Spiel konfigurieren · YAML-Editor

Pokemon FireRed and LeafGreen konfigurieren

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Pokemon FireRed and LeafGreen · World 1.1.5 · Paket 1.1.5 · Core 0.6.8
Optionsschema und YAML-Strukturprüfung verfügbar · Servergenerierung freigegeben. Separater Multiworld-/Spielclient-Teststatus

Stelle deine Optionen ein und lade die fertige Spieler-YAML herunter. Bei freigegebenen Worlds startet die isolierte Core-Prüfung beim Speichern in einem eigenen Lobby-Slot; eine erfolgreiche Seedgenerierung wird separat geprüft.

Ersetzt den Entwurf nach Bestätigung.

Entwurf · noch nicht durch den Core geprüft

Game Options · 4 Optionen
progression_balancing
Hilfe · Gewichtung möglich

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.

World-Standard: 50

accessibility
Hilfe · Gewichtung möglich

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.

World-Standard: 0

game_version
Hilfe · Gewichtung möglich

Select FireRed or LeafGreen version.

World-Standard: "random"

goal
Hilfe · Gewichtung möglich

Sets what your goal is to consider the game beaten. - Champion: Defeat the Champion - Champion Rematch: Defeat the Champion Rematch

World-Standard: 0

World · 16 Optionen
kanto_only
Hilfe · Gewichtung möglich

Excludes all the Sevii Island locations. Navel Rock and Birth Island are still included. HM06 Rock Smash, HM07 Waterfall, and the Sun Stone will still be in the item pool. The Move Reminder will be moved from Two Island to the Move Deleter's House in Fuchsia City.

World-Standard: 0

random_starting_town
Hilfe · Gewichtung möglich

Randomizes the town that you start in. This includes any area that has a Pokemon Center except for Indigo Plateau.

World-Standard: 0

starting_town_blacklist
Hilfe

Prevents certain towns from being chosen as your random starting town. Has no effect if the starting town is not randomized.

World-Standard: []

shuffle_pokemon_centers
Hilfe · Gewichtung möglich

Shuffles the Pokemon Center entrances amongst each other. The Player's House is included in this pool but will never be shuffled as your starting town's Pokemon Center.

World-Standard: 0

shuffle_gyms
Hilfe · Gewichtung möglich

Shuffles the gym entrances amongst each other.

World-Standard: 0

shuffle_marts
Hilfe · Gewichtung möglich

Shuffles the Poke Mart entrances amongst each other. This does not include the Celadon Department Store entrances.

World-Standard: 0

shuffle_harbors
Hilfe · Gewichtung möglich

Shuffles the harbor entrances amongst each other.

World-Standard: 0

shuffle_buildings
Hilfe · Gewichtung möglich

Shuffles the building entrances amongst each other. The Celadon Department Store entrances are included in this pool. A building is considered a multi entrance building if the two entrances are normally connected inside the building. For instance, the Celadon Condominium is not considered a multi entrance building and the Route 16 Gate counts as two separate multi entrance buildings. - Off: Building entrances are not shuffled - Simple: Single entrance buildings and multi entrance buildings are shuffled separately from each other. Both entrances for multi entrance buildings will connect to the same building - Restricted: Single entrance buildings and multi entrance buildings are shuffled separately from each other. Both entrances for multi entrance buildings do not need to lead to the same building - Full: All building entrances are shuffled together

World-Standard: 0

shuffle_dungeons
Hilfe · Gewichtung möglich

Shuffles the dungeon entrances amongst each other. - Off: Dungeon entrances are not shuffled - Seafoam: Swaps the two Seafoam Island entrances. - Simple: Single entrance dungeons and multi entrance dungeons are shuffled separately from each other. Both entrances for multi entrance dungeons will connect to the same dungeon - Restricted: Single entrance dungeons and multi entrance dungeons are shuffled separately from each other. Both entrances for multi entrance dungeons do not need to lead to the same dungeon - Full: All dungeon entrances are shuffled together

World-Standard: 0

shuffle_interiors
Hilfe · Gewichtung möglich

Shuffles the interior warps of buildings and dungeons amongst each other. The Safari Zone will behave like a normal dungeon when interiors are shuffled. The elevator warps in the Celadon Department Store, Rocket Hideout, and Silph Co. are not shuffled. The Safari Zone Entrance <-> Safari Zone Center warp is not shuffled. The only warps in Lost Cave that are shuffled are the two ladders.

World-Standard: 0

shuffle_warp_tiles
Hilfe · Gewichtung möglich

Shuffles the warp tiles in buildings and dungeons amongst each other. - Off: Warp tiles are not shuffled - Simple: All warp tiles in a building or dungeon are shuffled amongst each other, but they will never lead to another building or dungeon - Full: All warp tiles are shuffled together

World-Standard: 0

shuffle_dropdowns
Hilfe · Gewichtung möglich

Shuffles the dropdowns in dungeons amongst each other. The incorrect dropdowns in Dotted Hole are not shuffled. - Off: Dropdowns are not shuffled - Simple: All dropdowns of a dungeon are shuffled amongst each other, but they will never lead to another dungeon - Full: All dropdowns are shuffled together

World-Standard: 0

mix_entrance_warp_pools
Hilfe

Shuffle the selected entrances/warps into a mixed pool instead of separate ones. Has no effect on pools whose entrances/warps aren't shuffled. Entrances/warps can only be mixed with other entrance/warps that have the same restrictions. Can specify "All" as a shortcut for adding in all entrances/warps that can be mixed. Your starting town's Pokemon Center entrance (Player's House entrance if starting in Pallet Town) is guaranteed to go to a Pokemon Center. Dropdowns are only added to the mixed pool if entrances/warps are decoupled. The avaialble pools that can be mixed are: - Pokemon Centers - Gyms - Marts - Harbors - Buildings - Dungeons - Interiors - Warp Tiles - Dropdowns

World-Standard: []

decouple_entrances_warps
Hilfe · Gewichtung möglich

Decouple entrances/warps when shuffling them. This means that you are no longer guaranteed to end up back where you came from when you go back through an entrance/warp. Simple Building/Dungeon shuffle are not compatible with this option and will be changed to Restricted shuffle.

World-Standard: 0

randomize_fly_destinations
Hilfe · Gewichtung möglich

Randomizes where each fly point takes you. The new fly destinations can be almost any outdoor warp point in the game with a few exceptions (Cycling Road Gates for example). - Off: Fly destinations are not randomized - Area: Fly destinations will be randomized to a location in the same area as its original location (e.g. Vermilion Fly Destination would go to either Vermilion City, Route 6, or Route 11) - Map: Fly destinations will be randomized to a location on the same map as its original location (e.g. One Island Fly Destination would go to either One Island, Two Island, or Three Island) - Region: Fly destinations will be randomized to a location in the same region as its original location (e.g. Sevii fly destinations would go to another location on the Sevii Islands) - Completely Random: Fly destinations are completely random

World-Standard: 0

fly_destination_plando
Hilfe

Plando what warp certain fly unlocks will take you to. For example "Pallet Town Fly Destination": "Player's House" will make it so that unlocking the Pallet Town fly point will let you fly to in front of the Player's House. A full list of supported warps can be found at: https://github.com/vyneras/Archipelago/blob/frlg-stable/worlds/pokemon_frlg/docs/fly_plando.md Has no effect if fly destinations aren't randomized.

World-Standard: {}

Shuffle · 28 Optionen
shuffle_badges
Hilfe · Gewichtung möglich

Shuffle Gym Badges into the general item pool. If turned off, Badges will be shuffled among themselves.

World-Standard: 1

shuffle_hidden
Hilfe · Gewichtung möglich

Shuffle Hidden Items into the general item pool. - Off: Hidden Items are not shuffled - Nonrecurring: Nonrecurring Hidden Items are shuffled - All: All Hidden Items are shuffled. Recurring Hidden Items will always appear and will not regenerate

World-Standard: 0

extra_key_items
Hilfe · Gewichtung möglich

Adds key items that are required to access the Rocket Hideout, Safari Zone, Pokemon Mansion, and Power Plant. Adds four new locations: - Item in the Celadon Rocket House - Item given by a Worker in the Fuchsia Safari Office - Item given by the Scientist in the Cinnabar Pokemon Lab Research Room - Hidden Item in the Cerulean Gym (requires Surf & Itemfinder)

World-Standard: 0

shopsanity
Hilfe · Gewichtung möglich

Shuffles shop items into the general item pool. The Celadon Department Store 4F Held Items Shop is not shuffled. IMPORTANT NOTE: There is a non-randomized shop on the Pokecenter 2F where you can always buy Poke Balls, Potions, etc.

World-Standard: 0

vending_machines
Hilfe · Gewichtung möglich

Shuffles the Celadon Department Store vending machine items into the general item pool. At least one Fresh Water, Soda Pop, and Lemonade are guaranteed to be placed in a shop location.

World-Standard: 0

prizesanity
Hilfe · Gewichtung möglich

Shuffles the Celadon Game Corner Prize Room items and TMs into the general item pool.

World-Standard: 0

shop_slots
Hilfe · Gewichtung möglich

Sets the number of slots per shop that can have progression items when shopsanity is on. Shop slots that cannot be progression items will be filled with a random normal shop item from your world.

World-Standard: 9

shop_prices
Hilfe · Gewichtung möglich

Sets how shop item's prices are randomized. - Vanilla: Items cost their base price - Cheap: Items cost 50% of their base price - Affordable: Items cost between 50% - 100% of their base price - Standard: Items cost 50% - 150% of their base price - Expensive: Items cost 100% - 150% of their base price

World-Standard: 0

consistent_shop_prices
Hilfe · Gewichtung möglich

Sets whether all instances of an item will cost the same price in every shop (e.g. if a Potion's price in a shop is 200 then all Potions in shops will cost 200).

World-Standard: 0

kanto_trainersanity
Hilfe · Gewichtung möglich

Beating a Kanto trainer gives you an item. You can specify how many Trainers should be a check between 0 and 357. Trainers that have checks will periodically have an exclamation mark appear above their head in game. Trainers are no longer missable. Each trainer will add a random filler item into the pool.

World-Standard: 0

sevii_trainersanity
Hilfe · Gewichtung möglich

Beating a Sevii trainer gives you an item. You can specify how many Trainers should be a check between 0 and 99. Trainers that have checks will periodically have an exclamation mark appear above their head in game. Trainers are no longer missable. Each trainer will add a random filler item into the pool.

World-Standard: 0

rematchsanity
Hilfe · Gewichtung möglich

Beating each of a trainer's rematches gives you an item. Only the rematches for trainers who have a trainersanity item will give an item for rematchsanity. Each trainer rematch will add a random filler item into the pool.

World-Standard: 0

rematch_requirements
Hilfe · Gewichtung möglich

Sets the requirement for being able to battle trainer's rematches. - Badges: Obtain some number of Badges - Gyms: Beat some number of Gyms

World-Standard: 1

dexsanity
Hilfe · Gewichtung möglich

Adding a "caught" Pokedex entry gives you an item (catching, evolving, trading, etc.). You can specify how many Pokedex entries should be a check between 0 and 386. Depending on your settings for randomizing wild Pokemon, there might not actually be as many locations as you specify. Pokemon that have checks will have a black silhouette of a pokeball in the Pokedex and in the battle HUD if you have seen them already. Defeating Gym Leaders provides seen Pokedex info, allowing you to see on the map where a Pokemon can be found in the wild. Each entry will add a random filler item into the pool.

World-Standard: 0

famesanity
Hilfe · Gewichtung möglich

Unlocking entries in the Fame Checker gives you an item. Each entry will add a random filler item into the pool.

World-Standard: 0

shuffle_fly_unlocks
Hilfe · Gewichtung möglich

Shuffles the ability to fly to Pokemon Centers into the pool. Entering the map that normally would unlock the fly point on the map gives a random item. - Off: Fly Unlocks are not shuffled - Exclude Indigo: Fly Unlocks are shuffled. Indigo Plateau Fly Unlock is vanilla - All: Fly Unlocks are shuffled

World-Standard: 0

pokemon_request_locations
Hilfe · Gewichtung möglich

Shuffle the locations that require you to show a specific Pokemon to an NPC. If turned on, the Pokemon that are required will be found somewhere in the wild. Talking to the NPC that wants to see the Pokemon will provide you with the Pokedex info for where to find it as well as tell you the item they'll give.

World-Standard: 0

shuffle_pokedex
Hilfe · Gewichtung möglich

Shuffle the Pokedex into the item pool, or start with it. The Pokedex is hard required for any of the Oak's Aide or Dexsanity locations and is logically required for any of the Pokemon Request Locations and In-Game Trades.

World-Standard: 2

shuffle_running_shoes
Hilfe · Gewichtung möglich

Shuffle the running shoes into the item pool, or start with it.

World-Standard: 2

shuffle_berry_pouch
Hilfe · Gewichtung möglich

Shuffles the berry pouch into the item pool. If not shuffled then you will start with it.

World-Standard: 0

shuffle_tm_case
Hilfe · Gewichtung möglich

Shuffles the TM case into the item pool. If not shuffled then you will start with it.

World-Standard: 0

shuffle_jumping_shoes
Hilfe · Gewichtung möglich

Shuffles the Jumping Shoes into the item pool. If not shuffled then you will start with it. The Jumping Shoes are a new item that grants you the ability to jump down ledges.

World-Standard: 0

post_goal_locations
Hilfe · Gewichtung möglich

Shuffles locations into the item pool that are only accessible after your goal is completed. If Cerulean Cave access is locked by your goal then Cerulean Cave won't be included in Shuffled Dungeons.

World-Standard: 0

card_key
Hilfe · Gewichtung möglich

Sets how the card key that unlocks the doors in Silph Co. is handled. If Split or Progressive, nine new locations will be added to Silph Co. in the form of item balls on floors 2 through 11 (except for floor five). - Vanilla: There is one Card Key in the pool that unlocks every door in Silph Co. - Split: The Card Key is split into ten items, one for each floor of Silph Co. that has doors - Progressive: The Card Key is split into ten items, and you will always obtain them in order from 2F to 11F

World-Standard: 0

island_passes
Hilfe · Gewichtung möglich

Sets how the passes that allow you to travel to the Sevii Islands are handled. If Split or Progressive, five new locations will be added to events related to the Sevii Islands. - Vanilla: The Tri Pass and Rainbow Pass are two separate items in the pool and can be found in any order - Progressive: There are two Progressive Passes in the pool. You will always obtain the Tri Pass before the Rainbow Pass - Split: The Tri Pass and Rainbow Pass are split into seven items, one for each island - Progressive Split: The Tri Pass and Rainbow Pass are split into seven items, and you will always obtain the Passes in order from the First Pass to the Seventh Pass

World-Standard: 0

fishing_rods
Hilfe · Gewichtung möglich

Sets how the fishing rods are handled. - Vanilla: The fishing rods are all separate items in the pool and can be found in any order - Progressive: There are three Progressive Rods in the pool, and you will always obtain them in order from Old Rod to Super Rod

World-Standard: 0

split_teas
Hilfe · Gewichtung möglich

Splits the Tea item into four different items. Each guard to Saffron City will require a different Tea to pass. Brock, Misty, and Erika will appear in the Celadon Condominiums after beating them and give you a randomized item. The Tea required to get past each guard are as follows: - Route 5: Blue Tea - Route 6: Red Tea - Route 7: Green Tea - Route 8: Purple Tea

World-Standard: 0

gym_keys
Hilfe · Gewichtung möglich

Adds keys that are needed to enter each of the gyms similar to the Secret Key. Renames the Secret Key to the Cinnabar Key. Adds seven new locations: - Item in the Pewter Museum 2F - Item from Man on a Date at Route 25 - Item in Diglett's Cave B1F - Item in the Celadon Hotel - Item in the Safari Zone East Rest House - Item in the Saffron Dojo - Item from the Old Man near Viridian Gym

World-Standard: 0

Item Logic · 12 Optionen
itemfinder_required
Hilfe · Gewichtung möglich

Sets whether the Itemfinder if required for Hidden Items. Some items cannot be picked up without using the Itemfinder regardless of this setting (e.g. the Leftovers under Snorlax on Route 12 & 16). - Off: The Itemfinder is not required to pickup Hidden Items - Logic: The Itemfinder is logically required to pickup Hidden Items - Required: The Itemfinder is required to pickup Hidden Items

World-Standard: 1

flash_required
Hilfe · Gewichtung möglich

Sets whether HM05 Flash is logically required to navigate dark caves. - Off: Flash is not required to navigate dark caves - Logic: Flash is logically required to navigate dark caves - Required: Flash is required to navigate dark caves

World-Standard: 1

fame_checker_required
Hilfe · Gewichtung möglich

Sets whether it is required to have the Fame Checker in order to unlock entries. All Fame Checker entries that are one time occurences have been changed so that you can trigger them repeatedly.

World-Standard: 1

bicycle_requires_jumping_shoes
Hilfe · Gewichtung möglich

Sets whether the Bicycle requires you to have the Jumping Shoes in order to jump down ledges while on the Bicycle.

World-Standard: 1

acrobatic_bicycle
Hilfe · Gewichtung möglich

Sets whether the Bicycle is able to jump up ledges in addition to jumping down ledges. If the Bicycle Requires Jumping Shoes setting is on then the Jumping Shoes is necessary in order to jump up ledges as well.

World-Standard: 0

remove_badge_requirement
Hilfe

Removes the badge requirement to use any of the HMs listed. HMs need to be listed by the move name (e.g. Cut, Fly, Surf, etc.).

World-Standard: []

oaks_aide_route_2
Hilfe · Gewichtung möglich

Sets the number of Pokemon that need to be registered in the Pokedex to receive the item from Professor Oak's Aide on Route 2. Vanilla is 10.

World-Standard: 5

oaks_aide_route_10
Hilfe · Gewichtung möglich

Sets the number of Pokemon that need to be registered in the Pokedex to receive the item from Professor Oak's Aide on Route 10. Vanilla is 20.

World-Standard: 10

oaks_aide_route_11
Hilfe · Gewichtung möglich

Sets the number of Pokemon that need to be registered in the Pokedex to receive the item from Professor Oak's Aide on Route 11. Vanilla is 30.

World-Standard: 15

oaks_aide_route_16
Hilfe · Gewichtung möglich

Sets the number of Pokemon that need to be registered in the Pokedex to receive the item from Professor Oak's Aide on Route 16. Vanilla is 40.

World-Standard: 20

oaks_aide_route_15
Hilfe · Gewichtung möglich

Sets the number of Pokemon that need to be registered in the Pokedex to receive the item from Professor Oak's Aide on Route 15. Vanilla is 50.

World-Standard: 25

fossil_count
Hilfe · Gewichtung möglich

Sets the number of fossils you need to revive at the Pokemon Lab in order to obtain the second fossil.

World-Standard: 3

World Logic · 32 Optionen
viridian_city_roadblock
Hilfe · Gewichtung möglich

Sets the requirement for passing the Old Man in Viridian City. - Vanilla: The Old Man moves out of the way after delivering Oak's Parcel - Early Parcel: Same as Vanilla but Oak's Parcel will be available at the beginning of your game. This option will have no effect and be treated as Vanilla if Random Starting Town is on - Open: The Old Man is moved out of the way at the start of the game

World-Standard: 1

pewter_city_roadblock
Hilfe · Gewichtung möglich

Sets the requirement for moving between Pewter City and Route 3. - Open: The boy will not stop you from moving between Pewter City and Route 3 - Brock: The boy will stop you from moving between Pewter City and Route 3 until you defeat Brock - Any Gym Leader: The boy will stop you from moving between Pewter City and Route 3 until you defeat any Gym Leader - Boulder Badge: The boy will stop you from moving between Pewter City and Route 3 until you have the Boulder Badge - Any Badge: The boy will stop you from moving between Pewter City and Route 3 until you have a Badge

World-Standard: 1

digletts_cave_roadblock
Hilfe · Gewichtung möglich

Sets the roadblock for accessing Diglett's Cave from Pewter City. - Vanilla: A cut tree will block your access to Diglett's Cave - Rock Smash: A smashable rock will block the access to Diglett's Cave

World-Standard: 0

remove_cerulean_city_roadblocks
Hilfe · Gewichtung möglich

Moves the Policeman and Slowpoke that are blocking the exits of Cerulean City without needing to save Bill.

World-Standard: 0

block_underground_paths
Hilfe · Gewichtung möglich

Blocks the entrances to the underground paths with smashable rocks.

World-Standard: 0

route_9_roadblock
Hilfe · Gewichtung möglich

Sets the roadblock for moving between Cerulean City and Route 9. - Vanilla: A cut tree will block you from moving between Cerulean City and Route 9 - Rock Smash: A smashable rock will block you from moving between Cerulean City and Route 9

World-Standard: 0

route_10_waterfall
Hilfe · Gewichtung möglich

Adds a waterfall to Route 10 that connects the north and south sides

World-Standard: 0

block_pokemon_tower
Hilfe · Gewichtung möglich

Moves the forced ghost battle in Pokemon Tower to be in front of the 1F stairs.

World-Standard: 0

route_12_boulders
Hilfe · Gewichtung möglich

Adds boulders to Route 12 that block the exits to Lavender Town, Route 11, and Route 13.

World-Standard: 0

route_12_rocks
Hilfe · Gewichtung möglich

Adds impassable rocks to Route 12 that prevent surfing around Snorlax.

World-Standard: 0

route_16_rock
Hilfe · Gewichtung möglich

Adds a smashable rock to Route 16 that allows you to bypass the Snorlax.

World-Standard: 0

open_silph_co
Hilfe · Gewichtung möglich

The Team Rocket Grunt that blocks the entrance to Silph Co. will be moved out of the way without needing to rescue Mr. Fuji.

World-Standard: 0

remove_saffron_rockets
Hilfe · Gewichtung möglich

Removes the Team Rocket Grunts from Saffron City without needing to liberate Silph Co.

World-Standard: 0

route_23_trees
Hilfe · Gewichtung möglich

Adds cuttable trees to Route 23 under the sixth checkpoint.

World-Standard: 0

route_23_waterfall
Hilfe · Gewichtung möglich

Adds a waterfall to Route 23 at the end of the water section.

World-Standard: 0

victory_road_rocks
Hilfe · Gewichtung möglich

Adds smashable rocks to Victory Road that block the floor switches.

World-Standard: 0

block_vermilion_sailing
Hilfe · Gewichtung möglich

Prevents you from sailing to Vermilion City on the Seagallop until you have gotten the S.S. Ticket.

World-Standard: 0

early_gossipers
Hilfe · Gewichtung möglich

Removes the requirement to have entered the Hall of Fame from various Famesanity locations.

World-Standard: 0

elevators_condition
Hilfe · Gewichtung möglich

Sets the conditions the Celadon Department Store and Silph Co. elevators are in. Has no logical implications unless interior warps are shuffled. - Open: The elevators can be used normally - Locked: The elevators will require the Lift Key before they can be used - Disabled: The elevators are completely unusable

World-Standard: 0

additional_dark_caves
Hilfe

Set additional caves to be dark caves, potentially requiring Flash to navigate them. The caves that can be turned into dark caves are: - Mt. Moon - Diglett's Cave - Victory Road

World-Standard: []

viridian_gym_requirement
Hilfe · Gewichtung möglich

Sets the requirement for opening the Viridian Gym. - Badges: Obtain some number of Badges - Gyms: Beat some number of Gyms

World-Standard: 0

viridian_gym_count
Hilfe · Gewichtung möglich

Sets the number of Badges/Gyms required to open the Viridian Gym.

World-Standard: 7

route22_gate_requirement
Hilfe · Gewichtung möglich

Sets the requirement for passing through the Route 22 Gate. - Badges: Obtain some number of Badges - Gyms: Beat some number of Gyms

World-Standard: 0

route22_gate_count
Hilfe · Gewichtung möglich

Sets the number of Badges/Gyms required to pass through the Route 22 Gate.

World-Standard: 7

route23_guard_requirement
Hilfe · Gewichtung möglich

Sets the requirement for passing the Route 23 Guard. - Badges: Obtain some number of Badges - Gyms: Beat some number of Gyms

World-Standard: 0

route23_guard_count
Hilfe · Gewichtung möglich

Sets the number of Badges/Gyms required to pass the Route 23 Guard.

World-Standard: 7

elite_four_requirement
Hilfe · Gewichtung möglich

Sets the requirement for challenging the Elite Four. - Badges: Obtain some number of Badges - Gyms: Beat some number of Gyms

World-Standard: 0

elite_four_count
Hilfe · Gewichtung möglich

Sets the number of Badges/Gyms required to challenge the Elite Four.

World-Standard: 8

elite_four_rematch_requirement
Hilfe · Gewichtung möglich

Sets the requirement for challenging the Elite Four Rematch. - Badges: Obtain some number of Badges - Gyms: Beat some number of Gyms

World-Standard: 0

elite_four_rematch_count
Hilfe · Gewichtung möglich

Sets the number of Badges/Gyms required to challenge the Elite Four Rematch.

World-Standard: 8

cerulean_cave_requirement
Hilfe · Gewichtung möglich

Sets the requirement for being able to enter Cerulean Cave. - Vanilla: Become the Champion and restore the Network Machine on the Sevii Islands - Champion: Become the Champion - Network Machine: Restore the Network Machine on the Sevii Islands - Badges: Obtain some number of Badges - Gyms: Beat some number of Gyms

World-Standard: 0

cerulean_cave_count
Hilfe · Gewichtung möglich

Sets the number of Badges/Gyms required to enter Cerulean Cave. This setting only matters if the Cerulean Cave Requirement is set to either Badges or Gyms.

World-Standard: 8

Pokemon Logic · 2 Optionen
evolutions_required
Hilfe

Sets which types of locations and/or access rules that evolutions may be logically required for.

World-Standard: ["HM Requirement", "Oak\u0027s Aides", "Dexsanity"]

evolution_methods_required
Hilfe

Sets which types of evolutions may be logically required.

World-Standard: ["Level", "Level Tyrogue", "Level Wurmple", "Evo Item", "Evo \u0026 Held Item", "Friendship"]

Levels · 3 Optionen
level_scaling
Hilfe · Gewichtung möglich

Sets whether encounter levels are scaled by sphere access. - Off: Vanilla levels are used - Spheres: Levels are scaled based on sphere access - Spheres and Distance: Levels are scaled based on sphere access and the distance they are from your starting town

World-Standard: 0

modify_trainer_levels
Hilfe · Gewichtung möglich

Modifies the level of all Trainer's Pokemon by the specified percentage.

World-Standard: 100

force_fully_evolved
Hilfe · Gewichtung möglich

Forces opponent's Pokemon to be fully evolved if they are greater than or equal to the specified level. If set to "species" will force opponent's Pokemon to be evolved based on the level the species would normally evolve. For species that don't evolve based on levels, the level they will be evolved at is determined by their BST. Only applies when trainer parties are randomized.

World-Standard: 0

HMs · 5 Optionen
hm_compatibility
Hilfe · Gewichtung möglich

Sets the percent chance that a given HM is compatible with a species. If you have seen a Pokemon already, the HMs it can use are listed in the Pokedex.

World-Standard: -1

free_fly_location
Hilfe · Gewichtung möglich

Enables flying to one random location (excluding cities reachable with no items).

World-Standard: 0

free_fly_blacklist
Hilfe

Prevents certain towns from being chosen as your free fly location.

World-Standard: []

town_map_fly_location
Hilfe · Gewichtung möglich

Enables flying to one random location once the town map has been obtained (excluding cities reachable with no items).

World-Standard: 0

town_map_fly_blacklist
Hilfe

Prevents certain towns from being chosen as your town map fly location.

World-Standard: []

Pokemon · 15 Optionen
wild_pokemon
Hilfe · Gewichtung möglich

Randomizes wild Pokemon encounters (grass, caves, water, fishing) - Vanilla: Wild Pokemon are unchanged - Match Base Stats: Wild Pokemon are replaced with species with approximately the same BST - Match Type: Wild Pokemon are replaced with species that share a type with the original - Match Base Stats and Type: Apply both Match Base Stats and Match Type - Completely Random: There are no restrictions

World-Standard: 0

wild_pokemon_groups
Hilfe · Gewichtung möglich

If wild Pokemon are not vanilla, they will be randomized according to the grouping specified. - None: Pokemon are not randomized together based on any groupings - Dungeons: All Pokemon of the same species in a dungeon are randomized together - Species: All Pokemon of the same species are randomized together

World-Standard: 0

wild_pokemon_blacklist
Hilfe

Prevents listed species from appearing in the wild when wild Pokemon are randomized. May be overridden if enforcing other restrictions in combination with this blacklist is impossible. Use "Legendaries" as a shortcut for all legendary Pokemon.

World-Standard: []

starters
Hilfe · Gewichtung möglich

Randomizes the starter Pokemon in Professor Oak's Lab. - Vanilla: Starters are unchanged - Match Base Stats: Starters are replaced with species with approximately the same BST - Match Type: Starters are replaced with species that share a type with the original - Match Base Stats and Type: Apply both Match Base Stats and Match Type - Completely Random: There are no restrictions

World-Standard: 0

starter_blacklist
Hilfe

Prevents listed species from appearing as a starter when starters are randomized. May be overridden if enforcing other restrictions in combination with this blacklist is impossible. Use "Legendaries" as a shortcut for all legendary Pokemon.

World-Standard: []

trainers
Hilfe · Gewichtung möglich

Randomizes the Pokemon in all trainer's parties. - Vanilla: Parties are unchanged - Match Base Stats: Trainer Pokemon are replaced with species with approximately the same BST - Match Type: Trainer Pokemon are replaced with species that share a type with the original - Match Base Stats and Type: Apply both Match Base Stats and Match Type - Completely Random: There are no restrictions

World-Standard: 0

trainer_blacklist
Hilfe

Prevents listed species from appearing in trainer's parties when trainer's parties are randomized. May be overridden if enforcing other restrictions in combination with this blacklist is impossible. Use "Legendaries" as a shortcut for all legendary Pokemon.

World-Standard: []

legendary_pokemon
Hilfe · Gewichtung möglich

Randomizes legendary Pokemon (Mewtwo, Zapdos, Deoxys, etc.). Does not randomize the roamer. - Vanilla: Legendary encounters are unchanged - Legendaries: Legendary encounters are replaced with another legendary Pokemon - Match Base Stats: Legendary encounters are replaced with species with approximately the same BST - Match Type: Legendary encounters are replaced with species that share a type with the original - Match Base Stats and Type: Apply both Match Base Stats and Match Type - Completely Random: There are no restrictions

World-Standard: 0

legendary_pokemon_blacklist
Hilfe

Prevents the listed species from appearing as a legenary Pokemon when legendary Pokemon are randomized. May be overridden if enforcing other restrictions in combination with this blacklist is impossible. Use "Legendaries" as a shortcut for all legendary Pokemon.

World-Standard: []

misc_pokemon
Hilfe · Gewichtung möglich

Randomizes misc Pokemon. This includes non-legendary static encounters, gift Pokemon, and trade Pokemon. - Vanilla: Species are unchanged - Match Base Stats: Species are replaced with species with approximately the same bst - Match Type: Species are replaced with species that share a type with the original - Match Base Stats and Type: Apply both Match Base Stats and Match Type - Completely Random: There are no restrictions

World-Standard: 0

misc_pokemon_blacklist
Hilfe

Prevents the listed species from appearing as a miscellaneous Pokemon when miscellaneous Pokemon are randomized. May be overridden if enforcing other restrictions in combination with this blacklist is impossible. Use "Legendaries" as a shortcut for all legendary Pokemon.

World-Standard: []

types
Hilfe · Gewichtung möglich

Randomizes the type(s) of every Pokemon. Each species will have the same number of types. - Vanilla: Types are unchanged - Shuffle: Types are shuffled globally for all species (e.g. every Water-type Pokemon becomes Fire-type) - Completely Random: Each species has its type(s) randomized - Follow Evolutions: Types are randomized per evolution line instead of per species

World-Standard: 0

abilities
Hilfe · Gewichtung möglich

Randomizes abilities of every species. Each species will have the same number of abilities. - Vanilla: Abilities are unchanged - Completely Random: Each species has its abilities randomized - Follow Evolutions: Abilities are randomized, but evolutions that normally retain abilities will still do so

World-Standard: 0

ability_blacklist
Hilfe

Prevent species from being given these abilities. Has no effect if abilities are not randomized.

World-Standard: []

base_stats
Hilfe · Gewichtung möglich

Randomize the base stats for every species. - Vanilla: Base stats are unchanged - Shuffle: Base stats are shuffled amongst each other - Keep BST: Random base stats, but base stat total is preserved - Completely Random: Random base stats and base stat total

World-Standard: 0

Moves · 10 Optionen
moves
Hilfe · Gewichtung möglich

Randomizes the moves a Pokemon learns through leveling. Your starter is guaranteed to have a usable damaging move. - Vanilla: Learnset is unchanged - Randomized: Moves are randomized - Start with Four Moves: Moves are randomized and all Pokemon know 4 moves at level 1

World-Standard: 0

move_match_type_bias
Hilfe · Gewichtung möglich

Sets the probability that a learned move will be forced to match one of the types of a Pokemon. If a move is not forced to match type, it will roll for Normal type bias.

World-Standard: 0

move_normal_type_bias
Hilfe · Gewichtung möglich

Sets the probability that a learned move will be forced to be a Normal type move. If a move is not forced to be Normal, it will be completely random.

World-Standard: 0

move_blacklist
Hilfe

Prevents species from learning these moves via learnsets. Has no effect if moves are not randomized.

World-Standard: []

physical_special_split
Hilfe · Gewichtung möglich

Changes the damage category that moves use to match the categories since the Gen IV physical/special split instead of the damage category being determined by the move's type.

World-Standard: 0

move_types
Hilfe · Gewichtung möglich

Randomizes the type for each move. - Vanilla: Move types are unchanged - Shuffle: Move types are shuffled globally for all moves (e.g. every Water-type Move becomes Fire-type) - Completely Random: Each move has its type randomized

World-Standard: 0

damage_categories
Hilfe · Gewichtung möglich

Randomizes the damage category for each move/type. Will randomized the damage category of the moves individually or by each type depending on if the Physical/Special Split option is on. - Vanilla: Damage Categories are unchanged - Shuffle: Damage Categories for moves/types are shuffled so the amount of physical and special moves/types will remain the same - Completely Random: Each moves/types damage category is chosen at random with no regard to maintaining the same amount of physical and special moves/types

World-Standard: 0

tm_tutor_moves
Hilfe · Gewichtung möglich

Randomizes the moves taught by TMs and move tutors. Some opponents like gym leaders are allowed to use TMs. This option can affect the moves they know.

World-Standard: 0

tm_tutor_moves_blacklist
Hilfe

Prevents TMs and move tutors from teaching these moves. Has no effect if TM and tutor moves are not randomized.

World-Standard: []

tm_tutor_compatibility
Hilfe · Gewichtung möglich

Sets the percent chance that a given TM or move tutor is compatible with a species.

World-Standard: -1

Quality of Life · 14 Optionen
game_options
Hilfe

Allows you to preset the in game options. The available options and their allowed values are the following: - Text Speed: Slow, Mid, Fast, Instant - Sets the speed at which text advances - Turbo Button: Off, A, B, A/B - Sets which buttons auto advance text when held - Auto Run: Off, On - Sets whether run activates automatically, if 'On' you can hold B to walk - Button Mode: Help, L/R, L=A - Sets how the L/R buttons behave - Help: The L/R buttons open the help menu - L/R: The L/R buttons switch between certain screens such as bag pockets - L=A: The L button maps to the same functionality as the A button, the R button does nothing - Frame: 1-10 - Sets the window frame for menus and textboxes - Battle Scene: Off, On - Sets whether battle animations play - Battle Style: Shift, Set - Sets whether you are asked to switch between trainer Pokemon - Show Effectiveness: Off, On - Sets whether a moves effectiveness is shown in the additional move info box in battle - Experience Multiplier: 0-1000 in increments of 10 (0, 10, 20, etc.) - Sets the Exp multiplier from battles - Experience Distribution: Gen III, Gen VI, Gen VIII - Sets how Exp is distributed when fainting a Pokemon - Gen III: Exp is split evenly among battle participants, Exp. Share splits evenly between participants and non-participants - Gen VI: Battle participants earn 100% Exp, non-participants earn 50% of Exp when Exp. Share is enabled - Gen VIII: Battle participants earn 100% Exp, non-participants earn 100% of Exp when Exp. Share is enabled - Sound: Mono, Stereo - Sets the sound mode - Low HP Beep: Off, On - Sets whether the low HP beep plays - Skip Fanfares: Off, On - Sets whether you can skip fanfares with the B button - Bike Music: Off, On - Sets whether the bike music will play - Surf Music: Off, On - Sets whether the surf music will play - Guaranteed Catch: Off, On - Sets whether balls have a 100% success rate - Guaranteed Run: Off, On - Sets whether running has a 100% success rate - Encounter Rates: Vanilla, Normalized - Sets how encounter rates are determined - Vanilla: Encounter rates are unchanged from the vanilla game - Normalized: Every encounter slot has roughly the same chance of being chosen (this does not mean each Pokemon has the same chance of appearing) - Encounter Mode: Random, Boost, Rotate - Sets what method is used for determining wild encounters - Random: Encounters are chosen randomly based on the encounter rates - Boost: Encounters are chosen based on the encounter rates with a higher chance for Pokemon that haven't already been caught - Rotate: Encounters are chosen by rotating through the encounter slots in an area (multiple slots in a row can be the same Pokemon) - Blind Trainers: Off, On - Sets whether trainers will see you without you directly talking to them - Skip Nicknames: Off, On - Sets whether the game will ask you to nickname Pokemon upon receiving them - Item Messages: All, Progression, None - Sets what items will display a message when received from another game in the multiworld

World-Standard: {}

skip_intro
Hilfe · Gewichtung möglich

Set whether the vanilla intro sequence where you get your starter Pokemon from Oak's Lab should be skipped or not. If the intro is skipped then you will be prompted to select your starter Pokemon during Oak's initial speech. This setting is forced on if Random Starting Town or any type of Entrance Randomization is on.

World-Standard: 0

skip_elite_four
Hilfe · Gewichtung möglich

Set whether to skip the Elite Four fights and go straight to the Champion fight when entering the Pokemon League.

World-Standard: 0

item_appearance_matches_contents
Hilfe · Gewichtung möglich

Changes the color of item balls to match their contents. Green balls contain progression items, blue balls contain useful items, and red balls contain filler items. Traps will be a random color between the three. The following item balls are not affected by this setting and will always be a red ball: - Rocket Hideout B4F - Team Rocket Grunt Item - Rocket Hideout B4F - Giovanni Item - Dotted Hole 1F - Dropped Item - Tanoby Ruins - Island Item

World-Standard: 0

reusable_tm_tutors
Hilfe · Gewichtung möglich

Sets TMs to not break after use (they remain sellable). Allows Move Tutors to be used infinitely.

World-Standard: 0

min_catch_rate
Hilfe · Gewichtung möglich

Sets the minimum catch rate a Pokemon can have. It will raise any Pokemon's catch rate to this value if its normal catch rate is lower than the chosen value.

World-Standard: 3

all_pokemon_seen
Hilfe · Gewichtung möglich

Start will all Pokemon seen in your Pokedex. This allows you to see where the Pokemon can be encountered in the wild.

World-Standard: 0

starting_money
Hilfe · Gewichtung möglich

Sets the amount of money that you start with.

World-Standard: 3000

better_shops
Hilfe · Gewichtung möglich

Most Pokemarts will sell all normal Pokemart items. The exceptions are the following: - Celadon Department Store 2F TM Pokemart - Celadon Department Store 4F Evo Stone Pokemart - Celadon Department Store 4F Held Items Pokemart - Celadon Department Store 5F Vitamin Pokemart - Two Island Market Stall

World-Standard: 0

cheaper_coins
Hilfe · Gewichtung möglich

Reduces the cost of buying coins from the Celadon Game Corner by 90%.

World-Standard: 0

total_darkness
Hilfe · Gewichtung möglich

Changes dark caves to be completely black and provide no vision without Flash.

World-Standard: 0

remote_items
Hilfe · Gewichtung möglich

Instead of placing your own items directly into the ROM, all items are received from the server, including items you find for yourself. This enables co-op of a single slot and recovering more items after a lost save file (if you're so unlucky). But it changes pickup behavior slightly and requires connection to the server to receive any items.

World-Standard: 0

provide_hints
Hilfe · Gewichtung möglich

Provides an Archipelago Hint for locations that tell you what item they give once you've gotten the in game hint. This includes the Oak's Aides, Bicycle Shop, Shops, and Pokemon Request Locations.

World-Standard: 0

death_link
Hilfe · Gewichtung möglich

When you die, everyone who enabled death link dies. Of course, the reverse is true too. In Pokemon FireRed/LeafGreen, whiting out sends a death and receiving a death causes you to white out.

World-Standard: 0

Cosmetics · 2 Optionen
randomize_music
Hilfe · Gewichtung möglich

Shuffles music played in any situation where it loops.

World-Standard: 0

randomize_fanfares
Hilfe · Gewichtung möglich

Shuffles fanfares for item pickups, healing at the Pokecenter, etc.

World-Standard: 0

Item & Location Options · 9 Optionen
local_items
Hilfe

Forces these items to be in their native world.

World-Standard: []

non_local_items
Hilfe

Forces these items to be outside their native world.

World-Standard: []

start_inventory
Hilfe

Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}

World-Standard: {}

start_hints
Hilfe

Start with these item's locations prefilled into the ``!hint`` command.

World-Standard: []

start_location_hints
Hilfe

Start with these locations and their item prefilled into the ``!hint`` command.

World-Standard: []

exclude_locations
Hilfe

Prevent these locations from having an important item.

World-Standard: []

priority_locations
Hilfe

Prevent these locations from having an unimportant item.

World-Standard: []

item_links
Hilfe

Share part of your item pool with other players.

World-Standard: []

plando_items
Hilfe

Generic items plando.

World-Standard: []

YAML / Expertenansicht

Gewichtete Spiele/Namen, Trigger, Linked Options und komplexe Werte bleiben erhalten. Formularänderungen schreiben die YAML neu und ersetzen ihre Formatierung und Kommentare. Ohne Änderung bleibt der Originaltext erhalten.

Gewichtungen und exotische Optionen werden als „Erweiterte Option“ dargestellt. Ungültige und unbekannte Werte werden nicht automatisch korrigiert. Die Schema-Prüfung ersetzt die isolierte Core-Prüfung nicht.

Sichere YAML-Grenzen

2 MiB, keine Aliase/Anker oder doppelten Schlüssel; 32 Auswahlwerte, 32 Trigger/Linked-Options und 128 Optionsblöcke. requires.version und requires.game werden geprüft. Optionswerte werden beim Slot-Upload mit World.from_any/verify und acht Core-Würfelproben je World geprüft. Gemeinsame Platzierung, endgültige Namen und Generierbarkeit stehen erst nach erfolgreicher Seedgenerierung fest.

„Konfiguration speichern“ speichert einen Entwurf pro Spiel und Konto ausschließlich in diesem Browser. Auf gemeinsam genutzten Geräten danach löschen. Für eine unabhängige Kopie YAML herunterladen. Bei einem World-Update werden Schemaänderungen vor dem Laden angezeigt.

Anmelden und eine Lobby öffnen, um die YAML einem eigenen Slot zuzuweisen. Die Core-Prüfung ist für freigegebene Worlds verfügbar.