Progression Balancing ↺ Standard
progression_balancing
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
A lower setting means more getting stuck. A higher setting means less getting stuck.
World-Standard: 50
Als erweiterten YAML-Wert bearbeiten
Accessibility ↺ Standard
accessibility
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Set rules for reachability of your items/locations.
**Full:** ensure everything can be reached and acquired.
**Minimal:** ensure what is needed to reach your goal can be acquired.
World-Standard: 0
Als erweiterten YAML-Wert bearbeiten
Death Link ↺ Standard
death_link
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich When you die, everyone who enabled death link dies. Of course, the reverse is true too.
World-Standard: 0
Als erweiterten YAML-Wert bearbeiten
Starting Weapons ↺ Standard
starting_weapons
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Randomize what two weapons you start the game with.
Vanilla: Start with the Lancer and Gravity Bomb.
Balanced: Start with two random weapons that are relatively balanced.
Non-Broken: Start with two random weapons besides RYNO II and Zodiac.
Unrestricted: Start with any two non-upgraded weapons.
World-Standard: 0
Als erweiterten YAML-Wert bearbeiten
Randomize Megacorp Vendor ↺ Standard
randomize_megacorp_vendor
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Randomize what items appear at the Megacorp vendor. New items will get added as you visit more planets.
When enabled, you can switch between buying items and buying ammo by pressing up/down when in the vendor.
World-Standard: 0
Als erweiterten YAML-Wert bearbeiten
Randomize Gadgetron Vendor ↺ Standard
randomize_gadgetron_vendor
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Randomize what items appear at the Gadgetron vendor on Barlow.
World-Standard: 0
Als erweiterten YAML-Wert bearbeiten
Exclude Very Expensive Items ↺ Standard
exclude_very_expensive_items
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Exclude RYNO II and Zodiac from the randomization leaving them at their vanilla locations.
This will only take effect if the corresponding vendors are randomized
World-Standard: 1
Als erweiterten YAML-Wert bearbeiten
Skip Wupash Nebula ↺ Standard
skip_wupash_nebula
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Skips the Wupash Nebula ship section that appears when first traveling to Maktar Nebula.
World-Standard: 1
Als erweiterten YAML-Wert bearbeiten
Enable Bolt Multiplier ↺ Standard
enable_bolt_multiplier
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Enables the bolt multiplier feature without being in New Game+.
World-Standard: 0
Als erweiterten YAML-Wert bearbeiten
Remove Revisit Rewards Change ↺ Standard
no_revisit_reward_change
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich In the vanilla game, rewards given when killing enemies change when you come back to a previously visited planet
(bolts & experience). Enabling this option removes this behavior, making the experience and bolts obtained more
stable throughout the seed.
World-Standard: 0
Als erweiterten YAML-Wert bearbeiten
Remove Kill Rewards Degradation ↺ Standard
no_kill_reward_degradation
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich In the vanilla game, rewards given by a specific enemy decrease each time you kill it (bolts & experience).
Enabling this option removes this behavior, making the experience and bolts obtained more stable throughout
the seed.
World-Standard: 0
Als erweiterten YAML-Wert bearbeiten
Free Challenge Selection ↺ Standard
free_challenge_selection
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Makes all hoverbike and spaceship challenges selectable right away, which means you don't have to win a
challenge to access the next one.
World-Standard: 0
Als erweiterten YAML-Wert bearbeiten
Nanotech XP Multiplier ↺ Standard
nanotech_xp_multiplier
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich A multiplier applied to experience gained for Nanotech levels, in percent.
World-Standard: 100
Als erweiterten YAML-Wert bearbeiten
Weapon XP Multiplier ↺ Standard
weapon_xp_multiplier
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich A multiplier applied to experience gained for weapon levels, in percent.
World-Standard: 100
Als erweiterten YAML-Wert bearbeiten
Extra Spaceship Challenge Locations ↺ Standard
extra_spaceship_challenge_locations
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich In the vanilla game, only the first challenge and the race challenge completed perfectly give an item as a
reward. If enabled, this option makes all spaceship challenges reward an item on first completion.
World-Standard: 0
Als erweiterten YAML-Wert bearbeiten
Extended Weapon Progression ↺ Standard
extend_weapon_progression
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich If enabled, make all weapon tiers obtainable through weapon experience. This means LV2 (orange) weapons can
upgrade into LV3 (yellow) weapons, which can then upgrade into LV4 (blue) weapons.
This effectively makes all weapons that are usually restricted to NG+ available with enough grinding.
World-Standard: 0
Als erweiterten YAML-Wert bearbeiten
First Person Mode Glitch In Logic ↺ Standard
first_person_mode_glitch_in_logic
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich Determines if logic should take first person mode glitches into account when evaluating which locations are
reachable. Various difficulty levels can be picked:
- Easy: simple climbs (e.g. getting the Platinum Bolt near Oozla scientist)
- Medium: harder climbs and basic lateral movement (e.g. Getting to the Notak Worker Bots without the Heli-pack nor the Thermanator)
- Hard: full navigation following walls (e.g. Getting to the Mutated Protopet only with the Infiltrator)
World-Standard: 0
Als erweiterten YAML-Wert bearbeiten