Spiel konfigurieren · YAML-Editor

SMW: Spicy Mycena Waffles konfigurieren

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SMW: Spicy Mycena Waffles · World 1.3.10 · Paket 1.3.10 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 8 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

death_link_heart
Hilfe · Gewichtung möglich

Whenever DeathLinks are received they will be nullified at the cost of a heart

World-Standard: 0

damage_link
Hilfe · Gewichtung möglich

Damage is shared across slots

World-Standard: 0

trap_link
Hilfe · Gewichtung möglich

Whether your received traps are linked to other players

World-Standard: 0

energy_link
Hilfe · Gewichtung möglich

Allows players to contribute to the EnergyLink pool by collecting coins Players can exchange EnergyLink coins for consumable items

World-Standard: 1

early_climb
Hilfe · Gewichtung möglich

Force Climb to appear early in the seed as a local item. This is particularly useful to prevent BK when Level Shuffle is disabled

World-Standard: 0

Goal Options · 4 Optionen
goal
Hilfe · Gewichtung möglich

Determines the goal of the seed Bowser: Find a certain number of Yoshi Eggs, reach Bowser's Castle and defeat Bowser Yoshi's House: Find a certain number of Yoshi Eggs and bring them back to Yoshi's House

World-Standard: 1

yoshi_egg_count
Hilfe · Gewichtung möglich

Amount of Golden Yoshi Eggs that can be found anywhere in the multiworld/itempool. The amount of eggs rolled by this option will be added to the amount of eggs created by the Local Golden Yoshi Eggs option and both of them will not exceed the 255 egg limit.

World-Standard: 50

yoshi_egg_placement
Hilfe

Forces Golden Yoshi Eggs into specific level exits. This option will create a new location in each level that's valid, that way it doesn't disturb your potential Priority Locations in said regions. Similar to how Boss Tokens operated before. The "Every Level" option has priority over the others, creating an at least 96 egg game. The amount of eggs rolled by this option will be added to the amount of eggs created by the yoshi_egg_count option and both of them will not exceed the 255 egg limit.

World-Standard: ["Castles", "Switch Palaces", "Ghost Houses", "Special Zone"]

percentage_of_yoshi_eggs
Hilfe · Gewichtung möglich

What Percentage of Yoshi Eggs are required to finish. This option will sum yoshi_egg_placement and yoshi_egg_count, then it'll calculate the required amount from that egg count.

World-Standard: 85

Logic · 8 Optionen
ability_shuffle
Hilfe

Which abilities and items will be added as items in the item pool If an ability is not present in the list they will be treated as unlocked from the start

World-Standard: ["Run", "Carry", "Swim", "Spin Jump", "Climb", "P-Balloon", "Yoshi", "Powerups", "Super Star", "P-Switch", "Item Box", "Yellow Switch Palace", "Green Switch Palace", "Red Switch Palace", "Blue Switch Palace", "Special World"]

game_logic_difficulty
Hilfe · Gewichtung möglich

Makes difficult levels expect the player to have certain amount of powerups in order to beat them Easy: Hard levels require Mushroom + (Item box or Midway Points); Harder levels require Fire Flower + (Extra Defense or Item box or Midway Points) Medium: Hard levels require Mushroom; Harder levels require Mushroom + (Item box or Midway Points) Hard: No powerups or other items are required in any level to be beaten

World-Standard: 1

alternate_logic
Hilfe

Alternate logic for certain locations.

World-Standard: []

inventory_yoshi_logic
Hilfe · Gewichtung möglich

Whether being able to use Yoshi inventory items is considered in logic or not for Yoshi related logic If disabled, you need to reach a level with a Yoshi block on it in order to have Yoshi related checks in logic.

World-Standard: 0

decoupled_yoshi_carry
Hilfe · Gewichtung möglich

Whether Yoshi's Tongue requires an additional Progressive Yoshi item to be unlocked or not. If disabled, Yoshi will be able to use his tongue immediately after unlocking him.

World-Standard: 1

decoupled_wall_run_anywhere
Hilfe · Gewichtung möglich

Whether Wall Run Anywhere requires an additional Progressive Run item or not. If disabled, Mario will gain the ability right after getting a Run item.

World-Standard: 1

decoupled_fast_swimming
Hilfe · Gewichtung möglich

Whether Fast Swimming requires an additional Progressive Swim item or not. If disabled, Mario will gain the ability right after getting a Swim item.

World-Standard: 1

luigi_physics
Hilfe · Gewichtung möglich

Enables SMA2 Luigi physics. WARNING: Logic does not account for those physics and probably never will.

World-Standard: 0

Location Options · 7 Optionen
dragon_coin_checks
Hilfe · Gewichtung möglich

Whether collecting 5 Dragon Coins in each level will grant a check

World-Standard: 0

moon_checks
Hilfe · Gewichtung möglich

Whether collecting a 3-Up Moon in a level will grant a check

World-Standard: 0

hidden_1up_checks
Hilfe · Gewichtung möglich

Whether collecting a hidden 1-Up mushroom in a level will grant a check These checks are considered cryptic as there's no actual indicator that they're in their respective places Enable this option at your own risk

World-Standard: 0

star_block_checks
Hilfe · Gewichtung möglich

Whether collecting a prize from a Star Block in a level will grant a check

World-Standard: 0

midway_point_checks
Hilfe · Gewichtung möglich

Whether collecting a Midway Point in a level will grant a check

World-Standard: 0

room_checks
Hilfe · Gewichtung möglich

Whether visiting a room in levels will grant a check

World-Standard: 0

block_checks
Hilfe

Whether hitting a block with an item or coin inside will grant a check Note that some blocks are excluded due to how the option and the game works! Exclusion list: * Blocks in Top Secret Area & Front Door/Bowser Castle * Blocks that are unreachable unless you glitch your way in

World-Standard: ["Coin Blocks", "Item Blocks", "Yellow Switch Palace Blocks", "Green Switch Palace Blocks", "Invisible Blocks", "P-Switch Blocks", "Flying Blocks"]

Level Shuffling · 12 Optionen
starting_location
Hilfe · Gewichtung möglich

Which location is your starting one May interact incorrectly with forced Collects Will throw errors on certain option combinations, please test your YAML

World-Standard: 0

level_shuffle
Hilfe · Gewichtung möglich

Whether levels are shuffled

World-Standard: 0

level_effects
Hilfe · Gewichtung möglich

How many levels will receive a permanent random trap effect in them Which traps are going to be used is going to be determined by their trap weight Valid traps: Ice, Reverse, Screen Flip, Pixelate, Spotlight, Invisibility Setting Game Logic Difficulty option to easy or medium is recommended.

World-Standard: 0

carryless_exits
Hilfe · Gewichtung möglich

Swaps some Keyholes with a Red Goal Orb which triggers the Secret Exit upon touching it

World-Standard: 0

swap_exit_count
Hilfe · Gewichtung möglich

How many levels will have their exits swapped Star World 5 and Donut Secret House are excluded from this feature

World-Standard: 0

swap_donut_gh_exits
Hilfe · Gewichtung möglich

If enabled, this option will swap which overworld direction the two exits of the level at the Donut Ghost House overworld tile go: False: Normal Exit goes up, Secret Exit goes right. True: Normal Exit goes right, Secret Exit goes up. This option has priority over Swap Level Exits.

World-Standard: 1

map_teleport_shuffle
Hilfe · Gewichtung möglich

Whether map teleports (stars and pipes) are shuffled

World-Standard: 0

map_transition_shuffle
Hilfe · Gewichtung möglich

Wheter map transitions are shuffled

World-Standard: 0

enemy_shuffle
Hilfe · Gewichtung möglich

Shuffles around enemies.

World-Standard: 0

bowser_castle_doors
Hilfe · Gewichtung möglich

How the doors of Bowser's Castle behave Vanilla: Front and Back Doors behave as vanilla Fast: Both doors behave as the Back Door Slow: Both doors behave as the Front Door "Front Door" rooms depend on the `bowser_castle_rooms` option "Back Door" only requires going through the dark hallway to Bowser

World-Standard: 0

bowser_castle_rooms
Hilfe · Gewichtung möglich

How the rooms of Bowser's Castle Front Door behave Vanilla: You can choose which rooms to enter, as in vanilla Random Two Room: Two random rooms are chosen Random Five Room: Five random rooms are chosen Gauntlet: All eight rooms must be cleared Labyrinth: Which room leads to Bowser?

World-Standard: 1

boss_shuffle
Hilfe · Gewichtung möglich

How bosses are shuffled None: Bosses are not shuffled Simple: Four Reznors and the seven Koopalings are shuffled around Full: Each boss location gets a fully random boss Singularity: One or two bosses are chosen and placed at every boss location

World-Standard: 0

Junk and Traps · 17 Optionen
junk_fill_percentage
Hilfe · Gewichtung möglich

Replace a percentage of non-required Yoshi Eggs in the item pool with random junk items

World-Standard: 0

trap_fill_percentage
Hilfe · Gewichtung möglich

Replace a percentage of junk items in the item pool with random traps

World-Standard: 0

ice_trap_weight
Hilfe · Gewichtung möglich

Likelihood of a receiving a trap which causes the level to become slippery

World-Standard: 2

stun_trap_weight
Hilfe · Gewichtung möglich

Likelihood of a receiving a trap which briefly stuns Mario

World-Standard: 2

literature_trap_weight
Hilfe · Gewichtung möglich

Likelihood of a receiving a trap which causes the player to read literature

World-Standard: 2

timer_trap_weight
Hilfe · Gewichtung möglich

Likelihood of a receiving a trap which causes the timer to run low

World-Standard: 2

reverse_trap_weight
Hilfe · Gewichtung möglich

Likelihood of a receiving a trap which causes the controls to be reversed in the current level

World-Standard: 2

thwimp_trap_weight
Hilfe · Gewichtung möglich

Likelihood of a receiving a trap which causes a Thwimp to spawn above the player

World-Standard: 2

fishin_trap_weight
Hilfe · Gewichtung möglich

Likelihood of a receiving a trap which causes a Fishin' Boo to spawn above the player

World-Standard: 2

screen_flip_trap_weight
Hilfe · Gewichtung möglich

Likelihood of a receiving a trap which causes the screen to flip vertically

World-Standard: 2

sticky_floor_trap_weight
Hilfe · Gewichtung möglich

Likelihood of a receiving a trap which causes the floor become sticky

World-Standard: 2

sticky_hands_trap_weight
Hilfe · Gewichtung möglich

Likelihood of a receiving a trap which causes the player's hands become sticky

World-Standard: 2

pixelate_trap_weight
Hilfe · Gewichtung möglich

Likelihood of a receiving a trap which causes a the entire screen become pixelated

World-Standard: 2

spotlight_trap_weight
Hilfe · Gewichtung möglich

Likelihood of a receiving a trap which causes a spotlight to appear on the player's position

World-Standard: 2

bullet_time_trap_weight
Hilfe · Gewichtung möglich

Likelihood of a receiving a trap which slows down the game

World-Standard: 2

invisibility_trap_weight
Hilfe · Gewichtung möglich

Likelihood of a receiving a trap which makes the player invisible

World-Standard: 2

empty_item_box_trap_weight
Hilfe · Gewichtung möglich

Likelihood of a receiving a trap which removes the item in the item box

World-Standard: 2

Aesthetics · 5 Optionen
display_received_item_popups
Hilfe · Gewichtung möglich

What messages to display in-game for items received

World-Standard: 3

music_shuffle
Hilfe · Gewichtung möglich

Music shuffle type None: No Music is shuffled Consistent: Each music track is consistently shuffled throughout the game Full: Each individual level has a random music track Singularity: The entire game uses one song for overworld and one song for levels

World-Standard: 0

sfx_shuffle
Hilfe · Gewichtung möglich

Shuffles almost every instance of sound effect playback Archipelago elements that play sound effects aren't randomized None: No SFX are shuffled Full: Each individual SFX call has a random SFX Singularity: The entire game uses one SFX for every SFX call

World-Standard: 0

mario_palette
Hilfe · Gewichtung möglich

Mario palette color

World-Standard: 0

ungolden_eggs
Hilfe · Gewichtung möglich

Does exactly what you're thinking of. (Removes Useful Tag from eggs and nothing else) If you're watching this you're very likely a power user or your front end is revealing a bit too much info lol.

World-Standard: 1

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.