Spiel konfigurieren · YAML-Editor

Pokemon Platinum konfigurieren

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Pokemon Platinum · World 0.0.0 · Paket 0.1.8 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 39 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

hms
Hilfe · Gewichtung möglich

Adds the HMs to the pool.

World-Standard: 1

badges
Hilfe · Gewichtung möglich

Adds the badges to the pool.

World-Standard: 1

overworlds
Hilfe · Gewichtung möglich

Adds overworld items to the pool.

World-Standard: 1

hiddens
Hilfe · Gewichtung möglich

Adds hidden items to the pool.

World-Standard: 0

npc_gifts
Hilfe · Gewichtung möglich

Adds NPC gifts to the pool.

World-Standard: 1

key_items
Hilfe · Gewichtung möglich

Adds key items to the pool.

World-Standard: 1

rods
Hilfe · Gewichtung möglich

Adds rods to the pool. Currently, the Super Rod is unavailable, as it is post-game.

World-Standard: 1

poketch_apps
Hilfe · Gewichtung möglich

Adds Pokétch apps to the pool (and the Pokétch).

World-Standard: 1

running_shoes
Hilfe · Gewichtung möglich

Adds the running shoes to the pool.

World-Standard: 0

bicycle
Hilfe · Gewichtung möglich

Adds the bicycle to the pool.

World-Standard: 0

pokedex
Hilfe · Gewichtung möglich

Add the Pokedex to the pool. Note: this also adds the national dex to the pool.

World-Standard: 0

accessories
Hilfe · Gewichtung möglich

Adds fashion accessories to the item pool.

World-Standard: 0

hm_badge_requirement
Hilfe · Gewichtung möglich

Require the corresponding badge to use an HM outside of battle.

World-Standard: 1

remove_badge_requirements
Hilfe

Specify which HMs do not require a badge to use outside of battle. This overrides the HM Badge Requirements setting. HMs should be provided in the form: "FLY", "WATERFALL", "ROCK_SMASH", etc.

World-Standard: []

visibility_hm_logic
Hilfe · Gewichtung möglich

Logically require Flash or Defog for traversing and finding locations in applicable regions.

World-Standard: 1

dowsing_machine_logic
Hilfe · Gewichtung möglich

Logically require the Dowsing Machine to find hidden items.

World-Standard: 1

north_sinnoh_fly
Hilfe · Gewichtung möglich

Require HM02 Fly (and the badge if necessary) to logically access North Sinnoh.

World-Standard: 0

parcel_coupons_route_203
Hilfe · Gewichtung möglich

Whether Looker blocks you from exiting Jubilife city towards Route 203 if you haven't delivered the parcel and exchanged the three coupons.

World-Standard: 1

regional_dex_goal
Hilfe · Gewichtung möglich

Number of seen regional Pokémon required to complete the Regional Pokédex. (This is when you can receive the National Dex from Oak)

World-Standard: 60

early_sunyshore
Hilfe · Gewichtung möglich

With this option enabled, access to Sunyshore City via Valor Lakefront is no longer blocked until the Distortion World has been cleared.

World-Standard: 0

pastoria_barriers
Hilfe · Gewichtung möglich

Add barriers in Route 212 and Route 214, blocking the path to Pastoria City until the player has surf.

World-Standard: 0

game_options
Hilfe

Presets in-game options. Allowed options and values, with default first: text_speed: mid/slow/fast - Sets the text speed sound: stereo/mono - Sets the shound mode battle_scene: on/off - Sets whether the battle animations are shown battle_style: shift/set - Sets whether pokemon can be changed when the opponent's pokemon faints button_mode: normal/start=x/l=a - Sets the button mode text_frame: 1-20 - Sets the textbox frame. "random" will pick a random frame. received_items_notification: jingle/nothing/message - Sets the received_items_notification. default_player_name: player_name/custom/random/vanilla - Sets the default player name. with player_name, tries to use the AP player name. default_rival_name: random/custom/player_name/vanilla - Sets the default rival name. with random, picks from one of the players in the AP. default_gender: vanilla/male/female/random - Sets the default gender. The text_speed, sound, battle_scene, battle_style, button_mode, text_frame, and received_items_notification options can additionally be modifier in the in-game options menu. for the player and rival names, the maximum length is 7 characters, and the following characters are accepted: all alphanumeric characters (A-Z, a-z, 0-9), and the following symbols: , . ' - : ; ! ? " ( ) ~ @ # % + * / =, and as spaces. as well, there are some special sequences. {"} is an opening double-quotation mark {'} is an opening single-quotation mark {.} is a centred dot (centred vertically) {Z} are two superimposed Zs (as in sleep) ^ is an upwards arrow {v} is a downwards arrow {MALE} is the male sign {FEMALE} is the female sign {...} are ellipsis {O.} is a circle with a dot inside it. {.O} also works {CIRCLE} is a circle {SQUARE} is a square {TRIANGLE} is a triangle {DIAMOND} is a diamond (hollow) {SPADE} is a spade {CLUB} is a club {HEART} is a heart {SUIT DIAMOND} is a diamond (filled) {STAR} is a star {NOTE} is a music note (1/8) {SUN} is a sun {CLOUD} is a cloud {UMBRELLA} is an umbrella {SILHOUETTE} is a really bad looking silhouette {SMILE} is a smiling face {LAUGH} is a laughing face {UPSET} is an upset face {FROWN} is a frowning face If the player or rival names do not satisfy these constraints, the game will use its original behaviour, where the player or rival names are entered during the starting cutscene.

World-Standard: {"battle_scene": "on", "battle_style": "shift", "button_mode": "normal", "default_gender": "vanilla", "default_player_name": "player_name", "default_rival_name": "random", "received_items_notification": "jingle", "sound": "stereo", "text_frame": 1, "text_speed": "mid"}

blind_trainers
Hilfe · Gewichtung möglich

Set whether trainers will be blind. This option can also be modified in the in-game options menu.

World-Standard: 0

hm_cut_ins
Hilfe · Gewichtung möglich

Whether HM Cut-Ins should be played. This option can also be modified in the in-game options menu.

World-Standard: 0

fps60
Hilfe · Gewichtung möglich

Whether the 60 FPS patch should be applied. This option can also be modified in the in-game options menu.

World-Standard: 0

buck_pos
Hilfe · Gewichtung möglich

Whether Buck should be moved to the end of Stark Mountain. This option can also be modified in the in-game options menu.

World-Standard: 0

hb_speed
Hilfe · Gewichtung möglich

The speed multiplier of the health bar. This option can also be modified in the in-game options menu.

World-Standard: 1

master_repel
Hilfe · Gewichtung möglich

Add a master repel item to the item pool. The master repel is a key item. It is a repel that blocks all encounters, and never runs out.

World-Standard: 0

s_s_ticket
Hilfe · Gewichtung möglich

Add the S.S. Ticket to the item pool. The S.S. ticket can be used to travel to the fight area before defeating Cynthia.

World-Standard: 0

marsh_pass
Hilfe · Gewichtung möglich

Add the Marsh Pass item to the game. The Marsh pass gives free access to the Great Marsh, but if it is enabled, it is required to enter. (i.e., you cannot pay to enter the Great Marsh if this option is enabled)

World-Standard: 0

exp_multiplier
Hilfe · Gewichtung möglich

Set an experience multiplier for all gained experience.

World-Standard: 1

storage_key
Hilfe · Gewichtung möglich

Add the Storage Key item to the item pool. This allows access to the warehouse portion of the Veilstone Galactic HQ without having to clear all three lake events.

World-Standard: 0

bag
Hilfe · Gewichtung möglich

Add the bag to the item pool. Before obtaining it, the bag cannot be opened in the menu.

World-Standard: 0

unown_option
Hilfe · Gewichtung möglich

How the Maniac Tunnel is handled. Vanilla: 26 Unown forms must be encountered before the Maniac Tunnel is traversable. Item: 28 "Unown Form" items are added to the item pool. 26 of them must be collected before the Maniac Tunnel is traversable. None: The Maniac Tunnel is always traversable.

World-Standard: 1

show_unrandomized_progression_items
Hilfe · Gewichtung möglich

Whether unrandomized progression items should be sent to the server and displayed in the chat. This also means that trackers will consider it a location to be checked. If this is off, some trackers may assume that it is obtained when accessible.

World-Standard: 0

remote_items
Hilfe · Gewichtung möglich

Whether local items should be given in-game, or sent by the server. This overrides the show randomized progression items option: all items are shown. It is highly recommended to use nothing for received items notification, otherwise you will be notified twice for each item.

World-Standard: 0

goal
Hilfe · Gewichtung möglich

The goal of the randomizer. Currently, this only supports defeating the champion and entering the hall of fame.

World-Standard: 0

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.