Spiel konfigurieren · YAML-Editor

Rayman 2 konfigurieren

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Rayman 2 · World 0.0.0 · Paket 1.3.0+dsatool.1 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 16 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

end_goal
Hilfe · Gewichtung möglich

The end goal required to beat the game. All Masks: Defeat Razorbeard in the Crow's Nest after gathering 4 masks. Treasure%: Take Jano's offer in the Cave of Bad Dreams. 100%: Requires collecting all 1000 lums, 80 cages, and 4 masks, then defeating Razorbeard. Any%: Defeat Razorbeard in the Crow's Nest by any means. All Cages: Defeat Razorbeard in the Crow's Nest after gathering 4 masks and 80 cages.

World-Standard: 1

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

death_link_amnesty
Hilfe · Gewichtung möglich

The amount of deaths required to send a single death link.

World-Standard: 1

damage_link
Hilfe · Gewichtung möglich

Whether death links should trigger every time Rayman takes damage instead of only when he respawns.

World-Standard: false

room_randomisation
Hilfe · Gewichtung möglich

Whether to enable room randomization which will randomize the order of all levels.

World-Standard: true

room_randomisation_seed
Hilfe · Gewichtung möglich

A seed to use for room randomisation. If left blank the randomisation will be random. Can be used to use the same randomised layout in multiple games.

World-Standard: ""

restrictive_room_randomisation
Hilfe · Gewichtung möglich

Restricts where rooms can be placed so all rooms have to match the same entrance-exit combination as the one they replace. This looks better visually but results in worse randomization of some levels.

World-Standard: false

lum_bundle_size
Hilfe · Gewichtung möglich

If lumsanity is enabled, decides how many lums should be bundled together into a single check.

World-Standard: 1

lumsanity
Hilfe · Gewichtung möglich

Whether all individual yellow lums should be their own checks instead of only super lums. This will add 710 extra progression checks!

World-Standard: false

fragmented_silver_lums
Hilfe · Gewichtung möglich

Whether Silver Lums should be fragmented into 22 individual checks instead of 2. This changes every individual sub-level with swings into a separate check to be able to use the swings in that level.

World-Standard: false

instant_portal_access
Hilfe · Gewichtung möglich

Whether all portals should be accessible as soon as you obtain enough lums. Will speed up the game considerably, cannot be combined with 'Add Unlock Level Checks'.

World-Standard: false

unlock_level_checks
Hilfe · Gewichtung möglich

Whether to create checks for unlocking each individual portal. Will slow down the game, cannot be combined with 'Instant Portal Access'.

World-Standard: false

fixed_level_lengths
Hilfe · Gewichtung möglich

Whether to use fixed level lengths with room randomisation, which ensures every level has as many rooms as it does in the base game.

World-Standard: false

improved_portal_teleporting
Hilfe · Gewichtung möglich

Whether portals in the Hall of Doors should allow you to teleport to individual rooms directly. Makes it easier to revisit levels and get missed checks.

World-Standard: true

Randomized Movement Ability Options · 4 Optionen
movement_hover
Hilfe · Gewichtung möglich

Whether the ability for Rayman to hover should be randomized and require a check to use.

World-Standard: false

movement_ledge_grab
Hilfe · Gewichtung möglich

Whether the ability for Rayman to grab ledges should be randomized and require a check to use.

World-Standard: false

movement_swim
Hilfe · Gewichtung möglich

Whether the ability for Rayman to swim should be randomized and require a check to use. Rayman will be killed for touching water without receiving Swim, if this causes a softlock by e.g. entering Whale Bay 3, run `stuck` in the in-game console.

World-Standard: false

movement_lava_hover
Hilfe · Gewichtung möglich

Whether the ability for Rayman to hover above lava in Beneath the Sanctuary of Rock and Lava should be randomized and require a check to use.

World-Standard: false

Glitched Logic Options · 12 Optionen
glitched_ly_skip
Hilfe · Gewichtung möglich

Includes checks behind Ly skip in The Fairy Glade 4 within logic before getting a Silver Lum.

World-Standard: false

glitched_backwards_slide_jumps
Hilfe · Gewichtung möglich

Includes checks behind backwards slide jumps in The Sanctuary of Water and Ice within logic before getting a Silver Lum.

World-Standard: false

glitched_early_echoing_caves
Hilfe · Gewichtung möglich

Includes the Early Echoing Caves skip as a valid way to reach other levels.

World-Standard: false

glitched_reverse_early_echoing_caves
Hilfe · Gewichtung möglich

Includes the lum boost from The Fairy Glade Revisit area to get back to the main area as a valid way to reach other levels.

World-Standard: false

glitched_kapoueh_skip
Hilfe · Gewichtung möglich

Includes checks behind Kapoueh skip within logic before getting a Silver Lum.

World-Standard: false

glitched_damage_boosts
Hilfe · Gewichtung möglich

Includes checks behind damage boosts within logic before getting a Silver Lum, such as in The Bayou 1.

World-Standard: false

glitched_plum_wall_climb
Hilfe · Gewichtung möglich

Includes checks obtainable in The Sanctuary of Stone and Fire 1 by climbing the wall with a plum within logic.

World-Standard: false

glitched_airswims
Hilfe · Gewichtung möglich

Includes checks behind airswims within logic before getting a Silver Lum, such as exiting The Whale Bay 1.

World-Standard: false

glitched_tornado_skip
Hilfe · Gewichtung möglich

Includes checks behind completing The Fairy Glade 5 within logic before getting a Silver Lum, which requires using Tornado skip without needing the purple lum.

World-Standard: false

glitched_cobd_skip
Hilfe · Gewichtung möglich

Includes checks behind obtaining the Elixir of Life within logic, which requires using COBD skip. Includes the cage after talking to Clark in The Menhir Hills 2.

World-Standard: false

glitched_technical_tricks
Hilfe · Gewichtung möglich

Includes checks behind technical tricks (GLM/NaN) within logic before getting a Silver Lum, this includes any trick that can be easily executed by following precise technical steps. This includes The Sanctuary of Stone and Fire 1 GLM including backwards completion of that level and The Sanctuary of Stone and Fire 2 NaN Plum. It also includes the precise jump to complete Whale Bay 1 at the end.

World-Standard: false

glitched_jano_skip
Hilfe · Gewichtung möglich

Includes checks behind using the various Jano Skips before getting a Silver Lum, this includes the Super Lum in the boss fight area.

World-Standard: false

Lum Requirement Options · 6 Optionen
walk_of_life_required
Hilfe · Gewichtung möglich

The amount of lums required to enter the Walk of Life.

World-Standard: 60

first_gate_required
Hilfe · Gewichtung möglich

The amount of lums required to enter the Sanctuary of Water and Ice.

World-Standard: 100

second_gate_required
Hilfe · Gewichtung möglich

The amount of lums required to enter the Sanctuary of Stone & Fire.

World-Standard: 300

walk_of_power_required
Hilfe · Gewichtung möglich

The amount of lums required to enter the Walk of Power.

World-Standard: 475

third_gate_required
Hilfe · Gewichtung möglich

The amount of lums required to enter Beneath the Sanctuary of Rock & Lava.

World-Standard: 450

fourth_gate_required
Hilfe · Gewichtung möglich

The amount of lums required to enter the Iron Mountains.

World-Standard: 550

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.