Death Link ↺ Standard
death_link
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich When you die, everyone who enabled death link dies. Of course, the reverse is true too.
World-Standard: 0
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Progression Balancing ↺ Standard
progression_balancing
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
A lower setting means more getting stuck. A higher setting means less getting stuck.
World-Standard: 50
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Accessibility ↺ Standard
accessibility
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Set rules for reachability of your items/locations.
**Full:** ensure everything can be reached and acquired.
**Minimal:** ensure what is needed to reach your goal can be acquired.
World-Standard: 0
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Max Number of Easter Eggs ↺ Standard
max_number_of_easter_eggs
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
The maximum number of Easter Eggs that will be in the item pool.
If fewer available locations exist in the pool than this number, random potions will be removed to make space.
By default, 26 eggs can be placed before potions are removed;
with all locations enabled, there is space for 57 eggs.
Required Percentage of Easter Eggs will be calculated based off of this number.
World-Standard: 5
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Required Percentage of Easter Eggs ↺ Standard
percentage_of_easter_eggs
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
What percentage of Easter Eggs are required to beat the game. Note that you will receive
the Rainbow Shot after 5 eggs no matter how many eggs are required.
World-Standard: 100
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Encourage Eggs In Late Spheres ↺ Standard
encourage_eggs_in_late_spheres
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If set to true, the randomizer logic will attempt to place eggs in later spheres
resulting in harder to get to eggs.
World-Standard: 0
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Apply Beginner Mod ↺ Standard
apply_beginner_mod
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If set to true, applies an accessibility mod for new players.
This mod shows hidden paths and reveals breakable blocks.
Additionally, the mod fixes a few areas to prevent softlocks.
World-Standard: 0
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Attack Mode ↺ Standard
attack_mode
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Normal attack mode starts you with 0 attack ups.
Super attack mode starts you with 20 attack ups.
Hyper attack mode starts you with 30 attack ups.
This gives you a lot more damage, which is especially useful because you often don't get
the hammer early in randomizer games. (Ribbon does about 20 damage per shot in super attack mode)
World-Standard: 2
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Knowledge ↺ Standard
knowledge
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Knowledge can be Basic, Intermediate, Advanced, or Obscure.
There are many tricks in the game that requires advanced knowledge of how the game works to perform.
Knowledge levels (mostly) align with the tricks explained on each section of the Platforming Tricks Tutorial custom map.
Obscure contains tricks that require incredibly specific game knowledge and may be scarcely documented, if at all.
World-Standard: 0
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Trick Difficulty ↺ Standard
trick_difficulty
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Difficulty can be Normal, Hard, Very Hard, Extreme, or Stupid.
Some tricks in Rabi-Ribi can be very difficult to execute. This flag determines the minimum execution ability required to complete the seed.
Normal is recommended for most players. Any tricks in normal should be only as hard as what is expected in a Low Item% playthrough.
Hard involves some tricks that are tight and can be difficult to execute for newer players.
Very Hard involves some tricks that are very tight and can be difficult to execute even for experienced players.
Extreme involves tricks that can be quite unreasonable to be expected to execute.
Stupid refers to tricks that no one wants to do, ever. This often refers to tricks that have only been performed successfully once, just to prove that it is possible.
World-Standard: 0
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Block Clips Required ↺ Standard
block_clips_required
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Block clips are performed by quick-dropping onto the top of a one-tile block to obtain the item inside the block.
Turning off this flag removes the need for block clips.
World-Standard: 0
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Semi Solid Clips Required ↺ Standard
semi_solid_clips_required
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Semisolid Clips refers to clipping through semisolid
(one-way) platforms via a specific glitch. If this flag is turned on,
reaching some of the items may require semisolid clips to be performed.
If turned off, all the required items can be obtained without the need
for semisolid clips.
World-Standard: 0
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Zips Required ↺ Standard
zips_required
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Zips are glitches that allow you to clip through terrain.
The main types of zips are slide zips and hammer roll zips.
If this flag is turned on, reaching some of the items may require
zips to be performed. If turned off, all the required items can be
obtained without the need for zips.
World-Standard: 0
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Bunstrike Zips Required ↺ Standard
bunstrike_zips_required
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
A bunstrike zip is an obscure zip method performed by using Bunny Strike.
If this flag is turned on, reaching some of the items may require
bunstrike zips to be performed. If turned off, all the required items
can be obtained without the need for bunstrike zips.
World-Standard: 0
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Boring Tricks Required ↺ Standard
boring_tricks_required
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If this flag is true, some of the items may require performing tricks
considered too boring or tedious to normally be included in logic.
Note that most of these tricks are still considered to be at least
Advanced knowledge and Very Hard difficulty at minimum.
World-Standard: 0
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Darkness Without Light Orb ↺ Standard
darkness_without_light_orb
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If this flag is true, the game might expect you to go into dark areas,
even if you don’t have the Light Orb.
World-Standard: 0
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Underwater Without Water Orb ↺ Standard
underwater_without_water_orb
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If this flag is true, the game might expect you to go into underwater areas,
even if you don’t have the Water Orb.
World-Standard: 0
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Carrot Shooter In Logic ↺ Standard
carrot_shooter_in_logic
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If set to false, Carrot Shooter will not be required to bomb locations.
These locations will be locked behind Carrot Bomb instead.
World-Standard: 0
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Rainbow Egg In Logic ↺ Standard
rainbow_shot_in_logic
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If set to false, Rainbow Egg will not be considered as a collectable magic type
to enable the item menu.
World-Standard: 0
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Event Warps in Logic ↺ Standard
event_warps_in_logic
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If this flag is true, events that warp the player to another location are considered in logic.
While some of these events can only be reached once normally, the randomizer adds doors that
allow these events to be accessed multiple times.
World-Standard: 0
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IncludePlurkwood ↺ Standard
include_plurkwood
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If this flag is true, the game might expect you to go into Plurkwood.
World-Standard: 0
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Include Warp Destination ↺ Standard
include_warp_destination
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If this flag is true, locations in the warp destination area are included in the pool.
Note that some of these locations may require beating the game to reach again if missed.
World-Standard: 0
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Include Post Game ↺ Standard
include_post_game
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If this flag is true, locations only reachable in the post game are included in the pool.
World-Standard: 0
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Include Post Irisu ↺ Standard
include_post_irisu
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If this flag is true, locations only reachable after beating Irisu are included in the pool.
World-Standard: 0
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Include Halloween DLC ↺ Standard
include_halloween
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If this flag is true, the Halloween DLC locations are included in the pool.
Requires the "Cinini's Halloween!" DLC.
World-Standard: 0
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Number of Map Constraint Changes ↺ Standard
number_of_constraint_changes
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Sets the total number of map constraint changes to be added.
A map constraint is an predefined edit to the map to restrict access to parts of Rabi Rabi Island with various obstacles.
By restricting access to certain areas of the map, the amount of checks opened per sphere is kept more uniform, allowing for better game flow.
These constraints are enabled by default, as not only can the main game of Rabi-Ribi be completed without any items,
but over half of the item locations can be reached without items as well.
World-Standard: 20
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Required Constraints ↺ Standard
required_constraints
Erweiterte Option · YAML-Wert
Hilfe
Sets the map constraints that should be forced when selecting which constraints to place.
World-Standard: []
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Exclude Constraints ↺ Standard
exclude_constraints
Erweiterte Option · YAML-Wert
Hilfe
Sets the map constraints that should be excluded when selecting which constraints to place.
World-Standard: []
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Shuffle Map Transitions ↺ Standard
shuffle_map_transitions
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If this flag is true, the randomizer will shuffle the entrances between maps.
World-Standard: 0
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Shuffle Start Location ↺ Standard
shuffle_start_location
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If this flag is true, the randomizer will start the player at one of several locations
around Rabi Rabi Island.
World-Standard: 0
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Shuffle Music ↺ Standard
shuffle_music
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If this flag is true, the randomizer will shuffle the music tracks played in each area.
World-Standard: 0
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Shuffle Backgrounds ↺ Standard
shuffle_backgrounds
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If this flag is true, the randomizer will shuffle the room backgrounds in each area.
By default, some backgrounds that introduce lag or make tricks difficult to perform are disabled.
World-Standard: 0
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Allow Laggy Backgrounds ↺ Standard
allow_laggy_backgrounds
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If this flag is true, the randomizer will add backgrounds that introduce lag
to the pool of backgrounds to choose from when shuffling backgrounds.
World-Standard: 0
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Allow Difficult Backgrounds ↺ Standard
allow_difficult_backgrounds
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
If this flag is true, the randomizer will add backgrounds that can make tricks difficult to perform
to the pool of backgrounds to choose from when shuffling backgrounds.
World-Standard: 0
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