Progression Balancing ↺ Standard
progression_balancing
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
A lower setting means more getting stuck. A higher setting means less getting stuck.
World-Standard: 50
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Accessibility ↺ Standard
accessibility
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Set rules for reachability of your items/locations.
**Full:** ensure everything can be reached and acquired.
**Minimal:** ensure what is needed to reach your goal can be acquired.
World-Standard: 0
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Game Version ↺ Standard
game_version
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
The version of Pseudoregalia you will use when playing the game. Different versions have different logic, locations, and items.
After you connect, the game will warn you if the version you are playing doesn't match this option.
map_patch: The latest version of the game. Includes time trials and new outfits.
full_gold: Previous version, accessible using the "fullgoldjump" beta code in Steam.
World-Standard: 1
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Logic Level ↺ Standard
logic_level
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
The overall difficulty of the logic, used to determine the requirements to access locations and regions.
Normal: Suitable for anyone who has beaten the game. Requires backflips and knowing where everything is.
Hard: Requires some easier movement tricks such as cling climbing and backwards ultras using solar wind,
and more nuanced movement like turning during an air kick.
Expert: Requires more difficult movement tricks such as ultrahops and reverse wallkicks, and obscure knowledge.
Lunatic: Requires extremely difficult jumps and creative thinking. No holds barred. You have been warned.
World-Standard: 1
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Obscure Logic ↺ Standard
obscure_logic
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Enables logic for obscure knowledge and creative pathing that isn't difficult to execute but may not be obvious or commonly known.
This option is forced on if logic level is set to Expert or Lunatic.
World-Standard: 0
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Spawn Point ↺ Standard
spawn_point
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Determines where you will spawn into the game when creating a new file.
Some spawns have special behaviors if they are selected or randomly chosen which can affect starting inventory and
logic. Refer to the game page or the readme in the github repo for more information.
World-Standard: 7
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Progressive Dream Breaker ↺ Standard
progressive_breaker
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Replaces Dream Breaker, Strikebreak, and Soul Cutter with three Progressive Dream Breaker items.
World-Standard: 1
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Progressive Slide ↺ Standard
progressive_slide
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Replaces Slide and Solar Wind with two Progressive Slide items.
World-Standard: 1
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Split Sun Greaves ↺ Standard
split_sun_greaves
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Replaces Sun Greaves and Heliacal Power with four individual Air Kicks.
World-Standard: 0
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Split Cling Gem ↺ Standard
split_cling_gem
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Replaces Cling Gem with three Cling Shard items.
Each Cling Shard increases your wall run limit by two.
World-Standard: 0
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Start With Breaker ↺ Standard
start_with_breaker
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Places Dream Breaker (or one Progressive Dream Breaker) in the starting inventory.
World-Standard: 0
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Start With Map ↺ Standard
start_with_map
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Places the map item (Memento) in the starting inventory.
If Full Gold version is selected, this option has no effect.
World-Standard: 0
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Randomize Time Trials ↺ Standard
randomize_time_trials
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Opens the time trials for randomization and puts the outfits in the item pool.
If turned off, the time trials will not have items and the outfits are placed in the starting inventory.
If Full Gold version is selected, this option has no effect.
World-Standard: 0
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Randomize Goats ↺ Standard
randomize_goats
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Adds goatlings as locations. Talk to the goatling to get the item.
This option adds 19 locations on map patch and 17 locations on full gold.
For each location added, an essentially useless filler item is also added to the item pool.
World-Standard: 0
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Randomize Chairs ↺ Standard
randomize_chairs
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Adds places Sybil can sit as locations. Sit down to get the item.
This option adds 16 locations.
For each location added, an essentially useless filler item is also added to the item pool.
World-Standard: 0
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Randomize Books ↺ Standard
randomize_books
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Adds books in the library as locations. Read the book to get the item.
This option adds 13 locations.
For each location added, an essentially useless filler item is also added to the item pool.
World-Standard: 0
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Randomize Notes ↺ Standard
randomize_notes
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Adds notes as locations. Read the note to get the item.
This option adds 4 locations.
For each location added, an essentially useless filler item is also added to the item pool.
World-Standard: 0
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Major Key Hints ↺ Standard
major_key_hints
Erweiterte Option · YAML-Wert
Hilfe · Gewichtung möglich
Changes the text on the tombstones near the Great Door to tell you the locations of your Major Keys.
Also makes it so reading the tombstones will create hints.
World-Standard: 1
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