Spiel konfigurieren · YAML-Editor

Satisfactory konfigurieren

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Satisfactory · World 2.2.0 · Paket 2.2.0 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 5 Optionen
death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

milestone_cost_multiplier
Hilfe · Gewichtung möglich

Multiplies the amount of resources needed to unlock a Milestone by this factor. The value is a percentage: - **50** = half cost - **100** = normal milestone cost - **200** = double the cost

World-Standard: 100

energy_link
Hilfe · Gewichtung möglich

Allow transferring energy to and from other worlds using the Power Storage building. No energy is lost in the transfer on Satisfactory's side, but other worlds may have other settings.

World-Standard: 1

Game Scope · 2 Optionen
final_elevator_phase
Hilfe · Gewichtung möglich

Put the milestones accessible BEFORE this Space Elevator Phase in logic. Milestones after the selected Phase are empty and contain nothing. If your goal selection contains *Space Elevator Phase* then submitting this Phase's elevator package completes that goal. If the goal is not enabled, this setting simply limits the HUB's content. Estimated in-game completion times: - **Phase 1 (Tiers 1-2)**: ~3 Hours - **Phase 2 (Tiers 1-4)**: ~8 Hours - **Phase 3 (Tiers 1-6)**: ~50 Hours - **Phase 4 (Tiers 1-8)**: ~100 Hours - **Phase 5 (Tiers 1-9)**: ~150 Hours

World-Standard: 2

hard_drive_progression_limit
Hilfe · Gewichtung möglich

How many Hard Drives can contain progression items. Hard Drives above this count cannot contain progression, but can still be Useful. There are 118 total hard drives in the world and the current implementation supports up to 100 progression hard drives.

World-Standard: 20

Goal Selection · 5 Optionen
goal_selection
Hilfe

What will be your goal(s)? Configure them further with other options. Possible values are: - **Space Elevator Phase** - **AWESOME Sink Points (total)** - **AWESOME Sink Points (per minute)** - **Exploration Collectables**

World-Standard: ["Space Elevator Phase"]

goal_requirement
Hilfe · Gewichtung möglich

Of the goals selected in *Select your Goals*, how many must be reached to complete your slot?

World-Standard: 0

goal_awesome_sink_points_total
Hilfe · Gewichtung möglich

Does nothing if *AWESOME Sink Points (total)* goal is not enabled. Sink an amount of items totalling this amount of points to finish. This setting is a *point count*, not a *coupon* count! In the base game, it takes 347 coupons to unlock every non-repeatable purchase, or 1895 coupons to purchase every non-producible item. Use the **TFIT - Ficsit Information Tool** mod or the Satisfactory wiki to find out how many points items are worth. If you have *Free Samples* enabled, consider setting this higher so that you can't reach the goal just by sinking your Free Samples.

World-Standard: 2166000

goal_awesome_sink_points_per_minute
Hilfe · Gewichtung möglich

Does nothing if *AWESOME Sink Points (per minute)* goal is not enabled. Sink items to maintain a sink points per minute of the chosen amount for 10 minutes to finish. This setting is in *points per minute* on the orange track, so DNA Capsules don't count. This option's presets are example production thresholds - you don't have to sink exactly those specific items. Use the **TFIT - Ficsit Information Tool** mod or the Satisfactory wiki to find out how many points items are worth.

World-Standard: 50000

goal_exploration_collectables_amount
Hilfe · Gewichtung möglich

Does nothing if *Exploration Collectables* goal is not enabled. Collect this amount of Mercer Spheres, Somersloops, Hard Drives, Paleberries, Beryl Nuts, and Bacon Agarics each to finish. - The amount of **Mercer Spheres** is **2x** the selected amount - The amount of **Somersloops** is **the** selected amount - The amount of **Hard Drives** is **1/5th** the selected amount - The amount of **Paleberries** is **10x** the selected amount - The amount of **Beryl Nuts** is **20x** the selected amount - The amount of **Bacon Agarics** is **the** selected amount

World-Standard: 20

Placement logic · 6 Optionen
starting_inventory_preset
Hilfe · Gewichtung möglich

What resources (and buildings) the player should start with in their inventory. If you want more control, visit the Weighted Options page or edit the YAML directly. - **Barebones**: Nothing but the default xeno zapper and buildings. - **Skip Tutorial Inspired**: Inspired by the items you would have if you skipped the base game's tutorial. - **Archipelago**: The starting items we think will lead to a fun experience. - **Foundations**: 'Archipelago' option, but also guaranteeing that you have foundations unlocked at the start. - **Foundation Lover**: You really like foundations. - **Explorer**: 'Foundations' option plus one set of early exploration equipment (Parachute, Blade Runners, Object Scanner, Boom Box).

World-Standard: 2

randomize_starter_recipes
Hilfe · Gewichtung möglich

Randomizes what recipes you use to craft the default unlocked parts: Iron Ingot, Iron Plate, Iron Rod, Copper Ingot, Wire, Concrete, Screw, Reinforced Iron Plate * Could require usage of Foundries or Assemblers (which get unlocked by default if needed, at reduced build costs) * Could require other ores to be mixed in via alt recipes (which will become hand-craftable if needed)

World-Standard: 1

mam_logic_placement
Hilfe · Gewichtung möglich

Where to place the MAM building in logic. Earlier means it will be more likely that you will need to interact with it for progression purposes.

World-Standard: 1

awesome_logic_placement
Hilfe · Gewichtung möglich

Where to place the AWESOME Shop and Sink buildings in logic. Earlier means it will be more likely that you will need to interact with it for progression purposes.

World-Standard: 1

splitter_placement
Hilfe · Gewichtung möglich

Where to place the Conveyor Splitter and Merger buildings in logic. Earlier means it will be more likely that you will need to interact with it for progression purposes.

World-Standard: 0

energy_link_logic_placement
Hilfe · Gewichtung möglich

Where to place the EnergyLink building (or Power Storage if EnergyLink is disabled) in logic. Earlier means it will be more likely that you will need to interact with it for progression purposes.

World-Standard: 1

Free Samples · 4 Optionen
free_sample_equipment
Hilfe · Gewichtung möglich

How many free sample Equipment items are given when they are unlocked. (ex. Jetpack, Rifle)

World-Standard: 1

free_sample_buildings
Hilfe · Gewichtung möglich

How many copies of a Building's construction cost are given as a free sample when they are unlocked. Space Elevator is always excluded. (ex. Packager, Constructor, Smelter)

World-Standard: 5

free_sample_parts
Hilfe · Gewichtung möglich

How many general crafting component free samples are given when their recipe is unlocked. Space Elevator Project Parts are always excluded. Negative numbers mean that fraction of a full stack. (ex. Iron Plate, Packaged Turbofuel, Reinforced Modular Frame)

World-Standard: -2

free_sample_radioactive
Hilfe · Gewichtung möglich

Allow free samples to include radioactive parts. Remember, they are delivered directly to your player inventory.

World-Standard: 0

Traps · 3 Optionen
trap_chance
Hilfe · Gewichtung möglich

Chance of traps in the item pool. Traps will only replace filler items such as parts and resources. - **0:** No traps will be present - **100:** Every filler item will be a trap.

World-Standard: 10

trap_selection_preset
Hilfe · Gewichtung möglich

Themed presets of trap types to enable. If you want more control, use *Trap Override* or visit the Weighted Options page.

World-Standard: 1

trap_selection_override
Hilfe

Precise list of traps that may be in the item pool to find. If you select anything with this option it will be used instead of the *Trap Presets* setting.

World-Standard: []

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.