means Gold Skulltulas can contain other items as well. Off - GS tokens will not be shuffled. Dungeons - Only shuffle GS tokens that are within dungeons. Overworld - Only shuffle GS tokens that are outside of dungeons. All Tokens - Shuffle all 100 GS tokens.

World-Standard: 0

skulls_sun_song
Hilfe · Gewichtung möglich

All Gold Skulltulas that require nighttime to appear will only be expected to be collected after getting Sun's Song.

World-Standard: 0

shuffle_freestanding_items
Hilfe · Gewichtung möglich

Freestanding rupees & hearts are shuffled to random items. Freestanding heart pieces and small keys are already shuffled by default. Off - Freestanding rupees & hearts will not be shuffled. Dungeons - Only freestanding rupees & hearts that are within dungeons will be shuffled. Overworld - Only freestanding rupees & hearts that are outside of dungeons will be shuffled. All - Shuffle all freestanding rupees & hearts.

World-Standard: 0

shuffle_kokiri_sword
Hilfe · Gewichtung möglich

Shuffles the Kokiri Sword into the item pool. This will require the use of Deku Sticks until the Kokiri Sword is found.

World-Standard: 0

shuffle_master_sword
Hilfe · Gewichtung möglich

Shuffles the Master Sword into the item pool. If you haven't found the Master Sword before facing Ganon, you won't receive it during the fight.

World-Standard: 0

shuffle_childs_wallet
Hilfe · Gewichtung möglich

Enabling this shuffles the Child's Wallet into the item pool. You will not be able to carry any rupees until you find a wallet.

World-Standard: 0

shuffle_tycoon_wallet
Hilfe · Gewichtung möglich

Enabling this adds an extra Progressive Wallet to the pool and adds a new 999 capacity tier after Giants Wallet.

World-Standard: 0

shuffle_ocarinas
Hilfe · Gewichtung möglich

Enabling this shuffles the Fairy Ocarina and the Ocarina of Time into the item pool. This will require finding an Ocarina before being able to play songs.

World-Standard: 0

shuffle_ocarina_buttons
Hilfe · Gewichtung möglich

Enabling this shuffles the Ocarina buttons into the item pool. This will require finding the buttons before being able to use them in songs.

World-Standard: 0

shuffle_swim
Hilfe · Gewichtung möglich

Shuffles the ability to Swim into the item pool. The ability to swim has to be found as an item (you can still go underwater if you use the Iron Boots). If you enter a water entrance without swim you will be respawned on land to prevent infinite death loops. If you void out in Water Temple you will immediately be kicked out to prevent a softlock.

World-Standard: 0

shuffle_weird_egg
Hilfe · Gewichtung möglich

Shuffles the Weird Egg from Malon into the item pool. Enabling Skip Child Zelda disables this feature. The Weird Egg is required to unlock several events: - Zelda's Lullaby from Impa - Saria's Song in Sacred Forest Meadow - Epona's Song and chicken minigame at Lon Lon Ranch - Zelda's Letter for Kakariko gate (if Kakariko Gate is set to Closed) - Happy Mask Shop side quest

World-Standard: 0

shuffle_gerudo_membership_card
Hilfe · Gewichtung möglich

Shuffles the Gerudo Membership Card into the item pool. The Gerudo Membership Card is required to enter the Gerudo Training Ground, opening the gate to Haunted Wasteland and the Horseback Archery minigame.

World-Standard: 0

shuffle_fishing_pole
Hilfe · Gewichtung möglich

Shuffles the fishing pole into the item pool. The fishing pole is required to play the fishing pond minigame.

World-Standard: 0

shuffle_deku_stick_bag
Hilfe · Gewichtung möglich

Shuffles the Deku Stick bag into the item pool. The Deku Stick bag is required to hold Deku Sticks.

World-Standard: 0

shuffle_deku_nut_bag
Hilfe · Gewichtung möglich

Shuffles the Deku Nut bag into the item pool. The Deku Nut bag is required to hold Deku Nuts.

World-Standard: 0

rocs_feather
Hilfe · Gewichtung möglich

Adds Roc's Feather to the item pool. Roc's Feather is a custom item granting the player a jump on demand. The jump can also be used when already in midair. Roc's Feather is not considered by logic.

World-Standard: 0

Shuffle NPCs & Merchants · 28 Optionen
shuffle_shops
Hilfe · Gewichtung möglich

Shuffle shop items amongst the different shops.

World-Standard: 0

shuffle_shops_item_amount
Hilfe · Gewichtung möglich

If Shuffle Shops is on, set how many shop items in each shop will be replaced by an entirely random item with a random price.

World-Standard: 4

shuffle_shops_minimum_price
Hilfe · Gewichtung möglich

If Shuffle Shops is on, set the minimum price of randomized shop items. Final price will be rounded down to multiples of 5. Shuffled vanilla shop items will keep their vanilla price regardless of what's chosen here.

World-Standard: 10

shuffle_shops_maximum_price
Hilfe · Gewichtung möglich

If Shuffle Shops is on, set the maximum price of randomized shop items. Final price will be rounded down to multiples of 5. If this is set below the minimum, this option will be set to whatever the minimum is set to. Shuffled vanilla shop items will keep their vanilla price regardless of what's chosen here.

World-Standard: 250

shop_affordable_prices
Hilfe · Gewichtung möglich

After choosing a price range, set it to the affordable amount based on the wallet requirement. Affordable prices per tier: starter=1, adult=100, giant=201, tycoon=501 Use this to enable wallet tier locking, but making shop items not as expensive as they could be.

World-Standard: 0

shuffle_fish
Hilfe · Gewichtung möglich

Shuffles various fish in the game. The Hylian Loach is not included. Off - Fish will not be shuffled. No changes will be made to fish behavior. Pond - Only the fishing pond's fish will be shuffled. Catching a fish in the fishing pond will grant a reward, and there are 15 fish for each age. Overworld - Only fish in generic grottos and Zora's domain will be shuffled. These fish will need a bottle in order to scoop them up. All - All fish will be shuffled.

World-Standard: 0

shuffle_scrubs
Hilfe · Gewichtung möglich

Shuffles Deku Scrub merchants in the game. Off - Scrubs will not be shuffled. The 3 Scrubs that give one-time items in the vanilla game (POH, Deku Nut capacity, and Deku Stick capacity) will not spawn. One-Time Only - Only the 3 Scrubs that give one-time items in the vanilla game are shuffled. All - All Scrubs are shuffled.

World-Standard: 0

shuffle_scrubs_minimum_price
Hilfe · Gewichtung möglich

If Shuffle Scrubs is on, set their minimum price. Final price will be rounded down to multiples of 5.

World-Standard: 10

shuffle_scrubs_maximum_price
Hilfe · Gewichtung möglich

If Shuffle Scrubs is on, set their maximum price. Final price will be rounded down to multiples of 5. If this is set below the minimum, this option will be set to whatever the minimum is set to.

World-Standard: 90

scrub_affordable_prices
Hilfe · Gewichtung möglich

After choosing a price range, set it to the affordable amount based on the wallet requirement. Affordable prices per tier: starter=1, adult=100, giant=201, tycoon=501 Use this to enable wallet tier locking, but making shop items not as expensive as they could be.

World-Standard: 0

shuffle_beehives
Hilfe · Gewichtung möglich

Shuffle all beehives.

World-Standard: 0

shuffle_cows
Hilfe · Gewichtung möglich

Randomize what cows will give when playing Epona's Song for them for the first time.

World-Standard: 0

shuffle_pots
Hilfe · Gewichtung möglich

Pots will drop a randomized item the first time they're broken and collected. This does not include the flying pots. With this option enabled, Ganon's boss key door is moved further up the stairs to allow access to the pots before obtaining Ganon's Boss Key. Off - Pots will not be shuffled. Dungeons - Only shuffle pots that are within dungeons. Overworld - Only shuffle pots that are outside of dungeons. All Pots - Shuffle all pots.

World-Standard: 0

shuffle_crates
Hilfe · Gewichtung möglich

Large and small crates will drop a randomized item the first time they're broken and collected. Off - Crates will not be shuffled. Dungeons - Only shuffle crates that are within dungeons. Overworld - Only shuffle crates that are outside of dungeons. All Crates - Shuffle all crates.

World-Standard: 0

shuffle_trees
Hilfe · Gewichtung möglich

Trees will contain randomized items which are dropped the first time the player rolls into one. Trees will have a special appearance when carrying randomized items. Some trees are dependent on Link's age, such as some trees in Hyrule Field. Two trees at Hyrule Castle are only shuffled with No Logic.

World-Standard: 0

shuffle_merchants
Hilfe · Gewichtung möglich

This setting governs if the Bean Salesman, Medigoron, Granny and the Carpet Salesman sell a random item. Beans Merchant Only - Only the Bean Salesman will have a check, and a pack of Magic Beans will be added to the item pool. All But Beans - Medigoron, Granny and the Carpet Salesman will have checks. All - Apply both effects.

World-Standard: 0

shuffle_merchants_minimum_price
Hilfe · Gewichtung möglich

If Shuffle Merchants is on, set their minimum price. Final price will be rounded down to multiples of 5.

World-Standard: 10

shuffle_merchants_maximum_price
Hilfe · Gewichtung möglich

If Shuffle Merchants is on, set their maximum price. Final price will be rounded down to multiples of 5. If this is set below the minimum, this option will be set to whatever the minimum is set to.

World-Standard: 90

merchant_affordable_prices
Hilfe · Gewichtung möglich

After choosing a price range, set it to the affordable amount based on the wallet requirement. Affordable prices per tier: starter=1, adult=100, giant=201, tycoon=501 Use this to enable wallet tier locking, but making shop items not as expensive as they could be.

World-Standard: 0

shuffle_frog_song_rupees
Hilfe · Gewichtung möglich

Shuffle the purple rupee rewards from the frogs in Zora's River. If this is turned off, only the Song of Storms and Frog Minigame rewards are shuffled.

World-Standard: 0

shuffle_adult_trade_items
Hilfe · Gewichtung möglich

Adds all adult trade quest items to the pool. If this is turned off, only the Claim Check is in the pool.

World-Standard: 0

shuffle_100_gs_reward
Hilfe · Gewichtung möglich

Shuffle the item the cursed rich man in the House of Skulltula gives you when you have collected all 100 Gold Skulltula Tokens. You can still talk to him multiple times to get Huge Rupees.

World-Standard: 0

shuffle_boss_souls
Hilfe · Gewichtung möglich

Shuffles 8 boss souls (one for each blue warp dungeon). A boss will not appear until you collect its respective soul. On + Ganon will also hide Ganon and Ganondorf behind a boss soul.

World-Standard: 0

shuffle_fountain_fairies
Hilfe · Gewichtung möglich

Shuffle fairies in fountain locations. This includes the sets of fairies found in Ganon's Castle and Desert Colossus.

World-Standard: 0

shuffle_stone_fairies
Hilfe · Gewichtung möglich

Shuffle fairies from Gossip Stone locations.

World-Standard: 0

shuffle_bean_fairies
Hilfe · Gewichtung möglich

Shuffle fairies from Magic Bean locations.

World-Standard: 0

shuffle_song_fairies
Hilfe · Gewichtung möglich

Shuffle fairy spots. These are spots where a big fairy is revealed by a song. This excludes Gossip Stones and Magic Bean locations.

World-Standard: 0

shuffle_grass
Hilfe · Gewichtung möglich

Grass/Bushes will drop a randomized item the first time they're cut and collected. Off - Grass/Bushes will not be shuffled. Dungeons - Only shuffle grass/bushes that are within dungeons. Overworld - Only shuffle grass/bushes that are outside of dungeons. All Grass/Bushes - Shuffle all grass/bushes.

World-Standard: 0

Shuffle Dungeon Items · 23 Optionen
shuffle_dungeon_rewards
Hilfe · Gewichtung möglich

Shuffles the location of Spiritual Stones and medallions. Off - Spiritual Stones and medallions will be given in their vanilla location from their respective boss. End of Dungeons - Spiritual Stones and medallions will be given as rewards for beating major dungeons. Link will always start with one stone or medallion. Any Dungeon - Spiritual Stones and medallions can only appear inside any dungeon. Overworld - Spiritual Stones and medallions can only appear outside of dungeons. Anywhere - Spiritual Stones and medallions can appear anywhere.

World-Standard: 0

maps_and_compasses
Hilfe · Gewichtung möglich

Start with - You will start with Maps & Compasses from all dungeons. Vanilla - Maps & Compasses will appear in their vanilla locations. Own Dungeon - Maps & Compasses can only appear in their respective dungeon. Any Dungeon - Maps & Compasses can only appear inside any dungeon. Overworld - Maps & Compasses can only appear outside of dungeons. Anywhere - Maps & Compasses can appear anywhere in the world.

World-Standard: 0

small_key_shuffle
Hilfe · Gewichtung möglich

Vanilla - Small Keys will appear in their vanilla locations. You start with 3 keys in Spirit Temple MQ because the vanilla key layout is not beatable in logic. Own Dungeon - Small Keys can only appear in their respective dungeon. If Fire Temple is not a Master Quest dungeon, the door to the Boss Key chest will be unlocked. Any Dungeon - Small Keys can only appear inside any dungeon. Overworld - Small Keys can only appear outside of dungeons. Anywhere - Small Keys can appear anywhere in the world.

World-Standard: 2

gerudo_fortress_key_shuffle
Hilfe · Gewichtung möglich

Vanilla - Thieves' Hideout Keys will appear in their vanilla locations. Any Dungeon - Thieves' Hideout Keys can only appear inside any dungeon. Overworld - Thieves' Hideout Keys can only appear outside of dungeons. Anywhere - Thieves' Hideout Keys can appear anywhere in the world.

World-Standard: 0

boss_key_shuffle
Hilfe · Gewichtung möglich

Vanilla - Boss Keys will appear in their vanilla locations. Own Dungeon - Boss Keys can only appear in their respective dungeon. Any Dungeon - Boss Keys can only appear inside any dungeon. Overworld - Boss Keys can only appear outside of dungeons. Anywhere - Boss Keys can appear anywhere in the world.

World-Standard: 2

ganons_castle_boss_key
Hilfe · Gewichtung möglich

Vanilla - Ganon's Boss Key will appear in the vanilla location. Anywhere - Ganon's Boss Key can appear anywhere. LACS - These settings put the boss key on the Light Arrow Cutscene location, from Zelda in Temple of Time as adult, with differing requirements: - Vanilla: Obtain the Shadow Medallion and Spirit Medallion. - Stones: Obtain the specified amount of Spiritual Stones. - Medallions: Obtain the specified amount of medallions. - Dungeon rewards: Obtain the specified total sum of Spiritual Stones or medallions. - Dungeons: Complete the specified amount of dungeons. Dungeons are considered complete after stepping into the blue warp after the boss. - Tokens: Obtain the specified amount of Gold Skulltula Tokens.

World-Standard: 5

ganons_castle_boss_key_stones_required
Hilfe · Gewichtung möglich

If Ganon's Castle Boss Key is set to Stones, this is how many Spiritual Stones are required to open it. Once the required amount is reached, the boss key will be granted through the Light Arrow cutscene in the Temple of Time. If the Greg Modifier is not set to Reward, the max will be 3.

World-Standard: 3

ganons_castle_boss_key_medallions_required
Hilfe · Gewichtung möglich

If Ganon's Castle Boss Key is set to Medallions, this is how many medallions are required to open it. Once the required amount is reached, the boss key will be granted through the Light Arrow cutscene in the Temple of Time. If the Greg Modifier is not set to Reward, the max will be 6.

World-Standard: 6

ganons_castle_boss_key_dungeon_rewards_required
Hilfe · Gewichtung möglich

If Ganon's Castle Boss Key is set to Dungeon Rewards, this is how many dungeon rewards are required to open it. Once the required amount is reached, the boss key will be granted through the Light Arrow cutscene in the Temple of Time. If the Greg Modifier is not set to Reward, the max will be 9.

World-Standard: 6

ganons_castle_boss_key_dungeons_required
Hilfe · Gewichtung möglich

If Ganon's Castle Boss Key is set to Dungeons, this is how many dungeon completions are required to open it. Once the required amount is reached, the boss key will be granted through the Light Arrow cutscene in the Temple of Time. If the Greg Modifier is not set to Reward, the max will be 8.

World-Standard: 8

ganons_castle_boss_key_skull_tokens_required
Hilfe · Gewichtung möglich

If Ganon's Castle Boss Key is set to Tokens, this is how many Gold Skulltula Tokens are required to open it. Once the required amount is reached, the boss key will be granted through the Light Arrow cutscene in the Temple of Time.

World-Standard: 50

ganons_castle_boss_key_greg_modifier
Hilfe · Gewichtung möglich

If Ganon's Castle Boss Key is enabled, Greg will count toward the LACS goal. Off - Greg will not count toward the LACS goal requirement. Reward - Greg will count toward the LACS goal and be considered in the logic. Wildcard - Greg will count toward the LACS goal but not be considered in the logic.

World-Standard: 0

key_rings
Hilfe · Gewichtung möglich

Keyrings will replace all small keys from a particular dungeon with a single keyring that awards all keys for its associated dungeon. Off - No dungeons will have their keys replaced with keyrings. Count - A specified amount of randomly selected dungeons will have their keys replaced with keyrings. Selection - Hand select which dungeons will have their keys replaced with keyrings. Selecting key ring for dungeons will have no effect if Small Keys are set to Vanilla. If Gerudo Fortress Carpenters is set to Normal, and Gerudo Fortress Keys is set to anything other than Vanilla, then the maximum amount of Key Rings that can be selected by Count will be 9. Otherwise, the maximum amount of Key Rings will be 8.

World-Standard: 0

key_rings_count
Hilfe · Gewichtung möglich

If "Count" is selected for the Key Rings option, this is the count that will be used. If 9 is selected and Gerudo Fortress Keys don't meet the specified requirements, this option will be set to 8.

World-Standard: 0

gerudo_fortress_key_ring
Hilfe · Gewichtung möglich

Only used if Key Rings option is set to "Selection". Will only work if Gerudo Fortress Keys meet the specified requirements.

World-Standard: 0

forest_temple_key_ring
Hilfe · Gewichtung möglich

Only used if Key Rings option is set to "Selection"

World-Standard: 0

fire_temple_key_ring
Hilfe · Gewichtung möglich

Only used if Key Rings option is set to "Selection"

World-Standard: 0

water_temple_key_ring
Hilfe · Gewichtung möglich

Only used if Key Rings option is set to "Selection"

World-Standard: 0

spirit_temple_key_ring
Hilfe · Gewichtung möglich

Only used if Key Rings option is set to "Selection"

World-Standard: 0

shadow_temple_key_ring
Hilfe · Gewichtung möglich

Only used if Key Rings option is set to "Selection"

World-Standard: 0

bottom_of_the_well_key_ring
Hilfe · Gewichtung möglich

Only used if Key Rings option is set to "Selection"

World-Standard: 0

gerudo_training_ground_key_ring
Hilfe · Gewichtung möglich

Only used if Key Rings option is set to "Selection"

World-Standard: 0

ganons_castle_key_ring
Hilfe · Gewichtung möglich

Only used if Key Rings option is set to "Selection"

World-Standard: 0

Timesavers · 5 Optionen
big_poe_target_count
Hilfe · Gewichtung möglich

The Poe collector will give a reward for turning in this many Big Poes.

World-Standard: 1

skip_child_zelda
Hilfe · Gewichtung möglich

Start with Zelda's Letter and the item Impa would normally give you and skip the sequence up until after meeting Zelda. Disables the ability to shuffle Weird Egg.

World-Standard: 1

skip_epona_race
Hilfe · Gewichtung möglich

Epona can be summoned with Epona's Song without needing to race Ingo.

World-Standard: 1

complete_mask_quest
Hilfe · Gewichtung möglich

Once the Happy Mask Shop is opened, all masks will be available to be borrowed.

World-Standard: 1

skip_scarecrows_song
Hilfe · Gewichtung möglich

Start with the ability to summon Pierre the Scarecrow. Pulling out an Ocarina in Pierre's locations will automatically summon him. With Shuffle Ocarina Buttons enabled, you'll need at least two Ocarina buttons to summon him.

World-Standard: 1

Item Pool & Traps · 3 Optionen
item_pool
Hilfe · Gewichtung möglich

Sets how many major items appear in the item pool. Balanced - Original item pool. Plentiful - Extra major items are added to the pool. Scarce - Some excess items are removed, including health upgrades. Minimal - Most excess items are removed.

World-Standard: 0

ice_trap_count
Hilfe · Gewichtung möglich

Specify an exact number of Ice Traps to add to the item pool. If the item pool is out of space, no more will be added.

World-Standard: 6

ice_trap_filler_replacement
Hilfe · Gewichtung möglich

Specify a percentage of filler items to replace with Ice Traps.

World-Standard: 0

Hints · 27 Optionen
hint_clarity
Hilfe · Gewichtung möglich

Sets the clarity of hints. Obscure - Hints tell you the tier of an item but not what it is. Hookshot > Important Item Ambiguous (Experimental) - Hints tell you what the item could be based on its item group. Light Arrows > Magic Arrows (Quality of groups depends on game) Clear - Hints tell you exactly what the item is and opens the hint in the hint tab for free. Hints will not be automatically opened for Gossip Stones as not all Gossip Stone hints point to a location directly. Boomerang > Boomerang

World-Standard: 2

gossip_stone_hints
Hilfe · Gewichtung möglich

Choose whether Gossip Stones should give hints and what is required to read them. Currently, Gossip Stones can only give out location hints and junk hints. Way of the Hero and Barren hints are not yet implemented. None - Gossip Stones do not give out hints. Need Nothing - Gossip Stones give out hints and you don't need anything to read them. Need Truth - Gossip Stones give out hints but you need Mask of Truth to read them. Need Stone - Gossip Stones give out hints but you need Stone of Agony to read them.

World-Standard: 1

tot_altar_hint
Hilfe · Gewichtung möglich

Reading the Temple of Time altar as child will tell you the locations of the Spiritual Stones. Reading the Temple of Time altar as adult will tell you the locations of the medallions, as well as the conditions for building the Rainbow Bridge and getting the Boss Key for Ganon's Castle.

World-Standard: 1

ganondorf_hint
Hilfe · Gewichtung möglich

Talking to Ganondorf in his boss room will tell you the location of the Light Arrows and Master Sword. If this option is enabled and Ganondorf is reachable without these items, Gossip Stones will never hint them.

World-Standard: 1

sheik_la_hint
Hilfe · Gewichtung möglich

Talking to Sheik inside Ganon's Castle will tell you the location of the Light Arrows. If this option is enabled and Sheik is reachable without Light Arrows, Gossip Stones will never hint the Light Arrows.

World-Standard: 0

boss_key_hint
Hilfe · Gewichtung möglich

Navi will tell you where the boss key can be found when prompted at a dungeon's boss door.

World-Standard: 0

dampe_diary_hint
Hilfe · Gewichtung möglich

Reading the diary of Dampé the Gravekeeper as adult will tell you the location of a Progressive Hookshot.

World-Standard: 1

greg_hint
Hilfe · Gewichtung möglich

Talking to the chest game owner after buying a key will tell you the location of Greg the Green Rupee.

World-Standard: 1

saria_hint
Hilfe · Gewichtung möglich

Talking to Saria either in person or by playing Saria's Song will tell you the location of a Progressive Magic Meter.

World-Standard: 1

mido_hint
Hilfe · Gewichtung möglich

Talking to Mido as child will tell you the location of the Kokiri Sword.

World-Standard: 0

frog_game_hint
Hilfe · Gewichtung möglich

Standing near the pedestal for the frogs in Zora's River will tell you the reward for the frogs' Ocarina game.

World-Standard: 1

ocarina_of_time_hint
Hilfe · Gewichtung möglich

Sheik in the Temple of Time will tell you the item and song on the Ocarina of Time.

World-Standard: 0

big_goron_hint
Hilfe · Gewichtung möglich

Talking to Biggoron will tell you the item he will give you in exchange for the Claim Check.

World-Standard: 1

big_poe_hint
Hilfe · Gewichtung möglich

Talking to the Poe Collector in the Market Guardhouse while adult will tell you what you receive for handing in Big Poes.

World-Standard: 0

chicken_hint
Hilfe · Gewichtung möglich

Talking to Anju as child will tell you the item she will give you for delivering her cuccos to the pen.

World-Standard: 0

malon_hint
Hilfe · Gewichtung möglich

Talking to Malon as adult will tell you the item on "Link's Cow", the cow you win from beating her time on the Lon Lon Obstacle Course.

World-Standard: 1

horseback_archery_hint
Hilfe · Gewichtung möglich

Talking to the Horseback Archery Gerudo in Gerudo Fortress, or the nearby sign, will tell you what you win for scoring 1000 and 1500 points on Horseback Archery.

World-Standard: 1

fishing_pole_hint
Hilfe · Gewichtung möglich

Talking to the fishing pond owner without the fishing pole will tell you its location.

World-Standard: 0

scrub_hints
Hilfe · Gewichtung möglich

Business scrubs will reveal the identity of what they're selling.

World-Standard: 1

merchant_hints
Hilfe · Gewichtung möglich

Merchants will reveal the identity of what they're selling. (Shops are not affected by this setting)

World-Standard: 1

gs_10_hint
Hilfe · Gewichtung möglich

Talking to the Cursed Resident in the Skulltula House who is saved after 10 tokens will tell you the reward.

World-Standard: 1

gs_20_hint
Hilfe · Gewichtung möglich

Talking to the Cursed Resident in the Skulltula House who is saved after 20 tokens will tell you the reward.

World-Standard: 1

gs_30_hint
Hilfe · Gewichtung möglich

Talking to the Cursed Resident in the Skulltula House who is saved after 30 tokens will tell you the reward.

World-Standard: 1

gs_40_hint
Hilfe · Gewichtung möglich

Talking to the Cursed Resident in the Skulltula House who is saved after 40 tokens will tell you the reward.

World-Standard: 1

gs_50_hint
Hilfe · Gewichtung möglich

Talking to the Cursed Resident in the Skulltula House who is saved after 50 tokens will tell you the reward.

World-Standard: 1

gs_100_hint
Hilfe · Gewichtung möglich

Talking to the Cursed Resident in the Skulltula House who is saved after 100 tokens will tell you the reward.

World-Standard: 0

mask_shop_hint
Hilfe · Gewichtung möglich

Reading the mask shop sign will tell you rewards from showing masks at the Deku Theatre.

World-Standard: 0

Starting Items · 20 Optionen
start_with_links_pocket
Hilfe · Gewichtung möglich

Sets the starting item in Link's pocket. Dungeon Reward - Starts you with a random dungeon reward. Advancement - Starts you with a random major item. Anything - Starts you with a random item. Nothing - Starts you with nothing in Link's pocket. CAUTION: When "Shuffle Dungeon Rewards" is set to "Off" or "End of Dungeons," this option will be forced to "Dungeon Reward."

World-Standard: 0

start_with_kokiri_sword
Hilfe · Gewichtung möglich

Start with the Kokiri Sword in your inventory.

World-Standard: 0

start_with_master_sword
Hilfe · Gewichtung möglich

Start with the Master Sword in your inventory.

World-Standard: 0

start_with_deku_shield
Hilfe · Gewichtung möglich

Start with a Deku Shield in your inventory.

World-Standard: 0

start_with_ocarina
Hilfe · Gewichtung möglich

Start with an Ocarina in your inventory.

World-Standard: 0

start_with_stick_ammo
Hilfe · Gewichtung möglich

Start with some Deku Sticks in your inventory. This option does nothing when "Shuffle Deku Stick Bag" is enabled.

World-Standard: 0

start_with_nut_ammo
Hilfe · Gewichtung möglich

Start with some Deku Nuts in your inventory. This option does nothing when "Shuffle Deku Nut Bag" is enabled.

World-Standard: 0

start_with_magic_beans
Hilfe · Gewichtung möglich

Start with a pouch of Magic Beans in your inventory.

World-Standard: 0

start_with_zeldas_lullaby
Hilfe · Gewichtung möglich

Start with Zelda's Lullaby in your inventory.

World-Standard: 0

start_with_eponas_song
Hilfe · Gewichtung möglich

Start with Epona's Song in your inventory.

World-Standard: 0

start_with_sarias_song
Hilfe · Gewichtung möglich

Start with Saria's Song in your inventory.

World-Standard: 0

start_with_suns_song
Hilfe · Gewichtung möglich

Start with Sun's Song in your inventory.

World-Standard: 0

start_with_song_of_time
Hilfe · Gewichtung möglich

Start with Song of Time in your inventory.

World-Standard: 0

start_with_song_of_storms
Hilfe · Gewichtung möglich

Start with Song of Storms in your inventory.

World-Standard: 0

start_with_minuet
Hilfe · Gewichtung möglich

Start with Minuet of Forest in your inventory.

World-Standard: 0

start_with_bolero
Hilfe · Gewichtung möglich

Start with Bolero of Fire in your inventory.

World-Standard: 0

start_with_serenade
Hilfe · Gewichtung möglich

Start with Serenade of Water in your inventory.

World-Standard: 0

start_with_requiem
Hilfe · Gewichtung möglich

Start with Requiem of Spirit in your inventory.

World-Standard: 0

start_with_nocturne
Hilfe · Gewichtung möglich

Start with Nocturne of Shadow in your inventory.

World-Standard: 0

start_with_prelude
Hilfe · Gewichtung möglich

Start with Prelude of Light in your inventory.

World-Standard: 0

Additional Features · 8 Optionen
full_wallets
Hilfe · Gewichtung möglich

Start with a full wallet. All wallet upgrades come filled with rupees.

World-Standard: 1

bombchu_bag
Hilfe · Gewichtung möglich

None - Bombchus have vanilla behavior, and any Bombchu requirement is filled by Bomb Bag + a renewable source of Bombchus. Single Bag - Bombchus require their own bag to be found before use. 5 of them are added to the pool (6 if the Carpet Merchant is shuffled). The first Bombchu Bag you find will be a Bag containing 20 chus, and subsequent bags will be replaced with Bombchu Ammo refills. Once found, they can be replenished at shops selling refills, Bombchu Bowling and the carpet merchant. Bombchu Bowling is opened by obtaining the Bombchu Bag. Progressive Bags - 3 Bombchu Bags are added to the pool, and the first one will unlock Bombchus with a capacity of 20. The second one will upgrade this capacity to 30, and the final one will upgrade this capacity to the usual 50. Bombchu Bowling is opened by obtaining the first Bombchu bag.

World-Standard: 0

bombchu_drops
Hilfe · Gewichtung möglich

Once you obtain a Bombchu Bag, refills will sometimes replace Bomb drops that would spawn. If you have Bombchu Bag disabled, you will need a Bomb Bag and existing Bombchus for Bombchus to drop.

World-Standard: 1

blue_fire_arrows
Hilfe · Gewichtung möglich

Ice Arrows act like Blue Fire, making them able to melt red ice.

World-Standard: 1

sunlight_arrows
Hilfe · Gewichtung möglich

Light Arrows can be used to light up the sun switches instead of using the Mirror Shield.

World-Standard: 1

infinite_upgrades
Hilfe · Gewichtung möglich

Adds upgrades that hold infinite quantities of items (bombs, arrows, etc.). Progressive - The infinite upgrades are obtained after getting the last normal capacity upgrade. Condensed Progressive - The infinite upgrades are obtained as the first capacity upgrade (doesn't apply to the infinite wallet or to infinite magic).

World-Standard: 0

skeleton_key
Hilfe · Gewichtung möglich

Adds a new item called the Skeleton Key, it unlocks every door locked by a small key.

World-Standard: 0

slingbow_break_beehives
Hilfe · Gewichtung möglich

Allows Slingshot and Bow to break beehives when Beehive Shuffle is turned on.

World-Standard: 1

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.