Spiel konfigurieren · YAML-Editor

Rabi-Ribi konfigurieren

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Rabi-Ribi · World 1.5.3 · Paket 1.5.3 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 34 Optionen
death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

max_number_of_easter_eggs
Hilfe · Gewichtung möglich

The maximum number of Easter Eggs that will be in the item pool. If fewer available locations exist in the pool than this number, random potions will be removed to make space. By default, 26 eggs can be placed before potions are removed; with all locations enabled, there is space for 57 eggs. Required Percentage of Easter Eggs will be calculated based off of this number.

World-Standard: 5

percentage_of_easter_eggs
Hilfe · Gewichtung möglich

What percentage of Easter Eggs are required to beat the game. Note that you will receive the Rainbow Shot after 5 eggs no matter how many eggs are required.

World-Standard: 100

encourage_eggs_in_late_spheres
Hilfe · Gewichtung möglich

If set to true, the randomizer logic will attempt to place eggs in later spheres resulting in harder to get to eggs.

World-Standard: 0

apply_beginner_mod
Hilfe · Gewichtung möglich

If set to true, applies an accessibility mod for new players. This mod shows hidden paths and reveals breakable blocks. Additionally, the mod fixes a few areas to prevent softlocks.

World-Standard: 0

attack_mode
Hilfe · Gewichtung möglich

Normal attack mode starts you with 0 attack ups. Super attack mode starts you with 20 attack ups. Hyper attack mode starts you with 30 attack ups. This gives you a lot more damage, which is especially useful because you often don't get the hammer early in randomizer games. (Ribbon does about 20 damage per shot in super attack mode)

World-Standard: 2

knowledge
Hilfe · Gewichtung möglich

Knowledge can be Basic, Intermediate, Advanced, or Obscure. There are many tricks in the game that requires advanced knowledge of how the game works to perform. Knowledge levels (mostly) align with the tricks explained on each section of the Platforming Tricks Tutorial custom map. Obscure contains tricks that require incredibly specific game knowledge and may be scarcely documented, if at all.

World-Standard: 0

trick_difficulty
Hilfe · Gewichtung möglich

Difficulty can be Normal, Hard, Very Hard, Extreme, or Stupid. Some tricks in Rabi-Ribi can be very difficult to execute. This flag determines the minimum execution ability required to complete the seed. Normal is recommended for most players. Any tricks in normal should be only as hard as what is expected in a Low Item% playthrough. Hard involves some tricks that are tight and can be difficult to execute for newer players. Very Hard involves some tricks that are very tight and can be difficult to execute even for experienced players. Extreme involves tricks that can be quite unreasonable to be expected to execute. Stupid refers to tricks that no one wants to do, ever. This often refers to tricks that have only been performed successfully once, just to prove that it is possible.

World-Standard: 0

block_clips_required
Hilfe · Gewichtung möglich

Block clips are performed by quick-dropping onto the top of a one-tile block to obtain the item inside the block. Turning off this flag removes the need for block clips.

World-Standard: 0

semi_solid_clips_required
Hilfe · Gewichtung möglich

Semisolid Clips refers to clipping through semisolid (one-way) platforms via a specific glitch. If this flag is turned on, reaching some of the items may require semisolid clips to be performed. If turned off, all the required items can be obtained without the need for semisolid clips.

World-Standard: 0

zips_required
Hilfe · Gewichtung möglich

Zips are glitches that allow you to clip through terrain. The main types of zips are slide zips and hammer roll zips. If this flag is turned on, reaching some of the items may require zips to be performed. If turned off, all the required items can be obtained without the need for zips.

World-Standard: 0

bunstrike_zips_required
Hilfe · Gewichtung möglich

A bunstrike zip is an obscure zip method performed by using Bunny Strike. If this flag is turned on, reaching some of the items may require bunstrike zips to be performed. If turned off, all the required items can be obtained without the need for bunstrike zips.

World-Standard: 0

boring_tricks_required
Hilfe · Gewichtung möglich

If this flag is true, some of the items may require performing tricks considered too boring or tedious to normally be included in logic. Note that most of these tricks are still considered to be at least Advanced knowledge and Very Hard difficulty at minimum.

World-Standard: 0

darkness_without_light_orb
Hilfe · Gewichtung möglich

If this flag is true, the game might expect you to go into dark areas, even if you don’t have the Light Orb.

World-Standard: 0

underwater_without_water_orb
Hilfe · Gewichtung möglich

If this flag is true, the game might expect you to go into underwater areas, even if you don’t have the Water Orb.

World-Standard: 0

carrot_shooter_in_logic
Hilfe · Gewichtung möglich

If set to false, Carrot Shooter will not be required to bomb locations. These locations will be locked behind Carrot Bomb instead.

World-Standard: 0

rainbow_shot_in_logic
Hilfe · Gewichtung möglich

If set to false, Rainbow Egg will not be considered as a collectable magic type to enable the item menu.

World-Standard: 0

event_warps_in_logic
Hilfe · Gewichtung möglich

If this flag is true, events that warp the player to another location are considered in logic. While some of these events can only be reached once normally, the randomizer adds doors that allow these events to be accessed multiple times.

World-Standard: 0

include_plurkwood
Hilfe · Gewichtung möglich

If this flag is true, the game might expect you to go into Plurkwood.

World-Standard: 0

include_warp_destination
Hilfe · Gewichtung möglich

If this flag is true, locations in the warp destination area are included in the pool. Note that some of these locations may require beating the game to reach again if missed.

World-Standard: 0

include_post_game
Hilfe · Gewichtung möglich

If this flag is true, locations only reachable in the post game are included in the pool.

World-Standard: 0

include_post_irisu
Hilfe · Gewichtung möglich

If this flag is true, locations only reachable after beating Irisu are included in the pool.

World-Standard: 0

include_halloween
Hilfe · Gewichtung möglich

If this flag is true, the Halloween DLC locations are included in the pool. Requires the "Cinini's Halloween!" DLC.

World-Standard: 0

number_of_constraint_changes
Hilfe · Gewichtung möglich

Sets the total number of map constraint changes to be added. A map constraint is an predefined edit to the map to restrict access to parts of Rabi Rabi Island with various obstacles. By restricting access to certain areas of the map, the amount of checks opened per sphere is kept more uniform, allowing for better game flow. These constraints are enabled by default, as not only can the main game of Rabi-Ribi be completed without any items, but over half of the item locations can be reached without items as well.

World-Standard: 20

required_constraints
Hilfe

Sets the map constraints that should be forced when selecting which constraints to place.

World-Standard: []

exclude_constraints
Hilfe

Sets the map constraints that should be excluded when selecting which constraints to place.

World-Standard: []

shuffle_map_transitions
Hilfe · Gewichtung möglich

If this flag is true, the randomizer will shuffle the entrances between maps.

World-Standard: 0

shuffle_start_location
Hilfe · Gewichtung möglich

If this flag is true, the randomizer will start the player at one of several locations around Rabi Rabi Island.

World-Standard: 0

shuffle_music
Hilfe · Gewichtung möglich

If this flag is true, the randomizer will shuffle the music tracks played in each area.

World-Standard: 0

shuffle_backgrounds
Hilfe · Gewichtung möglich

If this flag is true, the randomizer will shuffle the room backgrounds in each area. By default, some backgrounds that introduce lag or make tricks difficult to perform are disabled.

World-Standard: 0

allow_laggy_backgrounds
Hilfe · Gewichtung möglich

If this flag is true, the randomizer will add backgrounds that introduce lag to the pool of backgrounds to choose from when shuffling backgrounds.

World-Standard: 0

allow_difficult_backgrounds
Hilfe · Gewichtung möglich

If this flag is true, the randomizer will add backgrounds that can make tricks difficult to perform to the pool of backgrounds to choose from when shuffling backgrounds.

World-Standard: 0

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.