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Sekiro: Shadows Die Twice konfigurieren

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Sekiro: Shadows Die Twice · World 1.0.1 · Paket 1.0.1 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 8 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

goal_option
Hilfe · Gewichtung möglich

Shura: Play until the first invasion and choose to obey the Iron Code when prompted by Owl. This is a shorter playthrough ideal for big syncs with time limits. Full Game: Play the entire game by breaking the Iron Code when prompted by Owl after the first invasion. Any of the 3 full endings will work for this. NOTE: The choice of ending must still be selected by you in the game. So no mashing through the dialogue!

World-Standard: 0

quick_hirata
Hilfe · Gewichtung möglich

Force the Young Lord's Bell Charm to be early in your local world or the multiworld If you wish to use this in a solo playthrough or with games that have a very limited sphere 1, please use early_local for best results. Otherwise, the generation may not be able to place this early and will put it anywhere in the multiworld.

World-Standard: 0

very_early_hirata
Hilfe · Gewichtung möglich

Make it possible to need to progress into Hirata Estate before Ashina Outskirts (no softlock) If this is selected, and you get the Young Lord's Bell Charm instead of the Prosthetic, the Prosthetic can end up being in the multiworld. Keep this in mind, as it may BK you for a good bit.

World-Standard: 0

additional_region_locks
Hilfe · Gewichtung möglich

Add custom progression items and corresponding blockers to the entrances to Ashina Castle, Abandoned Dungeon, Senpou Temple, Ashina Depths (Poison Pool) and Sunken Valley to allow for more spheres and better balancing. The items in question are described in the item documentation found on the GitHub. This also removes Bull skip! This is recommended to be kept enabled. If you disable it, you will immediately have over half the game in logic once you have the prosthetic.

World-Standard: 1

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too. - **Off:** Death link is disabled. (The default.) - **Full Death:** Death link triggers only for full deaths. (No resurrection available or falling death). - **Any Death:** Death link triggers anytime you hit 0 HP. (Warning: Usage can lead to angry cooperators!)

World-Standard: 0

remove_headless_slow_walk
Hilfe · Gewichtung möglich

Remove the Headless-induced slow walk.

World-Standard: 0

Skills · 2 Optionen
randomize_skills_and_prosthetics
Hilfe · Gewichtung möglich

Randomize Skills and Prosthetics in their respective upgrade trees.

World-Standard: 0

replace_esoteric_texts_with_skills
Hilfe · Gewichtung möglich

Randomize Skills as Item pickups, removing the Esoteric Texts. This will raise an error unless Skills and Prosthetics are also randomized.

World-Standard: 0

Enemies · 10 Optionen
enemy_randomizer
Hilfe · Gewichtung möglich

Toggle the Enemy Randomizer on or off. This is required to use any of the options in the Enemies Option block!!

World-Standard: 1

randomize_bosses
Hilfe · Gewichtung möglich

Randomize all bosses between themselves. This is ignored unless the option "Enemy Randomizer" is enabled.

World-Standard: 1

randomize_minibosses
Hilfe · Gewichtung möglich

Randomize all minibosses between themselves. This is ignored unless the option "Enemy Randomizer" is enabled.

World-Standard: 1

randomize_headless
Hilfe · Gewichtung möglich

Include headless in the randomizer pool for minibosses (non-underwater) This is ignored unless the option "Enemy Randomizer" is enabled.

World-Standard: 0

randomize_regular_enemies
Hilfe · Gewichtung möglich

Randomize all other enemy placements. This is ignored unless the option "Enemy Randomizer" is enabled.

World-Standard: 1

similar_boss_phases
Hilfe · Gewichtung möglich

Prevent fights to be something like Sword Saint Isshin + Demon of Hatred. This setting will try to keep a similar number of phases compared to the replaced vanilla bosses. This is ignored unless the option "Enemy Randomizer" is enabled.

World-Standard: 1

balanced_endgame_boss_phases
Hilfe · Gewichtung möglich

Prevent early bosses to be seriously unfun by considering late game boss phases as longer than earlier ones. This is ignored unless the option "Enemy Randomizer" is enabled.

World-Standard: 1

simple_early_minibosses
Hilfe · Gewichtung möglich

Prevent early minibosses from being unfun without scaling. Should you turn this off, you will be provided 2x Divine Confetti to be collected from the Offering Box (each costing 50 sen, because the Offering Box is weird like that and will not display it if it costs less than 50...) This is in case you get an early blocking Shichimen (or Headless if they are enabled). After using those, your fate is up to luck (or skill). This is ignored unless the option "Enemy Randomizer" is enabled.

World-Standard: 1

scale_enemies
Hilfe · Gewichtung möglich

Scale randomized enemy stats to match the areas in which they appear. Disabling this will tend to make the early game much more difficult and the late game much easier. This is ignored unless the option "Enemy Randomizer" is enabled.

World-Standard: 1

random_enemy_preset
Hilfe

The YAML preset for the static enemy randomizer. See the static randomizer documentation in `randomizerAP\presets\README.txt` for details. Include this as nested YAML. For example: .. code-block:: YAML random_enemy_preset: RemoveSource: Demon of Hatred; Corrupted monk DontRandomize: Shichimen Warrior Full presets such as Ashina Zoo or Nightmare Mode have been built into the client for ease of use. Simply use the `Randomizer options` to select your desired preset before first connecting to a multiworld. This is ignored unless the option "Enemy Randomizer" is enabled.

World-Standard: {}

Item & Location Options · 13 Optionen
carpsanity
Hilfe · Gewichtung möglich

Add Treasure Carp drops into the item pool

World-Standard: 0

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: ["Headless", "Hidden"]

excluded_location_behavior
Hilfe · Gewichtung möglich

How to choose items for excluded locations in Sekiro. - **Allow Useful:** Excluded locations can't have progression items, but they can have useful items. - **Forbid Useful:** Neither progression items nor useful items can be placed in excluded locations. - **Do Not Randomize:** Excluded locations always contain the same item as in vanilla Sekiro. A "progression item" is anything that's required to unlock another location in some game. A "useful item" is something each game defines individually, usually items that are quite desirable but not strictly necessary.

World-Standard: 2

missable_location_behavior
Hilfe · Gewichtung möglich

Which items can be placed in locations that can be permanently missed. - **Allow Useful:** Missable locations can't have progression items, but they can have useful items. - **Forbid Useful:** Neither progression items nor useful items can be placed in missable locations. - **Do Not Randomize:** Missable locations always contain the same item as in vanilla Sekiro. A "progression item" is anything that's required to unlock another location in some game. A "useful item" is something each game defines individually, usually items that are quite desirable but not strictly necessary.

World-Standard: 2

local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.