Spiel konfigurieren · YAML-Editor

Refunct konfigurieren

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Refunct · World 1.8.0 · Paket v1.8.0 · Core 0.6.7
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung gesperrt. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 17 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

required_grass
Hilfe · Gewichtung möglich

This Option has been Removed.

World-Standard: ""

amount_of_grass
Hilfe · Gewichtung möglich

In this randomizer, your goal is to collect enough grass and go to the final platform. This option sets the total amount of grass in the game. Remaining items become flower filler items.

World-Standard: 100

required_grass_percentage
Hilfe · Gewichtung möglich

This options sets the percentage of grass you need in order to win when you go to the final platform. 0 means you don't need any grass at all and just need to find the final platform. Note: choosing max grass and 100% required may lead to some FillErrors in solo games.

World-Standard: 70

goal
Hilfe · Gewichtung möglich

Sets which button or platform is the goal that needs to be reached to win the game. You can choose the following: - Button 31-1: the goal from the original, the golden button! - Button 1-1: the first button in the game. - random_known_button: a random button. The UI will show you which button it is. - random_unknown_button: a random button. The UI will NOT show you which button it is until pressed. - Platform 1-5: right next to the starting platform - Platform 21-1: easy to reach platform in Cluster 21 (bottom-left) - Platform 29-2: epic high platform in Cluster 29 for which you need Cluster 25 and jumppads (top-left) - random_known_platform: randomly chosen platform. The UI will show you which platform it is. - random_unknown_platform: randomly chosen platform. The UI will NOT show you which platform it is until you jump on it. - random_known: a random button or platform. The UI will show you which one it is. - random_unknown: a random button or platform. The UI will NOT show you which one it is. Note: if you choose an unknown goal, you can !hint Goal Location and it will tell you the location.

World-Standard: 0

cubes
Hilfe · Gewichtung möglich

Cubes are also location checks in the main gamemode! This option determines when you can collect cubes. Always: cubes are always collectable (they are red). Red Cubes Bag: you need to find the Red Cubes Bag item first to be able to collect cubes. Never: there are no cubes at all in your game (and they are not location checks).

World-Standard: 1

extra_cubes
Hilfe · Gewichtung möglich

This option adds extra cubes throughout the main game (above water). For some you need Pipes (some are *in* pipes), Jump Pads or Swim. Always: extra cubes are always collectable (they are green). Red Cubes Bag: you need to find the Red Cubes Bag item first to be able to collect extra cubes. Green Cubes Bag: you need to find the Green Cubes Bag item first to be able to collect extra cubes. Never: there are no extra cubes at all in your game.

World-Standard: 2

number_of_minigames
Hilfe · Gewichtung möglich

Refunct allows for adding several minigames to your game, which you have to unlock first. This options sets how many minigames are included in the game. Set this to -1 if you want all minigames. Set this to 0 if you don't want any minigames. Another option allows you to tweak how likely each minigame is to be included, but the default is probably OK!

World-Standard: 7

nerf_minigame_checks
Hilfe · Gewichtung möglich

Most minigames have a lot of checks (~37). If this option is *on*, flowers will be forced into the minigames, so that only 10 items per minigame are not necessarily flowers. With the option *off*, all items in the minigames are actual checks.

World-Standard: false

number_of_unlocks_per_minigame
Hilfe · Gewichtung möglich

Each minigame needs to be unlocked first by finding its unlock item in the main game. This option sets how many unlock items of each minigame are there in the main game. Just one unlock item is enough to play, so having more than one makes it more likely that you can play that minigame.

World-Standard: 1

minigames_likeliness
Hilfe

Refunct allows for adding several minigames to your game, which each have their own items and locations. You can switch between Move Rando (main game) and the minigames in the Archipelago menu in-game. This setting determines the likeliness of each minigame to be included. The default settings are tweaked already so that the "better" minigames are more likely to appear. You can set the likeliness of a minigame to 0 and it will never appear. Vanilla Minigame: Adding this minigame will let you play the original vanilla refunct game, once you unlock it. You have all your abilities and every button is a check. Seeker Minigame: Adding this minigame will let you search for 10 platforms that are not grassified yet, once you unlock it. You have all your abilities and jumping on empty platforms will give you checks. Button Galore Minigame: This minigame spawns you in a game with all plaforms already there. And you just press every button that there is for a check. OG Randomizer Minigame: This is where it all started, you'll get to play the very first Refunct randomizer. Hitting a button triggers a random platform to appear somewhere in the level, and it gives a check! Block Brawl Minigame: A randomly generated arena of blocks appears, and your goal is to get the cubes within them. There are four colors of cubes, each has to be unlocked separately. The number of checks are 5, 20, 45 and 80 in total if you have 1, 2, 3 or 4 colors unlocked respectively. The more blocks you pick up in one go, the more points you get. Score points to get checks! Hitting New Game will reshuffle the blocks and cubes but you will keep your points. There is no guarantee cubes are reachable so reset as needed. Climb Minigames: There are different Climb minigames that you can play: Line, Spiral, Chaos and Narrow. You will have to climb up 100 meters of randomly placed platforms, and you get checks for every 10 meters climbed. Each minigame has a slightly different pattern of platform placements. These gamemodes might need some skill and patience (which is why they are off by default) :) Block Blub Minigame: This is the underwater version of Block Brawl! This is much easier and shorter than Block Brawl, it still has four color of cubes, but only 32 checks in total. Refunct Mountain Minigame: The vanilla game, except there's no wall jump, ledge grab, lifts and pipes. Instead, there is a dash! Press the buttons for checks. PRESS E TO DASH, YOU (CURRENTLY) CANNOT REBIND THIS IN-GAME (which is why it's off by default) Tip: use steam controller settings to map dash to a button of your choice. Rando Mountain Minigame: Randomized button order in a world with *only* jump and dash (no swim or anything else). Press the buttons for checks. PRESS E TO DASH, YOU (CURRENTLY) CANNOT REBIND THIS IN-GAME (which is why it's off by default) Tip: use steam controller settings to map dash to a button of your choice. Funny Bridge Game Minigame: Based on the Glass Bridge game from Squid Game. Five pairs of platforms appear, but only one of each pair is real. Are you lucky enough to beat the game? This minigame has one check :) Clique: Based on Archipelago game "Clique". Hard-mode! There is one free item in this minigame. Once the "button activation" item is found, you can press the button for another check. Custom Minigame: You can now play custom maps as part of archipelago! Every button you press is a check. Download *any* custom map you want, you can find them pinned in the archipelago-refunct post/thread. Put the custom map in the correct folder (open the mod, press CTRL+SHIFT+M, "Open Maps Folder"). And then when starting the minigame, choose the map you want to play! Defunct Minigame: All the platforms are there already, pressing buttons sinks them. Goal: sink the entire game D: Defunct Rando Minigame: Defunct Minigame but randomized. Three buttons light up at a time. Keep pressing them until the entire game is gone D: Relocate Minigame: You see a picture on screen, recreate it perfectly and press T for 2 checks. There are 3 photos.

World-Standard: {"Block Blub Minigame": 2, "Block Brawl Minigame": 5, "Button Galore Minigame": 1, "Climb Chaos Minigame": 1, "Climb Line Minigame": 1, "Climb Narrow Minigame": 1, "Climb Spiral Minigame": 1, "Clique": 1, "Custom Minigame": 1, "Defunct Minigame": 2, "Defunct Rando Minigame": 4, "Funny Bridge Game Minigame": 1, "OG Randomizer Minigame": 5, "Rando Mountain Minigame": 5, "Refunct Mountain Minigame": 2, "Relocate Minigame": 2, "Seeker Minigame": 2, "Vanilla Minigame": 2}

see_other_players
Hilfe · Gewichtung möglich

When other players have this on too, you can see them walking around in your world! This option is the number of other players you can see. 0 means it is off. You can probably just pick a large number, but the game might lag if you pick too many. Don't worry, you can change this setting in-game too!

World-Standard: 0

effects_and_traps
Hilfe

Refunct has many effect- and trap items. This option will replace flowers by them. This option determines the amount each of them is added. An effect is usually just a pretty visual effect. A trap will affect the gameplay a bit more. Don't worry if you put too many,

World-Standard: {"Ascend Trap": 1, "Blurrrgh Trap": 1, "Dark Skies": 3, "Depthless Trap": 1, "Fast-mo Trap": 1, "Hurricane": 3, "No Skylight": 3, "Red Sky": 3, "Slo-mo Trap": 1, "Starry Sky": 3}

rename_grass
Hilfe · Gewichtung möglich

This option changes "Grass" to names of actual grass types such as "Fine fescue" and "Kentucky bluegrass". You can choose between the English or the Latin names of the grass types.

World-Standard: 0

rename_flowers
Hilfe · Gewichtung möglich

This option changes "Flower" to names of actual flowers such as "Rose" and "Tulip". You can choose between the English or the Latin names of the flowers.

World-Standard: 0

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: "Bomb: 1"

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.