Spiel konfigurieren · YAML-Editor

Rain World konfigurieren

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Rain World · World 1.6.0 · Paket 1.6.0 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Important · 10 Optionen
is_msc_enabled
Hilfe · Gewichtung möglich

Whether More Slugcats Expansion (Downpour) is enabled, regardless of which campaign you plan to play.

World-Standard: 0

is_watcher_enabled
Hilfe · Gewichtung möglich

Whether The Watcher is enabled, regardless of which campaign you plan to play.

World-Standard: 0

which_campaign
Hilfe · Gewichtung möglich

Which slugcat's campaign you will play.

World-Standard: 1

passage_progress_without_survivor
Hilfe · Gewichtung möglich

How The Survivor affects earning other passages. **Disabled**: Only The Martyr, The Mother, and The Pilgrim can be earned before The Survivor. **Enabled**: The Dragon Slayer, The Friend, and The Wanderer can additionally be earned before The Survivor. **Bypassed**: Every passage can be earned before The Survivor. This will override the actual value of the corresponding setting in the Rain World Remix menu.

World-Standard: 2

which_victory_condition
Hilfe · Gewichtung möglich

What the victory condition should be. **Ascension** is the default, and **Story** is the slugcat specific ending. **Echoes** requires meeting enough Echoes to satisfy the Pilgrim passage. **Food Quest** requires eating every edible food in order to fill out the tracker. This includes expanded food quest, if it is enabled. The **Story** victory condition depends on the selected gamestate: **Vanilla**, **Saint**, or **Sofanthiel**: No alternate. **Monk** and **Survivor**: Reach Journey's End in Outer Expanse. **Hunter**: Use the green neuron on Looks to the Moon in Shoreline. **Gourmand**: Receive the Mark in order to reach Outer Expanse, and subsequently reach Journey's End. **Artificer**: Receive the Mark and the Citizen ID drone in order to reach Metropolis and kill the Chieftain Scavenger. **Rivulet**: Receive the Rarefaction Cell and deliver it to Submerged Superstructure, then meet Looks to the Moon. **Spearmaster**: Receive the SM pearl and Moon's message, then deliver it to Communications Array in Sky Islands. When playing as the Watcher, these options are different: **Ascension** / **Spinning Top**: Complete the Spinning Top ending. **Story** / **Prince**: Complete the Prince ending. **Echoes** / **Weaver**: Complete the Weaver ending. **True Ending**: Complete the True ending. If this is chosen on a non-Watcher slugcat, it will be interpreted as ascension.

World-Standard: 0

which_gate_behavior
Hilfe · Gewichtung möglich

**Key only**: A key for each accessible gate is placed into the pool. These keys are required to use karma gates, and karma is not. **Key and Karma**: Keys are required *and* gates have karma requirements. **Key or Karma**: Either keys or karma are sufficient to use a gate. **Karma only**: Unrandomized behavior. Keys are not placed into the pool. Gates will have Monk-style behavior if you choose a setting other than **Key only**.

World-Standard: 0

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

randomize_starting_region
Hilfe · Gewichtung möglich

Whether the starting region should be randomized. **Default Start**: Do not randomize the starting region. **Weighted Choice**: Refer to "Possible Starting Regions" option to decide what starting regions can be chosen. **Any Valid**: The starting region is chosen among every accessible region in the selected game state.

World-Standard: 0

possible_starting_regions
Hilfe

Select which regions will be allowed as possible starting locations. Only used when "Randomize Starting Region" option is set to "Weighted Choice". The value on each region influences how likely it is to be selected. Regions not in the list or with a value less than 1 are not selected.

World-Standard: {"Aether Ridge": 1, "Badlands": 1, "Chimney Canopy": 1, "Cold Storage": 1, "Coral Caves": 1, "Desolate Tract": 1, "Drainage System / Undergrowth": 1, "Farm Arrays": 1, "Fetid Glen": 1, "Five Pebbles / The Rot": 1, "Fractured Gateways": 1, "Garbage Wastes": 1, "Heat Ducts": 1, "Industrial Complex": 1, "Looks to the Moon": 1, "Metropolis": 1, "Migration Path": 1, "Outer Expanse": 1, "Outskirts": 1, "Pillar Grove": 1, "Pipeyard": 1, "Rusted Wrecks": 1, "Salination": 1, "Shaded Citadel / Silent Construct": 1, "Shoreline / Waterfront Facility": 1, "Shrouded Stacks": 1, "Signal Spires": 1, "Sky Islands": 1, "Stormy Coast": 1, "Submerged Superstructure": 1, "Subterranean": 1, "Sunbaked Alley": 1, "The Exterior": 1, "The Surface": 1, "Torrential Railways": 1, "Torrid Desert": 1, "Turbulent Pump": 1, "Verdant Waterways": 1}

debug_output
Hilfe · Gewichtung möglich

Whether to log extra information about the world and slot for debugging.

World-Standard: false

Difficulty settings · 11 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

difficulty_monk
Hilfe · Gewichtung möglich

The number of different types of non-meats that must be available before The Monk can be logically required. Higher numbers are easier.

World-Standard: 3

difficulty_hunter
Hilfe · Gewichtung möglich

The number of different types of meats that must be available before The Hunter can be logically required. Higher numbers are easier.

World-Standard: 3

difficulty_outlaw
Hilfe · Gewichtung möglich

The number of different types of creatures that must be available before The Outlaw can be logically required. Higher numbers are easier.

World-Standard: 5

difficulty_nomad
Hilfe · Gewichtung möglich

The number of regions that must be accessible before The Nomad can be logically required. Higher numbers are easier.

World-Standard: 5

difficulty_chieftain
Hilfe · Gewichtung möglich

Whether a Scavenger toll must be accessible before The Chieftain can be logically required. If disabled, Chieftain becomes accessible whenever any Scavengers are accessible.

World-Standard: true

difficulty_glow
Hilfe · Gewichtung möglich

Whether the neuron glow is logically required for Shaded Citadel, parts of lower Pipeyard, and Filtration System.

World-Standard: true

difficulty_extreme_threats
Hilfe · Gewichtung möglich

Whether eliminating an extreme threat could be required (such as for a food quest check). This includes Daddy Long Legs (and variants), Red Lizards, King Vultures, Miros Vultures, Miros Birds, Aquapedes, and Red Centipedes.

World-Standard: 0

difficulty_submerged
Hilfe · Gewichtung möglich

Changes the logical requirement for entering Submerged Superstructure. If off, Submerged has no additional requirement to enter. If set to aquatic, access to Submerged will expect you to have longer breath time from the Aquatic perk or to be playing as Rivulet. If the Aquatic perk is not in the item pool, this acts the same as "off". If set to longer cycles, Rivulet will not be expected to enter Submerged until the Longer Cycles item is obtained.

World-Standard: 1

difficulty_echo_low_karma
Hilfe · Gewichtung möglich

How echo apperances work below 5 max karma. Does not affect the echoes in Subterranean and The Exterior, which can always be visited. **Unaltered**: Vanilla behavior. Artificer needs a karma flower and other slugcats do not. **Never**: Echoes cannot appear below 5 karma. **With Karma Flower**: Echoes may appear below 5 karma if karma flower reinforcement is active and current karma equals max karma. This is the normal behavior for Artificer. **Without Karma Flower**: Echoes may appear if current karma equals max karma.

World-Standard: 3

Check pool settings · 9 Optionen
checks_broadcasts
Hilfe · Gewichtung möglich

Which slugcats broadcasts should be available to. Requires MSC.

World-Standard: 1

checks_foodquest
Hilfe · Gewichtung möglich

Which slugcats the food quest should be available to. Requires MSC.

World-Standard: 2

checks_foodquest_expanded
Hilfe · Gewichtung möglich

Whether the food quest should be expanded to include most creatures. Specific food quest checks may be disabled by excluding the locations, and some slugcats will not be required to kill and eat extreme threats if that setting is enabled. Requires MSC.

World-Standard: false

passage_priority
Hilfe · Gewichtung möglich

Number of Passages that are randomly marked as priority checks, increasing the chance that they will contain progression items. These are in addition to any manually-prioritized Passages, and will not override any manually-excluded Passages.

World-Standard: 3

checks_tokens_pearls
Hilfe · Gewichtung möglich

Whether all tokens and pearls should be visible to all slugcats.

World-Standard: false

checks_devtokens
Hilfe · Gewichtung möglich

Whether dev commentary tokens should be checks. Requires MSC.

World-Standard: false

checks_sheltersanity
Hilfe · Gewichtung möglich

Whether each shelter is a check.

World-Standard: false

checks_submerged
Hilfe · Gewichtung möglich

Whether Submerged Superstructure has any checks. If only aquatic is chosen, checks will only be generated if playing Rivulet or the Aquatic perk is in the item pool.

World-Standard: 1

checks_flowersanity
Hilfe · Gewichtung möglich

Whether each static karma flower spawn is a check.

World-Standard: false

Item pool settings · 5 Optionen
extra_karma_cap_increases
Hilfe · Gewichtung möglich

Number of extra karma cap increases in the pool beyond the minimum required for ascension. For Watcher, this option will also apply to Ripple.

World-Standard: 3

damage_upgrades
Hilfe · Gewichtung möglich

Add an amount of items to the pool that permanently increase the damage of thrown spears. Each progressive upgrade adds 10% damage on top of the slugcat's base damage.

World-Standard: 6

expedition_perks
Hilfe

Choose which Expedition perks will be added to the item pool. If an ability in this list is given to a slugcat that innately has it, there is no effect. Requires MSC. Valid Perks: Back Spear Perk, Dual Wielding Perk, Blast Resistance Perk, Explosive Parry Perk, Explosive Jump Perk, Crafting Perk, Aquatic Perk, Agility Perk

World-Standard: []

pct_traps
Hilfe · Gewichtung möglich

The percentage of filler items that will be traps. Set to 0 to remove traps entirely.

World-Standard: 30

weight_jitter
Hilfe · Gewichtung möglich

Each non-zero filler weight receives a random number, up to this jitter value, added to it. The lower the setting, the less likely it is that items with small weights appear in the pool at all. The higher the setting, the lower the influence of the item weights altogether.

World-Standard: 10

Watcher-specific settings · 10 Optionen
logic_rotted_generation
Hilfe · Gewichtung möglich

Controls the generation of Crumbling Fringes, Corrupted Factories, Decaying Tunnels, and Infested Wastes. **None**: There will be no checks in rotted vanilla regions, and bad warping will not be required to reach Outer Rim. **Passthrough**: There will be no checks in rotted vanilla regions, but you may still have to bad warp to reach Outer Rim. **Full**: Checks will be present in rotted vanilla regions

World-Standard: 1

logic_ripplespace_min_req
Hilfe · Gewichtung möglich

The lowest that your *minimum* Ripple can be before Ripplespace is logically accessible. The default, 5, matches the actual game behavior.

World-Standard: 5

rotted_region_target
Hilfe · Gewichtung möglich

The number of regions that must be rotted for the Rot ending. The default, 21, matches the unaltered game behavior.

World-Standard: 21

randomize_weaver
Hilfe · Gewichtung möglich

Adds 4 progressive Weaver ability items to the item pool instead of gaining the ability naturally through Weaver encounters. For related ending only, the endings in question are Weaver or True Ending. The Weaver cannot be randomized if the Prince ending is chosen.

World-Standard: 0

checks_spread_rot
Hilfe · Gewichtung möglich

Whether spreading the Rot to new regions are checks. This option will be force-disabled if "Randomize Weaver Ability" is set to true, or Weaver / True Ending is chosen. For related ending only, the ending in question is the Prince ending.

World-Standard: 1

checks_weaver_encounters
Hilfe · Gewichtung möglich

Whether each of the 4 Weaver encounters are checks. This is separate from whether the ability itself is randomized. For related ending only, the endings in question are Weaver or True Ending.

World-Standard: 1

spinning_top_keys
Hilfe · Gewichtung möglich

Whether keys are required to travel through Spinning Top warps.

World-Standard: true

daemon_keys
Hilfe · Gewichtung möglich

Whether keys are required to travel through Daemon warps.

World-Standard: false

priority_throne
Hilfe · Gewichtung möglich

Whether Prince checks should be normal, priority, or excluded locations.

World-Standard: 1

watcher_passages
Hilfe · Gewichtung möglich

Whether passage tokens will be added to the item pool when playing as Watcher. You will need the mod "Watcher Region Art" enabled in order to use passage tokens in-game. The mod can be found on the Steam workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3660768308

World-Standard: false

Filler item relative weights · 33 Optionen
wt_rocks
Hilfe · Gewichtung möglich

The relative weight of rocks in the non-trap filler item pool.

World-Standard: 100

wt_spears
Hilfe · Gewichtung möglich

The relative weight of spears in the non-trap filler item pool.

World-Standard: 40

wt_explosive_spears
Hilfe · Gewichtung möglich

The relative weight of explosive spears in the non-trap filler item pool.

World-Standard: 10

wt_grenades
Hilfe · Gewichtung möglich

The relative weight of grenades in the non-trap filler item pool.

World-Standard: 10

wt_flashbangs
Hilfe · Gewichtung möglich

The relative weight of flashbangs in the non-trap filler item pool.

World-Standard: 20

wt_sporepuffs
Hilfe · Gewichtung möglich

The relative weight of spore puffs in the non-trap filler item pool.

World-Standard: 20

wt_cherrybombs
Hilfe · Gewichtung möglich

The relative weight of cherrybombs in the non-trap filler item pool.

World-Standard: 30

wt_bubble_weed
Hilfe · Gewichtung möglich

The relative weight of bubble weed in the non-trap filler item pool.

World-Standard: 20

wt_lanterns
Hilfe · Gewichtung möglich

The relative weight of lanterns in the non-trap filler item pool.

World-Standard: 15

wt_vulture_masks
Hilfe · Gewichtung möglich

The relative weight of vulture masks in the non-trap filler item pool.

World-Standard: 9

wt_pearls
Hilfe · Gewichtung möglich

The relative weight of pearls in the non-trap filler item pool.

World-Standard: 9

wt_beehives
Hilfe · Gewichtung möglich

The relative weight of beehives in the non-trap filler item pool.

World-Standard: 15

wt_fruit
Hilfe · Gewichtung möglich

The relative weight of blue fruit in the non-trap filler item pool.

World-Standard: 60

wt_bubblefruit
Hilfe · Gewichtung möglich

The relative weight of bubble fruit in the non-trap filler item pool.

World-Standard: 40

wt_eggbugeggs
Hilfe · Gewichtung möglich

The relative weight of eggbug eggs in the non-trap filler item pool.

World-Standard: 30

wt_jellyfish
Hilfe · Gewichtung möglich

The relative weight of jellyfish in the non-trap filler item pool.

World-Standard: 15

wt_mushrooms
Hilfe · Gewichtung möglich

The relative weight of mushrooms in the non-trap filler item pool.

World-Standard: 15

wt_slimemold
Hilfe · Gewichtung möglich

The relative weight of slime mold in the non-trap filler item pool.

World-Standard: 35

wt_karma_flowers
Hilfe · Gewichtung möglich

The relative weight of karma flowers in the non-trap filler item pool.

World-Standard: 5

wt_lilypucks
Hilfe · Gewichtung möglich

The relative weight of lilypucks in the non-trap filler item pool.

World-Standard: 20

wt_dandelion_peaches
Hilfe · Gewichtung möglich

The relative weight of dandelion peaches in the non-trap filler item pool.

World-Standard: 20

wt_gooieducks
Hilfe · Gewichtung möglich

The relative weight of gooieducks in the non-trap filler item pool.

World-Standard: 20

wt_electric_spears
Hilfe · Gewichtung möglich

The relative weight of electric spears in the non-trap filler item pool.

World-Standard: 3

wt_singularity_bombs
Hilfe · Gewichtung möglich

The relative weight of singularity bombs in the non-trap filler item pool.

World-Standard: 1

wt_joke_rifles
Hilfe · Gewichtung möglich

The relative weight of joke rifles in the non-trap filler item pool.

World-Standard: 1

wt_fireeggs
Hilfe · Gewichtung möglich

The relative weight of firebug eggs in the non-trap filler item pool.

World-Standard: 5

wt_hellspears
Hilfe · Gewichtung möglich

The relative weight of hell spears in the non-trap filler item pool.

World-Standard: 5

wt_glowweed
Hilfe · Gewichtung möglich

The relative weight of glow weed in the non-trap filler item pool.

World-Standard: 15

wt_boomerangs
Hilfe · Gewichtung möglich

The relative weight of boomerangs in the non-trap filler item pool.

World-Standard: 20

wt_poison_spears
Hilfe · Gewichtung möglich

The relative weight of poison spears in the non-trap filler item pool.

World-Standard: 15

wt_graffiti_bombs
Hilfe · Gewichtung möglich

The relative weight of graffiti bombs in the non-trap filler item pool.

World-Standard: 20

wt_rot_fruit
Hilfe · Gewichtung möglich

The relative weight of rot fruits in the non-trap filler item pool.

World-Standard: 0

wt_fire_sprite_larva
Hilfe · Gewichtung möglich

The relative weight of fire sprite larvae in the non-trap filler item pool.

World-Standard: 30

Trap relative weights · 16 Optionen
wt_stuns
Hilfe · Gewichtung möglich

The relative weight of stun traps in the trap filler item pool. Stun traps will briefly stun the slugcat, as if they were hit with a rock.

World-Standard: 60

wt_zoomies
Hilfe · Gewichtung möglich

The relative weight of zoomies traps in the trap filler item pool. Zoomies traps will make the slugcat update at double speed for a short time. This will increase movement speed, but make platforming more difficult.

World-Standard: 50

wt_timers
Hilfe · Gewichtung möglich

The relative weight of timer traps in the trap filler item pool. Timer traps will reduce the remaining time left in the current cycle.

World-Standard: 50

wt_alarms
Hilfe · Gewichtung möglich

The relative weight of alarm traps in the trap filler item pool. Alarm traps will alert every creature in the region to the slugcats position for some time.

World-Standard: 30

wt_killsquads
Hilfe · Gewichtung möglich

The relative weight of kill squad traps in the trap filler item pool.

World-Standard: 0

wt_gravity
Hilfe · Gewichtung möglich

The relative *weight* of gravity traps in the trap filler item pool. Gravity traps will disable gravity for a short time. This has no effect in rooms with gravity effects already present (For example, in Five Pebbles).

World-Standard: 10

wt_rains
Hilfe · Gewichtung möglich

The relative weight of rain traps in the trap filler item pool. Rain traps will activate strong pre-cycle rain for a short time. If MSC is not enabled, this effect will only be visual.

World-Standard: 50

wt_fogs
Hilfe · Gewichtung möglich

The relative weight of fog traps in the trap filler item pool.

World-Standard: 0

wt_redlizard
Hilfe · Gewichtung möglich

The relative weight of red lizard traps in the trap filler item pool. Red lizard traps will spawn a red lizard in an adjacent room. It will also know the slugcat's position for a short time.

World-Standard: 30

wt_redcentipede
Hilfe · Gewichtung möglich

The relative weight of red centipede traps in the trap filler item pool. Red centipede traps will spawn a red centipede in an adjacent room. It will also know the slugcat's position for a short time.

World-Standard: 30

wt_spitterspider
Hilfe · Gewichtung möglich

The relative weight of spitter spider traps in the trap filler item pool. Spitter spider traps will spawn multiple spitter spiders in an adjacent room(s). They will also know the slugcat's position for a short time.

World-Standard: 30

wt_brotherlonglegs
Hilfe · Gewichtung möglich

The relative weight of brother long legs traps in the trap filler item pool. Brother long legs traps will spawn multiple BLLs in an adjacent room(s). They will also know the slugcat's position for a short time.

World-Standard: 30

wt_daddylonglegs
Hilfe · Gewichtung möglich

The relative weight of daddy long legs traps in the trap filler item pool. Daddy long legs traps will spawn a Daddy long legs in an adjacent room. It will also know the slugcat's position for a short time.

World-Standard: 10

wt_responsibility
Hilfe · Gewichtung möglich

The relative weight of responsibility traps in the trap filler item pool. Responsibility traps will spawn a slugpup in an adjacent room. It will also know the slugcat's position for a short time.

World-Standard: 30

wt_ripplespawn
Hilfe · Gewichtung möglich

The relative weight of ripple spawn traps in the trap filler item pool. Ripple spawn traps will spawn a large amount of Ripple amoeba in the current room that chase the slugcat. Before the Glow is obtained these will be invisible, making them much more dangerous.

World-Standard: 0

wt_blizzardlizard
Hilfe · Gewichtung möglich

The relative weight of blizzard lizard traps in the trap filler item pool. Blizzard Lizard traps will spawn a blizzard lizard in an adjacent room. It will also know the slugcat's position for a short time.

World-Standard: 10

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.