Spiel konfigurieren · YAML-Editor

Rogue Legacy konfigurieren

Zum Spielekatalog

Rogue Legacy · World 0.0.0 · Paket git-4073a0c73630+dsatool.3 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 40 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

starting_gender
Hilfe · Gewichtung möglich

Determines the gender of your initial 'Sir Lee' character.

World-Standard: "random"

starting_class
Hilfe · Gewichtung möglich

Determines the starting class of your initial 'Sir Lee' character.

World-Standard: 0

new_game_plus
Hilfe · Gewichtung möglich

Puts the castle in new game plus mode which vastly increases enemy level, but increases gold gain by 50%. Not recommended for those inexperienced to Rogue Legacy!

World-Standard: 0

universal_chests
Hilfe · Gewichtung möglich

Determines if non-fairy chests should be combined into one pool instead of per zone.

World-Standard: 0

chests_per_zone
Hilfe · Gewichtung möglich

Determines the number of Non-Fairy Chests in a given zone that contain items. After these have been checked, only gold or stat bonuses can be found in Chests.

World-Standard: 25

universal_fairy_chests
Hilfe · Gewichtung möglich

Determines if fairy chests should be combined into one pool instead of per zone.

World-Standard: 0

fairy_chests_per_zone
Hilfe · Gewichtung möglich

Determines the number of Fairy Chests in a given zone that contain items. After these have been checked, only stat bonuses can be found in Fairy Chests.

World-Standard: 0

free_diary_per_generation
Hilfe · Gewichtung möglich

Gives a free diary location check (up to 24) each generation. If disabled, you'll have to find the other 23 organically! Note: The 25th diary is always before the final boss.

World-Standard: 1

architect
Hilfe · Gewichtung möglich

Determines where the Architect sits in the item pool.

World-Standard: 1

architect_fee
Hilfe · Gewichtung möglich

Determines how large of a percentage the architect takes from the player when utilizing his services. 100 means he takes all your gold. 0 means his services are free.

World-Standard: 40

disable_charon
Hilfe · Gewichtung möglich

Prevents Charon from taking your money when you re-enter the castle. This also removes the Haggling skill and Charon's Obol Shrine from the item pool.

World-Standard: 0

shuffle_blacksmith
Hilfe · Gewichtung möglich

Shuffles the types of items you can purchase from the Blacksmith into the item pool. For example, to purchase Limbs-type equipment, you need to find the Blacksmith - Limbs item.

World-Standard: 1

shuffle_enchantress
Hilfe · Gewichtung möglich

Shuffles the types of items you can purchase from the Enchantress into the item pool. For example, to purchase Limbs-type runes, you need to find the Enchantress - Limbs item.

World-Standard: 1

require_vendor_purchasing
Hilfe · Gewichtung möglich

Determines where you will be required to purchase equipment and runes from the Blacksmith and Enchantress before equipping them.

World-Standard: 1

require_skill_purchasing
Hilfe · Gewichtung möglich

Determines if you will be required to purchase your skill upgrades in the manor when received. If disabled, you will automatically obtain the skill levels.

World-Standard: 0

progressive_blueprints
Hilfe · Gewichtung möglich

Instead of shuffling blueprints randomly into the pool, blueprint unlocks are progressively unlocked. You would get Squire first, then Knight, etc., until finally Dark.

World-Standard: 0

gold_gain_multiplier
Hilfe · Gewichtung möglich

Adjusts the multiplier for gaining gold from all sources.

World-Standard: 0

spending_restrictions
Hilfe · Gewichtung möglich

Prevents the player from spending more than a certain amount of gold per life without certain upgrades. Tier 0: Can only spend up to 2,500 gold per life. Tier 1: Can only spend up to 5,000 gold per life. Tier 2: Can only spend up to 10,000 gold per life. Tier 3: Can only spend up to 20,000 gold per life. Tier 4: Can spend an unlimited amount of gold.

World-Standard: 0

number_of_children
Hilfe · Gewichtung möglich

Determines the number of offspring you can choose from on the lineage screen after a death. "Variable" means the number of children you can choose from will between randomly picked from 1 and 5 every generation.

World-Standard: 3

castle_size
Hilfe · Gewichtung möglich

Adjusts the scaling factor for how big a castle can be. Larger castles scale enemy levels quicker, but will take longer to generate. Standard: Castle Hamson is the same size as in vanilla Rogue Legacy. Large: Castle Hamson is 4x larger than vanilla Rogue Legacy. Very Large: Castle Hamson is 8x larger than vanilla Rogue Legacy. Labyrinth: Castle Hamson is 12x larger than vanilla Rogue Legacy.

World-Standard: 0

khidr
Hilfe · Gewichtung möglich

Determines if Neo Khidr replaces Khidr in their boss room.

World-Standard: 0

alexander
Hilfe · Gewichtung möglich

Determines if Alexander the IV replaces Alexander in their boss room.

World-Standard: 0

leon
Hilfe · Gewichtung möglich

Determines if Ponce de Freon replaces Ponce de Leon in their boss room.

World-Standard: 0

herodotus
Hilfe · Gewichtung möglich

Determines if Astrodotus replaces Herodotus in their boss room.

World-Standard: 0

health_pool
Hilfe · Gewichtung möglich

Determines the number of Health Ups in the item pool.

World-Standard: 15

mana_pool
Hilfe · Gewichtung möglich

Determines the number of Mana Ups in the item pool.

World-Standard: 15

attack_pool
Hilfe · Gewichtung möglich

Determines the number of Attack Ups in the item pool.

World-Standard: 15

magic_damage_pool
Hilfe · Gewichtung möglich

Determines the number of Magic Damage Ups in the item pool.

World-Standard: 15

armor_pool
Hilfe · Gewichtung möglich

Determines the number of Armor Ups in the item pool.

World-Standard: 10

equip_pool
Hilfe · Gewichtung möglich

Determines the number of Equip Ups in the item pool.

World-Standard: 10

crit_chance_pool
Hilfe · Gewichtung möglich

Determines the number of Crit Chance Ups in the item pool.

World-Standard: 5

crit_damage_pool
Hilfe · Gewichtung möglich

Determines the number of Crit Damage Ups in the item pool.

World-Standard: 5

fountain_door_requirement
Hilfe · Gewichtung möglich

Determines the requirements to open the door to the Fountain Room. Adds Pieces of the Fountain to the pool if one of the chosen requirements requires them.

World-Standard: 0

fountain_pieces_available
Hilfe · Gewichtung möglich

If Fountain Door Requirement requires Pieces of the Fountain, how many should exist to be found? If there are not enough locations to hold all the requested fountain pieces, it will add as many as possible until locations are filled.

World-Standard: 15

fountain_pieces_percentage
Hilfe · Gewichtung möglich

If Fountain Door Requirement requires Pieces of the Fountain, what percentage of available fountain pieces should be required to fulfil the Fountain Door Requirement? There will always be at least 1 fountain piece in the pool.

World-Standard: 75

include_traps
Hilfe · Gewichtung möglich

Includes some items that only exist to make your life worse.

World-Standard: 0

available_classes
Hilfe

List of classes that will be in the item pool to find. The upgraded form of the class will be added with it. The upgraded form of your starting class will always be available.

World-Standard: ["Barbarians", "Dragons", "Knaves", "Knights", "Liches", "Mages", "Miners", "Shinobis", "Spellthieves", "Traitors"]

death_link
Hilfe · Gewichtung möglich

When you die, everyone dies. Of course, the reverse is true too. "Disabled": You will start with DeathLink disabled, but can turn it on in-game. "Enabled": You will start with DeathLink enabled, but can turn it off in-game. "Forced Disabled": You will start with DeathLink disabled and cannot turn it on in-game. "Forced Enabled": You will start with DeathLink enabled and cannot turn it off in-game.

World-Standard: 0

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.