Spiel konfigurieren · YAML-Editor

Pokemon Red and Blue konfigurieren

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Pokemon Red and Blue · World 0.0.0 · Paket 0.0.0 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 100 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired. **Items:** ensure all logically relevant items can be acquired. Some items, such as keys, may be self-locking, and some locations may be inaccessible.

World-Standard: 1

game_version
Hilfe · Gewichtung möglich

Select Red or Blue version.

World-Standard: "random"

trainer_name
Hilfe · Gewichtung möglich

Your trainer name. If not set to choose_in_game, must be a name not exceeding 7 characters, and the prompt to name your character in-game will be skipped. See the setup guide on archipelago.gg for a list of allowed characters.

World-Standard: -1

rival_name
Hilfe · Gewichtung möglich

Your rival's name. If not set to choose_in_game, must be a name not exceeding 7 characters, and the prompt to name your rival in-game will be skipped. See the setup guide on archipelago.gg for a list of allowed characters.

World-Standard: -1

elite_four_badges_condition
Hilfe · Gewichtung möglich

Number of badges required to challenge the Elite Four once the Indigo Plateau has been reached. Your rival will reveal the amount needed on the first Route 22 battle (after turning in Oak's Parcel).

World-Standard: 8

elite_four_key_items_condition
Hilfe · Gewichtung möglich

Percentage of available key items (not counting items you can lose) required to challenge the Elite Four. Does not count HMs. Evolution stones and Exp. All are key items in Archipelago.

World-Standard: 0

elite_four_pokedex_condition
Hilfe · Gewichtung möglich

Percentage of logically-reachable Pokemon that must be registered as "owned" in the Pokedex in order to challenge the Elite Four.

World-Standard: 0

victory_road_condition
Hilfe · Gewichtung möglich

Number of badges required to reach the front entrance of Victory Road.

World-Standard: 7

route_22_gate_condition
Hilfe · Gewichtung möglich

Number of badges required to pass through the Route 22 Gate

World-Standard: 7

viridian_gym_condition
Hilfe · Gewichtung möglich

Number of badges required to enter Viridian Gym.

World-Standard: 7

cerulean_cave_badges_condition
Hilfe · Gewichtung möglich

Number of badges needed to access the Cerulean Cave entrance in addition to the required Key Items.

World-Standard: 4

cerulean_cave_key_items_condition
Hilfe · Gewichtung möglich

Percentage of available key items (not counting items you can lose) required to access the Cerulean Cave entrance in addition to the required badges. Does not count HMs. Evolution stones and Exp. All are key items in Archipelago.

World-Standard: 50

route_3_condition
Hilfe · Gewichtung möglich

Set a condition to pass through from Pewter City to Route 3.

World-Standard: 1

robbed_house_officer
Hilfe · Gewichtung möglich

You can disable to remove the requirement to help Bill before you can enter the robbed house in Cerulean City.

World-Standard: 1

second_fossil_check_condition
Hilfe · Gewichtung möglich

After choosing one of the fossil location items, you can obtain the remaining item from the Cinnabar Lab Scientist after reviving this number of fossils.

World-Standard: 3

fossil_check_item_types
Hilfe · Gewichtung möglich

The two fossil checks always contain items for your own game. Here, you can choose what types of items can appear. Key Items means only advancement items can appear. Unique means key items or TMs may appear. No Key Items means no advancement items may appear.

World-Standard: 0

exp_all
Hilfe · Gewichtung möglich

Choose how the Exp. All item is handled. It can be removed entirely, shuffled into the item pool, or you can start with it.

World-Standard: 1

old_man
Hilfe · Gewichtung möglich

With Open Viridian City, the Old Man will let you through without needing to turn in Oak's Parcel. Early Parcel will ensure Oak's Parcel is available at the beginning of your game.

World-Standard: 1

badgesanity
Hilfe · Gewichtung möglich

Shuffle gym badges into the general item pool. If turned off, badges will be shuffled across the 8 gyms.

World-Standard: 0

badges_needed_for_hm_moves
Hilfe · Gewichtung möglich

Off will remove the requirement for badges to use HM moves. Extra will give the Marsh, Volcano, and Earth Badges a random HM move to enable. Extra Plus will additionally pick two random badges to enable a second HM move. You will only need one of the required badges to use the HM move.

World-Standard: 1

key_items_only
Hilfe · Gewichtung möglich

Shuffle only Key Items. This overrides Randomize Hidden Items, Trainersanity, and Dexsanity. Sets all non-excluded locations in your game to Priority Locations. May have high generation failure rates for solo games or small multiworlds, especially with Door Shuffle.

World-Standard: 0

tea
Hilfe · Gewichtung möglich

Adds a Tea item to the item pool which the Saffron guards require instead of the vending machine drinks. Adds a location check to the Celadon Mansion 1F, where Tea is acquired in FireRed and LeafGreen.

World-Standard: 0

extra_key_items
Hilfe · Gewichtung möglich

Adds key items that are required to access the Rocket Hideout, Cinnabar Mansion, Safari Zone, and Power Plant. Adds four item pickups to Rock Tunnel B1F.

World-Standard: 0

split_card_key
Hilfe · Gewichtung möglich

Splits the Card Key item into 10 different Keys, one for each Silph Co floor 2F through 11F. Adds location checks to 9 NPCs in Silph Co. With Progressive, you will always obtain the keys in order from 2F to 11F.

World-Standard: 0

all_elevators_locked
Hilfe · Gewichtung möglich

Adds requirements to the Celadon Department Store elevator and Silph Co elevators to have the Lift Key. No logical implications normally, but may have a significant impact on some Door Shuffle options.

World-Standard: 1

extra_strength_boulders
Hilfe · Gewichtung möglich

Adds Strength Boulders blocking the Route 11 gate, and in Route 13 (can be bypassed with Surf). This potentially increases the usefulness of Strength as well as the Bicycle.

World-Standard: 0

require_item_finder
Hilfe · Gewichtung möglich

Require Item Finder to pick up hidden items.

World-Standard: 0

randomize_hidden_items
Hilfe · Gewichtung möglich

Randomize hidden items. If you choose exclude, they will be randomized but will be guaranteed junk items.

World-Standard: 0

prizesanity
Hilfe · Gewichtung möglich

Shuffles the TM prizes at the Celadon Prize Corner into the item pool.

World-Standard: 0

trainersanity
Hilfe · Gewichtung möglich

Add location checks to trainers, which can be obtained by talking to a trainer after defeating them. Does not affect gym leaders and some scripted event battles. You may specify a number of trainers to have checks, and in this case they will be randomly selected. There is no in-game indication as to which trainers have checks.

World-Standard: 0

dexsanity
Hilfe · Gewichtung möglich

Adds location checks for Pokemon flagged "owned" on your Pokedex. You may specify the exact number of Dexsanity checks to add, and they will be distributed to Pokemon randomly. If Accessibility is set to Full, Dexsanity checks for Pokemon that are not logically reachable will be removed, so the number could be lower than you specified. If Pokedex is required, the Dexsanity checks for Pokemon you acquired before acquiring the Pokedex can be found by talking to Professor Oak or evaluating the Pokedex via Oak's PC.

World-Standard: 0

randomize_pokedex
Hilfe · Gewichtung möglich

Randomize the location of the Pokedex, or start with it.

World-Standard: 0

require_pokedex
Hilfe · Gewichtung möglich

Require the Pokedex to obtain items from Oak's Aides or from Dexsanity checks.

World-Standard: 1

all_pokemon_seen
Hilfe · Gewichtung möglich

Start with all Pokemon "seen" in your Pokedex. This allows you to see where Pokemon can be encountered in the wild. Pokemon found by fishing or in the Cerulean Cave are not displayed. The Pokedex also shows which HMs can be learned by Pokemon registered as seen.

World-Standard: 0

oaks_aide_rt_2
Hilfe · Gewichtung möglich

Number of Pokemon registered in the Pokedex required to receive the item from Oak's Aide on Route 2. Vanilla is 10.

World-Standard: 10

oaks_aide_rt_11
Hilfe · Gewichtung möglich

Number of Pokemon registered in the Pokedex required to receive the item from Oak's Aide on Route 11. Vanilla is 30.

World-Standard: 20

oaks_aide_rt_15
Hilfe · Gewichtung möglich

Number of Pokemon registered in the Pokedex required to receive the item from Oak's Aide on Route 15. Vanilla is 50.

World-Standard: 30

stonesanity
Hilfe · Gewichtung möglich

Removes the four evolution stones from the Celadon Department Store and replaces four of the five Moon Stones in the item pool with the four shop stones. If randomize_hidden_items is off, this will cause the two hidden Moon Stone locations to be randomized anyway. These are in Pokemon Mansion 1F and Mt Moon B2F.

World-Standard: 0

door_shuffle
Hilfe · Gewichtung möglich

Simple: entrances are randomized together in groups: Pokemarts, Gyms, single exit dungeons, dual exit dungeons, single exit misc interiors, dual exit misc interiors are all shuffled separately. Safari Zone is not shuffled. On Simple only, the Town Map will be updated to show the new locations for each dungeon. Interiors: Any outdoor entrance may lead to any interior, but intra-interior doors are not shuffled. Previously named Full. Full: Exterior to interior entrances are shuffled, and interior to interior doors are shuffled, separately. Insanity: All doors in the game are shuffled. Decoupled: Doors may be decoupled from each other, so that leaving through an exit may not return you to the door you entered from.

World-Standard: 0

warp_tile_shuffle
Hilfe · Gewichtung möglich

Vanilla: The warp tiles in Silph Co and Sabrina's Gym are not changed. Shuffle: The warp tile destinations are shuffled among themselves. Mixed: The warp tiles are mixed into the pool of available doors for Full, Insanity, and Decoupled. Same as Shuffle for any other door shuffle option.

World-Standard: 0

randomize_rock_tunnel
Hilfe · Gewichtung möglich

Randomize the layout of Rock Tunnel. If Full, Insanity, or Decoupled Door Shuffle is on, this will cause only the main entrances to Rock Tunnel to be shuffled.

World-Standard: 0

dark_rock_tunnel_logic
Hilfe · Gewichtung möglich

Logically require Flash to traverse the Rock Tunnel, so you are never forced to traverse it in the dark.

World-Standard: 1

free_fly_location
Hilfe · Gewichtung möglich

One random Fly destination will be unlocked by default.

World-Standard: 1

town_map_fly_location
Hilfe · Gewichtung möglich

One random Fly destination will be unlocked when you obtain the Town Map.

World-Standard: 0

blind_trainers
Hilfe · Gewichtung möglich

Chance each frame that you are standing on a tile in a trainer's line of sight that they will fail to initiate a battle. If you move into and out of their line of sight without stopping, this chance will only trigger once. Trainers which have Trainersanity location checks ignore the Blind Trainers setting.

World-Standard: 0

minimum_steps_between_encounters
Hilfe · Gewichtung möglich

Minimum number of steps between wild Pokemon encounters.

World-Standard: 3

level_scaling
Hilfe · Gewichtung möglich

Off: Encounters use vanilla game levels. By Spheres: Levels are scaled by access sphere. Areas reachable in later spheres will have higher levels. By Spheres and Distance: Levels are scaled by access spheres as well as distance from Pallet Town, measured by number of internal region connections. This is a much more severe curving of levels and may lead to much less variation in levels found in a particular map. However, it may make the higher door shuffle settings significantly more bearable, as these options more often result in a smaller number of larger access spheres. Auto: Scales by Spheres if Door Shuffle is off or on Simple, otherwise scales by Spheres and Distance

World-Standard: 3

exp_modifier
Hilfe · Gewichtung möglich

Modifier for EXP gained. When specifying a number, exp is multiplied by this amount and divided by 16.

World-Standard: 16

randomize_wild_pokemon
Hilfe · Gewichtung möglich

Randomize all wild Pokemon and game corner prize Pokemon. match_types will select a Pokemon with at least one type matching the original type of the original Pokemon. match_base_stats will prefer Pokemon with closer base stat totals. match_types_and_base_stats will match types and will weight towards similar base stats, but there may not be many to choose from.

World-Standard: 0

area_1_to_1_mapping
Hilfe · Gewichtung möglich

When randomizing wild Pokemon, for each zone, all instances of a particular Pokemon will be replaced with the same Pokemon, resulting in fewer Pokemon in each area.

World-Standard: 1

randomize_starter_pokemon
Hilfe · Gewichtung möglich

Randomize the starter Pokemon choices.

World-Standard: 0

randomize_static_pokemon
Hilfe · Gewichtung möglich

Randomize one-time gift and encountered Pokemon. These will always be first evolution stage Pokemon.

World-Standard: 0

randomize_legendary_pokemon
Hilfe · Gewichtung möglich

Randomize Legendaries. Mew has been added as an encounter at the Vermilion dock truck. Shuffle will shuffle the legendaries with each other. Static will shuffle them into other static Pokemon locations. 'Any' will allow legendaries to appear anywhere based on wild and static randomization options, and their locations will be randomized according to static Pokemon randomization options.

World-Standard: 0

catch_em_all
Hilfe · Gewichtung möglich

Guarantee all first evolution stage Pokemon are available, or all Pokemon of all stages. Currently only has an effect if wild Pokemon are randomized.

World-Standard: 0

randomize_pokemon_stats
Hilfe · Gewichtung möglich

Randomize base stats for each Pokemon. Shuffle will shuffle the 5 base stat values amongst each other. Randomize will completely randomize each stat, but will still add up to the same base stat total.

World-Standard: 0

randomize_pokemon_catch_rates
Hilfe · Gewichtung möglich

Randomize the catch rate for each Pokemon.

World-Standard: 0

minimum_catch_rate
Hilfe · Gewichtung möglich

Minimum catch rate for each Pokemon. If randomize_catch_rates is on, this will be the minimum value that can be chosen. Otherwise, it will raise any Pokemon's catch rate up to this value if its normal catch rate is lower.

World-Standard: 3

randomize_trainer_parties
Hilfe · Gewichtung möglich

Randomize enemy Pokemon encountered in trainer battles.

World-Standard: 0

trainer_legendaries
Hilfe · Gewichtung möglich

Allow legendary Pokemon in randomized trainer parties.

World-Standard: 0

move_balancing
Hilfe · Gewichtung möglich

All one-hit-KO moves and fixed-damage moves become normal damaging moves. Blizzard, and moves that cause sleep have their accuracy reduced.

World-Standard: 0

fix_combat_bugs
Hilfe · Gewichtung möglich

Fixes a variety of combat-related bugs. Note that this fixes the Focus Energy bug. The Focus Energy bug causes critical strike chances to be doubled when Focus Energy has not been used and halved when it is used. Fixing this bug means critical strike chances outside the use of Focus Energy are quartered from the vanilla rate.

World-Standard: 1

randomize_pokemon_movesets
Hilfe · Gewichtung möglich

Randomize the moves learned by Pokemon. prefer_types will prefer moves that match the type of the Pokemon.

World-Standard: 0

confine_transform_to_ditto
Hilfe · Gewichtung möglich

Regardless of moveset randomization, will keep Ditto's first move as Transform no others will learn it. If an enemy Pokemon uses transform before you catch it, it will permanently change to Ditto after capture.

World-Standard: 1

start_with_four_moves
Hilfe · Gewichtung möglich

If movesets are randomized, this will give all Pokemon 4 starting moves.

World-Standard: 0

same_type_attack_bonus
Hilfe · Gewichtung möglich

Here you can disable Same Type Attack Bonus, so that a move matching a Pokemon's type has no benefit. If disabled, all moves will gain 25% extra damage, instead of same type moves gaining 50% extra damage.

World-Standard: 1

randomize_tm_moves
Hilfe · Gewichtung möglich

Randomize the moves taught by TMs. All TM items will be flagged as 'filler' items regardless of how good the move they teach are.

World-Standard: 0

tm_same_type_compatibility
Hilfe · Gewichtung möglich

Chance of each TM being usable on each Pokemon whose type matches the move.

World-Standard: -1

tm_normal_type_compatibility
Hilfe · Gewichtung möglich

Chance of each TM being usable on each Pokemon if the move is Normal type and the Pokemon is not.

World-Standard: -1

tm_other_type_compatibility
Hilfe · Gewichtung möglich

Chance of each TM being usable on each Pokemon if the move a type other than Normal or one of the Pokemon's types.

World-Standard: -1

hm_same_type_compatibility
Hilfe · Gewichtung möglich

Chance of each HM being usable on each Pokemon whose type matches the move. At least one Pokemon will always be able to learn the moves needed to meet your accessibility requirements.

World-Standard: -1

hm_normal_type_compatibility
Hilfe · Gewichtung möglich

Chance of each HM being usable on each Pokemon if the move is Normal type and the Pokemon is not. At least one Pokemon will always be able to learn the moves needed to meet your accessibility requirements.

World-Standard: -1

hm_other_type_compatibility
Hilfe · Gewichtung möglich

Chance of each HM being usable on each Pokemon if the move a type other than Normal or one of the Pokemon's types. At least one Pokemon will always be able to learn the moves needed to meet your accessibility requirements.

World-Standard: -1

inherit_tm_hm_compatibility
Hilfe · Gewichtung möglich

If on, evolved Pokemon will inherit their pre-evolved form's TM and HM compatibilities. They will then roll the above set chances again at a 50% lower rate for all TMs and HMs their predecessor could not learn, unless the evolved form has additional or different types, then moves of those new types will be rolled at the full set chance.

World-Standard: 0

randomize_move_types
Hilfe · Gewichtung möglich

Randomize the types of each move.

World-Standard: 0

randomize_pokemon_types
Hilfe · Gewichtung möglich

Randomize the types of each Pokemon. Follow Evolutions will ensure Pokemon's types remain the same when evolving (except possibly gaining a type).

World-Standard: 0

secondary_type_chance
Hilfe · Gewichtung möglich

If randomize_pokemon_types is on, this is the chance each Pokemon will have a secondary type. If follow_evolutions is selected, it is the chance a second type will be added at each evolution stage. vanilla will give secondary types to Pokemon that normally have a secondary type.

World-Standard: -1

randomize_type_chart
Hilfe · Gewichtung möglich

Randomize the type chart. If 'randomize' is chosen, the matchup weight options will determine the weights. If the numbers chosen across the 4 settings add up to exactly 225, they will be the exact numbers of those matchups. Otherwise, the normal super effective, and not very effective matchup settings will be used as weights. The immunities option will always be the exact amount of immunity matchups. If 'chaos' is chosen, the matchup settings will be ignored and every type matchup will be given a random damage modifier anywhere between 0 to 200% damage, in 10% increments.

World-Standard: 0

normal_matchups
Hilfe · Gewichtung möglich

If 'randomize' is chosen for Randomize Type Chart, this will be the weight for neutral matchups. No effect if 'chaos' is chosen

World-Standard: 143

super_effective_matchups
Hilfe · Gewichtung möglich

If 'randomize' is chosen for Randomize Type Chart, this will be the weight for super effective matchups. No effect if 'chaos' is chosen

World-Standard: 38

not_very_effective_matchups
Hilfe · Gewichtung möglich

If 'randomize' is chosen for Randomize Type Chart, this will be the weight for not very effective matchups. No effect if 'chaos' is chosen

World-Standard: 38

immunity_matchups
Hilfe · Gewichtung möglich

If 'randomize' is chosen for Randomize Type Chart, this will be the exact number of immunities. No effect if 'chaos' is chosen

World-Standard: 6

type_chart_seed
Hilfe · Gewichtung möglich

You can enter a number to use as a seed for the type chart. If you enter anything besides a number or "random", it will be used as a type chart group name, and everyone using the same group name will get the same type chart, made using the type chart options of one random player within the group. If a group name is used, the type matchup information will not be made available for trackers.

World-Standard: "random"

safari_zone_normal_battles
Hilfe · Gewichtung möglich

Change the Safari Zone to have standard wild Pokemon battles.

World-Standard: 0

normalize_encounter_chances
Hilfe · Gewichtung möglich

Each wild encounter table has 10 slots for Pokemon. Normally the chance for each being chosen ranges from 19.9% to 1.2%. Turn this on to normalize them all to 10% each.

World-Standard: 0

reusable_tms
Hilfe · Gewichtung möglich

Makes TMs reusable, so they will not be consumed upon use.

World-Standard: 0

better_shops
Hilfe · Gewichtung möglich

Change every town's Pokemart to contain all normal Pokemart items. Additionally, you can add the Master Ball to these shops.

World-Standard: 0

master_ball_price
Hilfe · Gewichtung möglich

Price for Master Balls. Can only be bought if Better Shops is set to Add Master Ball, but this will affect the sell price regardless. Vanilla is 0

World-Standard: 5000

starting_money
Hilfe · Gewichtung möglich

The amount of money you start with.

World-Standard: 3000

lose_money_on_blackout
Hilfe · Gewichtung möglich

Lose half your money when blacking out, as in vanilla.

World-Standard: 1

poke_doll_skip
Hilfe · Gewichtung möglich

Patch out the Pokemon Tower Poke Doll skip or have this skip considered in logic.

World-Standard: 0

bicycle_gate_skips
Hilfe · Gewichtung möglich

Patch out the Route 16/18 Bicycle Gate skips or have these skips considered in logic.

World-Standard: 0

trap_percentage
Hilfe · Gewichtung möglich

Chance for each filler item to be replaced with trap items. Keep in mind that trainersanity vastly increases the number of filler items. The trap weight options will determine which traps can be chosen from and at what likelihood.

World-Standard: 0

poison_trap_weight
Hilfe · Gewichtung möglich

Weights for Poison Traps. These apply the Poison status to all your party members.

World-Standard: 3

fire_trap_weight
Hilfe · Gewichtung möglich

Weights for Fire Traps. These apply the Burn status to all your party members.

World-Standard: 3

paralyze_trap_weight
Hilfe · Gewichtung möglich

Weights for Paralyze Traps. These apply the Paralyze status to all your party members.

World-Standard: 3

sleep_trap_weight
Hilfe · Gewichtung möglich

Weights for Sleep Traps. These apply the Sleep status to all your party members, for randomly between 1 and 7 turns.

World-Standard: 3

ice_trap_weight
Hilfe · Gewichtung möglich

Weights for Ice Traps. These apply the Ice status to all your party members. Don't forget to buy Ice Heals!

World-Standard: 0

randomize_pokemon_palettes
Hilfe · Gewichtung möglich

Modify Super Gameboy palettes of Pokemon. Primary Type will set Pokemons' palettes based on their primary type, Follow Evolutions will randomize palettes but they will remain the same through evolutions (except Eeveelutions), Completely Random will randomize all Pokemons' palettes individually

World-Standard: 0

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.