Spiel konfigurieren · YAML-Editor

Pokemon Mystery Dungeon Explorers of Sky konfigurieren

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Pokemon Mystery Dungeon Explorers of Sky · World 0.3.2 · Paket 0.3.2 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 40 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

goal
Hilfe · Gewichtung möglich

Change the desired goal to complete the game Dialga - Get X relic fragment shards to unlock hidden land. Find Temporal Tower location then go through hidden land via Lapras on the beach to beat dialga Darkrai - Beat Dialga (all the same requirements), then get X instruments to unlock Dark Crater

World-Standard: 0

required_fragments
Hilfe · Gewichtung möglich

How many Relic Fragment Shards should be required in the game (Macguffins) that you must get to unlock Hidden Land

World-Standard: 6

total_shards
Hilfe · Gewichtung möglich

How many total Fragment Shards should be in the game? If the total shards is less than required shards, the total shard amount is equal to the required shard amount

World-Standard: 12

req_instruments
Hilfe · Gewichtung möglich

How many Instruments should be required in the game (Macguffins) that you must get to unlock Dark Crater if victory condition is Darkrai Instruments are not added to the item pool if the goal is Dialga

World-Standard: 6

total_instruments
Hilfe · Gewichtung möglich

How many total Instruments should be in the game? If the total instruments is less than required instruments, the total instrument amount is equal to the required instrument amount

World-Standard: 12

recruit
Hilfe · Gewichtung möglich

Start with recruitment enabled? If false, recruitment will be an item available in game

World-Standard: 1

recruit_evo
Hilfe · Gewichtung möglich

Start with Recruitment Evolution Enabled? If false, evolution will be an item available in game

World-Standard: 1

team_form
Hilfe · Gewichtung möglich

Start with full team formation control? If false, full team formation control will be an item available in game

World-Standard: 1

hero_evolution
Hilfe · Gewichtung möglich

Start with Hero/Partner Evolution Enabled? If false, hero evolution will be an item available in game. Note: hero evolution does nothing until recruitment evolution has been unlocked

World-Standard: 1

bag_on_start
Hilfe · Gewichtung möglich

Start with bag? If False all bag upgrades will be randomized in the game. If true, you will get one bag upgrade (16 slots) and the rest will be randomized

World-Standard: 1

dojo_dungeons
Hilfe · Gewichtung möglich

How many dojo dungeons should be accessible at start?

World-Standard: 3

early_mission_checks
Hilfe · Gewichtung möglich

How many Missions per dungeon pre dialga should be checks? 0 equals missions are not checks

World-Standard: 4

late_mission_checks
Hilfe · Gewichtung möglich

How many Missions per dungeon post-dialga (including Hidden Land and Temporal Tower) should be checks? 0 equals missions are not checks

World-Standard: 4

early_outlaw_checks
Hilfe · Gewichtung möglich

How many outlaws per dungeon pre dialga should be checks? 0 equals outlaws are not checks

World-Standard: 2

late_outlaw_checks
Hilfe · Gewichtung möglich

How many Missions per dungeon post-dialga (including Hidden Land and Temporal Tower) should be checks? 0 equals outlaws are not checks

World-Standard: 2

type_sanity
Hilfe · Gewichtung möglich

Allow for your partner to share a type with your main character WARNING: The game is not balanced around this, and we have not done anything to change that. Use at your own risk

World-Standard: 0

starter_option
Hilfe · Gewichtung möglich

How would you like your starter and partner to be chosen? Vanilla: You do the quiz and are stuck with what the quiz gives you. Choose your partner as normal Random: Both your MC and partner will be completely random. This means they can be the same type WARNING: game is not balanced for same type team, use at your own risk (until we fix typesanity) Override: Do the quiz, but you can override the hero it gives you. Choose your partner as normal Choose: Skip the quiz and go straight to choosing your starter and partner For both Choose and Override you will be able to pick partner exclusive pokemon for your starter as well as gender exclusive pokemon regardless of gender

World-Standard: 2

iq_scaling
Hilfe · Gewichtung möglich

Do you want to scale IQ to gain IQ faster? What rate? (1x, 2x, 3x, etc.) WARNING: 0x WILL NOT GIVE YOU ANY IQ. USE AT YOUR OWN RISK

World-Standard: 2

xp_scaling
Hilfe · Gewichtung möglich

Do you want to scale XP to gain XP faster? What rate? (1x, 2x, 3x, etc.) WARNING: 0x WILL NOT GIVE YOU ANY XP. USE AT YOUR OWN RISK

World-Standard: 2

level_scale
Hilfe · Gewichtung möglich

Allow for dungeons to scale to the highest level of your party members? This will not scale bosses at the end of dungeons, also will not scale Outlaws Adjust enemies levels to match the highest party level so you won't have to grind as much. Off: Enemy levels are vanilla. Easy: Enemies will be bumped down to the highest party level if they're above it. Difficult: Enemies will be bumped either down or up to match the party level regardless of their vanilla level Regardless of your choice, bosses at the end of dungeons will NOT scale.

World-Standard: 1

guest_scaling
Hilfe · Gewichtung möglich

Makes the dungeon guests (Bidoof in Cragy Coast, Grovyle in Hidden Land, etc.) scale to your party level Does nothing if Level scaling is off

World-Standard: 1

deathlink
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too.

World-Standard: 0

deathlink_type
Hilfe · Gewichtung möglich

What type of deathlink do you want? Currently False is death even if you have revival seeds True will die and recover from revival seeds

World-Standard: 0

legendaries
Hilfe · Gewichtung möglich

How many Legendary Pokemon should be in the item pool for you to recruit? The Legendary will only come post-dialga if you get it early Legendaries are disabled if you are going for a dialga goal

World-Standard: 3

allowed_legendaries
Hilfe

Set which Legendaries will be available for the item pool as recruits. NOTE: legendaries normally found in dungeons are not yet randomized. This only includes legendary recruits at the ends of dungeons

World-Standard: ["Regirock", "Regice", "Registeel", "Groudon", "Uxie", "Mesprit", "Azelf", "Dialga", "Palkia", "Regigigas", "Giratina", "Celebi", "Articuno", "Heatran", "Primal Dialga", "Mew", "Phione", "Cresselia", "Rayquaza", "Kyogre", "Shaymin"]

special_episode_sanity
Hilfe · Gewichtung möglich

Start the game with one of the special episodes and NOT the main game. Unlock the main game through an item Overridden by Excluding Special Episodes

World-Standard: 0

exclude_special
Hilfe · Gewichtung möglich

No special episode items will be added to the game Overrides Special Episode Sanity

World-Standard: 0

sky_peak_type
Hilfe · Gewichtung möglich

How do you want sky peak to work? 1: Progressive (unlock dungeons sequentially when you pick up a sky peak item) 2. All Random (unlock sky peak dungeons completely at random based on which sky peak item you pick up) 3: All unlocked from one item (there will be one sky peak item that unlocks all sky peak checks)

World-Standard: 1

allow_traps
Hilfe · Gewichtung möglich

Would you like to allow traps in the filler items of the game? 0: No traps allowed 1: regular traps allowed, nothing too crazy 2: mean traps allowed (possibility of getting two traps at the same time *unown sentry duty*) MEAN TRAPS NOT CURRENTLY IMPLEMENTED CURRENTLY 1 AND 2 DO THE SAME THING WHICH IS JUST ENABLE TRAPS

World-Standard: 0

invisible_traps
Hilfe · Gewichtung möglich

Make all traps invisible so when they come in from the client you don't know what happens until you get the trap activated NOT YET IMPLEMENTED

World-Standard: 0

trap_percent
Hilfe · Gewichtung möglich

What percentage of filler items should be traps? Range from 0 to 100 (affected by allowed traps)

World-Standard: 20

long_location
Hilfe · Gewichtung möglich

Include Rule dungeons, clearing all dojos, final dojo, ludicolo dance, and duskull bank checks over 20k in logic

World-Standard: 0

cursed_aegis_cave
Hilfe · Gewichtung möglich

Do you want Aegis cave to logically require you to beat a regi you don't have a seal for?

World-Standard: 0

early_mission_floors
Hilfe · Gewichtung möglich

Allow missions to start on floor 2 of dungeons instead on (floors/2)

World-Standard: 1

move_shortcuts
Hilfe · Gewichtung möglich

Enable the Move Shortcut Menu by holding (default L button) Disabling this current is not implemented ROMSide

World-Standard: 1

spinda_drinks
Hilfe · Gewichtung möglich

How many Spinda Drinks should be checks?

World-Standard: 5

drink_events
Hilfe · Gewichtung möglich

How many drink events should be checks?

World-Standard: 5

max_rank
Hilfe · Gewichtung möglich

What is the maximum required rank you want to be logically necessary If your goal is dialga and your max rank is above master rank, your max will be set to master rank

World-Standard: 0

Item & Location Options · 10 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_inventory_from_pool
Hilfe

Start with the specified amount of these items and don't place them in the world. Example: {Bomb: 1, Arrow: 3} The game decides what the replacement items will be.

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.