Spiel konfigurieren · YAML-Editor

Sentinels of the Multiverse konfigurieren

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Sentinels of the Multiverse · World 0.4.6 · Paket 0.4.6 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 2 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

Item Pool · 7 Optionen
enabled_sets
Hilfe

Specify all sets that content can be used from. Content from the base game is always included. # The Following sources are supported: # - Rook City # - Infernal Relics # - Shattered Timelines # - Wrath of the Cosmos # - Vengeance # - Villains of the Multiverse # - Oblivaeon # - Unity # - The Scholar # - Guise # - Stuntman # - Benchmark # - The Void Guard # - Ambuscade # - Miss Information # - Wager Master # - Chokepoint # - Silver Gulch 1883 # - The Final Wasteland # - Omnitron IV # - The Celestial Tribunal # - The Cauldron Base Set # - The Cauldron: Experimental # - The Cauldron: Stormfall # - The Cauldron: Adrift # - The Cauldron: Unexpected # - Cauldron Promos # - Order of the Stick # - Magic The Gathering # - Dark Souls # - Krumit's Tale # - The Adventures of Dr. McNinja # - Fusion Heroes # - Adelphophage's Villain Promos # - Adelphophage's Hero Promos # - The Venture Brothers # - Adelphophage's Custom Villains # - Adelphophage's Custom Heroes # - Adelphophage's Custom Environments # - Sentinels of the Buffyverse # - Union of Heroes # - Thematically Variable Stuff Whose Only True Common Element Is Really Good Design # - The Contenders # - Artifact Comics # - Warhammer 40K # - Hollow Knight # - Darkest Dungeon # - Extra Villain Variants # - Wonderous Tales # - Custom Team Villains # Additionally, these packs can be used to include all content from multiple sources: # - Everything: # - Official # - Fanmade # - Official: # - Season Pass 1 # - Season Pass 2 # - Season Pass 1: # - Rook City # - Infernal Relics # - Shattered Timelines # - Wrath of the Cosmos # - Mini Pack 1 # - Mini Pack 2 # - Mini Pack 3 # - Season Pass 2: # - Vengeance # - Villains of the Multiverse # - Oblivaeon # - Mini Pack 4 # - The Void Guard # - Mini Pack 1: # - Unity # - Ambuscade # - Silver Gulch 1883 # - Mini Pack 2: # - The Scholar # - Miss Information # - The Final Wasteland # - Mini Pack 3: # - Guise # - Wager Master # - Omnitron IV # - Mini Pack 4: # - Benchmark # - Stuntman # - Chokepoint # - The Celestial Tribunal # - Fanmade: # - The Cauldron # - Vadskye # - Adelphophage's Archives # - The Contenders # - Artifact Comics # - Warhammer 40K # - Hollow Knight # - Extra Villain Variants # - Wonderous Tales # - Custom Team Villains # - The Cauldron: # - The Cauldron Base Set # - The Cauldron: Experimental # - The Cauldron: Stormfall # - The Cauldron: Adrift # - The Cauldron: Unexpected # - Cauldron Promos # - Vadskye: # - Order of the Stick # - Magic The Gathering # - Dark Souls # - Krumit's Tale # - The Adventures of Dr. McNinja # - Fusion Heroes # - Adelphophage's Archives: # - Adelphophage's Promos # - Adelphophage's Customs # - The Venture Brothers # - Sentinels of the Buffyverse # - Union of Heroes # - Thematically Variable Stuff Whose Only True Common Element Is Really Good Design # - Adelphophage's Promos: # - Adelphophage's Villain Promos # - Adelphophage's Hero Promos # - Adelphophage's Customs: # - Adelphophage's Custom Villains # - Adelphophage's Custom Heroes # - Adelphophage's Custom Environments

World-Standard: ["Official"]

pool_size
Hilfe

The minimum quantity of each kind of item that is included in the rando Other options might cause this to be exceeded Use X% to include a portion of all available items of that kind Use a min and max value to use a random value in that range

World-Standard: {"contenders": "100%", "environments": "100%", "gladiators": "100%", "heroes": "100%", "variants": "100%", "villains": "100%"}

include_in_pool
Hilfe

Items that will always be included in the pool. This should be used if plando or priority locations for specific items or locations are used

World-Standard: []

include_variants_in_pool
Hilfe

Variants that will always be unlockable given the items in the pool. This should be used if plando or priority locations for specific locations are used

World-Standard: []

exclude_from_pool
Hilfe

Items that will never be included in the pool.

World-Standard: []

filler_weights
Hilfe

Specify a weighted list of filler configurations to use. Each entry must contain a name and a weight. The name must be one of the following: - StartHandsize - HeroHp - Mulligan - HeroDamageDealt - HeroDamageTaken - HeroCardPlay - HeroPower - HeroCardDraw - VillainHp - VillainDamageDealt - VillainDamageTaken - VillainCardPlays - VillainStartCardPlays - HeroCannotPlay - HeroCannotPower - HeroCannotDraw - HeroCannotDamage - Scion The weight must be >=0 There are also several optional entries that can be included: - min: The minimum number of this filler that will be added to the pool. For an exact number the weight can be set to 0 - max: The maximum number of this filler that will be added to the pool. The total weight of all filler with no max value must be >0 - variant: Can be "pos", "neg", or "both". Defaults to "both". Specifies if the positive or negative variant of this filler is to be used. All filler types do not have both variants. - specificity: Can be 0, 1, or 2. Defaults to 0. Specifies if the filler affects 0 - all items, 1 - a specific hero/villain, or 2 - a specific hero variant

World-Standard: [{"name": "HeroHp", "weight": 5}, {"name": "StartHandsize", "specificity": 1, "variant": "pos", "weight": 4}, {"max": 3, "name": "StartHandsize", "specificity": 1, "variant": "neg", "weight": 2}, {"name": "Mulligan", "specificity": 1, "variant": "pos", "weight": 1}, {"max": 3, "name": "HeroDamageDealt", "specificity": 1, "variant": "pos", "weight": 2}, {"max": 3, "name": "HeroDamageDealt", "specificity": 1, "variant": "neg", "weight": 1}, {"max": 3, "name": "HeroDamageTaken", "specificity": 1, "variant": "pos", "weight": 1}, {"max": 3, "name": "HeroDamageTaken", "specificity": 1, "variant": "neg", "weight": 2}, {"max": 2, "name": "HeroPower", "specificity": 1, "variant": "pos", "weight": 2}, {"max": 1, "name": "HeroPower", "specificity": 1, "variant": "neg", "weight": 1}, {"max": 2, "name": "HeroCardDraw", "specificity": 1, "variant": "pos", "weight": 3}, {"max": 1, "name": "HeroCardDraw", "specificity": 1, "variant": "neg", "weight": 1}, {"name": "VillainHp", "weight": 5}, {"max": 2, "name": "VillainDamageTaken", "variant": "pos", "weight": 2}, {"max": 2, "name": "VillainDamageTaken", "variant": "neg", "weight": 1}, {"max": 3, "name": "VillainDamageDealt", "weight": 2}, {"max": 1, "name": "VillainCardPlays", "variant": "neg", "weight": 1}, {"max": 3, "name": "VillainStartCardPlays", "variant": "neg", "weight": 3}]

filler_duration
Hilfe · Gewichtung möglich

The number of games it will take before the effect of a filler or traps wears off. Only games where the filler or trap is relevant cause it to wear off.

World-Standard: 5

Goal · 5 Optionen
required_villains
Hilfe · Gewichtung möglich

The number of villains that must be defeated in order to goal

World-Standard: 0

villain_points
Hilfe

The number of points beating a villain counts as for the required villains. This is cumulative If you want a difficulty to award no additional points, set it to 0 (Do not delete the entry outright!). To make difficulty irrelevant, set normal to 1 and all else to 0.

World-Standard: {"advanced": 0, "challenge": 0, "normal": 1, "ultimate": 0}

required_variants
Hilfe · Gewichtung möglich

The number of variant unlock conditions that must be fulfilled in order to goal

World-Standard: 0

required_scions
Hilfe · Gewichtung möglich

The number of scions that must be received before fighting Oblivaeon

World-Standard: 10

scions_are_relative
Hilfe · Gewichtung möglich

Makes it so Required Scions instead dictates how large a portion of filler items are required scions 1000 means that all are replaced

World-Standard: 0

Misc · 4 Optionen
location_density
Hilfe

Specify the number of items placed at each location. If you want no items to be placed at a location, set it to 0 (Do not delete the entry outright!). Each location can have at most 64 items. This maximum can be reduced in the host yaml.

World-Standard: {"environment": 1, "hero": 0, "variant_unlock": 1, "villain": {"advanced": 1, "challenge": 1, "normal": 1, "ultimate": 1}}

starting_items
Hilfe

Specify the number of each type of item you start with. If you want to start with no items of a type, set it to 0 (Do not delete the entry outright!). No locations are available until you have at least 3 heroes, 1 environment, and either 1 villain or 3 team villains.

World-Standard: {"contenders": 0, "environments": 2, "gladiators": 0, "heroes": 5, "villains": 2}

villain_difficulties
Hilfe

Specify the minimum unique heroes logically required for beating villains on various difficulties. In the case of multiple definitions, the most specific one is used.

World-Standard: {"Advanced": 3, "Challenge": 3, "Iron Legacy": {"Advanced": 9, "Challenge": 9, "Normal": 8, "Ultimate": 10}, "Normal": 3, "Oblivaeon": 20, "Progeny": {"Advanced": 7, "Challenge": 7, "Normal": 6, "Ultimate": 8}, "The Chairman": {"Advanced": 6, "Challenge": 8, "Normal": 6, "Ultimate": 12}, "The Matriarch": {"Advanced": 7, "Challenge": 7, "Normal": 5, "Ultimate": 10}, "Ultimate": 8}

death_link
Hilfe · Gewichtung möglich

When you die, everyone dies. Of course the reverse is true too. If set to "individual", a death is sent when a hero is incapacitated and a received death results in the incapacitation of the hero with the lowest hp. If set to "team", a death is sent when all heroes are incapacitated and a received death results in losing the current game.

World-Standard: "false"

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.